Zillvr

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About Zillvr

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Don't Starve Together
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  1. @Raiden_Sola With regards to ??? ping, I've seen people suggest port forwarding but I haven't seen any testimonies of it actually working. And I don't experience the ??? myself, so I can't guarantee how effective it is. So unfortunately, I can't be much help with that issue. However, if you haven't seen this Klei Article: Network and Performance Troubleshooting Guide yet. Then I recommend trying to set the dedicated server program (in your steamCMD which is what functions for the server when you start them up with a .BAT file), to whitelist it in your firewall and/or add the same program to your antivirus. Do the same with the game client versions, as some users have reported that antivirus can conflict with the communication between servers and clients. Aside from that, I can't be much help. If I do come across a credible solution to the ??? ping, I'll let you know. Good luck.
  2. Infinite Lauching World

    Hello @soulking42, welcome to the forums. Unfortunately, this seems like an issue that stemmed from using mods. The Klei Bug Tracker is for bugs and issues with the base game without mods, that way the devs can fix it for better versions of the game. Looking at your files though, it seems that the Caves are still rendering mods and failing repeatedly. Each time it fails, it disconnects from the Master and they try to reconnect again, then fail, etc. Which is why you're stuck in an endless loop. Did you disable the Server Mods in the Mods Tab in the Host Game Screen? It looks like the two mods that gets repeatedly loaded and unloaded are: workshop-409858663 (KoalefantaProboscidea) workshop-1575745964 (Music In Abyss)
  3. @curlhouse I recall a similar issue happen before but I don't remember the specifics, my hunch is that the guest player gets disconnected because of an antivirus interference. I'd suggest either adding DST to your antivirus programs' whitelists on both PCs or disable the antivirus on both PCs. See if that helps.
  4. @Raiden_Sola you are using SteamCMD to start up your servers, correct? You're right with thinking doing the same thing we did for leveldataoverride/worldgenoverride.lua be autogenerated by the game. With mods, once you've configured your mod settings in the Host Game screen and finished generating the world. Instead go look for the modoverrides.lua files from Cluster_#\Master, and transfer them to your server's Master folder and Caves folder. However, that's only the part that calls which mods to use. You now then need to get the mods to be downloaded into the SteamCMD's directory. So follow this: Close out dedicated server Go to Steam\steamapps\common\Don't Starve Together\mods, and highlight all the mod folders called workshop-### and copy them. Then go to SteamCMD\steamapps\common\Don't Starve Together Dedicated Server\mods, then paste all the workshop-### folders there. Start up dedicated server Done To get SteamCMD to download the mods instead, you have to edit dedicated_server_mods_setup.lua in SteamCMD\steamapps\common\Don't Starve Together Dedicated Server\mods. Refer to: https://dontstarve.fandom.com/wiki/Guides/Simple_Dedicated_Server_Setup#Mods
  5. @Raiden_Sola I haven't personally tinkered with antlion settings, but afaik if you set it to None then I think you wouldn't bother with antlion at all. While less would reduce the frequency of having to appease Antlion. Refer to: https://dontstarve.fandom.com/wiki/World_Customization/Don't_Starve_Together
  6. @Raiden_Sola afaik, you may not need to rename the leveldataoverride.lua files into worldgenoverride.lua cause both work. Worldgenoverride was the old naming convention for the world settings, while the leveldataoverride is the newest name used by the game currently. Though I believe both names would work, you might be better off just copying the files over as is. If the caves also looks like the overworld, then the leveldataoverride.lua wasn't in the correct place or you might've copied the same file that is used in for the Master folder of your dedicated server. I believe that incident where the caves also looked liker another surface world was because of the initial file placement of your worldgenoverride.lua file. The game might've applied the same world settings cause that was the only world settings present in your dedicated server folders. Although I haven't personally tested it, so that's just my guesstimate assumption.
  7. @Raiden_Sola well that's good it resolved itself. INVALID_TOKEN often are commonly caused by incorrect file names and such which is why I tried to rule that out first and foremost. With worldgenoverride.lua files. Your file type is correct (notice under Type "LUA"). However the location is incorrect. The worldgenoverride.lua for OVERWORLD should be placed in the Master folder. While the worldgenoverride.lua for CAVES should be placed in the Caves folder. Alternatively, you can use the game to generate these files for you and you just have to transfer them over. To do so: Open DST Click Play Click Host Game Select Server Slot #5 (slot number has a significance later) Modify the world settings as you see fit Enable the Caves settings if you want Caves too Modify cave settings too as you see fit Generate World Once world finishes generating, play any character Once inside world, Save and exit Open file location Documents\Klei\DoNotStarveTogether\Cluster_5\, (notice #5, this corresponds to the server used in Slot 5) Under the Documents\Klei\DoNotStarveTogether\Cluster_5\Master folder you will have leveldataoverride.lua (same as a worldgenoverride.lua), copy this over to your Documents\Klei\DoNotStarveTogether\MyDedicatedServer\Master Under the Documents\Klei\DoNotStarveTogether\Cluster_5\Caves folder you will have leveldataoverride.lua (same as a worldgenoverride.lua), copy this over to your Documents\Klei\DoNotStarveTogether\MyDedicatedServer\Caves Now, since the world was already previously generated when you first started it up, you have to reinitiate the world generation sequence again. So once you have all the leveldataoverride.lua in the correct locations, start up your dedicated server Once dedicated server is up and running, enter the following command directly into the console (the dedicated server master's prompt that was started up by the batch file) c_reset() Or use c_regenerateworld(), either commands should work and after it regenerates your settings will now have been applied.
  8. @Raiden_Sola but did you also change the default "MyDediServer" server name in the syntax of the .BAT files when you have shortened them as "Dedi"? Can you attach a screenshot of your dedicated server folders within Documents\Klei\DoNotStarveTogether and a screenshot of the contents of your .BAT files?
  9. Hello @Raiden_Sola, So you're using "MyDediServer" as the server folder name then? And not "MyDedicatedServer" as instructed by the gameserversetup site you referenced earlier. Cause looking at the contents of the .BAT file you attached, it references the folder name MyDediServer. Do you have your dedicated server folder named as "MyDediServer" or "MyDedicatedServer"? Which ever it is, you have to make sure these are the same names used in the .BAT file and in the actual location of the server folder. Since you mentioned earlier that you started with the gameserversetup site's guide (which uses MyDedicatedServer as the server folder name). In the .BAT file, notice the command line "-cluster MyDediServer": c:\steamcmd\steamcmd.exe +login anonymous +app_update 343050 validate +quit cd /D "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin" start dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Master start dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Caves That is the part of the .BAT file that looks for the cluster information in the server folder called "MyDediServer". And if the two shards match clusters, then they are linked.
  10. Hello @Raiden_Sola, welcome to the forums. If you've placed the autogenerated cluster_token.txt file in the correct file location yet you still get the same error, then it's likely an issue with the directory syntax used in your .bat file to run the servers. Did you use the same default name given by the guide you used (gameserversetup)? They utilized MyDedicatedServer as the server folder name. Can you confirm you used the same folder name?
  11. Unable to enter the game

    @derSchwarm @anisalt @Liefeheerbees @Luzga @skarelin Refer to this post: It seems all your issues are tied to the Health Info mod.
  12. Hello @bunkeen, welcome to the forums. Unfortunately, this is likely due to one of your many mods. Since the Klei Bug Tracker is for issues and bugs with the base game (without any mods), your issue should be directed towards the mod creator of the mod that is causing issues. Thankfully you've attached a copy of your log files and it seems like the issue is caused by the Health Info Mod. So try and disable it and see if it works. If you look at the comments on that mod, it seems other are having issues with it quite recently. If disabling that mod, removes the issue then that confirms that the mod is the cause. Send your crash log file to the mod creator. Do come back and report if it works.
  13. error

    Hello @shellibilanti11, welcome to the forums. Is it the same as the error in this other bug report? If yes, could you please let the game crash again and then get copies of the log files. Attach a copy of your server_log.txt file and client_log.txt files to your next reply: client_log.txt - taken from Documents\Klei\DoNotStarveTogether Master's server_log.txt - taken from Documents\Klei\DoNotStarveTogether\Cluster_#\Master (wherein # corresponds to the slot # used from the Host Game screen) To attach, click the "Add a comment" text box at the bottom of this page and click the "choose files...." and attach them that way. OR you can drag drop those files into the text editor that appears when you make a comment/reply. Hopefully more info in the log files may show which mod triggers the crash to occur.
  14. @Totakeke then the only option is to get the second server to crash again and get the log files from that server which contains the same LUA error traceback info.
  15. @Totakeke the server_log.txt doesn't seem to show the same crash in the logs. Did you start up the server again any time between when the screenshot was made and when you attached copies of the log files? If yes, we have two options to get the correct server_log needed. Either: Play the game until it crashes again. And then click the EXIT button when crash screen appears and without reopening DST, get copies of the log files. OR Manually look for the server_log.txt file in a folder called backup which should be inside the Master folder (if i recall correctly). Open the latest server_log.txt file in there and CTRL+F search for: LUA ERROR TRACEBACK and compare if it's the same in the picture. If yes, attach that specific backup server_log.txt instead.