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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   


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About Zillvr

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Visited by the Title Fairy
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Don't Starve Together
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Oxygen Not Included
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  1. The game crash and couldnt launch

    @hullabaloo it seems to crash on start up when the game attempts to index map levels. Now, I don't have full understanding of what's causing the issue but this is a long shot: With DST closed, go to Documents\Klei\DoNotStarveTogether Rename folder "client_save" as "client_save_backup" Start up DST again
  2. The game crash and couldnt launch

    @hullabaloo it still crashes on exactly the same way every time? Make it crash again and attach another client_log.txt. At what point does the game crash? Specifically on start up? You don't even get to see the "Play" Button screen?
  3. Honestly though, those are some really nice concept arts. Thanks for sharing them you guys, @Axelocke @Raspberry Milk
  4. Help! Cave bug

    So everything's a-ok now. However, the previous server you had that HAS two overworlds/forests worlds without a cave world still needs to be fixed. Since the cave system already has been generated faulty, we'll have to manually force it to regenerate just to be safe. If that was the main server world you've played for long hours on then I recommend following the instructions below: In Host Game screen, determine which server slot is used for the original world you had issues with. If it's in slot # 1, take note of that. if it's in slot # 2, keep track of it. Start up that main server of yorus, if you logged out of this server the previously WHILE you were in the FAULTY CAVES (currently still a forest/another surface world), please return to the REAL SURFACE. I assume you're aware which of the two over worlds was/is your actual SURFACE world. Once you have made sure that your character is in the REAL ORIGINAL SURFACE. Log out. (The following instructions would delete your character too IF YOUR CHARACTER was last logged out from the FAULTY CAVES world.). Make sure you log out this time around while you are in the REAL SURFACE. Now close DST. Go to Documents\Klei\DoNotStarveTogether\Cluster_# (wherein the # corresponds to the slot # of the server you had issues with) Inside should be a Caves folder beside a Master folder, delete the whole Caves folder. I repeat, only delete the Caves folder. Open DST. Click Play > Host Game > Open previously faulty server world. Enter Sinkhole A new cave system should start generating. I hope that helps, good luck. Report back if you have issues/questions.
  5. Help! Cave bug

    Then this seems like an issue with permissions. Can you set the Don't Starve Together executable to Run this program as Administrator? Close DST On Steam's Games Library > right click DST > Local Files > Browse Local Files Open bin folder Right click dontstarve_steam.exe > Properties > Compatibility > Check Run this program as an Administrator > Apply Right click dontstarve_dedicated_server_nullrenderer > Properties > Compatibility > Check Run this program as an Administrator > Apply Open DST Create new world, in a different slot Once world is generated open console and type "c_gonext(cave_entrance)" Then in console again "c_give(pickaxe)" Open sinkhole, enter caves. See if its finally caves this time. Report back your findings.
  6. Help! Cave bug

    Hello @Flesh, welcome to the forums. Are you using the Host Game menu to create your server, or are you managing a dedicated server?
  7. Yep, thats a concept art right? It's not actually in-game. Which is why I suggested it.
  8. Initially I imagined this place doesn't have any inhabitants (i.e. Forge had Pigmen, Gorge has Goatmen/Pigmen) other than the shadow creatures. So the starting would probably be just the ruins of the identical portal with slow burning fire around (as if it just crumbled, logically maybe it became ruined because your group exited from it and it was a very old structure and crumbled away as soon as everyone came through). So with a bit of burning rubble around, you'll have time to gather yourselves and take what you can. Then maybe just enough resources for one torch for the group to look for the lighttower in the darkness. Then maybe the lighttower itself has a bit of fuel left so it'll burn for a while but you'd have to start piling in more fuel at this point. You'd use up the torch to ignite the light tower. That's a whoooole lot of maybes. lol I could be misremembering things, but I swear I've seen concept art/mockups(maybe?) of a Don't Starve character in a straitjacket.... could be fanart though. Don't quote me on that. And thanks! Hopefully they've already come up with something even better. Either way, we all will always enjoy every event! Hmm.. remind me what the specific existing knight skin he has already? The Fully armored Knight skin I was suggesting was this (in spoiler):
  9. Thank you @gallusvarius. That helps my heart rest easy about these handful of drawings. Eventually I'll post something even more fully done and not just a head and shoulders. I hope it doesn't take another 6~9 months. lol. Cheers.
  10. Oh nothing too specific about The Gorge at all. What I meant was back then people were anxious about The Forge becoming just a one off thing, but the "The Forge has ended!" thread gave us confirmation that Klei have plans of bringing back The Forge in the future. That's all. So I was kind of hoping for even more possible bits of new to be revealed at the end of The Gorge event too. I guess we'll see in a few days time.
  11. Oh, I must've not been around when that popped up. This is the first time I've seen this. A creepy theme would be wonderful too. If my assumptions are right, maybe the next event would be around November, like last year's The Forge. Fitting for hallow's eve.
  12. @gallusvarius, thanks! It's been a while since I drew these, but from what I can remember these took roughly around an hour each. Even then I spent a bit more time just going back and forth with an eraser trying to finalize it overall. If you look closely you can almost see my previous haphazard attempts on giving Wigfrid a better outfit. Eventually I hope such mishaps aren't too apparent in future drawings. Cheers.
  13. Forgot about this thread... welp. While I'm here, might as well post something I've had for a while, still couldn't figure out the scanning settings of this dated HP scanner I have. Scan quality is roughly the same as the others. Regardless, enjoy my version of Wigfrid smirking. "Oh you." I wish I had more time to draw... My main goal for the rest of the year is to practice more varied and dynamic poses/emotion but then I'll have to nail down anatomy first, which is more fundamental. Well that's where my head is at right now, concerning my drawing hobby. Until next time! I hope it doesn't take months before I can post anything substantial. @minespatch oops! Sorry for the looooong delay, unfortunately I forgot where I put down that Wes drawing... Different sized eyes could be interesting though, albeit kinda derpy. lol. Regardless, thanks for the input (over 9 months ago now..wow. It's really been that long. ugh). Anyways, cheers!
  14. @watermelen671 @Red Rain if you guys get kicked out or crashing randomly, don't instantly reopen DST. When crashed/disconnected randomly, go to Documents\Klei\DoNotStarveTogether and make a copy of the client_log.txt then attach that copy to a bug report to the Bug Tracker DST.
  15. @watermelen671 ow, that sucks. Were you able to determine what caused the crash? Hope the match didn't crash just when your team was about to put in the Ancient Key... that would be the worst.