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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Zillvr

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  1. It should be placed inside the Caves folder to make the caves server generate with Caves settings. It isn't automatically generated so you'll have to manually create the worldgenoverride.lua file. Open notepad Copy the code inside the spoiler below and paste it into your notepad: Click File Click Save As Browse to your caves folder (\\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\) Type worldgenoverride.lua in File Name: Set Save as Type to "All Files (*.*)" Save Done!
  2. Hello @luwenbin15, welcome to the forums. Did you follow the steps in the Dedicated Server Guide? Specifically steps 4,5 and 6. If you're sure you've done them correctly. Double check for the following: Spelling on cluster_token.txt Correct file name (it should be a text document with a filename of "cluster_token" and file type ".txt") Confirm correct location (it should be beside your master and caves folders Double check whether the file was mistakenly saved as cluster_token.txt.txt
  3. Classic Curio Chest Question

    Hello @ItsMer, welcome to the forums. I've only played DST on PC so I can't be entirely sure it'll be the same method (hopefully it's not too different). To open Classic Curio Chests, you have to go to the main menu and under Item Collection > The Treasury. That's where I open my chests, hopefully it's the same on PS4. If it's not there, hopefully someone else who knows better can come in and inform us on the PS4 method (if it's any different). Cheers.
  4. How to Add Mods?

    Only the host(you) would need to be doing these steps to add mods to the server. These steps are specifically for mods that are specified as Server Mods. While Client Mods, are mods players can personally enable themselves. All Server Mods active on a Dedicated Server will be automatically downloaded by clients/otherplayers once they enter the server. They only need to make sure that in they enable "Auto-Subscribe Mods" in the Options > Settings. That specific option specifies whether the game would automatically download mods that is necessary on any server players will attempt to join. I believe it's enabled by default so they simply only need to join the server. If error appears "i.e. you do not have the mods to join this server", then make sure they enable that specific option in the Settings menu. Cheers.
  5. Were you able to get mods to work yet? You'll have to manually create the startDSTservers.bat file. So open notepad, copy and paste the text required in step 11. Then click File > Save As > and type startDSTservers.bat for file name while Save as Type to "All Files (*.*)" > Then Save. If you actually are using steamCMD to run your servers, make sure that the installation location is in the same place as specified by the startDSTservers.bat file. (which would be "c:\steamcmd\steamcmd.exe" and "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin") if you installed steamCMD in a different location, then find that new location and replace the default locations in your startDSTservers.bat. If the actual installation location is different from the default location specified by this guide, then you won't be able to start up the servers correctly. If the caves/slave world has the same world settings (is also forest like the main server) then i think the issue is with the worldgenoverride.lua specified in this guide on Step 10. Make sure the actual .lua file is actually a .lua file and not ".lua.txt". The file name should be "worldgenoverride" but the file type should be ".lua". To make sure it is the correct file format, go to "\\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\" and in your windows folder explorer set View to Details, and your worldgenoverride.lua file should have TYPE as "lua file", if it says it's "text document" the the server wasn't able to find a worldgenoverride.lua file cause it doesn't exist. To correct this, open the worldgenoverride.lua.txt file and click File > Save As > Then Set Save as type to "All Files (*.*)" while File name you write "worldgenoverride.lua". Then save. Now a worldgenoverride.lua file will exist in that folder. Before you make changes, make sure the servers are closed. But since the top/forest/master server AND under/caves/slave worlds were already generated, simply correcting the file type for the worldgenoverride.lua file will not affect the existing current caves world (cause the worldgenoveride.lua is ONLY used WHEN the world is being generated). Just to let you know. there was an issue with regenerating just the caves through console commands a handful of versions ago (not entirely sure if its fixed already) wherein attempting to regenerate just the caves through console commands would also regenerate the top world so I'd be mindful of that method, cause you want to keep your main world right? Instead my best advice would be o manually force the game to generate a new caves world so firstly, before you close the servers make sure you and your players ARE NOT in the caves server. Make sure everyone is on the main/top/world server before you log off cause the next step requires to delete the caves saves (and if your players are in the caves, then they'll lose all their personal progress on the server inventory/map/etc.). So once you've made sure of that and now that the servers are closed, go to your dedicated server files and DELETE the Caves folder, and generate a new Caves folder with the correct worldgenoverride.lua file (basically repeat Step 10). Then once done, start up the server again and if you reenter the caves, it should be caves now and no longer a forest world also. BE MINDFUL OF deleting files, make sure you're deleting the correct folder. Okay? Also if I want to access previous saves how would I do that? The command to return to a previous autosave, would be entering "c_rollback()" on the server console to return to the last save. To return to a handful saves back would be "c_rollback(#)" replacing # with a number for the number of autosaves back you want to go back to. Warning: Rolling back CANNOT be undone. Once rolled back, the world will lose all progress made in the world after that specific autosave file you rolled back to was made. I hope that makes sense. Good luck. Be careful
  6. Hello @palaiminta, welcome to the forums. Try and set the executable to run program as administrator. Make sure all servers are shut down Go to C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\ Right click dontstarve_dedicated_server_nullrenderer.exe Click Properties Click Compatibility Tab and enable Run this program as administrator Press Apply Start up servers again Also this is the server_log.txt file for the Master right? but why does it show ShardRole as SLAVE? Make sure your server.ini for the server is set to master: is_master = true While the is_master property in the server.ini inside your caves folder be set to false. There could probably more issues aside from these things so quote/mention me when you make a reply. Cheers.
  7. Thank you for the report. Would you please post this in the Oxygen Not Included Bug Tracker? https://forums.kleientertainment.com/klei-bug-tracker/oni/
  8. Hello @LillyTreva, welcome to the forums. ...is there any way to add modded content into the dedicated server? If yes, how? Yes, you can look through the reply I made in this thread about adding mods, depending on which method you use to run the server the location in which to transfer the mod files would be different. If you're using SteamCMD, then it should be in that equivalent location under your SteamCMD folder and vice versa. ...how can I setup a player to be an administrator/moderator in game? If that's possible. Yes, it is possible. You'll only need two things, the Klei user id of the player you want to make an admin AND creating a .txt file called adminlist. For the first part you'll only need to look through the server_log.txt file and check for the Klei User ID that corresponds to the player, so once you have your server running make sure that the player you want as an admin is in the server too. Then once they're in, their KU id will reflect in the server_log. Simply search for "KU_" and look for something like this: [00:00:17]: Client authenticated: (KU_XXXXXXXX) Zillvr Now that you know their corresponding KU_ID, copy it and create a .txt file and name it "adminlist" in your server folder. This adminlist text file should be beside the Master and Caves folder and cluster_token and cluster.ini. Once you make the adminlist file, open it then paste the KU_ID's of the players you want to be admins on your server. Final result should look something like this: KU_XXXXXXXX KU_ID KU_ID KU_ID There should be a line break between each KU_ID. After you've correctly saved the file, simply start up your dedicated server again and the players you added should be admins now. Also be sure that the server is closed before making/adding changes to your server files, just to be safe. That should be it. If run into any issues, don't hesitate to quote/mention me in your reply. I only get notified if you quote/mention me. Cheers.
  9. Walking on water

    Hello @Sircoolest, welcome to the forums. Is your issue somewhat similar to this bug report? If so, try the method suggest by the developer in this link: Windows Permission
  10. Worlds Gone?

    If you have one note active, I believe a one note folder will exist in this location C:\Users\username\AppData\Local\Microsoft\OneNote Or some variation of it, but if it doesn't exist there, then we can finally cross out that possibility.
  11. Worlds Gone?

    You and your friends are on windows, correct? Did you recently apply any new windows updates? I have a hunch about One Note being activated somehow, since that the only thing I can think of that could alter the documents folder (having One Note active, changes all the documents folder default location into a different lcoation, thereby renewing your save files. Worth a check.
  12. Worlds Gone?

    @DatShadowJK Can you double check your documents folder? Are your cluster_# folders gone?
  13. Global Pause Causes Weird Bug

    Hello @TotalTrashDream, unfortunately Klei probably can't give any possible workaround that you haven't already tried (i.e. rollbacks), since the issue you are experiencing really seems like it's due to the mod primarily and Klei can only provide support for issues in the base game (a.k.a. vanilla/modless game). So the only advice I'd recommend is to report it to the mod creator directly in the workshop page and hopefully they can give you a workaround. Second advice, never pause in the caves so it doesn't happen again. Good luck, cheers.
  14. @xusano did it help? Were you able to run your dedicated server or is the server screens still outputing the same error about invalid token or expired token?
  15. Hello at @Jencova, welcome to the forums. Are you sure you aren't able to post to the Klei Bug Tracker for ONI? The Add New Bug button has no user restrictions as far as I know. Are you unable to access this link? (https://forums.kleientertainment.com/klei-bug-tracker/oni/?do=form&d=4) Add screenshots if possible so the devs can easily determine what's wrong if its a graphical issue with the game. Cheers.