Zillvr

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About Zillvr

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Don't Starve Together
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Oxygen Not Included
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  1. Game won't start

    @squiddu attaching a copy of your client_log.txt file should help determine what's going wrong. Also consider doing a verify the integrity of the game cache too. Try the verify thing first and see if it helps, if not then drag drop the client_log.txt file into the text box when you make a reply to this thread. The client_log.txt file should be in Documents\Klei\DoNotStarveTogether.
  2. Game won't start

    You do have a GPU but it seems the game is forced to render with Intel(R) then fails : [00:00:00]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 4600) I suggest trying to update your GPU drivers and see if that works. Quote me to notify me, cause I may not see your reply in time if you forget to.
  3. Thank you for the report. Would you please post this in the Don't Starve Together Bug Tracker? Please be sure to attach a copy of you client_log.txt files and server_log.txt files in your bug report. http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/
  4. Moved this over the Server Bulletin. Also try out discord groups, there might be someone from there who can help you. Although I can't guarantee anything, a don't starve discord group from reddit was set up aroun 22 days ago. Good luck. https://www.reddit.com/r/dontstarve/
  5. Thank you for the report. Would you please post this in the Oxygen Not Included Bug Tracker? https://forums.kleientertainment.com/klei-bug-tracker/oni/
  6. Dontstarve.exe has stopped working..

    @ashley_brook, unfortunately I can't be certain since there are a bunch of HUD mods on the steam workshop. The best way to determine if any issues may arise is to either actually try out the mods OR look at the comments on the mod you are subscribed to. Sometimes people are already reporting issues about the mod to the mod creators, so that'll be a good indicator of whether you should reconsider using a specific mod. Also look at when the mod was last updated, cause old mods have a high chance of not working on the current version of DST. Good luck.
  7. Dontstarve.exe has stopped working..

    Hey @ashley_brook, based on the following line in your client_log.txt file: [00:00:29]: ..\source\renderlib\OpenGL\HWTexture.cpp(403) : - ../mods/workshop-1262581983/modicon.tex: The engine doesn't currently support 3D textures. Did you mean to use a 2D texture? The game is crashing due to a mod you installed. So go to this location in Steam\SteamApps\common\Don't Starve Together Beta\mods and delete OR move to another location the folder called workshop-1262581983. The number beside the filename's "workshop-###" is the steam workshop id. Copying that mod id to a browser https://steamcommunity.com/sharedfiles/filedetails/?id=1262581983, it seems to be the infinite stack size mod. Unsubscribe from that and see if you'll be able to play now. Be aware though, that your crash could be due to conflicting mods so it may still crash. But for now, try and remove the mod files and unsubscribe to them on the steamworkshop. Then we'll go from there.
  8. Don't Starve Shipwrecked

    Hello @DSSWNTBF, welcome to the forums. Since you originally posted this thread in [Don't Starve] Mods and tools > Tutorials & Guide, I'm going to assume you were using mods when it crashed. If the game doesn't let you start up the save again, it usually means a mod may have possibly corrupted the save/session file. But without any further information, that's the only assumption we can make. If you want to determine what possibly went wrong so it never happens again, then kindly attach the log.txt file found under Documents\Klei\DoNotStarve. Drag drop that text file into the text box when you make a reply to this thread. While you wait, you can try and disable every mod you have active and see if you'll be able to start up the world. Hopefully we can find a workaround and get your save working again. Worst case scenario, you'll have to start over. So be cautious of using mods, since not every mod if compatible with other mods nor can we guarantee they'll work in the current version of the game.
  9. Some game elements are pixelated/blurry

    Hello @cheesus crust, welcome to the forums. Can you double check whether or not the setting actually gets applied after you disabled notebook mode and disabled small textures? There's a possibility that the game doesn't save these new applied settings. So after disabling them and then applying, once you go back to the main menu check the options again and see if your changes are still there. If the changes reverts to its original state, then quit DST and then try and setting the game executable to be run as administrator. Last thing I can think of at the moment, is for you to double check for any GPU driver updates and such. So far you've hit every method suggested by the devs found in this Klei Article: Text/Graphics are Blurry so if I can think of more possible workarounds, I'll let you know.
  10. Eyebone lost

    @Nino123 you are playing on a personal private self-host server right? If you don't mind using consoles to actually find it and not be bothered with going around looking for it, then use the following code and enter it into the console (press the tilde sign to open console "~"): c_gonext"chester_eyebone" That command will teleport you to it. Theres probably other ways that I can't think of at the moment. So if you don't want to teleport to it, I suggest waiting on other people's input. Cheers.
  11. How to Add Mods?

    Hey again @TotalTrashDream, manually adding mods can be tricky so I looked over the guide you used in the other thread. Adding mods would be a two-fold process. First is autogenerating a modoverrides.lua file and second is copying over the mod files into the correct location. Make sure that the servers are shutdown first before making changes. Use the following command in the console window to shutdown servers individually: c_shutdown() And here we go, so bear with me. Step 1 - Autogenerating modoverrides.lua file: Open DST, click Play Click Host Game In the left column click New Server in the the 5th slot (we're using the 5th for easy reference) Under the Mods tab on the Host Game screen, enable all the server mods you want and configure them accordingly. Once you've properly changed the settings to your liking, then Generate World. Once world is generated, disconnect from server and close DST. In file explorer, go to Documents\Klei\DoNotStarveTogether\Cluster_5\Master and select modoverrides.lua (this is the autogenerated file based on what you just configured) and copy it. Then go to your dedicated server folder Documents\Klei\DoNotStarveTogether\MyDediServer\Master and paste it there (it should be beside the server.ini file) Then do the same for your Caves world (just to be sure mods are also activated in the caves world). go to Documents\Klei\DoNotStarveTogether\MyDediServer\Caves and paste another copy of the modoverrides.lua file Autogenerating step done! Step 2 - Copying over the Mod Files: Make sure DST has all the mods you want downloaded, if they are then go to Steam\SteamApps\common\Don't Starve Together Beta\mods and highlight every mod folder (named workshop-###) Now go to Steam\SteamApps\common\Don't Starve Together Dedicated Server\mods and paste all the mod folders there. Copying over the mod files step done! Step 3 - Test it out! Start up your dedicated servers Start up DST Enter your server and see if mods are working or not. Disclaimer: Not all mods are compatible with each other so issues may arise if the specific mods haven't been updated in a while or don't work well with other mods. I suggest testing out mod compatibility in a self-player-hosted server first through the Host Game screen, before moving things over to dedicated. I haven't done any of these in a while so hopefully it works right off the bat. Good luck, cheers.
  12. @TotalTrashDream if you're sure all your files are in the correct locations. Then I think the issue is in the server.ini of the Caves folder. Open it and the setting for the following should be like this: is_master = false While for the Master folder's server.ini should have the opposite: is_master = true
  13. Hey @Voluk welcome to the forums. You can certainly play DST with your friend and the only prerequisite is that they also have DST on their own steam account. With just DST (just the game itself) you would be able to run a server on your own PC. You simply have to decide among yourselves who will be the host (usually the person with the better PC is best suited to be the host). Once you know who'll host, whoever the host is should follow these steps: Open DST click Play Click Host Game Select New Server on left colum, then configure your server however you like. Be aware that Caves are disabled by default. If you want caves, host should click the World tab and click Add Caves. Add a password for the server (if you want to play privately with just the two of you). If you don't add a password, then random players would also be able to join the server. Then click Generate World Once the host is in the character selection screen, they can send a Steam Invite to the other OR the other player can look in Browse Games and toggle Friends to Yes (to be able to see servers hosted by friends) Then click Join Server. And thats it! Just for clarification since there seems to be a bit of confusion about dedicated servers. Dedicated servers was introduced into DST so that worlds that players play in can continue to be accessible even if the host who set it up isn't playing DST. But since you plan to play only when both of you are online, then you don't really need to bother with dedicated servers. I hope that helps, enjoy. Cheers!
  14. Best way to find Ruins?

    Oh, thanks for the correction. I personally only ever thought of the actual ruins as the Ruins (with pseudoscience station, splumonkeys etc). Thinking back on it now, in DS the Ruins Level contained both the Lichen Biome and the Ruins proper. So now with DST, it's only a matter of finding that lichen. Thanks again, cheers.
  15. Best way to find Ruins?

    Hey @Funny Valentine, welcome to the forums. In DST (you are talking about DST correct? cause this is the DST Gen Disc.), The Ruins are on the same plane\level as the Caves so there is no sinkhole to go into like what we have in Don't Starve. Afaik, there is no tried and true method to find the ruins because of how random the caves and ruins are generated. If you really want to learn how the game generates it then my suggestion would be to use a Map Reveal mod, and make a handful of screenshots of Caves/Ruins map (regenerating the world each time), to actually get a sense of how the game generates it. Based on my experience, most of the time the Ruins are connected to the Lichen biome with the fish ponds. But finding those Lichen biomes can be difficult too. Sometimes the lichen biomes are only connected through a mushroom forest, sometimes its directly nearby a Cave exit, it's really random. Others may be of better help though, either way good luck. Cheers.