JoeW Posted July 9, 2015 Share Posted July 9, 2015 ChangesWoodie has been added back to the game with several notable changes:Transforms into a Werebeaver when his beaver meter drops below 25Transforms back into Woodie when his beaver meter fills upChopping trees drains his beaver meter, while eating wood replenishes itAs a Werebeaver, gnawing on workable objects also replenishes his beaver meterSanity drains faster in Werebeaver modeWoodie gains a sanity bonus from planting treesWhen transforming into a Werebeaver, any equipped items except backpacks are dropped (backpack and inventory are not dropped but cannot be accessed)If Lucy is lost or abandoned, she will take over a new axe the next time Woodie performs a chopping actionWoodie’s beard provides insulation, but cannot be shavedImproved visibility of ghost facial features when bloom setting is enabledTo prevent accidents with button mashing, there is now a one second delay before controllers will target your own followers for combatServer browser: changed "friend-hosted" to "friends playing" so you can see more of your friends online from this screen. These games automatically sort to the top.Servers: Added ability to associate or restrict your server to a specific Steam group. Clients will have servers for their Steam groups sorted to the top and can filter on them. More information for admins HERE.Several kinds of objects in the world will slowly regrow or replenish over time. For this initial pass, that includes carrots, flowers, trees, and rabbit holes. Note that this will partially work on existing save games, but the world must be regenerated from scratch for full effect.Slightly increased overall brightness during dusk. It just doesn't need to be that darkBug FixesFixed bug where certain actions can be performed while player is busyFixed bug where cursor disappears when text field is emptyFixed bug where controllers are unable to plant items from the backpackFixed bug where controllers continue to scroll crafting tabs after the crafting menu is closedFixed bug where science and alchemy machine prototyping sounds sometimes do not stopFixed crash after Wes receives three resurrection penaltiesPlant meat can be cooked once againRotten eggs no longer disappear in Ice BoxesAdded an extra layer to player characters to properly support larger back items like the One Man Band.Fixed some window resizing issues: Clicking the top bar will not resize the window to a default size, aspect ratio is correctly maintained when resizing and going back and forth to fullscreen. Button hitboxes are no longer offset after coming back from fullscreenFeather fan no longer warms you up if you're freezing.[uPDATE] Hotfix - 142627 - 7/9/2015Bug FixesFixed crash sometimes when haunting Pig Heads and Merm HeadsFixed crash sometimes when chopping with WoodieFixed rare crash in desolationspawnerFixed bug with impact sound effects in the rain[uPDATE] Hotfix - 142718 - 07/10/2015 ChangesWerebeaver now has 25% damage absorptionWerebeaver now has inherent moisture resistance Bug FixesFixed crash in Hound Mound spawning during winter Link to comment Share on other sites More sharing options...
JoeW Posted July 9, 2015 Author Share Posted July 9, 2015 Keep your friends close, and your enemies the heck off your server! With Steam groups you now have more tools available to you to build and maintain communities of trusted players to play with. As an administrator or officer of a Steam group, you can now set your Don't Starve Together Server to only allow members of your Steam group; or just associate your server with a group so other members can easily find worlds that they would like to play on. With associated community features such as events, chat, announcements, forums and member administration; Steam groups will allow group admins, server admins and group members to hang out and have fun. We have set up a steam group subforum here and on steam on the official forums, please feel free to start up a Steam group, setup your community how you feel is best; Or, find groups that you think fit your playstyle and let us know about it!More info here: http://forums.kleientertainment.com/topic/55994-server-admin-associate-your-server-with-a-steam-group/ Link to comment Share on other sites More sharing options...
Johnnyprofane Posted July 9, 2015 Share Posted July 9, 2015 Woo! Lumberjacks rejoice! Also I love the way you went about Woodie being able to always keep Lucy. Link to comment Share on other sites More sharing options...
Miron737 Posted July 9, 2015 Share Posted July 9, 2015 WoW ! Super Link to comment Share on other sites More sharing options...
rodoto Posted July 9, 2015 Share Posted July 9, 2015 I'm really happy to see Woodie coming to DST ! And I think you made a really good effort to balance him for the occasion. Link to comment Share on other sites More sharing options...
Bahlsen Posted July 9, 2015 Share Posted July 9, 2015 If Lucy is lost or abandoned, she will take over a new axe the next time Woodie performs a chopping actionlike agent Smith from Matrix ? Link to comment Share on other sites More sharing options...
applebottom Posted July 9, 2015 Share Posted July 9, 2015 AWESOME Edit: I have to know though... was the June 26/27 thing just overthinking? Or an internally scheduled major update that didn't push through? T_______T Link to comment Share on other sites More sharing options...
Clwnbaby Posted July 9, 2015 Share Posted July 9, 2015 If Lucy is lost or abandoned, she will take over a new axe the next time Woodie performs a chopping action AWE! does that mean we're not gonna have a bunch of unlimted axes all over the place. Gal dang it. was totally looking forward to exploiting that. Link to comment Share on other sites More sharing options...
DarkXero Posted July 9, 2015 Share Posted July 9, 2015 I'm glad to see nightvision was sorted out. Link to comment Share on other sites More sharing options...
SuperPsiPower Posted July 9, 2015 Share Posted July 9, 2015 Charlie the Unseen Enemy (Until Now) Link to comment Share on other sites More sharing options...
Rily Posted July 9, 2015 Share Posted July 9, 2015 this is awesome, thanks so much for the new dusk illumination.there is a little glitch with the new lucy's mechanics, when lucy is in your inventory you can use a regular axe but if you left lucy and use the regular axe, the new regular axe (old lucy) will have 100% of durability, then every player will be able to give a low % axe to woodie, then woodie can regain the durability of the regular axe totally free. if there is a woodie in the game, everyone will have infinite axes.Last thing: the rate of sanity drain in beaver mode is excessive, of curse is my opinion but there is no much time to do something useful in beaver mode, and the shadow creatures are too weak against woodie, maybe it could be an easy way to get nigthmare fuel, maybe if woodie not be able to see the criatures in beaver mode... Link to comment Share on other sites More sharing options...
Silxer Posted July 9, 2015 Share Posted July 9, 2015 Charlie the Unseen Enemy (Until Now) bab80b1faeeb458e87ed4b35df85f946.gif I wouldn't really call that a bite Wilson... o.o Also, this is some pretty awesome stuff. Link to comment Share on other sites More sharing options...
WhyNotWhy Posted July 9, 2015 Share Posted July 9, 2015 Now I can run from shadow creatures forever and not have to worry about hunger and darkness. Link to comment Share on other sites More sharing options...
Developer V2C Posted July 10, 2015 Developer Share Posted July 10, 2015 @Rily, to clarify, turning an axe into Lucy does not repair it. It will revert to it's original percentage when transforming back. Link to comment Share on other sites More sharing options...
Rily Posted July 10, 2015 Share Posted July 10, 2015 @Rily, to clarify, turning an axe into Lucy does not repair it. It will revert to it's original percentage when transforming back.Ok, maybe it was a little bug, I repair some axes with this glitch but now has gone, Thanks Link to comment Share on other sites More sharing options...
JoeW Posted July 10, 2015 Author Share Posted July 10, 2015 Updated with hotfix notes: [uPDATE] Hotfix - 142627 - 7/9/2015Bug FixesFixed crash sometimes when haunting Pig Heads and Merm HeadsFixed crash sometimes when chopping with WoodieFixed rare crash in desolationspawnerFixed bug with impact sound effects in the rain Link to comment Share on other sites More sharing options...
dudex Posted July 10, 2015 Share Posted July 10, 2015 shadow beasts arent a threat to werebeaver.. u can just outrun them with ease since you dont have darkness, hunger, or other factors involved. maybe force woodie to revert back to human form and unable to transform to werebeaver at 0 sanity. Link to comment Share on other sites More sharing options...
Kzisor Posted July 10, 2015 Share Posted July 10, 2015 @JoeW, @V2C, it seems this update broke mod configuration settings for both hosted games and dedicated servers. Link to comment Share on other sites More sharing options...
WhyNotWhy Posted July 10, 2015 Share Posted July 10, 2015 shadow beasts arent a threat to werebeaver.. u can just outrun them with ease since you dont have darkness, hunger, or other factors involved. maybe force woodie to revert back to human form and unable to transform to werebeaver at 0 sanity. Sounds good, but the sanity drain will have to be decreased for that. Link to comment Share on other sites More sharing options...
Asparagus Posted July 10, 2015 Share Posted July 10, 2015 Lucy, I'm home!! Link to comment Share on other sites More sharing options...
rezecib Posted July 10, 2015 Share Posted July 10, 2015 A few notes about the new Woodie that might not be working exactly as intended: His new unshaveable beard gives him a little insulation in winter, but it also harms his insulation in summer. Unlike Wilson's beard, he can't shave it, so this is a moderate penalty in summer. (not sure if this was intended) In werebeaver form he has no way to deal with wetness. In single-player he was simply immune to it, so considering that he's now "vulnerable" to temperature, but instead gets 240s of both summer and winter insulation, it seems like a similar treatment should probably be used for wetness (e.g. an umbrella's worth of wetness resistance, 70%). The wetness doesn't really cause problems for sanity (he's got 1.5 sanity draining per second anyway, and wetness tops out at 2 per minute), but it does seem dangerous for temperature. Now that he keeps health/sanity while a werebeaver, and lost all of his intrinsic damage absorption (used to be 80%, and took from the log meter instead), the werebeaver is actually really frail, and has no way to heal up (can't eat normal foods for healing, can't access inventory). Except eating living logs... for a paltry 2 health. As for how to solve this... before the log meter was his health, but letting it drain was the way to return to being Woodie (and coming back with little health left). Leaving him frail after transforming back doesn't seem necessary anymore because he can die as the werebeaver, so perhaps eating things with woodiness should just heal him as well? Link to comment Share on other sites More sharing options...
Zinglon Posted July 10, 2015 Share Posted July 10, 2015 I guess this kind of change(?) is for the nightvision by moggles. It seems cave and ruin would be added soon, I hope. Charlie the Unseen Enemy (Until Now) bab80b1faeeb458e87ed4b35df85f946.gif Link to comment Share on other sites More sharing options...
Lordofworms Posted July 10, 2015 Share Posted July 10, 2015 To prevent accidents with button mashing, there is now a one second delay before controllers will target your own followers for combatwould it be possible to have this put to the settings? I feel that experienced players would prefer to not be penalised with an artificial penalty, where other people whom would appreciate it could adjust it accordingly? Link to comment Share on other sites More sharing options...
XirmiX Posted July 10, 2015 Share Posted July 10, 2015 Finally! AN Update! Though I will say, I was expecting a bit more... (and by "a bit" I mean a lot. Although, you probably DID do more and just don't want us to know about it yet) That said, I have a few questions and "things to say" regarding this update. Okay, first I was slightly skeptical about the idea of Woody eating wood in human form, but now that I look at that picture, I'm Up Top for it. Server browser: changed "friend-hosted" to "friends playing" so you can see more of your friends online from this screen. These games automatically sort to the top.Does this enable you to see your friend-hosted servers, even when they're not in their own servers at the time or not? Several kinds of objects in the world will slowly regrow or replenish over time. For this initial pass, that includes carrots, flowers, trees, and rabbit holes. Note that this will partially work on existing save games, but the world must be regenerated from scratch for full effect.Does that include Flint? Though, I would still suggest that dropped, unstacked seeds should grow into stuff if not picked by anyone (players) or anything (birds, pigs etc.) as that would make more sense and would get rid of that rot problem in the world. If not, well then you might as well have rot be generated at the beginning of the world, cause that will make more sense, but will make things OP, as rot is free fertilizer and free fuel. Fixed bug where science and alchemy machine prototyping sounds sometimes do not stopIsn't that something that would happen to every machine, including Prestihatitator and Shadow Manipulator? Added an extra layer to player characters to properly support larger back items like the One Man Band.Extra backpack/torso slot? Link to comment Share on other sites More sharing options...
Twil Posted July 10, 2015 Share Posted July 10, 2015 Now that he keeps health/sanity while a werebeaver, and lost all of his intrinsic damage absorption (used to be 80%, and took from the log meter instead), the werebeaver is actually really frail, and has no way to heal up (can't eat normal foods for healing, can't access inventory). Except eating living logs... for a paltry 2 health. As for how to solve this... before the log meter was his health, but letting it drain was the way to return to being Woodie (and coming back with little health left). Leaving him frail after transforming back doesn't seem necessary anymore because he can die as the werebeaver, so perhaps eating things with woodiness should just heal him as well?I was really hyped to see Woodie officially released in DST (and I was waiting to see it released in DST to try him because of the ???changes they were going to do back then) Personally: Im disapointed. I wanted to use Woodie mainly for werebeaver his damage absorption/damage and because I was thinking that he would use the log meter instead of health. DST Woodie atm? I didnt play him much because of that but: Werebeaver for combat..? Crappy! Sounds like his advantage in DST is more using werebeaver to chop trees/grass/sapling/mine and not for combat. Meh, i'll pass.... (I'll trade anytime for not being able to chop down grass/sapling/mine and more... to have his health and combat advantages back!) Link to comment Share on other sites More sharing options...
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