gREENNNNN Posted March 18, 2015 Share Posted March 18, 2015 THANK YOU KLEI Finnally!!! Link to comment Share on other sites More sharing options...
cptCalavera Posted March 18, 2015 Share Posted March 18, 2015 I mined and put ice in the fridge as a host, but I was the only one who could see it or take it out. Link to comment Share on other sites More sharing options...
cptCalavera Posted March 18, 2015 Share Posted March 18, 2015 also, flingomatic range is much smaller. intentional or bug? Link to comment Share on other sites More sharing options...
Jisook Posted March 18, 2015 Share Posted March 18, 2015 Anyone know why units are stuck in the same frame for me? Like I can see birds land and fly, but they don't actually away from where they were.. same with other players, frogs, all units in general. EDIT: It seems like it only applies to whenever a server is 30 tick, just tested other servers and they were fine, only 30 tick ones. Well I'm not sure if it's just 30 tick, but that's the most frequent one I've had issues with, never really found out why either. EDIT2: Ignore the black bars.. (I know why they're there) I was just quickly trying to record my issue, I originally even have it set to game capture, but it didn't capture my mouse as I was circling around the units that were bugged, but yeah. And I know it's not the mods I have (such as minimap HUD) because I've had them disabled to see if they were an issue as well, but as I've mentioned, this happens on servers with 30 tickrate it seems. http://www.hitbox.tv/video/454996 - recording of my issue. Link to comment Share on other sites More sharing options...
SmokySteel Posted March 18, 2015 Share Posted March 18, 2015 Feeding a butterfly cost the game to crash. Link to comment Share on other sites More sharing options...
ToNiO55 Posted March 18, 2015 Share Posted March 18, 2015 crash on server dedicated: [string "scripts/prefabs/cookpot.lua"]:78: variable 'ShowProduct' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error © <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 0xa32ebc8 n = ShowProductscripts/prefabs/cookpot.lua:78 in (field) onspoil (Lua) <75-80> inst = 116343 - cookpot (valid:true)scripts/components/stewer.lua:59 in (field) fn (Lua) <57-61> inst = 116343 - cookpot (valid:true)scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217> self = running = table: 0x9f1c138 waitingfortick = table: 0x9f1c160 tasks = table: 0x9f1c0f0 waking = table: 0xfefe880 attime = table: 0x9f1c188 hibernating = table: 0x9c6c6a8 tick = 179242 k = PERIODIC 116343: 2774.173162 v = true already_dead = falsescripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404> tick = 179242scripts/update.lua:162 in () ? (Lua) <146-213> dt = 0.033333335071802 tick = 179242 i = 179242SCRIPT ERROR! Showing error screen QueryServerComplete no callback Link to comment Share on other sites More sharing options...
Valinth Posted March 18, 2015 Share Posted March 18, 2015 I've been hosting a server to play with my friend, and when winter came around he said he could not see the glaciers, nor interact with them. He could also not see the ice I gave him and the slot they were put in bugged out, saying that any item that went into the slot took multiple clicks to work properly. Link to comment Share on other sites More sharing options...
jbeetle Posted March 18, 2015 Share Posted March 18, 2015 @Ipsquiggle, like meyser said...My friend can't see ice or mineable ice. It could be a host/client thing. Also, he placed a seed in a bird trap, and it acted like normal, but i couldn't see the seed. Link to comment Share on other sites More sharing options...
Chesska Posted March 18, 2015 Share Posted March 18, 2015 No idea how to replicate this but I just got a crash by eating fish sticks by the crockpot as Wigfrid. Could have been a mod, but still. Here's a snippet from my log when it crashed:[01:44:03]: [string "scripts/prefabs/cookpot.lua"]:78: variable 'ShowProduct' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 1425F6E8 n = ShowProductscripts/prefabs/cookpot.lua:78 in (field) onspoil (Lua) <75-80> inst = 119770 - cookpot (valid:true)scripts/components/stewer.lua:59 in (field) fn (Lua) <57-61> inst = 119770 - cookpot (valid:true)scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217> self = running = table: 3DE76908 waitingfortick = table: 3DE76B10 tasks = table: 3DE76AE8 waking = table: 3D6ED608 attime = table: 3DE76C78 hibernating = table: 3DE76BB0 tick = 169661 k = PERIODIC 119770: 4375.571530 v = true already_dead = falsescripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404> tick = 169661scripts/update.lua:162 in () ? (Lua) <146-213> dt = 0.033333335071802 tick = 169661 i = 169661[01:44:03]: SCRIPT ERROR! Showing error screen [01:44:04]: QueryServerComplete no callback[01:44:04]: QueryServerComplete no callback[01:44:14]: Force aborting... Link to comment Share on other sites More sharing options...
Kzisor Posted March 18, 2015 Share Posted March 18, 2015 Acorn planting is bad mmmkay. [00:08:49]: [string "scripts/prefabs/acorn.lua"]:81: variable 'GetGroundTypeAtPosition' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 060AE8B0 n = GetGroundTypeAtPositionscripts/prefabs/acorn.lua:81 in (field) test (Lua) <80-100> inst = table: 0A0F7378 pt = (322.19, 0.00, 746.75)../mods/workshop-367304592/data/components/deployable.lua:9 in (method) Deploy (Lua) <8-21> self = inst = 113625 - acorn (valid:true) Deploy = function - ../mods/workshop-367304592/data/components/deployable.lua:8 _Deploy = function - scripts/components/deployable.lua:67 ondeploy = function - scripts/prefabs/acorn.lua:54 _ = table: 0A0F59B0 test = function - scripts/prefabs/acorn.lua:80 pt = (322.19, 0.00, 746.75) deployer = 112776 - wickerbottom (valid:true)scripts/actions.lua:324 in (field) fn (Lua) <319-331> act = Plant nil With Inv:113296 - acorn(LIMBO) (valid:true) obj = 113625 - acorn (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:true) = action = table: 067DD478 doer = 112776 - wickerbottom (valid:true) onfail = table: 1B15C5F0 doerownsobject = true onsuccess = table: 1B1610C8 options = table: 1B15D5B8 invobject = 113296 - acorn(LIMBO) (valid:true) pos = (322.19, 0.00, 746.75)scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192> self (valid:true) = GUID = 112776 inlimbo = false ghostenabled = true SetCameraDistance = function - scripts/prefabs/player_common.lua:980 ScreenFlash = function - scripts/prefabs/player_common.lua:1034 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359 worldstatewatching = table: 0A8FB460 playercolour = table: 112108E8 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1B05C7D0) replica = table: 166CA720 Network = Network (127AD540) DynamicShadow = DynamicShadow (127AEE80) OnRemoveEntity = function - scripts/prefabs/player_common.lua:482 userid = OU_76561198130430187 pendingtasks = table: 166CE000 ShowHUD = function - scripts/prefabs/player_common.lua:974 children = table: 10F7D6D0 inherentactions = table: 0A589FC0 IsHUDVisible = function - scripts/prefabs/player_common.lua:964 player_classified = 112777 - player_classified (valid:true) name = Ysovuka SetGhostMode = function - scripts/prefabs/player_common.lua:398 SnapCamera = function - scripts/prefabs/player_common.lua:986 sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing," OnWakeUp = function - scripts/prefabs/player_common.lua:897 Transform = Transform (127B0780) AnimState = AnimState (127ADCC0) ShowActions = function - scripts/prefabs/player_common.lua:968 actionreplica = table: 166CD7B8 event_listening = table: 166CE640 ScreenFade = function - scripts/prefabs/player_common.lua:1027 actioncomponents = table: 166CA6A8 ShakeCamera = function - scripts/prefabs/player_common.lua:994 LightWatcher = LightWatcher (127AF3A0) event_listeners = table: 166CE438 spawntime = 29.300001528114 entity = Entity (119A9368) OnLoad = function - scripts/prefabs/player_common.lua:847 prefab = wickerbottom updatecomponents = table: 0FB7A968 OnSave = function - scripts/prefabs/player_common.lua:838 AttachClassified = function - scripts/prefabs/player_common.lua:471 OnDespawn = function - scripts/prefabs/player_common.lua:915 Physics = Physics (127B0280) CanExamine = function - scripts/prefabs/player_common.lua:20 MiniMapEntity = MiniMapEntity (127B0A00) SoundEmitter = SoundEmitter (127ADF40) IsActionsVisible = function - scripts/prefabs/player_common.lua:958 OnSleepIn = function - scripts/prefabs/player_common.lua:869 persists = false OnS[00:08:49]: SCRIPT ERROR! Showing error screen [00:08:51]: QueryServerComplete no callback Link to comment Share on other sites More sharing options...
Clwnbaby Posted March 18, 2015 Share Posted March 18, 2015 Correction no penalty for eating stale or spoiled food with Wickerbottom Link to comment Share on other sites More sharing options...
Clwnbaby Posted March 18, 2015 Share Posted March 18, 2015 lighter doesn't lose durability Link to comment Share on other sites More sharing options...
Kzisor Posted March 18, 2015 Share Posted March 18, 2015 Tumbleweed mayhem:[00:13:27]: [string "scripts/prefabs/tumbleweed.lua"]:116: attempt to index local 'item' (a nil value)LUA ERROR stack traceback:scripts/prefabs/tumbleweed.lua:116 in (field) onpickedfn (Lua) <108-132> inst = 108087 - tumbleweed (valid:true) picker = 108444 - wickerbottom (valid:true) item = nil i = 3 v = molescripts/components/pickable.lua:437 in (method) Pick (Lua) <404-452> self = picksound = dontstarve/wilson/harvest_sticks onpickedfn = function - scripts/prefabs/tumbleweed.lua:108 witherable = false wildfirestarter = false pause_time = 0 numtoharvest = 1 transplanted = false inst = 108087 - tumbleweed (valid:true) _ = table: 1109FB10 paused = false picker = 108444 - wickerbottom (valid:true) loot = nilscripts/actions.lua:519 in (field) fn (Lua) <517-522> act = Pick 108087 - tumbleweed With Inv:110059 - axe(LIMBO) (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:true) = action = table: 06216E58 invobject = 110059 - axe(LIMBO) (valid:true) onfail = table: 14B39470 doerownsobject = true target = 108087 - tumbleweed (valid:true) options = table: 14B3A3C0 doer = 108444 - wickerbottom (valid:true) onsuccess = table: 14B2CBA8scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192> self (valid:true) = GUID = 108444 inlimbo = false ghostenabled = true SetCameraDistance = function - scripts/prefabs/player_common.lua:980 ScreenFlash = function - scripts/prefabs/player_common.lua:1034 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359 worldstatewatching = table: 0A17D158 playercolour = table: 10558058 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (0FF964A0) replica = table: 154851D0 Network = Network (0D9412E0) DynamicShadow = DynamicShadow (0D9410C0) OnRemoveEntity = function - scripts/prefabs/player_common.lua:482 userid = OU_76561198130430187 pendingtasks = table: 154870E8 ShowHUD = function - scripts/prefabs/player_common.lua:974 children = table: 10A87B58 inherentactions = table: 16EFBE68 IsHUDVisible = function - scripts/prefabs/player_common.lua:964 player_classified = 108445 - player_classified (valid:true) name = Ysovuka SetGhostMode = function - scripts/prefabs/player_common.lua:398 SnapCamera = function - scripts/prefabs/player_common.lua:986 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," OnWakeUp = function - scripts/prefabs/player_common.lua:897 Transform = Transform (0D940EE0) AnimState = AnimState (0D940F80) ShowActions = function - scripts/prefabs/player_common.lua:968 actionreplica = table: 15485BF8 event_listening = table: 15487C78 ScreenFade = function - scripts/prefabs/player_common.lua:1027 actioncomponents = table: 0A1BD478 ShakeCamera = function - scripts/prefabs/player_common.lua:994 LightWatcher = LightWatcher (0D941180) event_listeners = table: 15487458 spawntime = 19.666667692363 entity = Entity (07FA7860) OnLoad = function - scripts/prefabs/player_common.lua:847 prefab = wickerbottom updatecomponents = table: 0A186ED8 OnSave = function - scripts/prefabs/player_common.lua:838 AttachClassified = function - scripts/prefabs/player_common.lua:471 OnDespawn = function - scripts/prefabs/player_common.lua:915 Physics = Physics (0D941780) CanExamine = function - scripts/prefabs/player_common.lua:20 MiniMapEntity = MiniMapEntity (0D941220) SoundEmitter = SoundEmitter (0D941020) IsActionsVisible = function - scripts/prefabs/player_common.lua:958 OnSleepIn = function - scripts/prefabs/player_common.lua:869 persists = false OnSetSkin = function - scripts/prefabs/player_common.lua:942 IsFreezing = function - scripts/prefabs/[00:13:27]: SCRIPT ERROR! Showing error screen [00:13:29]: QueryServerComplete no callback Link to comment Share on other sites More sharing options...
Rayalan Posted March 18, 2015 Share Posted March 18, 2015 "It's too dangerous right now!" - Wilson, trying to sleep with nearby crashes- I mean monsters! Link to comment Share on other sites More sharing options...
rons0n Posted March 18, 2015 Share Posted March 18, 2015 I took an odd horrible screenshot but: When the crockpot was cooking this crash appeared Link to comment Share on other sites More sharing options...
Zillvr Posted March 18, 2015 Share Posted March 18, 2015 When you die, all stacked items get dropped separately. Grass, twigs, etc. Link to comment Share on other sites More sharing options...
Clwnbaby Posted March 18, 2015 Share Posted March 18, 2015 I believe I crashed the Rhymes with Play server by trying to feed the starving butterflies Link to comment Share on other sites More sharing options...
Rayalan Posted March 18, 2015 Share Posted March 18, 2015 I believe I crashed the Rhymes with Play server by trying to feed the starving butterfliesStop that! I'm trying to hang out on there! ;-; Link to comment Share on other sites More sharing options...
Zillvr Posted March 18, 2015 Share Posted March 18, 2015 For some odd reason, when I alt-tab in and out of DST:RoG, the cursor always ends up on the top-leftmost corner of my in-game screen. Then when I move my mouse it reverts to the original position I had before I alt-tabbed out of DST:RoG, but if I don't move my mouse and simply click, whatever action the cursor is displaying will be triggered. (drop item here, walk to here, etc.) Although this could only be happening to me, but might as well report it. Link to comment Share on other sites More sharing options...
Michi01 Posted March 18, 2015 Share Posted March 18, 2015 Still 6 hours until I'm back from school. Could you please leave some bugs over for me? :I Link to comment Share on other sites More sharing options...
cameronTenTen Posted March 18, 2015 Share Posted March 18, 2015 same bug as rons0n, but with no mods running. http://i.imgur.com/qY6sX2F.jpg?1 Link to comment Share on other sites More sharing options...
cameronTenTen Posted March 18, 2015 Share Posted March 18, 2015 as a follow up to the last post with the crockpot crash, when we logged back in we had lost our spears (which became quite a problem when some spiders swarmed up ). We both had the spears equipped. Link to comment Share on other sites More sharing options...
Chesska Posted March 18, 2015 Share Posted March 18, 2015 Klei why did you have to break the CROCK POT of all things? That is the CENTERPIECE of my base! Link to comment Share on other sites More sharing options...
F1sh Posted March 18, 2015 Share Posted March 18, 2015 This is great news! It's great to see progress. Will try! Link to comment Share on other sites More sharing options...
Usagibro Posted March 18, 2015 Share Posted March 18, 2015 Wonderful news as always from Klei! Link to comment Share on other sites More sharing options...
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