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Reign of Giants public test: Help us out!


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Anyone know why units are stuck in the same frame for me? Like I can see birds land and fly, but they don't actually away from where they were.. same with other players, frogs, all units in general.

 

EDIT: It seems like it only applies to whenever a server is 30 tick, just tested other servers and they were fine, only 30 tick ones. Well I'm not sure if it's just 30 tick, but that's the most frequent one I've had issues with, never really found out why either.

 

EDIT2: Ignore the black bars.. (I know why they're there) I was just quickly trying to record my issue, I originally even have it set to game capture, but it didn't capture my mouse as I was circling around the units that were bugged, but yeah.

 

And I know it's not the mods I have (such as minimap HUD) because I've had them disabled to see if they were an issue as well, but as I've mentioned, this happens on servers with 30 tickrate it seems.

 

http://www.hitbox.tv/video/454996 - recording of my issue.

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crash on server dedicated:

 

[string "scripts/prefabs/cookpot.lua"]:78: variable 'ShowProduct' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error © <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
   t = table: 0xa32ebc8
   n = ShowProduct
scripts/prefabs/cookpot.lua:78 in (field) onspoil (Lua) <75-80>
   inst = 116343 - cookpot (valid:true)
scripts/components/stewer.lua:59 in (field) fn (Lua) <57-61>
   inst = 116343 - cookpot (valid:true)
scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>
   self =
      running = table: 0x9f1c138
      waitingfortick = table: 0x9f1c160
      tasks = table: 0x9f1c0f0
      waking = table: 0xfefe880
      attime = table: 0x9f1c188
      hibernating = table: 0x9c6c6a8
   tick = 179242
   k = PERIODIC 116343: 2774.173162
   v = true
   already_dead = false
scripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>
   tick = 179242
scripts/update.lua:162 in () ? (Lua) <146-213>
   dt = 0.033333335071802
   tick = 179242
   i = 179242

SCRIPT ERROR! Showing error screen    
QueryServerComplete no callback

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I've been hosting a server to play with my friend, and when winter came around he said he could not see the glaciers, nor interact with them. He could also not see the ice I gave him and the slot they were put in bugged out, saying that any item that went into the slot took multiple clicks to work properly.

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No idea how to replicate this but I just got a crash by eating fish sticks by the crockpot as Wigfrid.

 

Could have been a mod, but still.

 

Here's a snippet from my log when it crashed:

[01:44:03]: [string "scripts/prefabs/cookpot.lua"]:78: variable 'ShowProduct' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26>   t = table: 1425F6E8   n = ShowProductscripts/prefabs/cookpot.lua:78 in (field) onspoil (Lua) <75-80>   inst = 119770 - cookpot (valid:true)scripts/components/stewer.lua:59 in (field) fn (Lua) <57-61>   inst = 119770 - cookpot (valid:true)scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>   self =      running = table: 3DE76908      waitingfortick = table: 3DE76B10      tasks = table: 3DE76AE8      waking = table: 3D6ED608      attime = table: 3DE76C78      hibernating = table: 3DE76BB0   tick = 169661   k = PERIODIC 119770: 4375.571530   v = true   already_dead = falsescripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>   tick = 169661scripts/update.lua:162 in () ? (Lua) <146-213>   dt = 0.033333335071802   tick = 169661   i = 169661[01:44:03]: SCRIPT ERROR! Showing error screen	[01:44:04]: QueryServerComplete no callback[01:44:04]: QueryServerComplete no callback[01:44:14]: Force aborting...
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Acorn planting is bad mmmkay.

 

[00:08:49]: [string "scripts/prefabs/acorn.lua"]:81: variable 'GetGroundTypeAtPosition' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26>   t = table: 060AE8B0   n = GetGroundTypeAtPositionscripts/prefabs/acorn.lua:81 in (field) test (Lua) <80-100>   inst = table: 0A0F7378   pt = (322.19, 0.00, 746.75)../mods/workshop-367304592/data/components/deployable.lua:9 in (method) Deploy (Lua) <8-21>   self =      inst = 113625 - acorn (valid:true)      Deploy = function - ../mods/workshop-367304592/data/components/deployable.lua:8      _Deploy = function - scripts/components/deployable.lua:67      ondeploy = function - scripts/prefabs/acorn.lua:54      _ = table: 0A0F59B0      test = function - scripts/prefabs/acorn.lua:80   pt = (322.19, 0.00, 746.75)   deployer = 112776 - wickerbottom (valid:true)scripts/actions.lua:324 in (field) fn (Lua) <319-331>   act = Plant nil With Inv:113296 - acorn(LIMBO) (valid:true)   obj = 113625 - acorn (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35>   self (valid:true) =      action = table: 067DD478      doer = 112776 - wickerbottom (valid:true)      onfail = table: 1B15C5F0      doerownsobject = true      onsuccess = table: 1B1610C8      options = table: 1B15D5B8      invobject = 113296 - acorn(LIMBO) (valid:true)      pos = (322.19, 0.00, 746.75)scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192>   self (valid:true) =      GUID = 112776      inlimbo = false      ghostenabled = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:980      ScreenFlash = function - scripts/prefabs/player_common.lua:1034      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359      worldstatewatching = table: 0A8FB460      playercolour = table: 112108E8      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1B05C7D0)      replica = table: 166CA720      Network = Network (127AD540)      DynamicShadow = DynamicShadow (127AEE80)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:482      userid = OU_76561198130430187      pendingtasks = table: 166CE000      ShowHUD = function - scripts/prefabs/player_common.lua:974      children = table: 10F7D6D0      inherentactions = table: 0A589FC0      IsHUDVisible = function - scripts/prefabs/player_common.lua:964      player_classified = 112777 - player_classified (valid:true)      name = Ysovuka      SetGhostMode = function - scripts/prefabs/player_common.lua:398      SnapCamera = function - scripts/prefabs/player_common.lua:986      sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing,"      OnWakeUp = function - scripts/prefabs/player_common.lua:897      Transform = Transform (127B0780)      AnimState = AnimState (127ADCC0)      ShowActions = function - scripts/prefabs/player_common.lua:968      actionreplica = table: 166CD7B8      event_listening = table: 166CE640      ScreenFade = function - scripts/prefabs/player_common.lua:1027      actioncomponents = table: 166CA6A8      ShakeCamera = function - scripts/prefabs/player_common.lua:994      LightWatcher = LightWatcher (127AF3A0)      event_listeners = table: 166CE438      spawntime = 29.300001528114      entity = Entity (119A9368)      OnLoad = function - scripts/prefabs/player_common.lua:847      prefab = wickerbottom      updatecomponents = table: 0FB7A968      OnSave = function - scripts/prefabs/player_common.lua:838      AttachClassified = function - scripts/prefabs/player_common.lua:471      OnDespawn = function - scripts/prefabs/player_common.lua:915      Physics = Physics (127B0280)      CanExamine = function - scripts/prefabs/player_common.lua:20      MiniMapEntity = MiniMapEntity (127B0A00)      SoundEmitter = SoundEmitter (127ADF40)      IsActionsVisible = function - scripts/prefabs/player_common.lua:958      OnSleepIn = function - scripts/prefabs/player_common.lua:869      persists = false      OnS[00:08:49]: SCRIPT ERROR! Showing error screen	[00:08:51]: QueryServerComplete no callback 

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Tumbleweed mayhem:

[00:13:27]: [string "scripts/prefabs/tumbleweed.lua"]:116: attempt to index local 'item' (a nil value)LUA ERROR stack traceback:scripts/prefabs/tumbleweed.lua:116 in (field) onpickedfn (Lua) <108-132>   inst = 108087 - tumbleweed (valid:true)   picker = 108444 - wickerbottom (valid:true)   item = nil   i = 3   v = molescripts/components/pickable.lua:437 in (method) Pick (Lua) <404-452>   self =      picksound = dontstarve/wilson/harvest_sticks      onpickedfn = function - scripts/prefabs/tumbleweed.lua:108      witherable = false      wildfirestarter = false      pause_time = 0      numtoharvest = 1      transplanted = false      inst = 108087 - tumbleweed (valid:true)      _ = table: 1109FB10      paused = false   picker = 108444 - wickerbottom (valid:true)   loot = nilscripts/actions.lua:519 in (field) fn (Lua) <517-522>   act = Pick 108087 - tumbleweed With Inv:110059 - axe(LIMBO) (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35>   self (valid:true) =      action = table: 06216E58      invobject = 110059 - axe(LIMBO) (valid:true)      onfail = table: 14B39470      doerownsobject = true      target = 108087 - tumbleweed (valid:true)      options = table: 14B3A3C0      doer = 108444 - wickerbottom (valid:true)      onsuccess = table: 14B2CBA8scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192>   self (valid:true) =      GUID = 108444      inlimbo = false      ghostenabled = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:980      ScreenFlash = function - scripts/prefabs/player_common.lua:1034      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359      worldstatewatching = table: 0A17D158      playercolour = table: 10558058      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (0FF964A0)      replica = table: 154851D0      Network = Network (0D9412E0)      DynamicShadow = DynamicShadow (0D9410C0)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:482      userid = OU_76561198130430187      pendingtasks = table: 154870E8      ShowHUD = function - scripts/prefabs/player_common.lua:974      children = table: 10A87B58      inherentactions = table: 16EFBE68      IsHUDVisible = function - scripts/prefabs/player_common.lua:964      player_classified = 108445 - player_classified (valid:true)      name = Ysovuka      SetGhostMode = function - scripts/prefabs/player_common.lua:398      SnapCamera = function - scripts/prefabs/player_common.lua:986      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      OnWakeUp = function - scripts/prefabs/player_common.lua:897      Transform = Transform (0D940EE0)      AnimState = AnimState (0D940F80)      ShowActions = function - scripts/prefabs/player_common.lua:968      actionreplica = table: 15485BF8      event_listening = table: 15487C78      ScreenFade = function - scripts/prefabs/player_common.lua:1027      actioncomponents = table: 0A1BD478      ShakeCamera = function - scripts/prefabs/player_common.lua:994      LightWatcher = LightWatcher (0D941180)      event_listeners = table: 15487458      spawntime = 19.666667692363      entity = Entity (07FA7860)      OnLoad = function - scripts/prefabs/player_common.lua:847      prefab = wickerbottom      updatecomponents = table: 0A186ED8      OnSave = function - scripts/prefabs/player_common.lua:838      AttachClassified = function - scripts/prefabs/player_common.lua:471      OnDespawn = function - scripts/prefabs/player_common.lua:915      Physics = Physics (0D941780)      CanExamine = function - scripts/prefabs/player_common.lua:20      MiniMapEntity = MiniMapEntity (0D941220)      SoundEmitter = SoundEmitter (0D941020)      IsActionsVisible = function - scripts/prefabs/player_common.lua:958      OnSleepIn = function - scripts/prefabs/player_common.lua:869      persists = false      OnSetSkin = function - scripts/prefabs/player_common.lua:942      IsFreezing = function - scripts/prefabs/[00:13:27]: SCRIPT ERROR! Showing error screen	[00:13:29]: QueryServerComplete no callback 

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For some odd reason, when I alt-tab in and out of DST:RoG, the cursor always ends up on the top-leftmost corner of my in-game screen. Then when I move my mouse it reverts to the original position I had before I alt-tabbed out of DST:RoG, but if I don't move my mouse and simply click, whatever action the cursor is displaying will be triggered. (drop item here, walk to here, etc.)

 

Although this could only be happening to me, but might as well report it.

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