Michi01 Posted March 18, 2015 Share Posted March 18, 2015 Seth or Mark or somebody on Rhymes with Play mentioned that those who actually bought RoG would get "something extra". Are you allowed to spill the beans on that?Maybe skins for the RoG characters? Link to comment Share on other sites More sharing options...
XirmiX Posted March 18, 2015 Share Posted March 18, 2015 Found two bugs during my gameplay (they are both connected to starvation):* Butterflies, when you catch them are instantly starving* If you raise a smallbird, it will instantly want a lot of food, no matter how much you feed it. Sometimes it glitches out and does the animation that makes it a Teenbird, but then goes back to a Smallbird. Link to comment Share on other sites More sharing options...
Kzisor Posted March 18, 2015 Share Posted March 18, 2015 Fires cannot be extinguished by clients. error[00:11:50]: [string "scripts/prefabs/acorn.lua"]:81: variable 'GetGroundTypeAtPosition' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 05DA11A8 n = GetGroundTypeAtPositionscripts/prefabs/acorn.lua:81 in (field) test (Lua) <80-100> inst = table: 125DFBD0 pt = (382.01, 0.00, -424.68)../mods/workshop-367304592/data/components/deployable.lua:9 in (method) Deploy (Lua) <8-21> self = inst = 102459 - acorn (valid:true) Deploy = function - ../mods/workshop-367304592/data/components/deployable.lua:8 _Deploy = function - scripts/components/deployable.lua:67 ondeploy = function - scripts/prefabs/acorn.lua:54 _ = table: 125DFBF8 test = function - scripts/prefabs/acorn.lua:80 pt = (382.01, 0.00, -424.68) deployer = 113880 - wilson (valid:true)scripts/actions.lua:324 in (field) fn (Lua) <319-331> act = Plant nil With Inv:102459 - acorn (valid:false) obj = 102459 - acorn (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:false) = action = table: 05F4B060 doer = 113880 - wilson (valid:true) onfail = table: 1BBAFA18 doerownsobject = true onsuccess = table: 1BBAE5A0 options = table: 1BBAC7A0 invobject = 102459 - acorn (valid:true) pos = (382.01, 0.00, -424.68)scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192> self (valid:true) = GUID = 113880 inlimbo = false ghostenabled = true SetCameraDistance = function - scripts/prefabs/player_common.lua:980 ScreenFlash = function - scripts/prefabs/player_common.lua:1034 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359 worldstatewatching = table: 04A1DFE8 playercolour = table: 07AAB9D8 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1B718850) replica = table: 0D5E0078 Network = Network (132EFBE0) DynamicShadow = DynamicShadow (132EE0E0) OnRemoveEntity = function - scripts/prefabs/player_common.lua:482 userid = OU_76561198008503828 pendingtasks = table: 0D5E0528 ShowHUD = function - scripts/prefabs/player_common.lua:974 player_classified = 113881 - player_classified (valid:true) inherentactions = table: 04852BB8 IsHUDVisible = function - scripts/prefabs/player_common.lua:964 ShowActions = function - scripts/prefabs/player_common.lua:968 children = table: 074E3110 SetGhostMode = function - scripts/prefabs/player_common.lua:398 SnapCamera = function - scripts/prefabs/player_common.lua:986 AnimState = AnimState (132ED360) OnWakeUp = function - scripts/prefabs/player_common.lua:897 Transform = Transform (132ECCA0) name = BabyBri sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing," actionreplica = table: 0D5E0230 event_listening = table: 0D5E0690 ScreenFade = function - scripts/prefabs/player_common.lua:1027 actioncomponents = table: 0D5E0028 ShakeCamera = function - scripts/prefabs/player_common.lua:994 LightWatcher = LightWatcher (132EE7A0) event_listeners = table: 0D5E05C8 spawntime = 3.2666668370366 entity = Entity (1B7E4DF0) OnLoad = function - scripts/prefabs/player_common.lua:847 prefab = wilson updatecomponents = table: 04A1B068 OnSave = function - scripts/prefabs/player_common.lua:838 AttachClassified = function - scripts/prefabs/player_common.lua:471 OnDespawn = function - scripts/prefabs/player_common.lua:915 Physics = Physics (132FA720) CanExamine = function - scripts/prefabs/player_common.lua:20 MiniMapEntity = MiniMapEntity (132EEE60) SoundEmitter = SoundEmitter (132EDA20) IsActionsVisible = function - scripts/prefabs/player_common.lua:958 OnSleepIn = function - scripts/prefabs/player_common.lua:869 persists = false OnSetSkin = function - scripts[00:11:50]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Dipps Posted March 18, 2015 Share Posted March 18, 2015 It looks like you can't rotate the camera while you are in the crafting menu. This may or may not be intended, but it definitely annoys me a bit, cause I like being flexible at all times. Is it an intended feature? Link to comment Share on other sites More sharing options...
XirmiX Posted March 18, 2015 Share Posted March 18, 2015 It looks like you can't rotate the camera while you are in the crafting menu. This may or may not be intended, but it definitely annoys me a bit, cause I like being flexible at all times. Is it an intended feature?Doubt it is, but I can assure, most of us too like to be 'flexible' in DS gameplay Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted March 18, 2015 Share Posted March 18, 2015 Found two bugs during my gameplay (they are both connected to starvation):* Butterflies, when you catch them are instantly starving* If you raise a smallbird, it will instantly want a lot of food, no matter how much you feed it. Sometimes it glitches out and does the animation that makes it a Teenbird, but then goes back to a Smallbird. But that's only one bug! HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAihatemylifeHAHAHAHHAHAHAHAHAHAHHAHAHA! Link to comment Share on other sites More sharing options...
XirmiX Posted March 18, 2015 Share Posted March 18, 2015 But that's only one bug! HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAihatemylifeHAHAHAHHAHAHAHAHAHAHHAHAHA! Oh, ha, ha, how ironic -.- Link to comment Share on other sites More sharing options...
RalphKastro Posted March 18, 2015 Share Posted March 18, 2015 But that's only one bug! so, there's a bug that makes everything be always starving? I guess even the bugs know irony. Link to comment Share on other sites More sharing options...
Avanyali Posted March 18, 2015 Share Posted March 18, 2015 Not sure if it's been reported, but it appears that Webber loses movement speed on webs. I'll see if I can verify this. Link to comment Share on other sites More sharing options...
Kzisor Posted March 18, 2015 Share Posted March 18, 2015 Fling-o-matics do not keep fertilized plants perky. If you do not have to fertilize a plant it will keep it perky, however, if you move an object while it has been in the withered state the fling-o-matic will ignore even after being fertilized. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 18, 2015 Author Developer Share Posted March 18, 2015 Continuing thanks for the bugs! We're getting ready to push out an update to this, so get ready. Link to comment Share on other sites More sharing options...
Clwnbaby Posted March 18, 2015 Share Posted March 18, 2015 NOOOO why would you report this??? ;-; Because they want to know what bugs there are. Thats a bug. Stop trying to cheat Link to comment Share on other sites More sharing options...
Sportman180 Posted March 18, 2015 Share Posted March 18, 2015 We tried to hammer burnt advanced farms and it crashed the server multiple times. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 18, 2015 Author Developer Share Posted March 18, 2015 Update posted! The discussion continues in the new thread: http://forums.kleientertainment.com/topic/52160-reign-of-giants-public-test-march-18th-update/ Link to comment Share on other sites More sharing options...
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