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Found two bugs during my gameplay (they are both connected to starvation):

* Butterflies, when you catch them are instantly starving

* If you raise a smallbird, it will instantly want a lot of food, no matter how much you feed it. Sometimes it glitches out and does the animation that makes it a Teenbird, but then goes back to a Smallbird.

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Fires cannot be extinguished by clients.

 

error

[00:11:50]: [string "scripts/prefabs/acorn.lua"]:81: variable 'GetGroundTypeAtPosition' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26>   t = table: 05DA11A8   n = GetGroundTypeAtPositionscripts/prefabs/acorn.lua:81 in (field) test (Lua) <80-100>   inst = table: 125DFBD0   pt = (382.01, 0.00, -424.68)../mods/workshop-367304592/data/components/deployable.lua:9 in (method) Deploy (Lua) <8-21>   self =      inst = 102459 - acorn (valid:true)      Deploy = function - ../mods/workshop-367304592/data/components/deployable.lua:8      _Deploy = function - scripts/components/deployable.lua:67      ondeploy = function - scripts/prefabs/acorn.lua:54      _ = table: 125DFBF8      test = function - scripts/prefabs/acorn.lua:80   pt = (382.01, 0.00, -424.68)   deployer = 113880 - wilson (valid:true)scripts/actions.lua:324 in (field) fn (Lua) <319-331>   act = Plant nil With Inv:102459 - acorn (valid:false)   obj = 102459 - acorn (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35>   self (valid:false) =      action = table: 05F4B060      doer = 113880 - wilson (valid:true)      onfail = table: 1BBAFA18      doerownsobject = true      onsuccess = table: 1BBAE5A0      options = table: 1BBAC7A0      invobject = 102459 - acorn (valid:true)      pos = (382.01, 0.00, -424.68)scripts/entityscript.lua:1182 in (method) PerformBufferedAction (Lua) <1174-1192>   self (valid:true) =      GUID = 113880      inlimbo = false      ghostenabled = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:980      ScreenFlash = function - scripts/prefabs/player_common.lua:1034      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:359      worldstatewatching = table: 04A1DFE8      playercolour = table: 07AAB9D8      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1B718850)      replica = table: 0D5E0078      Network = Network (132EFBE0)      DynamicShadow = DynamicShadow (132EE0E0)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:482      userid = OU_76561198008503828      pendingtasks = table: 0D5E0528      ShowHUD = function - scripts/prefabs/player_common.lua:974      player_classified = 113881 - player_classified (valid:true)      inherentactions = table: 04852BB8      IsHUDVisible = function - scripts/prefabs/player_common.lua:964      ShowActions = function - scripts/prefabs/player_common.lua:968      children = table: 074E3110      SetGhostMode = function - scripts/prefabs/player_common.lua:398      SnapCamera = function - scripts/prefabs/player_common.lua:986      AnimState = AnimState (132ED360)      OnWakeUp = function - scripts/prefabs/player_common.lua:897      Transform = Transform (132ECCA0)      name = BabyBri      sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing,"      actionreplica = table: 0D5E0230      event_listening = table: 0D5E0690      ScreenFade = function - scripts/prefabs/player_common.lua:1027      actioncomponents = table: 0D5E0028      ShakeCamera = function - scripts/prefabs/player_common.lua:994      LightWatcher = LightWatcher (132EE7A0)      event_listeners = table: 0D5E05C8      spawntime = 3.2666668370366      entity = Entity (1B7E4DF0)      OnLoad = function - scripts/prefabs/player_common.lua:847      prefab = wilson      updatecomponents = table: 04A1B068      OnSave = function - scripts/prefabs/player_common.lua:838      AttachClassified = function - scripts/prefabs/player_common.lua:471      OnDespawn = function - scripts/prefabs/player_common.lua:915      Physics = Physics (132FA720)      CanExamine = function - scripts/prefabs/player_common.lua:20      MiniMapEntity = MiniMapEntity (132EEE60)      SoundEmitter = SoundEmitter (132EDA20)      IsActionsVisible = function - scripts/prefabs/player_common.lua:958      OnSleepIn = function - scripts/prefabs/player_common.lua:869      persists = false      OnSetSkin = function - scripts[00:11:50]: SCRIPT ERROR! Showing error screen	 

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It looks like you can't rotate the camera while you are in the crafting menu. This may or may not be intended, but it definitely annoys me a bit, cause I like being flexible at all times.

 

Is it an intended feature?

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It looks like you can't rotate the camera while you are in the crafting menu. This may or may not be intended, but it definitely annoys me a bit, cause I like being flexible at all times.

 

Is it an intended feature?

Doubt it is, but I can assure, most of us too like to be 'flexible' in DS gameplay :p

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Found two bugs during my gameplay (they are both connected to starvation):

* Butterflies, when you catch them are instantly starving

* If you raise a smallbird, it will instantly want a lot of food, no matter how much you feed it. Sometimes it glitches out and does the animation that makes it a Teenbird, but then goes back to a Smallbird.

 

But that's only one bug! HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAihatemylifeHAHAHAHHAHAHAHAHAHAHHAHAHA!

 

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Fling-o-matics do not keep fertilized plants perky. If you do not have to fertilize a plant it will keep it perky, however, if you move an object while it has been in the withered state the fling-o-matic will ignore even after being fertilized.

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