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Life Giving Amulet resurrection


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This is a pretty simple suggestion, but you should be able to use a Life Giving Amulet on another player's corpse to bring them back to life, giving a penalty to both players involved. There could possibly be a certain amount of time after death where the player stays in the session and gives the chance for other players to resurrect them.

 

I think resurrection should really rely on other players, so this would probably be a good start. It would also be nice early game for those lucky enough to dig one up from a grave.

Simple and fair and it makes sence. They should make it so we can use items in our inventory on players all the time. Like with pigs in single player, where we can give stuff to them.

Simple actions like "Give" or "Heal" would work really well.

There is the problem where no one can find the amulet from the grave, and the poor soul that died on day 5 has to wait until a shadow manipulator is built.

 

That would be hours of watching others play, so I don't agree with this solution.

 

Edit: And kicking people out of the session would be just as annoying, because you might as well restart the server at that point.

Would the amulet's effect be instant when a player puts the amulet on another dead player or will they have to wait a full day for the amulet to kick in?

 

The player getting resurrected should get the normal status penalty and the only penalty the person giving the amulet gets is that they used up an amulet on another player.

Would the amulet's effect be instant when a player puts the amulet on another dead player or will they have to wait a full day for the amulet to kick in?

 

The player getting resurrected should get the normal status penalty and the only penalty the person giving the amulet gets is that they used up an amulet on another player.

I forgot about the part where amulet resurrects skip to the next day. I think it should simply be instant for simplicity sakes. But all ressurection methods skip to the next day, so this would be a problem with resurrection in general.

I forgot about the part where amulet resurrects skip to the next day. I think it should simply be instant for simplicity sakes. But all ressurection methods skip to the next day, so this would be a problem with resurrection in general.

What do you mean? If i have an effigy meat I can't use it if Iused the amulet right?

Simple actions like "Give" or "Heal" would work really well.

Yeah, but if 'Give' option is there then instead of if you give food they don't eat it straight away like pigs do but would get the food item in their inventory. Healing thought you could have 'Give' as an option for left click and healing for right click.

Yes, I think a system on bring a buddy back from the dead is absolutely necessary. Imagine having a happy success run for a friend only for them to die from forgetting to pause the game or something. The harsh reality of a quick and merciless death works great in single player, but it seems it would be only more stressful in a multiplayer run when it would serve to only separate friends and to punish the non-dead one by being guilt tripped by the other friend to start on a new world so they can continue playing.

 

Basically, in a two player run with a friend, if one player dies so does the other--thus, amulet to fix booboos.

why though? Why not give it to that person before, or why not , that person have one crafted for himself?

Who is gonna go into battle with a thing to revive them rather than armor? That's pretty much expecting that your gonna die and choosing to not wear anything to protect you. I personally never found the life giving amulet useful and I think this would give them a nice useful... use.

Who is gonna go into battle with a thing to revive them rather than armor? That's pretty much expecting that your gonna die and choosing to not wear anything to protect you. I personally never found the life giving amulet useful and I think this would give them a nice useful... use.

Yeah but what if you are fast and can right click the amulet in your inventory when you are about to die ?

If there is going to be an item to revive someone else I dont think it should be this amulet.

 

I think this is the first mp game with obligatory perma death I will play...

Yeah but what if you are fast and can right click the amulet in your inventory when you are about to die ?

If there is going to be an item to revive someone else I dont think it should be this amulet.

 

I think this is the first mp game with obligatory perma death I will play...

The whole bad part about using it in that way is that you are expecting yourself to die, which kind of makes the whole situation pointless. There are a lot of times in this game where you can't even predict if you will die or not, let alone 4 people at once.

There is the problem where no one can find the amulet from the grave, and the poor soul that died on day 5 has to wait until a shadow manipulator is built.

 

That would be hours of watching others play, so I don't agree with this solution.

 

Edit: And kicking people out of the session would be just as annoying, because you might as well restart the server at that point.

Ok, it's possible, but better wait to SM than restart server.

Hours? What? If you don't want watch, just do other things, like surf in internet.

Ok, it's possible, but better wait to SM than restart server.

Hours? What? If you don't want watch, just do other things, like surf in internet.

 

I loaded up the game to play with my friends. I don't want to wait a hour before they can find amulet. Being forced to do things like surfing the internet, is not near as fun as playing with my friends. Meanwhile, I miss out on all the action. That would be a unpopular mechanic over time, and people would just be responding with, "Just don't die or go play Minecraft."

I loaded up the game to play with my friends. I don't want to wait a hour before they can find amulet. 

I don't think that restart server a good thing to do, especially if you and your friends find good place for base (If we can't get same world after restart). And especially if you already survived 20-30 days but don't have altars or meat effigy.

And if you don't want wait, you still can just restart, lol.

I definately like the idea of reviving players. Just plain dying forever when you want to play with your friends would be a little more than kind of lame. First you'd be out of the action, then your friend is basically left alone again. Having to restart from a friend's error doesn't sound nice. Waiting for someone to find an amulet or having to go find an amulet is kind of meh though...

 

There could be a system in play to where players who permadeath can respawn with half max stats as a shadow character, and then they have to work their way to finding some way to revive themselves like building a meat effigy, life-giving amulet, or using a touch stone. And after that they'll instantly be revived with their current inventory and their max stats returned to them. That way people who die can still play with their friends while waiting to be 'revived', and it'd fit into the Don't Starve universe lorewise since they're a shadow creature like what's summoned from the Codex Umbra, and mechanically because of the half max stats penalty making the game have a harsh penalty for death.

 

(plus it'd be funny/cool to kill someone and then have their 'ghost' come back to haunt you xD)

There is the problem where no one can find the amulet from the grave, and the poor soul that died on day 5 has to wait until a shadow manipulator is built.

 

That would be hours of watching others play, so I don't agree with this solution.

 

Edit: And kicking people out of the session would be just as annoying, because you might as well restart the server at that point.

You require a Prehistilator to make the life giving amulet.

You require a Prehistilator to make the life giving amulet.

 

Really? I never use that thing other than to make the ice wand and shadow manipulator. There is so many locked items, I sometimes overlook things.

 

Still, trying to get eight silk in the early game isn't fun. You would end up having to kill some spider dens and you already need that silk to survive the weather. I did loot a entire graveyard that was devoid of red gems once, which is the only early game source for red gems.

 

Edit: How do you pronounce the Prehistilator? Is it Pre-Hiss-Til-Lay-Ter?

From what some people are sayting, I'm not implying this should be the only way to ressurect. It just seems like a logical thing. 

Really? I never use that thing other than to make the ice wand and shadow manipulator. There is so many locked items, I sometimes overlook things.

 

Still, trying to get eight silk in the early game isn't fun. You would end up having to kill some spider dens and you already need that silk to survive the weather. I did loot a entire graveyard that was devoid of red gems once, which is the only early game source for red gems.

 

Edit: How do you pronounce the Prehistilator? Is it Pre-Hiss-Til-Lay-Ter?

Silk would be no problem if someone is playing as Webber. They can either grow it from their face, or get about 5 stacks of it easily from a very overpowered trick Webber has.

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