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[Poll] On Rollbacks


[Poll] On Rollbacks  

89 members have voted

  1. 1. Do you use rollbacks?

    • Yes.
      78
    • No.
      11
  2. 2. How often do you use rollbacks?

    • All the time.
      6
    • Very often.
      10
    • Sometimes.
      32
    • Rarely.
      33
    • Never.
      8
  3. 3. If you use rollbacks, for what reasons do you use rollbacks?

    • I died.
      31
    • My base got destroyed.
      38
    • I accidentally right clicked a Deerclops Eyeball.
      13
    • Bugs or lag occurred and i died as a result.
      33
    • I rolled back to troll other players.
      4
    • I roll back until i get a certain mob drop.
      5
    • The world recently got griefed.
      27
    • Other (do mention in the comments)
      14
    • I do not use rollbacks.
      9
  4. 4. If you do not use rollbacks, why so?

    • Rolling back invalidates my mistakes when i play.
      13
    • Rolling back is cheating in my perspective.
      14
    • I regen the world when I die and have no revives left by principle.
      8
    • Rolling back runs counter to the uncompromising design of Don't Starve.
      9
    • I am unable to roll back because the griefers have majority.
      4
    • Other (do mention in the comments!)
      2
    • I use rollbacks.
      64


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Back at the polls eh

I just don't like the permadeath aspect and do want to be able to reattempt bosses. This is a big reason on why I like terraria more.

Also I occasionally c_spawn("shadowmeteor", 500) my friends so rollbacks are needed then.

I use to use rollbacks. However I have since stopped because it's always been one of the thing that I "optimized the fun" out of. Everything has more stake to it, especially since I also play with Instant world regen so I don't even get the opportunity to revive.

3 minutes ago, Primalflower said:

In a multiplayer setting rollbacks are mostly restricted to griefing, but in a singleplayer setting it is often I will save right before a boss with the purpose of rollback if I die. does anyone else do this?

I use to but not anymore since it felt too cheaty and kind of ruined the difficulty of the game.

Options provided may be incomplete and some situations may not be covered.I'm not sure which one to choose,so I'll explain it separately.

I use rollback in the long term.This involves:the base is destroyed,some supplies are used incorrectly,and the game progress doesn't match my expectations without proper planning,bugs caused by updates and so on.

When I went through the whole process with a single character,I put a limit on myself:I didn't use rollback unless I encountered a bug.Because it increases the difficulty of the game.

A friend of mine put it quite nicely in that rollbacks should be used if they are actively compromising my enjoyment out of DST. This often is usually the side effect of a bug or the like with the game which results in an effect that can result in the loss of a significant chunk of progress. I think comparitively though, I use them very rarely (~like 5-6 times in my own world, and restored around 9-10 backups for various reasons/debugging purposes, most notably centering my moonstone and messing up once)

I don't usually like to use rollbacks to escape bad situations otherwise. I really like to roll with the punches DST throws at you. I think it's neat to have something occur and to work on recovering said things that you lost, it makes the experience considerably more memorable than making it Unhappen via the use of a rollback. Of course, this is how I personally feel about this. I think it's A-OK if someone else has a different viewpoint!

The only time I had to reverse a death in my ~20K world was the result of a ornery chest accident, and I knew I couldn't leave the area as there was a particularly nasty cave corruption issue if they got unloaded, so I ended up restoring a backup before I did that (Antlion died 3 times that summer, with the first being how I discovered that corruption issue the hard way and had to restore a backup...).

One last note, I never rollback ingame, and would much, much prefer to exit my save and restore a rollback from the world menu. The amount of times I have seen people try to do a rollback and accidentally clicked "regenerate world" without noticing has scared me too much.

Reasons for rollback isn't multiple choice for some reason.

Sometimes I rollback for loss of items. Failed attempt at boss that wasted a bunch of dragonpies. Lit some gunpowder, but it missed its mark. Great depths worm is a rollback machine.

Any time that the rollback itself wastes less time in lost progress and loading screen than fixing the issue that calls for it. In that respect, the bar gets a bit higher as night approaches.

my two reasons: restarting a boss-fight and restarting a project that i messed up on are not listed

 

as far as frequency? how would you catagorize maybe one or two days out of an irl month but like 5-6 times in short succession on those days that i do it? XD

I avoid it in early game - midgame. My current world is like 5000 days old, I don't think there's much challenge there left, so I let myself use it. But when I'm starting a new one, I don't rollback (save for bugs and in the past when someone pulled me from the game for a few minutes and I starved bc it wasn't possible to pause) until I reach a certain stage of the game.

When in late game, lot's of reasons, including when I'm building and need to move something around 50 times. I do not fight misery toadstool solo without restarting at least several times, especially if I try some ridiculous set up because I got bored while making my cave base.

I once rolled back after killing Klaus because I forgot to feed the bird in the cage and I was in the mood to fight Klaus again so why not.

When playing with other people, I try to avoid it as much as I can, and only ever rollback if everyone on the server agrees to.

If I'm playing with friends, we rollback if like, we messed up really badly or something. Like that time we tried using console commands to let a friend change characters because he wanted to play Webber... And didn't like it, so he wanted to change to Wendy and we didn't have the item for character changing... Well, we messed up on the commands and changed someone else's character, so they lost all their items and stuff... We rolled back on that.

When playing solo, I mostly rollback if I'm practicing a boss and died... As in... I am essentially loading the game to try again, because I'm practicing and all that. Was pretty fun to butt my head against Dragonfly for a few days until I eventually beat it~

If I'm doing a complicated boss fight with new players, I will rollback if people die early on in the fight and want to try again. We usually win the second time, and people feel a lot more confident doing the fight in the future. Otherwise if they sit there as a ghost the entire time and do nothing, they don't have fun and generally refuse to join in fighting that boss again later because they think it's too hard.

If something happens that I usually wouldn't rollback for (part of the base burns down, etc.) while I'm hosting and the majority of players on the server want to rollback, I'll rollback for them. I enjoy rebuilding from mistakes like that, but it doesn't bother me if everyone else doesn't.

I have a life so I like not to redo all resources I gained over a year for longest boss battles or tasks just to lose it all. The game is much longer compared to it's singleplayer counterpart, and there's fun and epic moments fighting super powerful bosses and satisfying when they die, but the aspect of losing it all is not on my wish list.

4 hours ago, SilverSpoon said:

I've heard rumors that rollback doesn't work well on consoles.

Not quite, works just fine for me, never had trouble with it. The only thing I dread about it is the button to rollback is right underneath the regenerate world. Which is such a troll ui choice. One slip, one mistake, one brain cell on vacation for a split second and everything is gone. So stupid.

I play on Endless and do rollbacks on deaths or boss screw-ups, but whenever I do one it'll cost me an existing amulet on the world. I simply c_selectnext("amulet"):Remove() after each rollback, but if there's none (e.g. early game) then I add 25% health penalty to myself.

Edit: I still revive on spot if I wish to so it costs an amulet right there without rolling back; if I die again afterwards it counts as 2 deaths so I delete 2 amulets after rollback

I rollback when I do a dumb thing like punching my beefalo when he finishes the last twig.

Or when I forget to craft something when I define should've (like before going to ruins or smashing my  science machine).

Stuff like that. But I also feel like I'm cheating.

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