goblinball Posted September 2, 2024 Share Posted September 2, 2024 6 hours ago, _RG_ said: I have always believed and will continue to believe that the larger the base, the more difficult it is to control it, and your example is proof of this. If you can’t even escape from the base in time, then this is already bad design and your problem personally, not the developer’s How is it bad design to not account for a mob that didn’t even exist? What are megabasers, who have been working on their bases for months if not years, supposed to do now that there’s a brand new mob that can destroy all of it anywhere, anytime? Were they just supposed to predict that klei would add the great depths worm? This is the developer’s problem. The fact of the matter is that megabasing is and has always been a valid playstyle which has been acknowledged, supported, and arguably even encouraged by klei. They can’t just do a complete 180 and punish people for doing something which was previously rewarding and fun. This isn’t bad base design, this is bad game design. Just have some sympathy, man. Regardless of your beliefs regarding megabasing, it is fun to the people who do it. They’re having fun making these giant megabases, and that’s great! If smth like this (or having to cram empty fighting arenas everywhere) ruins their fun, then that’s a problem, and we should try to help them. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745342 Share on other sites More sharing options...
cybers2001 Posted September 2, 2024 Share Posted September 2, 2024 2 hours ago, 00petar00 said: This isn't affecting you or players that don't want to build excessively but why should players that enjoy that not be able to do it? How does it not affect me when players try to push the removal of new content because they want to preserve their base? 1 hour ago, goblinball said: How is it bad design to not account for a mob that didn’t even exist? What are megabasers, who have been working on their bases for months if not years, supposed to do now that there’s a brand new mob that can destroy all of it anywhere, anytime? Were they just supposed to predict that klei would add the great depths worm? This is very much a "have your cake and eat it, too" moment. Megabasers are the ones who always want new content to use in their bases. You can't expect new content and then demand that nothing in the world changes. 1 hour ago, goblinball said: This is the developer’s problem. The fact of the matter is that megabasing is and has always been a valid playstyle which has been acknowledged, supported, and arguably even encouraged by klei. They can’t just do a complete 180 and punish people for doing something which was previously rewarding and fun. This isn’t bad base design, this is bad game design. Just have some sympathy, man. Regardless of your beliefs regarding megabasing, it is fun to the people who do it. They’re having fun making these giant megabases, and that’s great! If smth like this (or having to cram empty fighting arenas everywhere) ruins their fun, then that’s a problem, and we should try to help them. I'm sure the devs will add an option to disable the new mob. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745348 Share on other sites More sharing options...
goblinball Posted September 2, 2024 Share Posted September 2, 2024 1 hour ago, cybers2001 said: This is very much a "have your cake and eat it, too" moment. Megabasers are the ones who always want new content to use in their bases. You can't expect new content and then demand that nothing in the world changes. I can’t speak for everyone but I think most megabasers like world changes. I haven’t seen much complaining on that front. What they don’t like, however. Is when these new world changes destroy all of their hard work. I think that’s a reasonable thing to dislike. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745359 Share on other sites More sharing options...
gaymime Posted September 2, 2024 Share Posted September 2, 2024 1 hour ago, cybers2001 said: This is very much a "have your cake and eat it, too" moment. Megabasers are the ones who always want new content to use in their bases. You can't expect new content and then demand that nothing in the world changes. more like "have their cake and not let anyone else eat it on their behalf." noone is demanding that nothing changes, people are simply asking for a way to control how much chaos to let into their games especially when they have months or years of their lives sunk into said game. they are asking for options and as far as i see it that is pretty reasonable to ask for in a game that has had a dedicated place for people to choose great swathes of their experience in the most bespoke way possible. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745362 Share on other sites More sharing options...
cybers2001 Posted September 2, 2024 Share Posted September 2, 2024 12 hours ago, goblinball said: I can’t speak for everyone but I think most megabasers like world changes. I haven’t seen much complaining on that front. What they don’t like, however. Is when these new world changes destroy all of their hard work. I think that’s a reasonable thing to dislike. 11 hours ago, gaymime said: more like "have their cake and not let anyone else eat it on their behalf." noone is demanding that nothing changes, people are simply asking for a way to control how much chaos to let into their games especially when they have months or years of their lives sunk into said game. they are asking for options and as far as i see it that is pretty reasonable to ask for in a game that has had a dedicated place for people to choose great swathes of their experience in the most bespoke way possible. Asking to replace some zones with panic rooms isn’t really asking too much here, though. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745416 Share on other sites More sharing options...
gaymime Posted September 2, 2024 Share Posted September 2, 2024 44 minutes ago, cybers2001 said: Asking to replace some zones with panic rooms isn’t really asking too much here, though. in a vacuum i agree but that is stepping aside from the reality that for a lot of players there is no way to guess how much time they have to make a panic room. i mostly have bases that are about the size of a screen and they average about 2-4 days to break down(not put back up elsewhere just break down and pack into bundles). the minimum panic room needs for this creature is about two and a fraction screens. this is already a bit of a problem when you need to make between one and, for the video posted about five( four if you want to risk it) panic rooms. building the room up is a wholly other problem as well since you need time and to relocate & build structures to put in them. for worlds over 100 days worms can occur as frequently as every 6 days.....i am not sure how it is humanly possible to expect a megabaser to" just make a panic room uwu* " under these time restraints it boggles my brain to imagine having to do that. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745419 Share on other sites More sharing options...
Mike23Ua Posted September 2, 2024 Share Posted September 2, 2024 13 hours ago, goblinball said: I can’t speak for everyone but I think most megabasers like world changes. I haven’t seen much complaining on that front. What they don’t like, however. Is when these new world changes destroy all of their hard work. I think that’s a reasonable thing to dislike. I don’t know.. personally I think people who have long term worlds are honestly just too settled in with how the game use to play, as opposed to how updates are making it play now. AND I can even back that by the games history as proof. Back a very long time Ago, did you know that DS had no such thing as Winter? Yup! The only season that existed was Autumn, there was no such thing as Pengul, or MacTusks or Freezing to Death or the Mighty Deerclops who is intentionally coded to target & wreck base structures. To turn this into the shortest TL:DR Summary I can possibly come up with, If Deerclops we’re released TODAY megabasers would complain wanting it to & I’m quoting the developers on words here for some previous content “Try very hard not to spawn on your base.” But, How BIG is your “Base?” And what tells the game, what it is & isn’t allowed to spawn nearby? Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745429 Share on other sites More sharing options...
Summer-ing Posted September 2, 2024 Share Posted September 2, 2024 i hope the big worm has a more obvious and special message than other creatures,and allow more time for players to evacuate. Because the damage caused by the big worm is too great. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745432 Share on other sites More sharing options...
cybers2001 Posted September 2, 2024 Share Posted September 2, 2024 1 hour ago, gaymime said: in a vacuum i agree but that is stepping aside from the reality that for a lot of players there is no way to guess how much time they have to make a panic room. i mostly have bases that are about the size of a screen and they average about 2-4 days to break down(not put back up elsewhere just break down and pack into bundles). the minimum panic room needs for this creature is about two and a fraction screens. this is already a bit of a problem when you need to make between one and, for the video posted about five( four if you want to risk it) panic rooms. building the room up is a wholly other problem as well since you need time and to relocate & build structures to put in them. for worlds over 100 days worms can occur as frequently as every 6 days.....i am not sure how it is humanly possible to expect a megabaser to" just make a panic room uwu* " under these time restraints it boggles my brain to imagine having to do that. Well, as a megabaser, I can tell you what I would do... If I had reason to suspect that something I can't deal with will happen in 6 days, then I'd make it a point to stay out of sensitive areas until the threat has passed, then use that 6 day window to do whatever I can to help prepare for the next wave. Yes I know adapting is hard but that's also part of the fun of a risk/reward game. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745435 Share on other sites More sharing options...
gaymime Posted September 2, 2024 Share Posted September 2, 2024 1 minute ago, cybers2001 said: Well, as a megabaser, I can tell you what I would do... If I had reason to suspect that something I can't deal with will happen in 6 days, then I'd make it a point to stay out of sensitive areas until the threat has passed, then use that 6 day window to do whatever I can to help prepare for the next wave. Yes I know adapting is hard but that's also part of the fun of a risk/reward game. which i am sure many people will do Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745436 Share on other sites More sharing options...
Maxil20 Posted September 2, 2024 Share Posted September 2, 2024 1 hour ago, Mike23Ua said: AND I can even back that by the games history as proof. Back a very long time Ago, did you know that DS had no such thing as Winter? Yup! The only season that existed was Autumn, there was no such thing as Pengul, or MacTusks or Freezing to Death or the Mighty Deerclops who is intentionally coded to target & wreck base structures. You did not mention the fact that winter was added when DS was in Beta. DS could afford to do that because the game wasn’t finished and radical changes like a new season and destructive boss were fine to implement. DST is a “finished” game (at least out of beta), and as such DST can’t really do things like that without being judged more harshly. Heck, DS itself backs that version up. When DS was finished, the next 6 months primarily were focused on caves, where they added new threats and practically didn’t touch the surface whatsoever. It was only until All’s well that’s maxwell where they added the totally normal tree to worldgen, which is a very minor addition and does not threaten the player/old worlds whatsoever. When they went to add ROG, you specifically needed to enable the DLC to experience the content. Old worlds from before the DLC were not touched whatsoever and could be played just as you did prior. It was only until 8 years later when they added hunt surprises to vanilla for beefalo taming reasons, and even then were entirely optional and did not put you in any danger if you did not seek them out. DS has a very good track record, once the beta is complete, of not making radical changes to the game that could potentially compromise existing bases and the like. This has been this way since DS vanilla and has persisted through every single DLC and most of DST. I don’t think its super unrealistic to talk about the great worm being threatening to existing bases when throughout most of the game the caves did not have such a dangerous threat to content with and nothing in the game hinted you would need to worry about that. I’m not even really asking for too much in my case, I just simply want a world option for the worm in existing worlds. I’m sure you can work around the worm in new ones, but trying to make it work in developed ones seems very time consuming and just overall not ideal. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745442 Share on other sites More sharing options...
Mike23Ua Posted September 2, 2024 Share Posted September 2, 2024 From your post, all I got from that was that Klei would probably be better off not trying to retro-fit new content into existing worlds.. but every time I make this suggestion people cry that they want new content for their decade running worlds too. Meanwhile Im looking at the bigger picture here though: If Klei was ever to add some HUGE (probably 10-15 year celebration of DST) update, that added a whole bunch of new content and even offered new ways for the game world itself to be generated- Aka Archipelagos or elevated mountains and slopes. It’s unrealistic to expect that many bold new changes to retrofit into old worlds without causing serious issues. For people on Xbox, we don’t get to just choose which of Klei’s content updates we opt into or opt out of… I personally had a very hard time adapting to Spider Queens now spawning with healing Spiders, a nasty change that came for her when Webber got his Rework, Great for Webber- Terrible for anyone not named Webber. Same thing when Klei added Varglets to Hound Waves, as a Wendy Main I was used to being able to summon Abigail to easily kill out all hounds & she even is designed to sheilds and protect herself the more mobs are attacking her! However, Varglets lowered these “more mobs attacking her” situations, and if your not super careful, two Varglets can quickly dispose of Abigail. Thats a change I had to adapt to, but a change nonetheless that with server settings toggled to “instantly delete world on player death” I wasn’t prepared for & could easily have meant losing a game world. These days I play on Endless Mode, just so if I do die I can just respawn and try and try again until I become familiar with the new content updates. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745444 Share on other sites More sharing options...
Maxposting Posted September 2, 2024 Share Posted September 2, 2024 1 hour ago, Mike23Ua said: From your post, all I got from that was that Klei would probably be better off not trying to retro-fit new content into existing worlds.. I'm certain Maxil meant that Klei doesn't introduce destructive features to their games post-release - and when they do (as either optional dlc content or updates) they can be negated in several ways (seasonal threats and killable giants can be escaped by going to other worlds/caves for a few days, and on top of that, wildfires can be flingo'd away and volcano eruptions can be prevented) The greater worm is forced as a part of an unpreventable random encounter. I'd at least want more prep time such as a longer, slightly louder sound warning and survivors referencing this in quotes. I enjoy retrofitting features as they are a way to guarantee I don't need to create a new world everytime a there is a new content update that relies on worldgen. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745457 Share on other sites More sharing options...
Mysterious box Posted September 2, 2024 Share Posted September 2, 2024 5 hours ago, Maxil20 said: You did not mention the fact that winter was added when DS was in Beta. DS could afford to do that because the game wasn’t finished and radical changes like a new season and destructive boss were fine to implement. DST is a “finished” game (at least out of beta), and as such DST can’t really do things like that without being judged more harshly. Heck, DS itself backs that version up. When DS was finished, the next 6 months primarily were focused on caves, where they added new threats and practically didn’t touch the surface whatsoever. It was only until All’s well that’s maxwell where they added the totally normal tree to worldgen, which is a very minor addition and does not threaten the player/old worlds whatsoever. When they went to add ROG, you specifically needed to enable the DLC to experience the content. Old worlds from before the DLC were not touched whatsoever and could be played just as you did prior. It was only until 8 years later when they added hunt surprises to vanilla for beefalo taming reasons, and even then were entirely optional and did not put you in any danger if you did not seek them out. DS has a very good track record, once the beta is complete, of not making radical changes to the game that could potentially compromise existing bases and the like. This has been this way since DS vanilla and has persisted through every single DLC and most of DST. I don’t think its super unrealistic to talk about the great worm being threatening to existing bases when throughout most of the game the caves did not have such a dangerous threat to content with and nothing in the game hinted you would need to worry about that. I’m not even really asking for too much in my case, I just simply want a world option for the worm in existing worlds. I’m sure you can work around the worm in new ones, but trying to make it work in developed ones seems very time consuming and just overall not ideal. Not gonna argue against a better warning system for the worm as I agree it needs some more warnings and windup but don't starve together is not a finished game don't starve is. dst just used don't starve as a base dst is a live service game which means updates can and will happen that can drastically change the game from how it used to be this is especially true of long running live service games like dst. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745494 Share on other sites More sharing options...
chirsg Posted September 2, 2024 Share Posted September 2, 2024 Actually, something occurred to me just now that didn't cross my mind before to address the destruction the worm applies for no reason, with no contingency present. It's skins. Yeah. Let's highlight that. People ACTUALLY spend money to make their bases look as good as possible. They work the jobs they probably hate, they work the jobs they love until the passion they have dies down due to obligation/duty. They just come home to an escape from life to build their bases with their hard earned cash. With things like bearger and deerclops, the contingency for them: Bearger, can be telelocated with enough game knowledge. Deerclops, either can be summoned with hostile flare or one can telelocate oneself to a more appropriate location. Or hell, wormhole away. The worm has no such contingency and it's existence is basically a grand old F__K you to anyone who has spent their money to make the game look as good as possible to them. What's funny is that games like valheim, minecraft and even single player don't starve don't require you to spend a single cent to make bases and builds look spectacular. Think on that Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745496 Share on other sites More sharing options...
Theukon-dos Posted September 3, 2024 Share Posted September 3, 2024 I don't even Mega-Base, and I still think that base destruction is an interesting downside. Yeah it sounds like an obvious problem on paper. But ask yourself this. How many of the structures in your base fo you actually *need*?yeah you need the research stations to unlock new recipes or your crock pots to make food. But you can live without those. Basically the only structures that can provide an immediet barrier between life or death are light and tempaturw sources. But there's a 90% you have something on you to deal with that anyways. I've been begging on my hands and knees for the game to become harder again for years. And even I'll fully agree that base destruction is more annoying than challenging. What really confuses me though is the fact that this keeps happening. This is what? The fourth time a From Beyond beta has introduced an incredibly destructive effect onto the environment? Lubar rifts didn't avoid structures properly on release (something that managed to escape the beta for a few days). Lunar Hail was able to harm monsters, including those being used for decoration. Shadow rifts introduced Cave Ins that where so reviled that Klei had to disable them for a month so they could introduce Pillars and make them *tolerable*. And now the Alaskan Bull Worm is out here popping bases like bubble wrap. For a company allegedly "moving the game in the direction they believe players want". I'd really like to know what their sample size is if they think that includes bases being reduced to rubble every 5 hours. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745512 Share on other sites More sharing options...
00petar00 Posted September 3, 2024 Share Posted September 3, 2024 On 9/2/2024 at 1:16 AM, arubaro said: That is what i said. Mike always critics how friendly is dst to builders but apparently he never played other sandboxes Dst is really unfriendly to structures but most of the time there is a work arround or simply we surrend and try something else in other places Just because it is avoidable in some shape or form it doesn't mean that it is friendly at all. Why do other similar sandbox games don't have these avoidable encounters? For some reason klei keeps adding more destruction to bases since rift updates started and now we get worm before rifts too. On 9/2/2024 at 1:34 AM, Mike23Ua said: Yeah see from my point of view every time Klei updates the game with new content that ISNT some optional raid boss, (such as the Otters for example) the game becomes indirectly harder for base builders. Players who use to base on the once peaceful ocean, came to the forums and complained when their mostly peaceful fishing adventures were now being interrupted by newly added RockJaw Sharks and Monkey Pirates. Players who built bases just at the edge of the shore, now have Maruotters to contend against. And it’s like that with every single update. So.. let’s just throw some imaginary (but very possible) scenarios into the mix- What if Klei was to update the game so that Hound Mounds and Beehives/Killer Bee Hives respawned just like Catcoon dens now do? What if they decided to add Shipwrecked Flurp fish as a mob that randomly spawns while you walk around in Swampy Biomes? My point is simple: When the game has to be designed around your already established 6 or more biome spanning mega-base, it limits what Klei can do with the game world, it’s mobs, it’s weather effects ETC to accommodate for the base you established 9 years ago. The thing is that your imagination is very limited, we don't need to stomp on megabase players for you to be able to have fun as a survival player, there's so much that can be added to the game like new biomes with new mobs or new bosses that have some sort of interaction with player that aren't annoying to deal with. Almost all ocean content has been good except pirate monkeys, they attack the boat too frequently even now with all nerfs and most players can't deal with them without panflute. Marotters are easy to deal with, it can't even be comparable to pirate monkey boat that basically spawns on top of you and the only solution to evade them is to have like 2 malbatross sails but what is worse is that you killing them results in punishment because of trinkets so even though they can stunlock you and panflute use needs to be wasted to kill them you still get punished. I would love it If bee hives respawned because I can always use more honeycomb for bundle wrap or more beeboxes, in endless servers we often run out of honeycomb. There is countless content that can be added that you will enjoy without encroaching on megabasers to ruin their fun. On 9/2/2024 at 3:22 AM, cybers2001 said: How does it not affect me when players try to push the removal of new content because they want to preserve their base? It really doesn't affect you because you don't build bases that span multiple biomes, how could new worm boss destroy your base when you can just leave? Players that have really big bases don't have enough time to leave. On 9/2/2024 at 3:22 AM, cybers2001 said: This is very much a "have your cake and eat it, too" moment. Megabasers are the ones who always want new content to use in their bases. You can't expect new content and then demand that nothing in the world changes. Why does new content always have to destroy structures? Who do you think benefits the most from owning most of skins? Survival players that won't even build most of the structures? What is the point of having so many skins for structures that will just get destroyed, what was the point of klei supporting megabasers for so many years If the goal is to introduce some terrible mechanics that will ruin it all? On 9/2/2024 at 3:22 AM, cybers2001 said: I'm sure the devs will add an option to disable the new mob. I don't want an option to disable the mob, I want it to be possible to build big bases without having to do that. 11 hours ago, cybers2001 said: Asking to replace some zones with panic rooms isn’t really asking too much here, though. It is, I now have a reason to believe that you have not played beta or even watched klei's stream. Like @gaymimesaid new worm boss is very destructive and you need a lot of space. Lets not even talk about materials, how would a base look when every few screens there's 2-3 screen large arena? I don't like basing on surface because I need knobby tress and lightning rod covering my whole base on default settings. So I have moved to cave basing since surface rifts and brightshades and we have had additions like pillars to counter boulders dropping and now we have worm boss, when is it enough? I don't think klei has thought about endless players that moved to caves just to escape surface chaos that they can't easily control. 9 hours ago, cybers2001 said: Well, as a megabaser, I can tell you what I would do... If I had reason to suspect that something I can't deal with will happen in 6 days, then I'd make it a point to stay out of sensitive areas until the threat has passed, then use that 6 day window to do whatever I can to help prepare for the next wave. Yes I know adapting is hard but that's also part of the fun of a risk/reward game. What a great idea, having to leave a base that you don't even need to survive. The point of building base is convenience.. How is this so hard to understand? I can survive unlimited amount of time by only building structures to prototype and hammering them within half a minute but this isn't fun for me or most players. This is not adapting in a way that is reasonable but leaving and calculating the time before next wave so that you can go back and use your hard earned base. 37 minutes ago, Theukon-dos said: I don't even Mega-Base, and I still think that base destruction is an interesting downside. Yeah it sounds like an obvious problem on paper. But ask yourself this. How many of the structures in your base fo you actually *need*?yeah you need the research stations to unlock new recipes or your crock pots to make food. But you can live without those. Basically the only structures that can provide an immediet barrier between life or death are light and tempaturw sources. But there's a 90% you have something on you to deal with that anyways. I've been begging on my hands and knees for the game to become harder again for years. And even I'll fully agree that base destruction is more annoying than challenging. What really confuses me though is the fact that this keeps happening. This is what? The fourth time a From Beyond beta has introduced an incredibly destructive effect onto the environment? Lubar rifts didn't avoid structures properly on release (something that managed to escape the beta for a few days). Lunar Hail was able to harm monsters, including those being used for decoration. Shadow rifts introduced Cave Ins that where so reviled that Klei had to disable them for a month so they could introduce Pillars and make them *tolerable*. And now the Alaskan Bull Worm is out here popping bases like bubble wrap. For a company allegedly "moving the game in the direction they believe players want". I'd really like to know what their sample size is if they think that includes bases being reduced to rubble every 5 hours. I really agree with you besides that I don't find it interesting. The biggest argument for megabasing is that you don't need these structures and they are mostly there for decoration or making it easier for players that spend thousands of days playing, so I don't see why someone that invests that much time is punished for it when it is mostly players without big bases that ask for these destruction mechanics to be kept. I believe that there are no klei developers that have been a part of a megabase team, they don't even test the game internally before it is released as a beta. This is quite a big problem because players can sway opinions heavily without klei having a distinct idea on what to do. Game can't become harder but it can become easier and they just try to satisfy as many people as possible. The way forward I see for DST to thrive is to give us 2 main gamemodes: survival and sandbox as balancing the game to satisfy two completely different playerbases is too much. Klei can either choose to abandon survival/hardcore players since they are obviously a minority or give them separate gamemode but I don't understand their decisions to add destruction like this that doesn't affect survival players but makes megabasers miserable. Klei has been very focused on making the game more available to new/casual players while contradicting themselves by adding more destruction to structures. Why can Terraria have a hard mode but DST can't? It is possible to satisfy all players but we aren't given chances to talk to devs and give them feedback required for things like these. I am sure that there are players that would spend hundreds of hours writing changes for hardcore mode so klei wouldn't even need to put much effort into it besides changing numbers. I know that uncompromising mod has been riddled with controversy and for a good reason with so many devs writing all kinds of stuff over the years including the recent incident with Scrimbles but even though I don't like what has been said he is passionate about DST and doesn't like the direction it is taking, so why can't we split into two gamemodes? Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745519 Share on other sites More sharing options...
cybers2001 Posted September 3, 2024 Share Posted September 3, 2024 2 hours ago, 00petar00 said: It really doesn't affect you because you don't build bases that span multiple biomes, how could new worm boss destroy your base when you can just leave? Players that have really big bases don't have enough time to leave. Oh is that so? What do you think I do in my +8000 day world, then? 2 hours ago, 00petar00 said: Why does new content always have to destroy structures? Who do you think benefits the most from owning most of skins? Survival players that won't even build most of the structures? What is the point of having so many skins for structures that will just get destroyed, what was the point of klei supporting megabasers for so many years If the goal is to introduce some terrible mechanics that will ruin it all? I mean, I was among the first to criticize the new depths worm boss for that very reason. Though I think it's silly to cripple it to the point where it can't destroy anything anymore. I'd take new caves biomes over new mobs any day, but I'm curious how we'd get either of these things without changes that can potentially damage a base? My criticism was towards megabasers that feel the need to cover every square inch of land with base, so where would you want the worm boss to be to appease those players? 2 hours ago, 00petar00 said: I don't want an option to disable the mob, I want it to be possible to build big bases without having to do that. It is, I now have a reason to believe that you have not played beta or even watched klei's stream. Like @gaymimesaid new worm boss is very destructive and you need a lot of space. Lets not even talk about materials, how would a base look when every few screens there's 2-3 screen large arena? I don't like basing on surface because I need knobby tress and lightning rod covering my whole base on default settings. Every few screens? That's a bit dramatic. Even on the surface I only have 4 panic rooms total, one of which is on the moon island. 2 hours ago, 00petar00 said: So I have moved to cave basing since surface rifts and brightshades and we have had additions like pillars to counter boulders dropping and now we have worm boss, when is it enough? I don't think klei has thought about endless players that moved to caves just to escape surface chaos that they can't easily control. What a great idea, having to leave a base that you don't even need to survive. The point of building base is convenience.. How is this so hard to understand? I can survive unlimited amount of time by only building structures to prototype and hammering them within half a minute but this isn't fun for me or most players. So that's what panic rooms afford, no? Convenience? For me, the appeal of a megabase is the combination of both function and aesthetic. My base with multiple panic rooms offers way more than someone's completely barren drying rack biome. 2 hours ago, 00petar00 said: This is not adapting in a way that is reasonable but leaving and calculating the time before next wave so that you can go back and use your hard earned base. Welcome to the world of us surface dwellers, where we have to deal with chance events until we decide to turn off wildfires and banish Bearger to a moon island. 2 hours ago, 00petar00 said: I really agree with you besides that I don't find it interesting. The biggest argument for megabasing is that you don't need these structures and they are mostly there for decoration or making it easier for players that spend thousands of days playing, so I don't see why someone that invests that much time is punished for it when it is mostly players without big bases that ask for these destruction mechanics to be kept. Most of us don't ask for flat removal of destruction mechanics, just ways to reliably mitigate any that are introduced. There's a difference. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745529 Share on other sites More sharing options...
Mike23Ua Posted September 3, 2024 Share Posted September 3, 2024 I wonder how many people have actually played Minecraft or 7 Days to Die? Games that are far far more sandbox then DST ever will be because you can literally dig all the way down into the terrain to what would probably be considered the equivalent of hell. And of the people who “Claim” that they’ve played these games, I wonder how many of them have ever experienced the unfair, and most the time unpreventable.. Occasional Base Destructions? Im talking, having a Creeper sneak up in your living room & going KABLOOM type of “Oppsies” or Building a huge fortress in 7DTD only for it to burn away in ash after a wave of flaming zombies intentionally designed to run into and set fire to your base structures to create openings for other zombie types to break in. DS & DST with exception to a handful of things like Solo DS Dragonfly, or Deerclops, or a Phase 2 Eye/Twins of Terror, doesn’t really have many mobs or opportunities to destroy. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745531 Share on other sites More sharing options...
flamboyant wolf Posted September 3, 2024 Share Posted September 3, 2024 On 8/27/2024 at 1:56 AM, gaymime said: i have seen exactly two people in four years do this! it certainly is a luxurious kind of decor and has a lot of my attention as well! I love using some detectors for inf light, but I imagine it would get pretty tough to make so many of them! Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745534 Share on other sites More sharing options...
arubaro Posted September 3, 2024 Share Posted September 3, 2024 4 hours ago, 00petar00 said: Just because it is avoidable in some shape or form it doesn't mean that it is friendly at all. Why do other similar sandbox games don't have these avoidable encounters? For some reason klei keeps adding more destruction to bases since rift updates started and now we get worm before rifts too. 3rd time... i said unfriendly Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745535 Share on other sites More sharing options...
Maxposting Posted September 3, 2024 Share Posted September 3, 2024 53 minutes ago, Mike23Ua said: I wonder how many people have actually played Minecraft or 7 Days to Die? Games that are far far more sandbox then DST ever will be because you can literally dig all the way down into the terrain to what would probably be considered the equivalent of hell. Did you mean Terraria in the last sentence? I'm going to assume you do because you can't access hell in Minecraft by just digging down. 56 minutes ago, Mike23Ua said: And of the people who “Claim” that they’ve played these games, I wonder how many of them have ever experienced the unfair, and most the time unpreventable.. Occasional Base Destructions? Im talking, having a Creeper sneak up in your living room & going KABLOOM type of “Oppsies” or Building a huge fortress in 7DTD only for it to burn away in ash after a wave of flaming zombies intentionally designed to run into and set fire to your base structures to create openings for other zombie types to break in. I myself haven't played 7DTD, however I play Minecraft. Mob-based griefing in Minecraft is really easy to prevent. Mob spawns are preventable using light sources and through other technical means. If you have a destructive mob, you can also just walk away to unload and despawn them or fight them away from your builds. In DST, this works almost the same. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745538 Share on other sites More sharing options...
Frosty_Mentos Posted September 3, 2024 Share Posted September 3, 2024 Can you just... Run away incase of giant worm attacks? Use one of them bridges or something to get over a gap, have a dedicated area like you'd expect a deerclops coming. Or Klei could change it so that urbanized areas can't be attacked by giant worms, due to the too many structures and pavement set up being too annoying to go around. I mean, either the player will take care of this situation and play safe when once a season worms come or Klei has to change it to have conditions upon not to have great worms around high structure density areas. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745540 Share on other sites More sharing options...
00petar00 Posted September 3, 2024 Share Posted September 3, 2024 3 hours ago, cybers2001 said: Oh is that so? What do you think I do in my +8000 day world, then? It doesn't matter how many days your world is, I would want to see your cave base and If it covers a few screens and see you play with new worm boss for a thousand days more only in caves mostly at your base. 3 hours ago, cybers2001 said: I mean, I was among the first to criticize the new depths worm boss for that very reason. Though I think it's silly to cripple it to the point where it can't destroy anything anymore. I'd take new caves biomes over new mobs any day, but I'm curious how we'd get either of these things without changes that can potentially damage a base? My criticism was towards megabasers that feel the need to cover every square inch of land with base, so where would you want the worm boss to be to appease those players? It isn't silly to cripple structure destruction when players can survive easily and more efficiently without or with a very small base. This new boss has a very big effect on large bases but anyone with a small efficient base can avoid it completely by running away and not even fighting. 3 hours ago, cybers2001 said: Every few screens? That's a bit dramatic. Even on the surface I only have 4 panic rooms total, one of which is on the moon island. 3 hours ago, cybers2001 said: So that's what panic rooms afford, no? Convenience? For me, the appeal of a megabase is the combination of both function and aesthetic. My base with multiple panic rooms offers way more than someone's completely barren drying rack biome. The issue is that you'd need to build big and wide areas just to fight one enemy or boss. I have already stated why I am against these, it brings nothing to the decor and only ruins it, the reason people build big bases is to have them decorated as they so please and not for them to spam lightning rods, knobby trees, furnaces, ice crystaleyezers, hound defense areas and pillars for caves across their base. Building things like that takes away from decoration style and even ruins it, no one is threatened by lightning so why do we have lightning striking structures? It does happen to the occasional player that they forgot or didn't know but for everyone else to be punished to permanently have to build them all over their big bases isn't good. Megabases don't exist for efficiency, actually they are very inefficient as everything is spread apart so its not like megabasers are really benefitting from building large bases. No one wants to build so called panic rooms in 4 corners of their surface base and now they need to do that for caves while on surface it is avoidable which is quite ironic. We have moved to cave basing but surface basing is now better because this worm boss can spawn at any worm wave after like 100 days while deerclops spawn can be known to everyone or you can use flare to summon him early to kill, bearger can be teleported to one of the smaller lunar islands and he won't ever bother the player and antlion is very easy to kill but just annoying. 3 hours ago, cybers2001 said: Welcome to the world of us surface dwellers, where we have to deal with chance events until we decide to turn off wildfires and banish Bearger to a moon island. This is actually not true, you can use knobby trees and base around the sea while expanding base with docks but you can't change turfs so it is very ugly. Either way you are comparing a new boss to wildfires that are universally hated and turned off, this is like one world setting that so many people turn off that can't be compared to anything else. No one playing on endless or megabasing likes basing in oasis or doing what I just said with knobby trees so they turn it off because it is just pure pain to deal with wildfires without any benefit to this type of players. 3 hours ago, cybers2001 said: Most of us don't ask for flat removal of destruction mechanics, just ways to reliably mitigate any that are introduced. There's a difference. I am asking for flat removal because we have gotten so many new mechanics and mobs that destroy structures since rifts that it makes no sense as to why. I can't even understand it considering how many skins are purely there for builders that aren't ever going to be used by majority of the playerbase. It is one of the ways klei makes money and you can always try to bring up how money isn't everything or how its not only megabasers buying all skins and that is true but it is often going to be the case that a megabaser will have all skins but there are a few forum members that are survival only and play for 100 game days but have all skins but they are a minority. 1 hour ago, Frosty_Mentos said: Can you just... Run away incase of giant worm attacks? Use one of them bridges or something to get over a gap, have a dedicated area like you'd expect a deerclops coming. Or Klei could change it so that urbanized areas can't be attacked by giant worms, due to the too many structures and pavement set up being too annoying to go around. I mean, either the player will take care of this situation and play safe when once a season worms come or Klei has to change it to have conditions upon not to have great worms around high structure density areas. Worm boss is very destructive and while you could do that it is often not possible for players that have a base that spans multiple screens. Having a specific area to deal with the boss would have an effect on decoration and that is one of the reasons wildfires are often turned off for these types of players, its not that difficult to have a megabase spanning across ocean and land to have the most coverage with docks and knobby trees but it would be very ugly. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745545 Share on other sites More sharing options...
Frosty_Mentos Posted September 3, 2024 Share Posted September 3, 2024 39 minutes ago, 00petar00 said: Worm boss is very destructive and while you could do that it is often not possible for players that have a base that spans multiple screens. Having a specific area to deal with the boss would have an effect on decoration and that is one of the reasons wildfires are often turned off for these types of players, its not that difficult to have a megabase spanning across ocean and land to have the most coverage with docks and knobby trees but it would be very ugly. It's either to think ahead or plan bases better. It's what I do whenever I want to deal with seasonal threats or certain bosses/mobs. We had to deal with it before and we can deal with it now. Incase megabasers forget, we got the rollback button and can undo bad decisions. Link to comment https://forums.kleientertainment.com/forums/topic/159354-would-you-just-stop-destroying-my-base-pls/page/5/#findComment-1745546 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.