Jump to content

would you just stop destroying my base pls


Recommended Posts

12 minutes ago, Fish boy said:

I feel like this is kinda on you here. do you want fire hounds changed because they burn your base? Id assume not because you get plenty warning to just... walk away from base?

their base might be too big and they could've teleported through using telelocator staff on surface when playing as any character but it doesn't work in caves

13 minutes ago, Fish boy said:

I feel like this is kinda on you here. do you want fire hounds changed because they burn your base? Id assume not because you get plenty warning to just... walk away from base?

i turn fire hounds off because accidents happen. klei understands this and often account for this kind of thing. why does the idea bother you?

This is exactly why I really hope the greater depth worm can be adjustable in the settings. Unlike other things, I’m not sure how you would prevent the worm from smashing objects and eating items, since smashing structures makes total sense for this type of enemy and eating items is it’s main gimmick.

I hope they do add something, since it’s really discouraging me from wanting to build literally anything else in the caves, especially compared to how normal depth worm waves were very tolerable even in the center of a base while still being something you had to handle.

Outside of also adding a toggle in the settings I think they need a unique cue when their spawning and a much longer than normal spawning windup and I think it's fine. Removing it's destructive capabilities just wouldn't make sense considering how it works but giving people enough time to escape away from their structures between spawns should be a good enough solution.

Simple solution is to have the Bossworm have a very distinct audio, and increased warning timer. (kinda expecting this to change since its early beta)
Its not like you sit in base when any other destructive event is happening, but i can totally see why the things that are essentially "Explosive hound waves" are annoying for cave basing.

1 minute ago, MrMyther said:

Simple solution is to have the Bossworm have a very distinct audio, and increased warning timer. (kinda expecting this to change since its early beta)
Its not like you sit in base when any other destructive event is happening, but i can totally see why the things that are essentially "Explosive hound waves" are annoying for cave basing.

On top of that if it's really that annoying to some it could be made to trigger every second wave

Just now, Mysterious box said:

On top of that if it's really that annoying to some it could be made to trigger every second wave

well its just 100% chance rn for testing purposes right?
we dont know how theyl act until its properly implemented

2 minutes ago, MrMyther said:

well its just 100% chance rn for testing purposes right?
we dont know how theyl act until its properly implemented

hmm that is true I did forget about that.

17 minutes ago, Maxil20 said:

This is exactly why I really hope the greater depth worm can be adjustable in the settings. Unlike other things, I’m not sure how you would prevent the worm from smashing objects and eating items, since smashing structures makes total sense for this type of enemy and eating items is it’s main gimmick.

I hope they do add something, since it’s really discouraging me from wanting to build literally anything else in the caves, especially compared to how normal depth worm waves were very tolerable even in the center of a base while still being something you had to handle.

You know now that I'm thinking about it with all the changes they've been making with the game lately I wonder why they don't just add a setting to make player made structures indestructible by creatures anyway I imagine no one would complain about that... at least no one reasonable would.

8 minutes ago, Mysterious box said:

You know now that I'm thinking about it with all the changes they've been making with the game lately I wonder why they don't just add a setting to make player made structures indestructible by creatures anyway I imagine no one would complain about that... at least no one reasonable would.

…You know, given how much I respect the mob griefing gamerule on Minecraft (even if I wish I could individually toggle what does and doesn’t get the effects), that wouldn’t be a bad idea.

12 minutes ago, Mysterious box said:

hmm that is true I did forget about that.

You know now that I'm thinking about it with all the changes they've been making with the game lately I wonder why they don't just add a setting to make player made structures indestructible by creatures anyway I imagine no one would complain about that... at least no one reasonable would.

even if it was a world setting so strangers wanting to join could know right away by looking at the world icon i would be into this.

1 hour ago, Fish boy said:

I feel like this is kinda on you here. do you want fire hounds changed because they burn your base? Id assume not because you get plenty warning to just... walk away from base?

Fire hounds and antlion abilities were a mistake. Why don't they target player but have to destroy structures? I don't want to panic when fire hounds can spawn or to even run away when I can easily kill them in my base.

Antlion ability could've been to increase summer temperature or to directly summon sand spikes below the player and hurt them without destroying structures.

52 minutes ago, Mysterious box said:

Outside of also adding a toggle in the settings I think they need a unique cue when their spawning and a much longer than normal spawning windup and I think it's fine. Removing it's destructive capabilities just wouldn't make sense considering how it works but giving people enough time to escape away from their structures between spawns should be a good enough solution.

Haven't we had a discussion as to why settings don't work? Why can't all destruction mechanics be off by default and everything else that people have arguments about on the forums If this was a good solution?

45 minutes ago, Mysterious box said:

You know now that I'm thinking about it with all the changes they've been making with the game lately I wonder why they don't just add a setting to make player made structures indestructible by creatures anyway I imagine no one would complain about that... at least no one reasonable would.

The only way I see settings actually matter is If what you just suggested was automatically on for endless game mode. Players would still be able to turn it off but this is such a huge difference.

 

10 minutes ago, 00petar00 said:

The only way I see settings actually matter is If what you just suggested was automatically on for endless game mode. Players would still be able to turn it off but this is such a huge difference.

Not everyone is playing on the same few public servers so this change would in fact matter to a lot of people who host their own public and private servers not every change needs to specifically help how you specifically choose to engage with the game.

11 minutes ago, 00petar00 said:

Haven't we had a discussion as to why settings don't work? Why can't all destruction mechanics be off by default and everything else that people have arguments about on the forums If this was a good solution?

It's interesting that you quote me specifically on this when I wasn't even the first one to suggest this in this thread if other people want it why do we have the right to tell them no I was just agreeing with them and offering my own take on what could help as mentioned here:

1 hour ago, Mysterious box said:

I think they need a unique cue when their spawning and a much longer than normal spawning windup

 

21 minutes ago, 00petar00 said:

Fire hounds and antlion abilities were a mistake. Why don't they target player but have to destroy structures? I don't want to panic when fire hounds can spawn or to even run away when I can easily kill them in my base.

Antlion ability could've been to increase summer temperature or to directly summon sand spikes below the player and hurt them without destroying structures.

Because not every threat should be exclusive to the player the world should try to hinder our survival efforts and builds so long as it isn't unfair which neither antlion or fire hounds are.

1 minute ago, Mysterious box said:

It's interesting that you quote me specifically on this when I wasn't even the first one to suggest this in this thread if other people want it why do we have the right to tell them no I was just agreeing with them and offering my own take on what could help as mentioned here:

I quoted you on this because we had this discussion before and I thought that we both came to a conclusion that settings are not the solution.

2 minutes ago, Mysterious box said:

Because not every threat should be exclusive to the player the world should try to hinder our survival efforts and builds so long as it isn't unfair which neither antlion or fire hounds are.

Depending on how big of a base you have these can really be a threat that you can't avoid. I'll say that even smaller base with fire hounds is terrible because from time to time I go afk when there are other players (can't pause), that's why I started basing in caves as me dying to worm wave isn't going to destroy my base and I can revive with life giving amulet.

I have moved to only cave basing or megabasing whatever you want to call it since brightshades were added along with antlion and fire hounds weren't and now we get something like this in caves which is quite sad for players that were chased away from surface like me.

I don't want to be at 100% focus all the time, I don't play DST for 1-3 hours at a time but 5-6 (up to 10-12 hours) when I do play and that makes it much harder for these few threats that can damage my builds when I can otherwise watch a movie/youtube or anything else on my second monitor and not care about these problems in caves.

I don't think that it is warranted or fun for me to have to focus that much on the game for these few threats. I can turn them off but they won't be turned off on all of the endless servers that I could play on.

 

1 minute ago, 00petar00 said:

I quoted you on this because we had this discussion before and I thought that we both came to a conclusion that settings are not the solution.

 

1 hour ago, Mysterious box said:

I think they need a unique cue when their spawning and a much longer than normal spawning windup

This was the solution.

1 hour ago, Mysterious box said:

Outside of also adding a toggle in the settings

This is just something that needs to be added are you saying we shouldn't be able to adjust them in the settings? Why? That just seems spiteful to people who actually do use them.

6 minutes ago, 00petar00 said:

Depending on how big of a base you have these can really be a threat that you can't avoid. I'll say that even smaller base with fire hounds is terrible because from time to time I go afk when there are other players (can't pause), that's why I started basing in caves as me dying to worm wave isn't going to destroy my base and I can revive with life giving amulet.

Have you considered logging out when you afk? I kinda feel like that's on you and I'm not trying to be rude when I say this but the problem in this scenario isn't the survival mechanics but you being afk. Even then the fire hounds need to be killed to start igniting things so as long as you practice fire safety or use flingos your base is fine.

10 minutes ago, 00petar00 said:

I have moved to only cave basing or megabasing whatever you want to call it since brightshades were added along with antlion and fire hounds weren't and now we get something like this in caves which is quite sad for players that were chased away from surface like me.

I don't want to be at 100% focus all the time, I don't play DST for 1-3 hours at a time but 5-6 (up to 10-12 hours) when I do play and that makes it much harder for these few threats that can damage my builds when I can otherwise watch a movie/youtube or anything else on my second monitor and not care about these problems in caves.

I don't think that it is warranted or fun for me to have to focus that much on the game for these few threats. I can turn them off but they won't be turned off on all of the endless servers that I could play on.

Look I can't tell you how to live your life or play this game but I feel like this is going to become more and more of a issue for you as the game updates much like the updates have taken a toll on some of our current and past forum members it might be healthier to try to find a way to host or have someone you trust host a public server which you can invite friends you've made via the endless server to your world as well as invite newcomers who might be interested in a safer base building experience. I know we've had the whole song and dance about the settings in the past but I feel like it'd be better for you even if it's not my place to give that kind of advice.

Just now, Mysterious box said:

This was the solution.

That's not a solution only a sound warning that I may have turned off, there shouldn't be any sound warning only or your base gets demolished in the game. Let's say I have the sound on and hear it but I am afk this means that my base is done/rollback required, so it will just make me play the game less as I'd need to quit every time I need to step away from PC which was the case for surface for so long but we have avoided it in caves.

2 minutes ago, Mysterious box said:

This is just something that needs to be added are you saying we shouldn't be able to adjust them in the settings? Why? That just seems spiteful to people who actually do use them.

I wouldn't care either way but my point is that not many people mess with settings or will ever have settings that I find acceptable to play on. I prefer when it is streamlined and know what I am getting into without having to check server settings before joining anyway.

4 minutes ago, Mysterious box said:

Have you considered logging out when you afk? I kinda feel like that's on you and I'm not trying to be rude when I say this but the problem in this scenario isn't the survival mechanics but you being afk. Even then the fire hounds need to be killed to start igniting things so as long as you practice fire safety or use flingos your base is fine.

If I am playing for 10 hours, I don't want to log out whenever I need to pick up food delivery or even something faster like getting water, juce or alcohol from fridge. Having to turn on flingomatics defeats the purpose of not logging out as at that point it would be better to just quit.

6 minutes ago, Mysterious box said:

Look I can't tell you how to live your life or play this game but I feel like this is going to become more and more of a issue for you as the game updates much like the updates have taken a toll on some of our current and past forum members it might be healthier to try to find a way to host or have someone you trust host a public server which you can invite friends you've made via the endless server to your world as well as invite newcomers who might be interested in a safer base building experience. I know we've had the whole song and dance about the settings in the past but I feel like it'd be better for you even if it's not my place to give that kind of advice.

I am playing in a big community that hosts a lot of servers but I wouldn't want to ask for default settings to be changed either way as not everyone would like the way I want them to be. 

I don't think that rollback should be something for endless players to rely on like they do currently too much.

2 minutes ago, 00petar00 said:

That's not a solution only a sound warning that I may have turned off, there shouldn't be any sound warning only or your base gets demolished in the game.

Well it can be expanded with visual cues and character quotes is that fine?

3 minutes ago, 00petar00 said:

Let's say I have the sound on and hear it but I am afk this means that my base is done/rollback required, so it will just make me play the game less as I'd need to quit every time I need to step away from PC which was the case for surface for so long but we have avoided it in caves.

That's entirely your fault the game nor the devs should be held responsible for you being afk it holds the same weight as getting upset that Charlie kills you when your afk on the surface that's entirely on the player.

5 minutes ago, 00petar00 said:

I wouldn't care either way but my point is that not many people mess with settings or will ever have settings that I find acceptable to play on. I prefer when it is streamlined and know what I am getting into without having to check server settings before joining anyway.

Debatable but even then if it helps people it's a good thing.

6 minutes ago, 00petar00 said:

If I am playing for 10 hours, I don't want to log out whenever I need to pick up food delivery or even something faster like getting water, juce or alcohol from fridge. Having to turn on flingomatics defeats the purpose of not logging out as at that point it would be better to just quit.

I'm sorry but I can't get behind the idea that the game is at fault for you needing to afk I'm not even sure what to say here leave base when you need afk possibly?

9 minutes ago, 00petar00 said:

I am playing in a big community that hosts a lot of servers but I wouldn't want to ask for default settings to be changed either way as not everyone would like the way I want them to be. 

I don't think that rollback should be something for endless players to rely on like they do currently too much.

And that's fair if that's your stance but I don't think it's fair to hold back survival content due to your unique style of playing.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...