WhackE Posted February 24 Share Posted February 24 Make the Nightmare Werepig and Frostjaw bosses able to be killed. As an example, the Seal from Sealnado is another mob that can be fought and then either spared or killed if the player chooses to do so and it should be the same here. If the player does choose to kill them, their could be an indication that maybe the player shouldn't, such as when hitting them in their defeated state they ask to be sparred and have an animation where they cover their heads, on top of making them take several hits, so you don't accidently one tap them and so that it is properly communicated to the player that *maybe* you shouldn't do this, but the option is available. I am asking this for consistency, if I fight something I should at the very least, bare minimum, have the option to kill it. Lest we forgot this is a Sandbox/survival game after all. the Drops for each can be 6 meat, 4 Pig skin for Nightmare Werepig 8 Fish meat for Frostjaw including their regular drops of course. I understand Klei possibly has future plans for these mobs in question but that does not mean they cant add this nor does it intrude on these future plans as this is completely optional if the player chooses to kill them or not. 16 1 1 1 Link to comment Share on other sites More sharing options...
ALCRD Posted February 24 Share Posted February 24 (edited) What an absolutely pointlessly sadistic idea.. Spoiler I LOV̵̡̢͝Ẹ̵̈́̂ IT!! Edited February 24 by ALCRD 10 1 Link to comment Share on other sites More sharing options...
Swiyss Posted February 24 Share Posted February 24 I wanna kill them too. 2 1 Link to comment Share on other sites More sharing options...
mykenception Posted February 24 Share Posted February 24 to be fair, we never actually kill Crab King 5 2 Link to comment Share on other sites More sharing options...
GelatinousCube Posted February 24 Share Posted February 24 Y'all are savage.... 1 Link to comment Share on other sites More sharing options...
mykenception Posted February 24 Share Posted February 24 1 hour ago, GelatinousCube said: Y'all are savage.... why they gotta off shark boi Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted February 24 Share Posted February 24 Don't off sharkboi he's husband. Same for Werepiggy... 4 Link to comment Share on other sites More sharing options...
. . . Posted February 24 Share Posted February 24 I agree, everything should be killable because it's supposed to be an uncompromising survival game. I would also like the hermit crab woman to be killable and doing so skips all the quests you need to do for her then I can kill her husband without it being too grindy. 3 Link to comment Share on other sites More sharing options...
Cheggf Posted February 24 Share Posted February 24 It should instantly max naughtiness like the seal. 1 Link to comment Share on other sites More sharing options...
-Variant Posted February 24 Share Posted February 24 I thought it was neat the first time around for Werepig, but I'm all for being given the option to. I didn't end up liking the Frostjaw, I'm hoping bosses that can't be killed don't end up being a reoccurring theme. I like options. I like being encourage to do X, but also given the ability to do Y if I wish. Even if it doesn't end up being the better of the two choices. 9 Link to comment Share on other sites More sharing options...
Trontar Posted February 24 Share Posted February 24 Funny idea. Maybe make Nightmare Werepig drops have a percentage change to drop monster meat. He’s basically been corrupted by ‘them’, right? Link to comment Share on other sites More sharing options...
Evelo Posted February 24 Share Posted February 24 I think the Werepig might come up later in future updates regarding the Shadow Path. Frostjaw though, yeah... would be nice. (Also shout out to Antlion our queen who you can choose to kill or spare.) 1 Link to comment Share on other sites More sharing options...
Swiyss Posted February 24 Share Posted February 24 1 hour ago, . . . said: I agree, everything should be killable because it's supposed to be an uncompromising survival game. I would also like the hermit crab woman to be killable and doing so skips all the quests you need to do for her then I can kill her husband without it being too grindy. YES LOL. Add a hermit crab boss fight for the pearl. 1 1 Link to comment Share on other sites More sharing options...
mykenception Posted February 24 Share Posted February 24 1 hour ago, . . . said: I agree, everything should be killable because it's supposed to be an uncompromising survival game. I would also like the hermit crab woman to be killable and doing so skips all the quests you need to do for her then I can kill her husband without it being too grindy. Grab your pitch forks and spears merm friends, it's time to overthrow Pig King 1 Link to comment Share on other sites More sharing options...
arubaro Posted February 24 Share Posted February 24 Again? Link to comment Share on other sites More sharing options...
glooomy Posted February 24 Share Posted February 24 Nah 1 Link to comment Share on other sites More sharing options...
Riddla Posted February 24 Share Posted February 24 (edited) ♫♫ Screw being pacifist I think I'll use my fists I'm feeling evil, think I'll kill them all ♫♫ I'm homicidal and I've got a taste I want to wipe out the monster race Whoa-oh-oh-oh-oh-oh-oh-oh-oh-oh I've got no patience, I've got no resolve I will slaughter, screw the dialogue ♫♫ Edited February 24 by Riddla 1 4 2 Link to comment Share on other sites More sharing options...
WhackE Posted February 24 Author Share Posted February 24 8 hours ago, Evelo said: I think the Werepig might come up later in future updates regarding the Shadow Path. Frostjaw though, yeah... would be nice. (Also shout out to Antlion our queen who you can choose to kill or spare.) Antlion is actually another really good example of how this can be done, where a boss can be fought and killed or dealt with alternately. Not that you can really deal with the N.M.Werepig or Frost Jaw alternately but the choice is nice. 5 Link to comment Share on other sites More sharing options...
BalkanCockroach Posted February 24 Share Posted February 24 (edited) 1 hour ago, Riddla said: ♫♫ Screw being pacifist I think I'll use my fists I'm feeling evil, think I'll kill them all ♫♫ I'm homicidal and I've got a taste I want to wipe out the monster race Whoa-oh-oh-oh-oh-oh-oh-oh-oh-oh I've got no patience, I've got no resolve I will slaughter, screw the dialogue ♫♫ Damn, you beat me to it lmao. Edited February 24 by BalkanCockroach 1 Link to comment Share on other sites More sharing options...
Ridley Posted February 24 Share Posted February 24 (edited) I'm thinking Werepig and Frostjaw might be reoccurring characters in later development, so outright killing them either doesn't make sense or hardlocks a questline. Isn't it more uncompromising that you can't decide the boss' fate? Edited February 24 by Ridley Link to comment Share on other sites More sharing options...
MondayNight Posted February 24 Share Posted February 24 (edited) I believe there's a lore reason why player(s) can't actually kill these 3 bosses (Nightmare Warepig, Sharkboy, CK), but just temporarily incapacitate them: they're unique individuals born from distinct sets of circumstances. While seasonal giants are basically huge animals, even raid ones like BQ (one can theorize another Grumble Bee becomes queen after 20 days) or Toadstool (3 "spawns" hint are multiple giant frogs living in Caves), from their respective lore standpoints NW is a certain Warrior Pig that ventured into Ruins, possible further below, and got corrupted in Lovecraftian/Cronenbergian manner by Horror (old DST had a rare set-piece with 1x Tiki Torch and its Warrior Pig generating in Ruins or close to them, with Wood Flooring around it instead of Mud or Ruins one), Sharkboy seems to be an off-shot sapient/humanoid mutation of Rockjaws with ice powers (perhaps Moon related as well) and CK was Pearl's husband who got into some treasure-hunting journey around newly fallen Moon fragments to ultimately be corrupted (hybridization?!) by Alter's powers, giving him vitality plus special powers, but also warping his mind into Lunacy (classic Lovecraftian theme) - hence for all these 3 there aren't other, identical individuals lining to take their places post mortem. I get the "moral dilemma" aspect of the Dark Fantasy DS had at its core, but the implied stories for these 3 individuals don't line up: because if player(s) would chose to ultimately kill them, there shouldn't be any further fights with these distinct bosses, if lore would remain consistent to this aspect, of their unique sets of circumstances from where they came to be, as unique entities. I myself am indifferent to the in-game depicted physical killing aspect, aka a small "dramatic demise" animation (stabbing & falling flat or the like) - it unfazes me from any pov and adds nothing to my entertainment: I don't consider myself particularly sadistic for such a thing to "tickle" my supposed wickedness. Edited February 24 by MondayNight Link to comment Share on other sites More sharing options...
SSneaky Posted February 24 Share Posted February 24 10 hours ago, . . . said: uncompromising survival game. OH PLEASE 3 Link to comment Share on other sites More sharing options...
grm9 Posted February 24 Share Posted February 24 (edited) 32 minutes ago, MondayNight said: Sharkboy he has multiple names like pigs, so there are probably many of them, i doubt that it changes it's name every time someone nearly kills it 32 minutes ago, MondayNight said: (perhaps Moon related as well) not lunar aligned, so probably no 32 minutes ago, MondayNight said: NW is a certain Warrior Pig that ventured into Ruins what prevents other pigs from doing the same thing? The only thing that makes it obvious that it's the same pig are quotes that are only used after it loses it's pure horror once 32 minutes ago, MondayNight said: (old DST had a rare set-piece with a Tiki Torch and its Warrior Pig generating in Ruins or close to them, with Wood Flooring around it instead of Mud or Ruins one) did it also spawn outside of ruins? If it did, then that was probably an issue with the devs having not added a restriction that would've prevented it from spawning in ruins, a skeleton with a rabbit trap can also spawn in ruins, and i doubt that someone would've went searching for something to trap using a rabbit trap in ruins without bringing anything else except grass Edited February 24 by grm9 Link to comment Share on other sites More sharing options...
Dextops Posted February 24 Share Posted February 24 15 hours ago, mykenception said: to be fair, we never actually kill Crab King He doesn’t deserve the sweet release of death so I’m fine with being able to almost kill him over and over 3 Link to comment Share on other sites More sharing options...
WhackE Posted February 24 Author Share Posted February 24 30 minutes ago, Ridley said: I'm thinking Werepig and Frostjaw might be reoccurring characters in later development, so outright killing them either doesn't make sense or hardlocks a questline. Isn't it more uncompromising that you can't decide the boss' fate? you do know they respawn... Right? Link to comment Share on other sites More sharing options...
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