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its a bit too hard to get to endgame


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3 hours ago, GamePlayer42 said:

its a bit too hard to reach endgame where alot of the content of the game is rn and i think they should lighten up with the day/season requirements to make things easier

That's why you can enable rifts in world settings :)

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well said, dont make it easier, just lighten the season reqs

i'd suggest for cactus to bloom in the first few days of autumn to have an easier time with pearl and maybe let wormwood put a lureplant on her island and destroy it for a point

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7 hours ago, GamePlayer42 said:

its a bit too hard to reach endgame where alot of the content of the game is rn and i think they should lighten up with the day/season requirements to make things easier

There’s also the thought that this is only the “end game” currently.. but time can only tell where or how far the game is going to go beyond that and we could realistically reach a point where End Game content gets replaced with new content, thus pushing what WAS the End Game into the Mid-Game. Kinda like how ANR replaced RoG, and RoT replaced ANR.

It is possible Klei will develop new early, mid, & end game contents as we venture forward into the unknown for the game franchise. 

But the more content that ends up locked behind the current end game, the more it’s going to feel like it’s way to Grindy to reach the “Mid-Game” if you get what I’m saying..

This is of course only a “What If” Scenario, but I like to consider the What Ifs.

 

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1 hour ago, Retepeter said:

well said, dont make it easier, just lighten the season reqs

i'd suggest for cactus to bloom in the first few days of autumn to have an easier time with pearl and maybe let wormwood put a lureplant on her island and destroy it for a point

I thought they removed the cactus flower requirement recently? Or maybe I'm  thinking of something else 

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12 minutes ago, GelatinousCube said:

I thought they removed the cactus flower requirement recently? Or maybe I'm  thinking of something else 

Flower salad is still an easy task point for pearl.

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3 hours ago, Retepeter said:

I'm talking about giving her a flowersalad

There actually is a way to complete the task without the flower salad, but it requires doing annoying tasks such as giving her an umbrella when it starts raining, and a Bearger Vest when it starts snowing.

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6 hours ago, Mike23Ua said:

There actually is a way to complete the task without the flower salad, but it requires doing annoying tasks such as giving her an umbrella when it starts raining, and a Bearger Vest when it starts snowing.

I'm aware, we're just saying that it could be lightened, since you need to fish a bunch if you wanna get it in autumn

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My problem is in order to access the new content you have to go through a ton of freaking stuff, like way too much for the lunar side. You have to complete pearls, kill crah king, do moon stone event, go into archives. I think the thing with the archives is fine but the pearl quest and crab king are just terrible. So after you get all of that you have to transport it to lunar island and complete the moon storm. Then finally after all of those things you had to do, you freaking finally get to fight the final boss. Then you get access to all of the new lunar content and stuff. All of this can take an in game year or so

I don't find this a problem with fuel weaver. All of it is on land and doesn't require that much work. All you need to do is kill ancient guardian, shadow pieces, day walker, then you can kill fuel weaver around day 35. You get access to the new shadow stuff, much easier than pearl and the archives.

I really like the new armored beager, crystal deerclops, and new varg and armor. But its such a shame that you have to go through so many other things before you can finally fight them. I know that you can enable the rifts in the menu but that requires you to go into the menu. A standard server isn't going to have rifts enabled by default.

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I don't think it's hard but it's so freaking tedious. Just thinking about stuff I need to do for CC is giving me a headache. While the AF quest line has its flaws (mainly, locating the atrium), it still feels like an adventure where you explore the unknown places and slaughter bosses. The CC quest line is just a list of chores with a god awful boss on top of that. 

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