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Lazy explorers breaking from lost charges - fair and balanced or cruel and unfair mechanic?


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Taking in consideration of the last time ruin gear was changed was when lazy forarger got a buff to actually be fueled by nightmare fuel to be able to be replenished while still staying as a fragile rare item we didn't get the similar treatment with the lazy explorer which all things considered - many times harder to get.

From the competition in public servers just to get a cane to needing to go to several places of the world to gain an ability to go faster.

So why couldn't be refueled? Probably by replacing the gemstone on it if depleted or just using nightmare fuel to fuel it.

I won't say it's unfair, but I don't like that it breaks at 0.

Not sure how much it would affect game balance if it were able to be refueled by nightmare fuel, but I'd probably use it a lot more if it did. 

I'd almost want it to be refuelled by orange gems. 

I often find myself not using telepoofs at all, just because there are so few of them

If lazy explorers would be refulable, i think that 1 nightmare(or maybe only horror?) fuel per teleport would be fair

What if we could repair it at shadowcraft plinth? It's lategame enough and using an orange gem and some pure horror to replace and let's say there being a repairing ritual done on it or something.

7 minutes ago, Frosty_Mentos said:

What if we could repair it at shadowcraft plinth? It's lategame enough and using an orange gem and some pure horror to replace and let's say there being a repairing ritual done on it or something.

Would be cool if you could physically place it onto the shadow crafter thingy and then a new crafting option to repair your lazy explorer would pop up

Make it so you can use it without durability and it gets a 20 second cooldown

If you use it on cooldown, it does consume durability

This way i actually will like to use it to cross a void or water gap but i also gonna farm them for stuff like fuelweaver

2 hours ago, Capybara007 said:

Make it so you can use it without durability and it gets a 20 second cooldown

If you use it on cooldown, it does consume durability

This way i actually will like to use it to cross a void or water gap but i also gonna farm them for stuff like fuelweaver

that's more smart

8 minutes ago, landromat said:

they're fine. Free teleports are part of wortox kit, shouldn't be given to everyone

I disagree with the people that want to refuel it with NMF since cheap teleports are Wortox's thing and would be very powerful, but I think it should break into a walking cane, or at least a walrus' tusk. The teleports would still be rather expensive since they cost orange gems and a trip to the ruins to remake it, but it no longer requires you to farm an already annoying to farm resource that's only sometimes available. You could run out of orange gems and be unable to teleport, but at least you'd have your cane. 

15 minutes ago, Cheggf said:

I disagree with the people that want to refuel it with NMF since cheap teleports are Wortox's thing and would be very powerful, but I think it should break into a walking cane, or at least a walrus' tusk. The teleports would still be rather expensive since they cost orange gems and a trip to the ruins to remake it, but it no longer requires you to farm an already annoying to farm resource that's only sometimes available. You could run out of orange gems and be unable to teleport, but at least you'd have your cane. 

but it already breaks into walking cane with dec staff

18 minutes ago, landromat said:

but it already breaks into walking cane with dec staff

And nobody uses gstaves on ostaves because green + orange gems + living logs just for teleports isn't worth it. You can dupe thulecite with those g gems.

2 hours ago, Cheggf said:

And nobody uses gstaves on ostaves because green + orange gems + living logs just for teleports isn't worth it. You can dupe thulecite with those g gems.

difference is 20% of green staff, which isn't as much

2 hours ago, Cheggf said:

And nobody uses gstaves on ostaves because green + orange gems + living logs just for teleports isn't worth it. You can dupe thulecite with those g gems.

It’s not just for teleports, though. It’s for teleports and to avoid consuming a Walrus tusk, which is a rarity. Wanda is the true end-game character and you really shouldn’t waste Walrus tusks. Also, duping thulecite isn’t that good anymore.

On 8/12/2023 at 5:14 AM, Capybara007 said:

Make it so you can use it without durability and it gets a 20 second cooldown

If you use it on cooldown, it does consume durability

This way i actually will like to use it to cross a void or water gap but i also gonna farm them for stuff like fuelweaver

idk, if they did this it should lose like 20% durability per poof then b/c we'd get so many for free...  That is an iffy change.

I think I like the idea of having it break into a normal staff instead of refueling or just staying 0%.  I'd like if other things just stayed 0% like magi and lazy gatherer.

The staves aren't expensive, if we wanted to poof around more we could.  If you're going a year without using it at all I think you're being overly cautious with use.  Make a few of them and use them when they're useful, then reset them with a decon staff when their low.  Orange gems aren't rare, and don't have a lot of other uses, no excuse not to dump gems resetting these.

5 hours ago, ssbb said:

It’s not just for teleports, though. It’s for teleports and to avoid consuming a Walrus tusk, which is a rarity. Wanda is the true end-game character and you really shouldn’t waste Walrus tusks.

No, it is just for teleports. You can leave the staff at 5% and have it be a permanent walking cane. The teleports are good enough where they're worth using orange gems on, but as demonstrated by nobody ever doing it, they're not worth using orange gems, green gems, and living logs on.

5 hours ago, ssbb said:

Also, duping thulecite isn’t that good anymore.

Erm, what the devil?

For it's uses it's not very well reusable item in terms for sole purpose using it's charges just to telepoof. While I don't often mind using deconstruction staff to get the cane back, I don't find it fair that for the low chance to get items to be wasted in this such way just cause you sometimes accidentally telepoof and sometimes do that when it's 5% to disappear forever.

Orange gems can be saved for Wilson to refine into greater gems and greens aren't awfully rare if you don't need to duplicate something (which I don't dupe anything but scales for chests or other very rare or annoying to get resources nowadays) I say there should be a better solution to this. Even if it drops to 0 I wouldn't mind to go back to repair it at the station in costs of gem and fuel as long as it's not a loss of movement speed.

Lazy explorer value would greatly increase in that regard and could spark new methods of teleport and kiting for having multiples and orange gems would be a lot more useful than not.

OR - add an ability to duplicate walrus tusks by crafting something expensive that needs them? It's also an option even if it may become resource intensive or not. 

I mean I have lots of walking canes and I still don't really use the lazy explorer mostly because I dont wanna have to carry a bunch of canes to ruins to turn em into explorers. To me at least making the explorer break into a cane wouldn't solve anything. I prefer the idea of being able to refuel it with an orange gem.

On 8/12/2023 at 2:14 PM, Capybara007 said:

Make it so you can use it without durability and it gets a 20 second cooldown

If you use it on cooldown, it does consume durability

very good idea and i think i have seen something similar before in a familiar gamedownload-2.png.092847b2f1336e611dfd9fc6a06b0b82.png

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