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[Game Update] - 566103


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Changes

  • Wormwood's Bramble Trap Specialist skill now has a short cooldown between resetting the same trap.
  • Wormwood’s Photosynthesis skill will now absorb daylight from other sources such as Dwarf Stars.
  • Wormwood’s Carrats will now give food they've gathered directly to Wormwood, instead of dropping it on the ground.
  • Wormwood’s Carrats and Saladmanders will now try to stay closer to Wormwood.
  • Wormwood’s Saladmanders will sleep less when they are healthy.
  • Removed the gathering cooldown from Wormwood Carrats.
  • Wormwood’s Bulbous Lightbugs have longer lifetimes now.
  • Increased the health and damage of Wormwood's Saladmanders.
  • Fixed Werepigs not having the visual effects and panic behavior caused by Syrup of Ipecaca.
  • Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo.
  • Reverted the changes to physical damage of Weremoose Mastery combo smash.

Bug Fixes

  • Fixed Wickerbottom’s Nom de Plume skin being invisible in all places.
  • Fixed Wormwood going invisible when fertilizing himself.
  • Fixed Wormwood's Carrat missing its shadow.
  • Fixed Woodie using the wrong pick animation for certain items when he has the Quick Picker skill.
  • Fixed bug with Wolfgang’s Mighty buffs affecting the magic projectile damage from Brightshade Staff.
  • Fixed set bonus damage not working for Brightshade Sword and Shadow Reaper.
  • Fixed crash when using a Drying Rack under an Umbralla barrier.
  • Fixed bug where Support Pillar Wreckage was still blocking earthquakes.
  • Fixed bug with icons for broken equipment showing their frame when picked up on the mouse cursor.

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4 minutes ago, V2C said:

Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo

Well i guess that settles that

Would be awesome if somebody posted feedback on the new "no stunlock" thing, can't test it for myself right now

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5 minutes ago, V2C said:
  • Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo.
  • Reverted the changes to physical damage of Weremoose Mastery combo smash.

While I feel like this should have applied to the form in general I feel like it's a good enough compromise thanks Kiel

2 minutes ago, MadMatt said:

The stun resistance feels AMAZING to use! :D

As I'm not at home atm could I ask for a showcase?

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3 minutes ago, CyberSkink said:

I’m sorry for doubting any of you klei team members… never again.

Quickly, quickly, find something new to whine about! We mustn't get too content here! This change is fine. The thing is, so was the previous.

Anyway, thanks, Klei. Just keep power creep in mind. This update is shaping up nicely.:D

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16 minutes ago, V2C said:

 

  • Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo.
  • Reverted the changes to physical damage of Weremoose Mastery combo smash.

 

I love you :love_heart:

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Just now, Captain_Rage said:

Quickly, quickly, find something new to whine about! We mustn't get too content here! This change is fine. The thing is, so was the previous.

Anyway, thanks, Klei. Just keep power creep in mind. This update is shaping up nicely.:D

Spoiler

So about those paths being locked on wereforms...

 

I'm kidding I'm kidding this is good enough don't kill me.

 

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23 minutes ago, V2C said:

 

  • Fixed bug with icons for broken equipment showing their frame when picked up on the mouse cursor.

 

Can we have the broken sprite in the inventory? the current way it is like spoiled food, is weird

Edited by Fliphe
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?u=https%3A%2F%2Fthumbs.gfycat.com%2FDopeyRectangularHarvestmouse-size_restricted.gif&f=1&nofb=1&ipt=72f3c7df4cbb515c8033ce43b04671478672aae0f78c321e948e5c1f36cf0029&ipo=images

21 minutes ago, V2C said:
  • Reverted the changes to physical damage of Weremoose Mastery combo smash.

 

I'm happy for this, thank you very much.

22 minutes ago, V2C said:
  • Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo.
  •  

I'm... Sceptical of this however... It seems overpowered and I'm really prepared to lose it. I won't rally to defend this just in case....

 

 

Anyway, full disclosure, this is appropriately powered for the endgame. For early... I think consideration needs to be taken.

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