Lossy15 Posted July 21, 2023 Share Posted July 21, 2023 5 hours ago, devourerofsugar said: bloom meter is much needed There's a mod that adds the bloom meter 10 hours ago, Antynomity said: 18 hours ago, V2C said: Changes Wormwood's Bramble Trap Specialist skill now has a short cooldown between resetting the same trap. Revert this. There was absolutely no reason to do this just because someone made a post that omg I killed Deerclops in X seconds! A cooldown that is only bad when you're using only 3 traps, even with the cooldown, it's strong af 2 Link to comment Share on other sites More sharing options...
Antynomity Posted July 21, 2023 Share Posted July 21, 2023 1 hour ago, Lossy15 said: A cooldown that is only bad when you're using only 3 traps, even with the cooldown, it's strong af The forum's definition of 'strong' is quite perplexing. Go off lol. 2 1 Link to comment Share on other sites More sharing options...
Mysterious box Posted July 21, 2023 Share Posted July 21, 2023 19 minutes ago, Antynomity said: The forum's definition of 'strong' is quite perplexing. Go off lol. Personally rather than being op I just feel it fits what the ability is supposed to do better making it 0 seconds means it's a turret making it 3 seconds makes it more like a trap. 1 Link to comment Share on other sites More sharing options...
Lossy15 Posted July 21, 2023 Share Posted July 21, 2023 36 minutes ago, Antynomity said: Go off lol. ...? What? Dude, the skill still is good even with the new nerf, it's just a 1 second cooldown 1 Link to comment Share on other sites More sharing options...
Mysterious box Posted July 21, 2023 Share Posted July 21, 2023 Just now, Lossy15 said: ...? What? Dude, the skill still is good even with the new nerf, it's just a 1 second cooldown Wait I thought it was said to be 3 seconds? 1 Link to comment Share on other sites More sharing options...
Lossy15 Posted July 21, 2023 Share Posted July 21, 2023 1 minute ago, Mysterious box said: Wait I thought it was said to be 3 seconds? I tested it again, the cooldown timer is inconsistent, sometimes there's no timer, or it's a 2 seconds cooldown 1 Link to comment Share on other sites More sharing options...
Cheggf Posted July 21, 2023 Share Posted July 21, 2023 13 hours ago, Antynomity said: Revert this. There was absolutely no reason to do this just because someone made a post that omg I killed Deerclops in X seconds! A video showing the power of something is a lot better reasoning for change than "No! Ignore that!". There's no reason to revert it just because you said to. 1 Link to comment Share on other sites More sharing options...
Dextops Posted July 21, 2023 Share Posted July 21, 2023 (edited) 21 minutes ago, Cheggf said: A video showing the power of something is a lot better reasoning for change than "No! Ignore that!". There's no reason to revert it just because you said to. Except you are ignoring that it was the weakest boss in the game, took more resources than just doing it regularly, and used up its durability. It was also barely faster. The video was misleading and the traps were in a good spot (I still think they’re decent but they didn’t deserve a nerf) Edited July 21, 2023 by Dextops 5 Link to comment Share on other sites More sharing options...
Lossy15 Posted July 21, 2023 Share Posted July 21, 2023 9 minutes ago, Dextops said: (I still think they’re decent but they didn’t deserve a nerf) I agree, the skill is still good but nerfing it was unnecessary 4 Link to comment Share on other sites More sharing options...
NexusMercer Posted July 21, 2023 Share Posted July 21, 2023 I hope Wormwood can craft normal saplings and grass. I really don't like moon saplings. At least, add some items that can change moon saplings to normal saplings ⊙﹏⊙ 2 Link to comment Share on other sites More sharing options...
Antynomity Posted July 22, 2023 Share Posted July 22, 2023 10 hours ago, Mysterious box said: Personally rather than being op I just feel it fits what the ability is supposed to do better making it 0 seconds means it's a turret making it 3 seconds makes it more like a trap. Oh my gosh! The character with the biggest downside in the game can get more dps that has very little durability and needs set up! Shiver me timbers! Wormwood is now OP! 4 Link to comment Share on other sites More sharing options...
Evelo Posted July 22, 2023 Share Posted July 22, 2023 On 7/20/2023 at 9:57 PM, cybers2001 said: The forums don’t deserve Klei, especially the ones who have been personally vitriolic towards the devs. Who's been "personally vitriolic towards the devs."? Cause that is unacceptable. 1 Link to comment Share on other sites More sharing options...
cropo Posted July 22, 2023 Share Posted July 22, 2023 (edited) Would like to ask if anyone is getting a game crash when crafting the brightshade helm. I'm disabling my mods one by one but they don't seem thematically connected to armor at all and it's not working. If I try to craft it Wilson will move his hands like he is crafting but then say ''I can't do that'' and then the game pauses and then disconnects me from my offline game. Trying to spawn it in via console also pauses the game and boots me. This also rolls back my server to its last save. Anyone know of any mods or issues with the brightshade helm? I was able to craft the sword successfully. EDIT: Found the problem, it was armor mod related. Namely the unbreaking eye mask and shield of terror mod. Must have something to do with brightshade stuff not breaking at 0% either. Kind of a weird conflict but I never get my cthulhu gear broken anyway so I can live without this mod. Edited July 22, 2023 by cropo Link to comment Share on other sites More sharing options...
Wonz Posted July 22, 2023 Share Posted July 22, 2023 (edited) On 7/21/2023 at 12:52 AM, V2C said: Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo. They're encouraging holding F now for real Edited July 22, 2023 by Wonz Link to comment Share on other sites More sharing options...
Mysterious box Posted July 22, 2023 Share Posted July 22, 2023 7 hours ago, Antynomity said: Oh my gosh! The character with the biggest downside in the game can get more dps that has very little durability and needs set up! Shiver me timbers! Wormwood is now OP! Maybe read what you qutoed more clearly I understand you saw the letters O and P and your fight or flight instincts got triggered but give it another shot. Link to comment Share on other sites More sharing options...
Antynomity Posted July 22, 2023 Share Posted July 22, 2023 1 hour ago, Mysterious box said: Maybe read what you qutoed more clearly I understand you saw the letters O and P and your fight or flight instincts got triggered but give it another shot. No, I'm good. 1 Link to comment Share on other sites More sharing options...
b l a n k Posted July 22, 2023 Share Posted July 22, 2023 On 7/21/2023 at 12:52 AM, V2C said: Weremoose now gains stunlock resistance during the 2nd and 3rd hits of the Weremoose Mastery combo. 3 Link to comment Share on other sites More sharing options...
Wuldahfel Posted July 22, 2023 Share Posted July 22, 2023 2 hours ago, Wonz said: They're encouraging holding F now for real You still have to dodge properly cuz you can still get interrupted on the first hit, the regen is nerfed, and you don't have enough HP to facetank most bosses. They just made it so you can get off the combo hit more consistently. Link to comment Share on other sites More sharing options...
Ohan Posted July 22, 2023 Share Posted July 22, 2023 On 7/21/2023 at 1:06 PM, cropo said: you're never going to have an entire herd of them attacking a single boss unless you keep their numbers low. Sounds like skill issue 1 Link to comment Share on other sites More sharing options...
doritosdamafia Posted July 22, 2023 Share Posted July 22, 2023 Quote Wormwood’s Saladmanders will sleep less when they are healthy. please Klei increase the number of saladmander to 3 or 4 ( i like par numbers ) Link to comment Share on other sites More sharing options...
laboule Posted July 22, 2023 Share Posted July 22, 2023 Klei, you guys are fantastic, thank you so much for the dilligence of this patch. The woodie buffs are great, wormwood is really close to being perfect now (i think he's always going to be somewhat underwhelming but that's ok, it's hard to balance such a heavy drawback with appropriate advantages without making it "op" and if someone doesn't like it, there's always mods). Thank you devs! you are amazing! Small question though, and i'm not sure if i can even get an answer but; what kind of update schedule do you guys think the characters ReRefreshes are going to have and how is that going to impact the release of "world content" updates? (i don't mind if it takes a few decades, i'm just curious) GOD I LOVE THIS GAME 1 Link to comment Share on other sites More sharing options...
Wonz Posted July 22, 2023 Share Posted July 22, 2023 4 hours ago, Wuldahfel said: You still have to dodge properly cuz you can still get interrupted on the first hit, the regen is nerfed, and you don't have enough HP to facetank most bosses. They just made it so you can get off the combo hit more consistently. There's rarely time I'm not aware how many hits I can do before i have to dodge since all enemies use attacks at fixed timings. I wish he got some extra stuff on side to enable him in some fights better. Because 100% base movement speed doesn't always makes do. For example moose being able to hit shadow hands regardles of sanity level or that his charge could break champion's cage, that would enable him in fuelweaver fight. Maybe let his charge oneshot lavae so team can skip the boring rock farming for dragonfly wall. Moose providing utility for team in this way is. It's just shame he has cool charge barely usefull in boss fights other than toadstool with teammate's help and maybe shadowpieces and he's being prefered to have more power in punches making him just punching machine. That's only time in long time we'll be having woodie touched. Link to comment Share on other sites More sharing options...
Wuldahfel Posted July 22, 2023 Share Posted July 22, 2023 1 hour ago, Wonz said: There's rarely time I'm not aware how many hits I can do before i have to dodge since all enemies use attacks at fixed timings. I wish he got some extra stuff on side to enable him in some fights better. Because 100% base movement speed doesn't always makes do. For example moose being able to hit shadow hands regardles of sanity level or that his charge could break champion's cage, that would enable him in fuelweaver fight. Maybe let his charge oneshot lavae so team can skip the boring rock farming for dragonfly wall. Moose providing utility for team in this way is. It's just shame he has cool charge barely usefull in boss fights other than toadstool with teammate's help and maybe shadowpieces and he's being prefered to have more power in punches making him just punching machine. That's only time in long time we'll be having woodie touched. I agree, I really wanted some more oomph on the charge too, even if they would have to nerf it some other way to keep it in check (like it deals less damage the more enemies it hits in a row). The charge needs to feel a little more enticing to use so that it isn't just a horde spam kill ability. And although I'm having some wet dreams about a buffed charge being like every time you get a third hit off it gets stronger, so that when you charge you do 600 damage or so, I think the playerbase that already has an odd bias against Woodie would absolutely FLARE if they saw Woodie being as tiny bit useful in combat as a Wolfgang. I guess him being base move speed is just the tradeoff for having infinite 90% armor. Imo it's bearable, you can utilize the charge to dodge some tough to dodge attacks like Klaus's pounce or Shadow Rook 3rd phase. Link to comment Share on other sites More sharing options...
Dr.Webber Posted July 23, 2023 Share Posted July 23, 2023 (edited) Is idea I don’t even ask for credit I just want it to be taken in to account when deciding for his skin tree This would make a better consistency this will help lunar and shadow mirror each other better Edited July 23, 2023 by Dr.Webber 1 Link to comment Share on other sites More sharing options...
filipahped Posted July 23, 2023 Share Posted July 23, 2023 The new fixes to Wormwood's skill tree are good... But they could still be a bit better! Firstly, the Longer Bloom doesn't seem to work too well in Summer. You still need to fertilize yourself the same amount, at least from what testing I've done, to keep up the bloom. Secondly, the Photosynthesis healing is laughably weak. Instead of 1 health per 20 seconds, how about say, 2 health per 15 seconds? A much better rate, but still not so strong that you can rely on it while in battle. Finally, the Fruit Fly perk. Just cut it, I don't think really anyone really cares about keeping fruit flies away from crops, especially not that far into the skill tree, and at the price of summoning LoFF more often. Instead, might I suggest an alternative capstone perk: Allow Wormwood to plant grass tufts and berry bushes and suchlike, without needing to fertilize them. Heck, you could even let him fertilize them for free, without manure when they wither in summer. It's a small thing, but it'll be so practical, especially in the early game. Link to comment Share on other sites More sharing options...
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