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So when are the remaining characters gonna get saved from Vanilla purgatory


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Walani, Wilba, Wilbur...and the rest of them?

Walani could be a great way to introduce people to the ocean, Wilba could craft silver necklaces that could be worn by anyone and have an effect on Woodie, and besides the obvious interaction with pirate monkys, Wilbur could maybe have an interaction with the nightmare phase?

Just spitballing here, what do you think?

I'm uncertain of them making their way into DST.
Klei mentioned a while back they were tired of doing older characters, though this might've changed since then.

My main concern is that most of them already sorta have large aspects that are already part of DST.
Walani doesn't actually have much to her name than her surfboard, which doesn't adapt too well in DST's ocean.
I worry Wilba and Woodie will compete, despite their incredible differences.


Wilbur is uh... well... you know.
image.png.16c513f674feae8f18485d003791fcbd.png

And the rest follow the same idea.

Now, if it were to happen, I think the most likely contender would be... Walani, maybe? I wouldn't mind her coming, par a rework of her gimmick. 

Walani and Woodlegs were designed around Shipwrecked sailing. To fit them into DST, you'll have to rework them so much you might as well make a new character designed with DST sailing in mind.

I don't know what Wilba can bring to the table that Wurt and Woodie can't already do. Wilbur is replaced by Wonkey.

Wheeler is a Hamlet character at her core. She has treasure hunting perks which isn't a feature in DST. Her downside of less inventory can be mitigated on Day 1 by finding Chester (Hamlet Chester wasn't as easy to get). Wortox and Wanda can already perform moves similar to her dodge, too. 

I dont think any of the remaining DS characters fits DST anymore. 

- Wilba would have pretty much the same role as Woodie as a shapeshifter except extremely imbalanced because she is currently balanced for single player, so she would be mostly nerfed, and the same gimmick of wurt of “dealing with her own kind”.
- Walani would require a rework so massive that it would barely keep anything from the original character and they would do better just making another new one from scratch. There is not much of a point of a character that revolves on having a surfboard only, after you find the lunar island and moon island it would be a boring character outclassed by everyone, even Wes. Also if exploring the ocean early is your thing, all characters have now a grass raft that they can make on day one scienceless, and venture to the sea adventures straight out of the portal.
- Woodlegs: again same problem of walani, there just isn’t that much of water related content on dst to have a character made entirely around it. Maybe if we get a game mode where all the world is split in smaller islands, and the caves get an ocean or a big lake too, and/or we get seasonal floods in both shards, maybe then it would be worth it. Also nowadays many characters have perks that make them better at the ocean (Woodie can explore it running, and pull a boat-base with the magnet thingie, Wurt and Wes can jump to the ocean with minimal consequences, Wicker has the fish summoning book, etc)
- Wilbur: Wonkey was added, It’s literally the same. At best they could improve Wonkey’s interactions with powder monkeys and cave monkeys (which I hope they do at some point)
- Wheeler: this is probably the only semi interesting character left, but mostly because of her dodge skill. This mechanic was already “sort of” introduced to dst through Wanda’s dodging watch and Wortox’s invincibility frames. Again, massive rework needed to make her interesting, I’d rather have an entirely new character.

I don't think most of DS DLC's characters could come to DST, they would feel too basic or repetitive for DST standards or they would need to add new features and changes like old boat system from Shipwrecked for Walani, they also need to make character skins for them.

However, I think a solid pick that wouldn't need many changes is Woodlegs: Just change his starting items from [Lucky Hat, Spyglass, Boat Cannon, 4 Boards, 4 Dubloons] to [Lucky Hat, Spyglass, Boat Kit, Mast (maybe a special mast with a pirate skull drawing for him), Steering wheel kit] then change the lucky hat recipe to fit DST. The character recipes for him could be the "special pirate mast", the lucky hat, maybe a special cannon and he could make boat, steering wheel and anchor kits without prototyping or at a cheaper price.

The spyglass could be a recipe for everyone, maybe they could add fish farm/net too.

And there you go, now you have a character that encourages sailing and treasure hunting in DST without much effort, but it still needs more ocean content (new islands, sea biomes, etc) to be interesting/worth to choose.

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He looks so happy in his portrait :wilson_smile:

10 minutes ago, maxwell_winters said:

Wheeler is a Hamlet character at her core. She has treasure hunting perks which isn't a feature in DST.

Huh? Wheeler does not have any "treasure hunting perks", she has her Navigadget but that's not at all related to what I assume is the suspicious object mechanic you're referring to, implemented in Hamlet. Her Navigadget works just fine in other worlds.

 

As for main topic, I'm not interested in any more characters(I want all the focus on general content for everybody!), if I had to pick one to have ported and reworked, I would say Wheeler. Very enjoyable kit and downsides.

I’m not a fan of the idea that they don’t fit into dst or that they should be NPCs, to someone out there by NOT including these characters they’re being “Denied” the joy of playing as their favorite character.

My 2nd favorite character in the entire DS franchise is Walani, I love her Quotes, I love the ahem “grass raft” she can pick up out the water and place elsewhere, there’s several skins in DST that I can mix and match to make Walani look like the Hawaiian hula surfer she’s meant to be.

I also think now that all the characters have been refreshed, they have a much higher chance of considering porting over the (6?) remaining DS solo characters.

The only one I feel that got completely replaced so far is Wilbur, Wonkey is Wilbur 2.0.. even Wagstaff could be playable if Klei wanted.

Look Yesterday Sega announced Sonic Origins Plus, which for the first time ever.. Amy will be playable in the classic games, the problem with that? Amy is the one getting kidnapped and needing rescuing in the games she is going to be playable in. Chalk it up to Multiverse shenanigans, holograms, non-canon fun however you wanna put it- my POINT is that even if Wagstaff shows up in DST as an NPC that’s important to the plot- doesn’t “necessarily” rule him OUT of also being a playable character if Klei wanted him to be. Now rather or not Klei wants to port over the rest of solo DS cast is entirely up to them and what they view is best for the game, but I can tell you I’m going to rebuy Sonic Origins JUST to play as Amy & Knuckles in games they weren’t originally playable in so If porting Walani, Wilbur, Woodlegs, Wheeler, Wilba & Wagstaff into DST seems like a profitable investment.. why not?

But that’s just my opinion.

2 hours ago, Just-guy said:

I doubt more characters will be added seeing how many survivors there are to play.

There will be one more character, and I have proofs.

Spoiler

There's room for one more character in the interfaces

1170139297_DontStarveTogether_8.jpg.054e01a155759d24c4eb7b69c12c829f.jpg             1344865389_DontStarveTogether_12.thumb.jpg.f834731d825e348036a6b102e9331d04.jpg

Yes, that's the proof.

So the question here is... who?

Tbh i hope they keep releasing new characters... they always are the most fun/exciting content updates.

Different characters can sometimes drastically change how you play the game, breathing new life into old content.

I think of all the characters who could get added to the game, Woodlegs is the only one who I think would really work. "Ocean-based character" is a role not currently filled by anyone. And if Klei ever gives the ocean content a massive pass-over (which it desperately needs), then releasing Woodlegs 2.0 at the same time would be a good way to promote it.

Makes me sad to see a thread like this where most every reply is someone saying "this character wouldn't fit because describes the character in a way entirely different from how said characters play due to lack of experience with them." I would personally go as far as to say none of the DST characters fill anywhere near the same niche as the missing DS ones, they just have surface level similarities that a bit of gameplay will show are only surface level.

- Walani is the ultimate ocean convenience character, focusing around the single perk of her surfboard that ends up constantly useful both through the early game and late game. Early on you'll use it just as a better raft, however once you've figured out the usual paths you take around your world you'll end up getting huge speed boosts and constantly topped off sanity from riding waves. She'd need some sort of rework, however I'd argue it wouldn't have to be a massive one. With some extra limitations to the surfboard to stop it from being directly a SW boat mechanically, she'd be a character both useful in the early game for exploring the ocean, and useful late-game for the constant return trips that some players do (for barnacles, the moon quay portal, lunar island crafting, etc)

- The mechanics of Wilbur already exist as Wonkey, they just don't have poop-throwing.

- Woodlegs's ocean perks would translate well enough into starting with some boat supplies. The sea legs isn't Woodlegs's main focus though, it's just the thing he spawns in with, the actual star of the show is the lucky hats. Woodlegs is a character who, the longer you exist in a world, constantly racks up loot from treasures, at the cost of sanity being way harder to manage. This works perfectly fine in RoG and Hamlet, it would work fine here!

- Wilba is nothing like Woodie mechanically. Surface level they're both werewolf-type creatures. But in actual gameplay? Entirely different. Wilba's curse is genuinely hard to control to the point that activating it on purpose can still be dangerous if you're not prepared, and her transformation has no distinction between a work mode, fight mode, and exploration mode, it simply has them all stuck on the whole time, at the cost of CRAZY hunger drain and likely going insane from all the raw meat you'll be eating just to keep it up for the potentially INFINITE time the curse can last, depending on how much monster meat you've eaten. This contrasts with Woodie's forms that all appeal to different categories of play, are carefully activated at the right time and shut off when that activity's done, and can be noped out of at any moment by just running away and standing still. Totally different niche!

- Wheeler already works amazingly well in all 3 worlds in DS, so of course she'd fit well in DST. I think the idea that Wortox's soul hop or Wanda's backstep watch are anything like the dodge is a silly one that comes from a huge simplification of all 3 of those character's mechanics. Wheeler's dodge is an always-available, no resource cost burst of speed that can be used both to get around the world faster and to quickly dodge attacks in a fight. It's so easy to use and becomes such an automatic response that you'll be dodging constantly without even really thinking about it. Wortox's soul hop on the other hand I genuinely don't think anyone uses for dodging attacks (it's just too precise and resource intensive for too little gain), while Wanda's backstep watch is ONLY for combat and is super clunky to use for anything except like, idk, bishops I guess? Her navigadget and pew-matic are also really good just in general btw.

I'd love to see Woodlegs in dst, he's one of my favorite singleplayer characters, and I think it would be cool to have a character based around the ocean stuff (of course, rn there's not a lot of ocean content to interact with, but it's not gonna be like this forever, right?). 

if they are gonna bring them they should bring them all if not then just focus on adding more to the world. because all these character refreshes basically made vanilla cast into new characters and it's been their main focus for a long time now i really don't want characters being the focus again

6 hours ago, gamehun20 said:

Too many characters 

Now see this is where you & I disagree, in a game like DST you can never have too many characters, because a new or refreshed character = a completely brand new way of experiencing the game, even with characters who have already been in DS, they aren’t in DST so playing as them in DST would still be “New” to DST.

AND more importantly then that- DST is actually advertised and sold as a standalone expansion to Dont Starve, now completely ignoring the “standalone” part of that conversation: DST is still considered an “Expansion” to Don’t Starve.

As in “Technically..” it’s a DLC for DS that can be played without actually needing to own DS, now with most OTHER games outside of the Dont Starve Franchise, an “Expansion Pack” means to add to the already existing game/it’s DLCs.

Hence why: I will NEVER give up my campaign to get the remaining playable characters and DLC Compatibility with Shipwrecked and Hamlet.. unless Klei staff officially announces it’s never going to happen.

And To be Honest, I’d rather see familiar characters I’ve enjoyed playing with the same gameplay they’ve always had + a few new things (Warly, Wormwood, all Refreshes) as before over completely brand new ones.

Truthfully, I'm way more excited for world changes and new mechanics that will freshen up the day-to-day experiences of EVERY character.

Yet I wouldn't be opposed to another character either being ported from DS or being made from the ground up. Wheeler would be pretty cool in DST.

10 hours ago, ShadowDuelist said:

Wilba would have pretty much the same role as Woodie

 

10 hours ago, ShadowDuelist said:

the same gimmick of wurt of “dealing with her own kind”

I just want to put my two cents here as person who playerd Wilba a lot and DST Woodie (less, but still tried various things with him). Also this whole "Wilba and Woodie will compete" reminds me about Wolfgang vs Wigfrid discussions, but who in their right mind would say that Wigfrid/Wolfgang make the other from comparison pair redundant? Yet both characters exist in DST and doing fine, because despite filling similar roles they do it differently. And same thing for Wanda vs Wortox in teleportation aspect (huge part of both characters kit), Maxwell vs Wurt vs Woodie in terms of harvesting materials, Wanda vs Wolfgang, etc.

Speaking of wereforms.

Firstly, wereforms of Wilba and Woodie differ a lot. Yes, both states can be entered through monster meat/full moon, and if player is not careful, there is increased tax on hunger (of variable strength), but here is where similarities end. Differences, however, are much more pronounced:

1. Woodie's combat wereform - weremoose - is slow, tanky, often makes player race over time and be careful around close to 0 wereness values, has AoE charge. Wilba's wereform - the only one - is fast, vulnerable (can't take a lot of hits since as wereWilba Wilba can't wear armor, 350 hp with 0% reduction is not that much actually), often makes player race over hunger/health (if starving) and instead being careful around the end of transformation it makes player being careful about overall monster meat amount consumed and general amount of available hunger points nearby, no AoE, no charge. That results in Wilba being more on risk/reward side, good at rushing battles where speed makes a difference, but bad at things that require to tank extra hits; DST Woodie, on the other hand, has more tools to combat hordes of enemies and good in situation where it's hard to avoid extra damage or it causes other losses (enemies with ranged attack like spitters, in fights like Toadstool (chopping sporecaps inside spore clouds require some tanking), as support in Bee Queen fight, tanking temperature damage (Klaus, Dfly fight)), dealing with rooks (via tanking that is cheaper or via charge that allows to deal damage to rooks without taking damage back).

This fundamental difference results in different "use cases" for wereforms. Simple example: if Woodie and Wilba players decided to rush ruins together and wanted to use wereforms to the best of their potantial, Woodie would deal with rooks, tank bishops and deal with hordes, while Wilba would distract other bishops while kiting and thus spare Woodie from extra damage, pick loot on the ground for him, fight nightmares and shadows (probably would kill/prepare Woodie's shadows for him and ensure his safety during transformation to human), mine and hammer for Woodie so he can fight more clockworks. There is very little overlapping even for same location and task.

2. Upkeep and diet.

Woodie essentially has defaut hunger drain if one is careful and transforms on empty stomach, but Wilba not only requires more food, but also some planning prior since wereWilba drains a lot of hunger (natural carrots are not going to carry unprepared player, believe me). Alternatively one can use part of hp as substitution, i.e. allow Wilba to starve (it takes a while to drain 350 hp via starvation) and thus save quite a lot of food. Alternatively one can eat moster meat without caring (it's very plentiful both in Hamlet and DST, but due to harmful effects upon consumption/extra refinement needed it's usually viewed as trash) while preparing way to resurrect beforehand, so essentially Wilba runs on resources nobody cares much about. So essentially Woodie has much less problems with hunger that Wilba while Wilba's gameplay around hunger points has more diversity.

Woodie takes damage upon consumption of his idols and has no way of healing himself aside from consuming jellybean beforehand, Wilba, on the other hand, heals upon transformation to and from wereWilba, heals in wereform over time (while Woodie can only take damage on his own), can consume healing. This leads to Woodie being interested in extra hp in his diet if player plans to use his idols a lot, but Wilba - if played close to flawlessly - can instead spend extra hp compared to other characters (has spare hp) on things like crafting hearts and tanking things like environmental damage. However, mistakes in case wereWilba are much more taxing than in case Woodie since it's generally easier to heal less hp and use better armor than heal more hp while not using armor, so Wilba would probably be interested in some emergency relatively hard to acquire dishes - surf'n'turf, dragonpie or flower salad while Woodie would do ok with just trail mix and honey huggets. And those dishes require different resources and different setup, thus difference in playstyle is present.

Woodie player that uses wereforms a lot is interested in extra instantaneous sanity restoration, i.e. sanity dishes, and the more they give per item - the better, since one can easily need more than 1 idol to do things and the less time is needed to take a break from back to back weremoose or weregoose transformations - the better. Wilba player who uses wereform a lot, on the other hand, is not interested in extra sanity due to no fear of darkness. Potentially it could be expanded to less sanity damage taken from sanity auras of creatures (upon theoretical transition to DST). On the other hand, if Wilba/Woodie player doesn't use wereforms much, it becomes vice versa: sanity hugry Wilba and Woodie that does ok sanity-wise (close to Wilson).

By the way, it's not monster meat specifically that causes Wilba transformation, it's meat that reduces health, so if she ever came to DST, devs could expand list of items that cause transformation in that direction, while for Woodie it's monster food specifically - monster meat and durian. If jellyfish, for example, was ever added, then Wilba would not transform from that, while Woodie would, and in case things like gum slugs from Hamlet it would be vice versa.

3. Harvest and exploration. It's generally bad idea to use wereWilba only to explore because 1.5x running speed doesn't compensate for 5x hunger drain: in vast majority of cases one would spend more time getting more food than gain via that increased speed. Remember, cooked asparagus on day 1 that are as plentiful as carrots are not a thing in DST. Weregoose, on the other hand, is much better at pure exploration. And beefalo rider blows both into the water anyway, at least in pure exploration and exploration with not very intensive combat.

However, wereWilba can pick things while she acquires them, so she - much more than Woodie - is the one who can fullfill role of exlporer and clearer of dangerous areas (like ruins). Even if Woodie gained ability to use amulets in wereform, it would still be different approach, so both characters won't step on the toes of each other.

Second of all, Wilba never was follower character like Wurt. Yes, she has some interaction with pigs, but they are not impactful, they are not core of her gameplay. Wereform is. But since she is a pig after all and pigs do need tweaks (like making them more tolerant to monsters and non-hostile merms on base with variety of different characters), it would be cool if she could pacify pigs as flavor perk if she ever came to DST.

I would actually support as side thing (not main focus though) if Wilba could upgrade pigs in different to Wurt way so they are useful alive, not only as meat reprocessing thing. For example, with some extra resources spend she could make pigs traders, so they would be immune to full moons, not attack monsters/merms on sight, but trade some fixed items for other fixed items, like accept meat and give specific seeds instead, or accept figs and give things like cacti flowers or forget-me-lots.

And last, but not least. It's incorrect to compare reworked character made for multiplayer game with not reworked character for single player. Of cource upon transition there would have to be some changes made. In case Wilba things that would need to be adjusted are (from the top of my head):

- ability to travel at sea in wereform (to not be soft-locked), i.e. something like rowing in wereform with speed of driftwood oar (while on boat obviously);

- rework of wereform tax (Wolfgang rework shows Klei are trying to get rif of extra hunger drain as downside). Potential solution could be to divide food into various categories and have food of each category consumed in wereform apply both helpful and harmful effects. So instead of extra hunger drain it could be extra care about diet and prior planning required even more as upkeep cost;

- craftable silver necklace, hopefully wereable by Woodie, maybe even helpful for other curse-bearers to not transform to Wonkey while they wear the thing;

- nerf of invulnerability during transformation to and from wereWilba. Despite that being nerf, I think it would be more consistent with lore and play better with risk/reward nature of wereform itself if Wilba was vulnerable during transformation just like Woodie, but upon taking damage could skip animation just like regular werepigs behave. I would be happy if Wilba was changed that way.

10 hours ago, ShadowDuelist said:

extremely imbalanced

 

10 hours ago, ShadowDuelist said:

she would be mostly nerfed

Downsides of wereWilba form are: inability to use complex actions (cook, play (panflute), light on fire/fuel, etc.), inability to use equipment (from armor to ranged weapons (to draw aggro), bone helm/nightmare amulet to shift between sanity levels, sleek hat(SW) for speed (cane and magi are technically built-in), backpack), priority of destructive actions (no picking - only digging, no opening and harvesting - only hammering, no chiseling in Hamlet - in DST it would be no steering/lowering (raising) anchor (mast)/repairing leak), inability to use boats (in DST even if wereWilba could row, she would most likely starve to death or be stunlocked to death in battle at sea (with no space to kite hordes) if caught unprepared), inability to consume monster meat and similar kinds of products (in Hamlet it's majority of mobs drops; also in hamlet gum slugs and bean bugs areanother thing that transform Wilba) and in DS there is that 5x hunger drain - it's nowhere near something that could be easily ignored. Even if her 5x hunger drain was replaced with something else, as long as it would require planning, be noticeble and be actually downside, that would work fine.

Plus Wilba herself has hard time maintaining her sanity: 1.5x sanity drain from darkness coupled with only 100 maximum sanity make her go insane quickly; she spends more time fighting nightmares or trades away head slot essentially permanently (to wear crown or tam), or uses more other resources such as sanity food. In DST 100 maximum sanity hurts extra bit because she wouldn't be able to use enlightened crown as a weapon as good as vast majority of other characters (compare eating kelp every 10 hits best case scenario with using banana shake and having better DSP and less managment in kiting pattern, being and not being able to use wormhole and keep crown on, 10 and 30 hits of leeway of random battles in darkness). By the way, wereWilba won't be able to use crown at all, much like a lot of other cool equipment.

Also what is the problem with nerfing character? If nerf is well-thought, then why would that be a problem? Besides, I don't think she would actually need nerf, just tweak, and I already mentioned her downsides.

Also I would really like to see Wilba in DST just because I like character and want to learn more about her. For some reason I feel emotionally attached to that small pig that is so scared of night, who is driven crazy by monsters so quickly, and yet who is one of the bravest pigs since she still goes into wilderness and fights/explores, is very intelligent, doesn't possess prejudice like her people towards creatures of the constant (looking at you, Wurt), she wants to help her kindom and gives her all to it, and despite her being naive, I - observer and player from real life - want to believe that she succeeds at least to some extent lorewise (and in my hands she indeed succeeds, and is savior of pigs from Aporkalypse).

1 hour ago, Pig Princess said:

while for Woodie it's monster food specifically - monster meat and durian.

Just wanna clarify, Durian does not transform Woodie. Only Monster Meat and Monster Meat derivatives, unfortunately :(

13 hours ago, MadMatt said:

Just wanna clarify, Durian does not transform Woodie. Only Monster Meat and Monster Meat derivatives, unfortunately :(

Right, durian transforms Woby, not Woodie. Sorry for misinformation, it has mixed in my head somehow.

I just think that there’s a lot of wasted potential in new gameplay ideas that could be given to familiar faces, and as long as they retain what people loved about them + gain a little something new.. they would be accepted amongst the fanbase.

For example: Wilbur is Wonkey, Wonkey is Wilbur, Monkey character is Monkey Character, Give Wonkey a skin that turns him/her into Wilbur, allow players to select to play as Wonkey when choosing a character after they’ve unlocked them at least once, and you literally have Wilbur.

Give Wilbur something new and fun that he can do fitting of a monkey character such as climbing up into trees & jumping from tree to tree, gameplay wise it would be like short distance Wortox Soul hops that require bouncing from tree to nearby tree. Maybe give it a 6-8 hop cooldown before the little monkey gets tired & needs a second to rest.

Boom- New Gameplay, on Already existing character.

Which is literally what all the other reworks has done?

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