Malfario Posted December 7, 2022 Share Posted December 7, 2022 Dont think i neeed to say more, i just think marble trees should drop 2-4 marble and 1 bean and not take 20 days to grow, again i dont see any reason why it needs to be so time consuming, boring to farm and have so little profit. Marble suit is extremly situational in boss fights and in my opinion not worth doing once you get acces to thulecite suits, besides that is already easy to max produce so i dont think easy farmable marble will breake anything. Edit: Also, the horror of farming marble make it so characters that actually benefit from it dont use it, i havent play wolfgagn a lot after his rework but during the two boss rush i did with him i didnt use marble suit a single time just because how time consuming it was. Regarding walter, i will just say that easy farmable marble will make him better Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/ Share on other sites More sharing options...
flamboyant wolf Posted December 7, 2022 Share Posted December 7, 2022 tbh it's painful to farm even for practical purposes(especially when you have like, Walter and Wolfgang in one world, both needing marble suits and even more marble for their crafts, like marble rounds and marbells) Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614042 Share on other sites More sharing options...
nimzowitsch10 Posted December 7, 2022 Share Posted December 7, 2022 the best thing to do farming marble is just plant all of your supply and keep doubling the supply until you're at like 1k marble or something. Best way to farm marble is of course using bearger, noone got time to mine all that marble Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614044 Share on other sites More sharing options...
Cheggf Posted December 7, 2022 Share Posted December 7, 2022 Marble suit is super strong and twice as protective as a thulecite suit. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614071 Share on other sites More sharing options...
00petar00 Posted December 7, 2022 Share Posted December 7, 2022 Marble is easy to farm once you get bearger spawns and even better with forest stalker, this will meet your marble needs for anything you want to do. There is almost no downside to using marble armor, the reduction of speed doesn't really matter when you take 95% less damage, there are only some problematic attacks and you can just use something else for a few specific fights. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614072 Share on other sites More sharing options...
ShadowDuelist Posted December 7, 2022 Share Posted December 7, 2022 In most of my playthroughs marble farming wasn’t so bad. It probably is for rushing things, but even then is situational: - The world usually holds enough marble in statues to make at least a marble suit and a marbell, and still get at least 10 extra to plant (ever since the stage update I tend to get a lot more, probably around 20 more). Unless you facetank everything in the early game, both items will last until your planted marble has already grown, or rushed the ruins and obtained a few thulecite armors until your next batch of marble suits is ready. - Walter’s slingshot is veeeery situational. I’d plant all the marble I can find and use gold rounds until the marble has already grown. It doesn’t make that much of a difference in the early game unless you are cheesing some bosses in which case I’d aim to get a mix of cursed rounds/gold until the marble is ready. - Although Bearger is the best way to mine your marble, until he shows up I just mine it with gold tools. I never plant more than 40 before bearger or if I’m not playing wurt/Maxwell, and even with a character that has no mining boost, it costs around 3 gold pickaxes to mine it all, and not that much time. Wolfgang uses the same amount of tools but does it faster. Warly does it faster and consumes less tool usage. With Maxwell and Wurt particularly, I end up having a surplus since the first winter and I rarely use bearger for it. I think it’s cool for synergies as well, like if you are playing Walter with a Maxwell you can both benefit from the cage+marble rounds strategy fairly early in the game. Or Wurt+Wolfgang can facetank most of their problems with wolf’s DPS + Wurt tankiness and the merms DPS, or any other combination. I never wait for the marble to grow specifically, it’s more of a plant and forget thing. You will notice it’s ready at some point when you return to base, then just mine it. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614075 Share on other sites More sharing options...
xDarkSoul18x Posted December 7, 2022 Share Posted December 7, 2022 I just don't get why some things use it and don't. Like the monkey island turf. Why does that take marble and not something like shells and rock/flint? I agree though it shouldn't take THAT long to grow. Or at the very least have a tier 3 tree drop 1 bean and like 3 marble 100% idk. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614076 Share on other sites More sharing options...
Well-met Posted December 7, 2022 Share Posted December 7, 2022 would sure be nice if we could stop sucking the challenge out of everything for 5 minutes Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614078 Share on other sites More sharing options...
Dextops Posted December 7, 2022 Share Posted December 7, 2022 16 minutes ago, Well-met said: would sure be nice if we could stop sucking the challenge out of everything for 5 minutes My favorite challenge waiting Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614080 Share on other sites More sharing options...
Pig Princess Posted December 7, 2022 Share Posted December 7, 2022 Other people already mentioned bearger and forest stalker, and they indeed are good to mass-farm marble. On smaller scale cannons are another non character-specific way to do it fast: 1 cannonball allows to break 5 marble trees nearly instantly, and 1 craft produces 4 cannonballs. 4 cannonballs require 1 gunpowder and 2 cut stones (6 rocks). Gunpowder needs nitre, charcoal and rotten egg, 1 of each. That means one can get 20 marble per 6 rocks, 1 nitre, 1 charcoal and egg. There are pretty good ways to farm rocks (stone truits, petrified forests, and initially - mining boulders in mosaic, deserts and caves nets quite a lot of rocks), nitre can be farmed along with rocks via boulders/petrified forests, meat is plentiful and charcoal is as easy as planting extra pinecones/burchnuts after farming wood and burning trees after a few minutes. Even though nitre can become a bottleneck, one still has a lot of it in the world before that and it accumulates in the world naturally without player's input (meteors, earthquakes). I like that mining marble trees straightforwardly is long and on larger scale - boring. This creates insentive for creative approaches to the problem (bearger, forest/cave stalker, cannons, character-specific means like merms, spices and shadow workers), and if marble trees were trivial to mass-farm, it would make all those approaches irrelevant, and some character-specific things would also loose their value because there would be no difference between having and not having those solutions. I don't know specifics of OP situation, but if beauty and decor is all OP cares about, it would be more optimal to make creative world and give yourself freedom of unlimited resources right away. If OP finds value in decorating legit survival world specifically, then I recommend to use mentioned above approaches, character-specific or not. In general if OP values decorating in legit world, I don't see much difference between overcoming difficulties of survival and decoration: if decoration is that important to someone, isn't it part of the fun to figure out/use ways of obtaining needed resources in efficient way, just like it's part of the fun to figure out/practise surviving and successfully completing rush/challenge? Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614081 Share on other sites More sharing options...
Gashzer Posted December 7, 2022 Share Posted December 7, 2022 Marble is quite a powerful resource. Marble suit with its 95% damage resist and high durability is extremely awesome armour. That alone justifies the current marble farming. As a walter main i would love more easily farmed marble but i dont see it happening tbh. Currently, swapping to wurt making some regular merm huts and bundling up some clever disguises then switching back to whoever is the best option for farming them in my opinion. You cant park bearger too close to your base and hes abit annoying to kite around with. Unlike merms that are abit more chill and can also help in other things like killing hounds, dfly, treeguards, kill them for fish for merm king loot. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614088 Share on other sites More sharing options...
EighteenXVIII Posted December 7, 2022 Share Posted December 7, 2022 I like how people mentioned twenty different ways of mining marble so far including cannons. Everything except Maxwell's reworked servants. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614094 Share on other sites More sharing options...
gamehun20 Posted December 7, 2022 Share Posted December 7, 2022 32 minutes ago, EighteenXVIII said: I like how people mentioned twenty different ways of mining marble so far including cannons. Everything except Maxwell's reworked servants. Those were mentioned as well Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614101 Share on other sites More sharing options...
ArubaroBeefalo Posted December 7, 2022 Share Posted December 7, 2022 just increase the cost of used by anybody marble suit so the newbies that are worried about an already accesible mediocre armor can keep the challenge of surviving 4 seasons with it so the uncompromising aspect of the game isnt removed i rather chop 2 trees and pick 12 grass... Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614105 Share on other sites More sharing options...
benfroyobro9381 Posted December 7, 2022 Share Posted December 7, 2022 Klei forums magically summoning 1625838302120 marble suit stans to this thread: I'm joking around, I love the marble suit, but I find it funny how much people are writing up the marble suit now considering how I don't often see anyone talk or use it on the forums before this thread. I assumed you all were Magiluminescence kinda guys. Though this pretty much happens with any item of discussion on the forums and beyond. While marble suits are great, they're still situational. Kiting, body slot items, and other armor still exists and can overshadow the marble suits in many cases, the suits aren't exactly meta. I mainly used them for the old Wendy Bee Queen boat strat and Deerclops. The point is that a bit of leeway with marble production isn't gamebreaking since beyond Marble suits, which are good but not incredible, marble isn't exactly in demand as other resources. At the very least, can tier 3 marble trees guarantee at least 2 marble alongside a chance at a bean? The two marble and a chance for a bean is so pointless, most players will already convert one of the two marble into a bean for renewability! Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614115 Share on other sites More sharing options...
Cloakingsumo198 Posted December 7, 2022 Share Posted December 7, 2022 I just want a way to make marble trees stay level 3 Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614117 Share on other sites More sharing options...
Notecja Posted December 7, 2022 Share Posted December 7, 2022 27 minutes ago, Cloakingsumo198 said: I just want a way to make marble trees stay level 3 That's the only buff these trees need. Not like I make a decorative set piece, set carpets, evil flowers, statues etc and suddenly gorgeos marble trees turns to little puny balls and triangles. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614120 Share on other sites More sharing options...
lowercase skye Posted December 7, 2022 Share Posted December 7, 2022 17 minutes ago, Notecja said: Not like I make a decorative set piece, set carpets, evil flowers, statues etc and suddenly gorgeos marble trees turns to little puny balls and triangles. It's not perfect, but I've taken to planting my marble shrubs desynced. i.e. plant a few shrubs at a time, wait for them to grow to level 2, plant a few more shrubs, wait for those to grow level 2, etc, and eventually you'll have them growing on different cycles so a chunk of them is always level 3. Same works for decorating with crops, you can plant them desynced and there'll always be fully grown ones rather than all of them getting dead and stinky simultaneously. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614125 Share on other sites More sharing options...
HowlVoid Posted December 7, 2022 Share Posted December 7, 2022 New sources for marble would be a another option. It's a sought after resource so why not incorporate it into other parts of the game? Similar to how living logs where added to a mob. Perhaps we could have marble hounds or a marble "ruins" biome/mine that regenerates marble every so often. I don't see why a single method should exist, especially when theres been such a large mixed bag when it comes to player to player experience with this time consuming method. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614133 Share on other sites More sharing options...
Owlrust Posted December 7, 2022 Share Posted December 7, 2022 I don't think it's the number of marble gained or even wait that's the issue, the main issue is the harvesting of the marble. The most efficient way to mine marble trees is to use gunpowder or mobs to do it, otherwise you'll run out of a lot of pickaxes and spend a lot of time harvesting marble unless you can get your hands on Honey Crystals. It'd be awesome if there were a pickaxe made of Marble that worked best on marble itself (kinda like how you use diamonds to cut diamonds) to make harvesting marble much more time and cost effective. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614140 Share on other sites More sharing options...
Cloakingsumo198 Posted December 7, 2022 Share Posted December 7, 2022 1 hour ago, HowlVoid said: New sources for marble would be a another option. It's a sought after resource so why not incorporate it into other parts of the game? Similar to how living logs where added to a mob. Perhaps we could have marble hounds or a marble "ruins" biome/mine that regenerates marble every so often. I don't see why a single method should exist, especially when theres been such a large mixed bag when it comes to player to player experience with this time consuming method. Alternative options are always a safe bet it helps deviate players from one another based on their preferred strategy or character's abilities. Before Maxwell got his rework I usually just used gunpowder on 3x3 marble trees patches other than that I mostly ignored them since it's a commitment to mining them on time because if you ignore them too long they shrink again. Doesn't help that the grow cycle is about a whole season I think. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614142 Share on other sites More sharing options...
Sir Noel Posted December 7, 2022 Share Posted December 7, 2022 1 hour ago, HowlVoid said: Perhaps we could have marble hounds or a marble "ruins" biome/mine that regenerates marble every so often. I don't see why a single method should exist, especially when theres been such a large mixed bag when it comes to player to player experience with this time consuming method. I was kinda sad that a marble mini biome wasn't added during the Terraria x DST crossover event. There's one in Terraria, and I honestly still think it would be a cool addition. Perhaps it could include some new uses for marble/new farming methods for it. Maybe some new marble-themed enemies/decor as well. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614143 Share on other sites More sharing options...
Juny Pear Posted December 7, 2022 Share Posted December 7, 2022 Honestly yeah. Even though marble suits are nice to have, I personally don't really think they're a compelling enough reason for marble to be this annoying to gather up. The suits are like the one item that I would say has a negative impact on how you play because of the speed loss, so having more ready access to them I think would be nice [In terms of sustainability, I am aware the craft cost was lowered.] if that also means I don't have to grind marble for decor as much. Hell, if marble was easier/faster to get a hold of I'd even be fine with the marble suit's craft cost going back to what it was before. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614144 Share on other sites More sharing options...
Tranoze Posted December 8, 2022 Share Posted December 8, 2022 It would be nice to farm marble faster, but current marble farming state is quite balanced right now, just because marble suit exist. You can either use marble suit, and F the boss, or just use log suit and dodge boss attack. Let say you are not a perfect player and got hit 3 times by the boss. That amount of damage is equivalent of taking 12 hit from the boss if you wear marble and tank (marble 95%, log suit 80%), which is about enough for marble suit wearer to kill the boss with hambat by now. So healing, your damage taken are all same, the different is you require no skill to kill boss, you also kill boss twice as fast, sanity drain is also less as fight end faster. So it make total sense that Marble farming compare to log farming must: 200% as hard as log farming, in term of you kill boss twice as fast. 400% as hard as log farming, in term of you only take 1/4 damage when vs enemies you cant easy dodge(dfly, wave of hounds) 125% harder as marble suit cost 6 marble and log suit cost 8 logs. Let say the "skill different" is balanced out with "speed reduction", marble farming must be atleast in total 2*4*1.25 = 10 time harder than log farming. An evergreen require about 7.125 on averange days to grow full + 4 logs, marble require 16.875 days to grow to full, +1 marble. That make marble 9.4 times harder than log farming, which is "quite balanced." Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614177 Share on other sites More sharing options...
Cheggf Posted December 8, 2022 Share Posted December 8, 2022 12 hours ago, benfroyobro9381 said: I assumed you all were Magiluminescence kinda guys. Though this pretty much happens with any item of discussion on the forums and beyond. While marble suits are great, they're still situational. Everything is situational, even the magi. Marble suit offers the highest protection in the game, multiplying the damage it takes to kill you and the effective healing you receive by a ridiculous 20x. It's great on Wolfgang, it's great in tanking scenarios (commonly against AFW, DC, BQ, malb, AG, antlion, dfly, Klaus, bishops, rooks, etc), it's great for new players in weird new players situations (somewhat), it has no speed penalty for beefalo riders. It's not the best choice for trying to dodge attacks (unless you're Wolfgang), but it doesn't need to be when it's incredibly good at what it is good at. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/#findComment-1614181 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.