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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

tranoze

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About tranoze

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  1. Quest and adventure, gathering material and killing monster, rank up as adventure, party up with some other hamdventures(magic caster, healer, tank...) and summon them in the guild during a quest.
  2. Instead of 4 hatches, we should have one big hatch at size 2x2 tiles, consumes and produces as much as 4 hatches (including grooming time, because they are larger), but in game, only cost 1/4 walking calculation performance. Dreko will grow longer, like snake, because of how he travel, the rest of critters grow larger in 2x2 size. There should be 2 type of groom:one is Reproduction , increase egg produced by 300%, while the other type, Productive, increase material consumed and generated by 100%, also increase chance of producing humongous eggs (the chance got reset when a critter lay the large eggs, so you cant produce multiple large eggs with one small critter). Instead of hoarding 100 critters, now you only need 14 critters with 4x size (because of 2D world, 3D would be 8x, but it would be too much) and 2x production, which will save your performance a lot.
  3. Problem is not only about no insulator, it is about most of player's base and mechanic right now is made of abyssalite, and beside construct material, it has no purpose early game, lead to a very confusing point where game start before the update and if they continue to use that save after update, it lead to a very confuse situation where you dont want to deconstruct those abyssalite tiles.
  4. To be as insulate as ceramic. So most of us play style wont be changed much, we need some early abyssalite to make some insulate building. And digging out abyssalite for no purpose at all is bad, cuz we cant wait until we complete make 10 tons of steel and, lots of other materials to touch super insulator, because if we reaches that point, we need no more insulator material at all...
  5. comparator

    Uh, by eyes, of course, click at first sensor, see the temperature, then click at the second sensor, see the temperature, then compare them. If you want 100% time efficient, pause the game while comparing.
  6. Yes, i got crash too (once per 200 cycles, start at cycle 600++), that why all my design or solution, has to, either very compact and CPU efficiently, or i wont touch them at all. (if i dont do so, game will crash every 2 cycles at the cycle 600++). That why im very strict on all design, even 100W of power is very value because i dont want to build more than 10 power generator in my base. So my suggestion for you, use less resources for the same work, and you ll be able to play Rocketry. Just because it can get the job done doesnt mean put it in your world is a good idea.
  7. Wait, you are still on the first version of the game? we are on rocketry update now, do you even plan on long term rocket? If you do, CO2 is the best way to run long term petroleum, they can be convert to petroleum without any power system, and they are free from dupes, unlike clean water. CO2->petro->infinitive Wheezewort, -> true cooling. If you doing it water way: Water->crude oil (need power)->petro->... A good dupes set up + a full set of slicksters can supply full set of rocket continuously, while you will need much more water than that if you wanna run a rocket. CO2 has no other uses, but water are needed, so each Kg of CO2 you used, you saved 200g of water in rocket, plus, lots of power (720W, oil well and oil refinery) convert them to petro. CO2 is value not because it can do good things, it is value because it can replace water in this circumstance. the 40C output water from sleeve can be abused now, but later on, if they fix/change to true temperature, it wont work anymore.
  8. You dont want steam to over pressure nearby tiles if you only use 1kg/s and, half of them, you move back to the vent. If you has a strong cool steam vent, this will be over pressured easily. Many has their own idea, they don't cool water down, they pump them direct to latrine. What i show to you is what is wrong with your current design so you can come up with better, so it allow you to design on your own may help you more. Power cost is a big problem if you want to build any base to late game, you don't want to use too much power and automation not because it's expensive, you don't want to use them because if you build too much of them, your base lagged out and you cant play anymore. Any pipes system that let less than 10% of the maximum materials goes through are inefficient pipes, cost too much of CPU for a little bit of automation. Problem about your design is it does not scale well, even 10 CO2 geyser wont supply enough CO2 for that thing, just because CO2 geyser has too low output, as all other gas geyser in the game. That only work if you has 100 dupes to spread CO2 for you, but you wont have enough water to supply them with this current design. And, CO2 is a very valuable material, convert them to dirt is never a good choice, since you can freely use latrine from dupes to cool hot water down, petroleum is better choice if i wanna use CO2.
  9. This is no correct method, you must build this in debug mode, SHAME, no ladder around, no gas vent in CO2 charmer, cost to much power and materials in survival for so little amount of water in return. You cant supply enough CO2 for all steam vent in your map. Even you have full power and CO2 it still inefficient method since you drop 15C water to 90C water to cool them down. At the point you have ability to cool 90C or any type of water to 40C water, what the point of drop water temperature before that...
  10. No, if you wanna farm wheat, dupes -> polluted water -> polluted dirt->dirt-.>wheat. If you wanna farm pincha pepper, Chlorine(zero cost) -> lily->phosphorite->pincha. Meat from pacus. Those are ingridient for tier 5 food, all all can be infinitely farm with renewable resources. After you done setting big enough farm, wild grow is no longer needed. They grow too slow. I only use them for early game and have no plan in late game for them.
  11. Just deliver them from farm directly to the dropper. Dups will still need time to deliver them to the kitchen, but deliver time is greatly decreased. Or you can make a small refrigerator next to the kitchen, only allow cooking materials. I deleted my old save, my new world is under construction, and i deliver all farm product to the chlorine dropper, mostly wheat. I will deliver pepper peanut after i'm done building the farm. Having auto sweeper in your farm is very efficient in power because it can deliver dirt or phosphorite directly to farm tiles, if you compare dupes travel time to deliver them with dupes running time in hamster wheel and, saving power in batteries.
  12. Oh that easy, change your refrigerator for this food place, you can keep refrigerator there if you want any food to germs free wait, change the air flow tile below the ration box to normal tile, you dont want any chlorine float around your base. Automation Shipping
  13. You can look at my build, the door is just to close my great hall as a room because i want it to have 4 mesh table each side so i cant put door any where else, and if i don't add a door there it wont count that room as a room. This is the most compact way i've thought of, if i know how your great hall look like i think i could help more. Add a chimney/fireplace to your dinning room is not that hard right?
  14. sadly i deleted my save file (cuz my best dup got memory and skill cleared after a space mission, she has 23 learning skill and it just got cleared in one go, so i ll give you all the component of the dropper (not only food, but all type of resources) in debug build...) First you need a on/off signal generator, you can do it easily by this: Set both buffer and filter gate to 3 secs. It can decrease depend on how large your base is, if item dont drop, decrease the timer. (sweeper doesnt consume power if it not delivering so dont worry about power at all). You need to put sweeper above the dropped ground, so it cannot pick up dropped items: Then, connect on/off signal to the sweeper. The last thing to do is have some storage so sweeper has something it can try to deliver to, like this: Sweeper will try deliver any item in conveyor receptacle to conveyor loader, and got turn off during pick up time, and drop what ever it picked on the ground and stay there forever. You should remember that conveyor receptacle and conveyor loader should not be in the same rail if you want sweeper to try to deliver, then, there you have it, the automation dropper.