Juny Pear Posted December 8, 2022 Share Posted December 8, 2022 6 hours ago, Tranoze said: It would be nice to farm marble faster, but current marble farming state is quite balanced right now, just because marble suit exist. You can either use marble suit, and F the boss, or just use log suit and dodge boss attack. Let say you are not a perfect player and got hit 3 times by the boss. That amount of damage is equivalent of taking 12 hit from the boss if you wear marble and tank (marble 95%, log suit 80%), which is about enough for marble suit wearer to kill the boss with hambat by now. So healing, your damage taken are all same, the different is you require no skill to kill boss, you also kill boss twice as fast, sanity drain is also less as fight end faster. So it make total sense that Marble farming compare to log farming must: 200% as hard as log farming, in term of you kill boss twice as fast. 400% as hard as log farming, in term of you only take 1/4 damage when vs enemies you cant easy dodge(dfly, wave of hounds) 125% harder as marble suit cost 6 marble and log suit cost 8 logs. Let say the "skill different" is balanced out with "speed reduction", marble farming must be atleast in total 2*4*1.25 = 10 time harder than log farming. An evergreen require about 7.125 on averange days to grow full + 4 logs, marble require 16.875 days to grow to full, +1 marble. That make marble 9.4 times harder than log farming, which is "quite balanced." Not to be that person, but unless we talk about bosses that have relatively low health pools in the first place, that whole thing with sacrificing kiting for pure tanking doesn't add up too well. I definitely think this somewhat works for bosses on the more frail side, like Deerclops, Bearger etc, but for any boss beyond that just swapping log suits for marble only doesn't... provide purely better numbers. Using them alongside other armor for fights like dragonfly and switching out midfight I think is a strong arguement, but for most other fights you would be hemmoraging more health than is really necessary in my opinion. Not just that, but marble suits don't actively make fights faster. Yes, you spend less time kiting and can get maybe one or two extra hits in per enemy attack, but the major flaw in the tanking approach is that your armor won't be lasting long, especially with how much damage the armor absorbs. This is something not many talk about, but the damage absorbtion is a double edged sword. You may take a quarter of the damage you would with a log suit, but the armor is also gonna break way faster. Log suits have 315 health worth of durability with a damage absorbtion of 80%, meaning they can tank up to about 394 damage worth of hits. Marble suits have 735 health worth of durability with a damage absorbtion of 95%, meaning they can tank up to 774 damage worth of hits. That is about twice as much practical durability as a log suit, however you're also gonna be breaking your marble suits faster because you will get hit more, be it due to facetanking or because of the 30% speed decrease. And I can not stress how much this speed decrease impacts. If you just use the suit to tank a few hits from dragonfly, that's all fine and good, but going up against a wave of hounds could prove too overwhelming as you will constantly get your attacks interrupted by them, with no way of escape. The same applies to most situations where a group of mobs will aggro you at once. The main concern isn't even necessarily the damage you'd take inherently, it's just the armour getting absolutely demolished. The same armour which you need to actively replant at least half your marble supply for in order to make it sustainable and then basically only use it on armour, whereas you will always have wood because you need wood for a ton more purposes, or hell you might even just have pigskin for helmets, which are basically log suits but better. You spend a lot of time and upkeep on a piece of armour that, while nice in some situations, is definitely not an objective replacement for logsuits/helmets in order to compare it to them in average situations. Unless you play Wolfgang or maybe Walter, They don't have enough situations in which they shine as the go-to in order to really justify how time consuming marble is to farm [at least imo]. Plus, when it comes to more difficult to obtain armor with a drawback that is really good in terms of stats, night armour has been getting the WAY longer end of the stick with recent updates, not only being way easier to obtain, but just like marble suits, having 2 characters in the game that profit especially off of it. It's still more particular to use than your run of the mill logsuit due to the sanity drain, but nobody seems to be talking much about it from what I can tell, when at least for me it has definitely become one of the better armour pieces in the game. Only one to really beat it would probably be the thulecite suit and mayyybe the crown, but those are also way more particular to maintain [sorta deserverdly though because they don't come with drawbacks, but rather additional bonus upsides]. Point is though, I think if anything that marble suits being the only reason to hold marble farming back is not very fair all things considered. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614221 Share on other sites More sharing options...
00petar00 Posted December 8, 2022 Share Posted December 8, 2022 17 minutes ago, Nettalie said: Log suits have 315 health worth of durability with a damage absorbtion of 80%, meaning they can tank up to about 394 damage worth of hits. Marble suits have 735 health worth of durability with a damage absorbtion of 95%, meaning they can tank up to 774 damage worth of hits. That is about twice as much practical durability as a log suit, however you're also gonna be breaking your marble suits faster because you will get hit more, be it due to facetanking or because of the 30% speed decrease. That is true depending on how you play but using a cane, you can dodge most of the attacks anyway as if it were a log suit. You are not supposed to tank much in DST unless you play Wolfgang. 18 minutes ago, Nettalie said: Plus, when it comes to more difficult to obtain armor with a drawback that is really good in terms of stats, night armour has been getting the WAY longer end of the stick with recent updates, not only being way easier to obtain, but just like marble suits, having 2 characters in the game that profit especially off of it. There are 3 characters that profit extremely from marble suit. You might think that for Wanda night armor is the only and best choice but with backstep watch, she doesn't need to bother with speed decrease of marble suit so in a lot of fights it is good to use over night armor, especially since it is cheaper to make if you have a way of farming it. I don't play Wortox but he can use soul hops and is similar to Wanda and Wolfgang is good at using it too. 18 minutes ago, Nettalie said: Point is though, I think if anything that marble suits being the only reason to hold marble farming back is not very fair all things considered. Why is it not fair? I don't really even see the problem as marble isn't as hard to get as you guys claim it to be. Just kill fuelweaver, you can cheese it or use method you want. I know that there are people that can't kill him early, but there are many ways of fighting him. Fuelweaver will drop Thurible so you can direct Forest Stalker and he can be used for maximum efficiency in caves, just plant marble and use him to farm it. The issue is when marble is spent and there isn't enough to plant, as long as you gather most of the marble and plant it first, you'll be swimming in it down the line. The first time you can even use pickaxe to mine it, golden tools last enough and are worth using, but after that you should have Bearger or Forest Stalker. Plus there are characters like Maxwell and Wurt that can easily farm it too. It really isn't that hard to multiply it. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614225 Share on other sites More sharing options...
Tranoze Posted December 8, 2022 Share Posted December 8, 2022 5 minutes ago, Nettalie said: ... Point is though, I think if anything that marble suits being the only reason to hold marble farming back is not very fair all things considered. in term of statues, 1 marble = 1 cutstone = 3 rocks. I have join countless public server, and in most of them, they use marble for statues instead of rock, result dominance in white statues compare to black statues, despite the fact that rock is very easy to farm with stone fruit. Maybe marble is already easy to farm, make it easier is nice, but is it necessary? Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614226 Share on other sites More sharing options...
ALCRD Posted December 8, 2022 Share Posted December 8, 2022 Marble is the only thing that makes Walter's slingshot somewhat decent-ish. But yes farming it is painful .. if only Pigs could mine like Merms can. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614228 Share on other sites More sharing options...
Tranoze Posted December 8, 2022 Share Posted December 8, 2022 24 minutes ago, Nettalie said: Log suits have 315 health worth of durability with a damage absorbtion of 80%, meaning they can tank up to about 394 damage worth of hits. Marble suits have 735 health worth of durability with a damage absorbtion of 95%, meaning they can tank up to 774 damage worth of hits. 774-394 = 380. Which mean marble suit = logsuit +9.5 Pierogi. I think when start from scratch, farming a marble suit is much easier than farming a log suit + 9.5 Pierogi. 31 minutes ago, Nettalie said: Not to be that person, but unless we talk about bosses that have relatively low health pools in the first place, that whole thing with sacrificing kiting for pure tanking doesn't add up too well. I definitely think this somewhat works for bosses on the more frail side, like Deerclops, Bearger etc, but for any boss beyond that just swapping log suits for marble only doesn't... provide purely better numbers. The only reason i consider deer and bearger because they are relatively easy to dodge with no bonus movement speed needed. For bosses beyond that, klei often add some mechanic so that they are much harder to dodge unless you have bonus movement speed, tell me how can you dodge dfly without bonus movement speed, or dodge beequeen's grumble bee. Can you use dodge afw with just logsuit and base movement speed when afw cage you? Can you dodge shadow chess piece with just log suit?... I can dodge toadstoll jump with just base move speed log suit, but i can also do that with marble suit, the jump is quite easy to spot. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614230 Share on other sites More sharing options...
Juny Pear Posted December 8, 2022 Share Posted December 8, 2022 1 hour ago, 00petar00 said: That is true depending on how you play but using a cane, you can dodge most of the attacks anyway as if it were a log suit. You are not supposed to tank much in DST unless you play Wolfgang. Well yeah, but using a cane is a pretty common thing for fighting in general already, and with marble suits reducing your speed even further than that, while still possible, it is just harder for what would be the same payoff regardless of suit used, which is taking no damage from a hit because... you dodged it. I know well myself that tanking in dst is not a great tactic to use generally, but saying that in the context of an armor that pretty much encourages using it for tanking purposes seems a bit odd to me. 1 hour ago, 00petar00 said: There are 3 characters that profit extremely from marble suit. You might think that for Wanda night armor is the only and best choice but with backstep watch, she doesn't need to bother with speed decrease of marble suit so in a lot of fights it is good to use over night armor, especially since it is cheaper to make if you have a way of farming it. I don't play Wortox but he can use soul hops and is similar to Wanda and Wolfgang is good at using it too. Good thing you brought up wanda, I did actually forget about her backstep watch. Though I would still say night armor tends to still be the safer option for her, since she has a pretty easy time farming nightmare fuel already and using the backstep watch to dodge like that is more on the risky side compared to a lot of kiting. Of course this could work better if you opt to go for her middle aged form so there's more wiggleroom for getting hit but... idk, I just don't think the backstep watch makes too big of a difference for her. Wortox though I definitely see get good use out of it potentially, I'll admit. 2 hours ago, 00petar00 said: Why is it not fair? I don't really even see the problem as marble isn't as hard to get as you guys claim it to be. Just kill fuelweaver, you can cheese it or use method you want. I know that there are people that can't kill him early, but there are many ways of fighting him. Fuelweaver will drop Thurible so you can direct Forest Stalker and he can be used for maximum efficiency in caves, just plant marble and use him to farm it. The issue is when marble is spent and there isn't enough to plant, as long as you gather most of the marble and plant it first, you'll be swimming in it down the line. The first time you can even use pickaxe to mine it, golden tools last enough and are worth using, but after that you should have Bearger or Forest Stalker. Plus there are characters like Maxwell and Wurt that can easily farm it too. It really isn't that hard to multiply it. I mean you could kill fuelweaver to farm marble, yes, but on the same note you could also do that for thulecite suits. Same for cheese methods etc [which as a sidenote I generally tend not to factor into design related topics because that sorta thing often just boils down to "just use the cheese"]. It does certainly make farming it easier, but so do maxwell's minions for example. And even with maxwell's minions, which are super easy to use and you have ready access to from the moment you spawn mind you, I find marble farming to just be tedious. The problem isnt necessarily that you dont have enough to plant but the fact that it takes super long to grow on top of needing to refine marble beans to then replant. Yes, you can double your supply every harvest, but that doesn't make the process of getting marble more entertaining. I have like 2 stacks of marble NOW on like day 70 [on top 80 shrubs i have planted], but I sure as hell wont be using it on marble suits when I can use the supply of thulecite suits I will get from going through the ruins once. Or the night armor I have, but that is more of a maxwell specific thing. 2 hours ago, Tranoze said: in term of statues, 1 marble = 1 cutstone = 3 rocks. I have join countless public server, and in most of them, they use marble for statues instead of rock, result dominance in white statues compare to black statues, despite the fact that rock is very easy to farm with stone fruit. Maybe marble is already easy to farm, make it easier is nice, but is it necessary? Well marble for statues is pretty cheap, but statues aren't the only things that need marble. The new mosaic turfs, moon quay turf and... the original marble turf all require marble and end tables do as well. I will say that turfs in particular have gotten way cheaper since you craft 4 at a time now, but those costs can still add up quite a surprising amount. Its not at all a big necessity, but I would generally prefer if it wasn't in the state it is currently. That's basically all I am saying. 2 hours ago, Tranoze said: 774-394 = 380. Which mean marble suit = logsuit +9.5 Pierogi. I think when start from scratch, farming a marble suit is much easier than farming a log suit + 9.5 Pierogi. But.., in that time you can also just make a second log suit... When you just start out, marble will be scarce and farming marble in particular is already gonna take a lot more time than going into the nearest forest and chopping trees or gathering pigskin for helmets. If you're at a point where you have a steady enough income of marble, then sure on paper you could just use them instead, but again they're not an outright replacement and thus don't really justify it that much in my eyes. Just focusing on durability alone leaves out the one big direct drawback the suit has. 2 hours ago, Tranoze said: The only reason i consider deer and bearger because they are relatively easy to dodge with no bonus movement speed needed. For bosses beyond that, klei often add some mechanic so that they are much harder to dodge unless you have bonus movement speed, tell me how can you dodge dfly without bonus movement speed, or dodge beequeen's grumble bee. Can you use dodge afw with just logsuit and base movement speed when afw cage you? Can you dodge shadow chess piece with just log suit?... I can dodge toadstoll jump with just base move speed log suit, but i can also do that with marble suit, the jump is quite easy to spot. In almost all those cases you can use either speed to prevent getting hit or some other form of dodging. Bearger and Deerclops im gonna leave out because both of them as you said are reliable enough to dodge already [on top of having relatively low hp pools to begin with which sorta makes that redundant in the first place.] Dragonfly is probably the toughest to not get hit by and definitely does require bonus speed to pull it off, but that is actually an argument in favor of maybe not using marble suits exclusively. Using them to take less damage on the first hit is definitely good, but after that I'd personally say it holds you back more than it helps. When grumblebees are charging at you, your best bet is usually running away from them until they stop chasing you. Using marble suits to tank while attacking beequeen works well, but in that case it is always good to also have a beekeeper hat as well, so for getting chased you can make a quick escape. But that also means marble suits are still not a straight upgrade. As for fuelweaver's cage, in order to get out of that your only option is short range teleports. You COULD tank fw while inside yeah, but with how fast paced the fight is I doubt you would really get a lot of milage out of that. It's generally not advised to use body slot armor for that fight in particular anyway, since a pretty frequently used and reliable strategy involves nightmare amulets, which would leave you unprotected without a helmet. Adding the speed penalty of marble suits only makes that issue worse because again, the fight is pretty fast paced, you need to manage a lot of stuff unless you have several people to do that for you. And for toadstool, in all honesty the jump tends to be the least of the problems when it comes to dodging. The biggest issue tends to be sporebombs leaving a cloud behind, which can be taken care off pretty well if you have decent speed. Marble suits again sorta work against this, so... yeah. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614256 Share on other sites More sharing options...
Tranoze Posted December 8, 2022 Share Posted December 8, 2022 15 minutes ago, Nettalie said: Well marble for statues is pretty cheap, but statues aren't the only things that need marble. The new mosaic turfs, moon quay turf and... the original marble turf all require marble and end tables do as well. I will say that turfs in particular have gotten way cheaper since you craft 4 at a time now, but those costs can still add up quite a surprising amount. Its not at all a big necessity, but I would generally prefer if it wasn't in the state it is currently. That's basically all I am saying. For turf crafting 1 marble = 4 logs (in term of crafting, not decorating, as wood turf share the same function as all marble turf) for floor decorating purpose, marble can craft 4 different type of flooring alone, that 4 x more decorate ability compare to logs. how much easier marble farm do you want it to be? Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614259 Share on other sites More sharing options...
Juny Pear Posted December 8, 2022 Share Posted December 8, 2022 8 minutes ago, Tranoze said: For turf crafting 1 marble = 4 logs (in term of crafting, not decorating, as wood turf share the same function as all marble turf) for floor decorating purpose, marble can craft 4 different type of flooring alone, that 4 x more decorate ability compare to logs. how much easier marble farm do you want it to be? Think it's still important to realize that you can just chop trees that you dont even need to grow. Just comparing how much you get out of each log or piece of marble leaves out other aspects that are important as well i feel. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614262 Share on other sites More sharing options...
Tranoze Posted December 8, 2022 Share Posted December 8, 2022 10 minutes ago, Nettalie said: Think it's still important to realize that you can just chop trees that you dont even need to grow. Just comparing how much you get out of each log or piece of marble leaves out other aspects that are important as well i feel. Normally i think there about 30~40 marble across the surface map. If you want lots of marble in farm that you have full control, you can do an earth quake farm with lazy forager (so earth quake item wont be destroyed) by slime or by book: They said they farm 500 nitre in 3 days, which in term of drop rate, they must get about 80 marbles. (nitre 10%, marble 1.6%) Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614264 Share on other sites More sharing options...
Frosty_Mentos Posted December 8, 2022 Share Posted December 8, 2022 I often don't need all that marble when after I mass produce them via skeleton or bear or some other characters. What I'd argue is that marble has TOO LITTLE decorative uses. Always could use a lot more. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614267 Share on other sites More sharing options...
Lokena Posted December 8, 2022 Share Posted December 8, 2022 3 hours ago, Frosty_Mentos said: What I'd argue is that marble has TOO LITTLE decorative uses. Always could use a lot more. Mini-bosses statues! Recreating marble statues and trees that appear when generating the world! More statues in general! Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614339 Share on other sites More sharing options...
TheKingDedede Posted December 8, 2022 Share Posted December 8, 2022 Way back when Marble Beans were introduced in the Cute Fuzzy Animals update, their harvests were rather plentiful, and it was easier than ever to make Checkerboard Flooring and Marble Armor. Then, about three to four days after that update came out, people made threads complaining about how the harvests were a bit much, and so they were then reduced to theiir current harvest yields. I wish I had spoken out against the reduction. Having Marble be a renewable resource (Apart from underground earthquakes, which rarely drops Marble in comparison to other resources) was a great boon and we could finally use one of the game's resources without treating it as something that was far too great to use due to its scarcity. Personally, I'd like to change the amount of Marble that drops from a Marble Shrub. I suggest increasing the yield to two Marble minimum and have three be the max amount it can drop when mined. Have the Marble Bean still be a drop from mining Shrubs, but slightly reduce its chances of dropping so that players have to balance using the Marbles they get from the Shrubs and debate whether they should keep growing Shrubs or immediately use them for other purposes. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614347 Share on other sites More sharing options...
cropo Posted December 9, 2022 Share Posted December 9, 2022 Personally I see Marble as a luxury resource. The Marble suit is ''nice'' but isn't really meta by any means and rather than that it's for decorations and flooring primarily. It's a shift to those ugly makeshift floors you've been making and has a more ''civilized'' feel to it. I don't really think it should be made easier to farm, the only change I'd really want is to make tier 3 trees stay at tier 3 permanently. Babysitting them is a hassle. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614398 Share on other sites More sharing options...
DinsdaleP Posted December 9, 2022 Share Posted December 9, 2022 there's one method of farming I haven't seen mentioned: Deerclops. she has a small hitbox, but if you do things properly, she's ridiculously good at harvesting. gather all the marble you can find during the first autumn, plant it all in a nice, straight line on day 17 so all of it will grow into stage 3, bait her somewhere near, have her run over all of the marble trees, cackle maniacally as you've just doubled your marble reserves. better yet, with the hostile flare now being a thing, you can probably do that twice every winter. leaving a rook alive can also help with early marble farming, and Bearger works too, though I've no idea which day does he tend to spawn. day 74-75 unless you're spelunking/sailing, maybe? if you leave him alive, you can use him all throughout summers and autumn. hell, even Antlion can farm marble for you with sinkholes, first ones appearing around day 60 if you leave him alone... though that can be mildly painful. so basically unless it's spring, you do have a way for farming marble without raising a mining pick... and after all this theory-crafting, I've got half a mind to give a Wolfgang run a whirl, with a heavy focus on marble suits. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614406 Share on other sites More sharing options...
Frosty_Mentos Posted December 9, 2022 Share Posted December 9, 2022 10 hours ago, Lokena said: Mini-bosses statues! Recreating marble statues and trees that appear when generating the world! More statues in general! Not enough tbh. I want marble pillars or proper marble tree sculptures Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614439 Share on other sites More sharing options...
Iino Posted December 9, 2022 Share Posted December 9, 2022 On 12/7/2022 at 4:28 AM, Malfario said: Dont think i neeed to say more, i just think marble trees should drop 2-4 marble and 1 bean and not take 20 days to grow, again i dont see any reason why it needs to be so time consuming, boring to farm and have so little profit. Marble suit is extremly situational in boss fights and in my opinion not worth doing once you get acces to thulecite suits, besides that is already easy to max produce so i dont think easy farmable marble will breake anything. Edit: Also, the horror of farming marble make it so characters that actually benefit from it dont use it, i havent play wolfgagn a lot after his rework but during the two boss rush i did with him i didnt use marble suit a single time just because how time consuming it was. Regarding walter, i will just say that easy farmable marble will make him better Marble shrubs doesn't make 20 days to grow??? According to the wiki the maximum time it takes for a bean to grow to a shrub is 0.625+6.25+6.25=13.125. Also tanking is quite viable for many of the bosses, most people just don't do it for some reason, probably havn't discover how op marble suits it I guess. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614442 Share on other sites More sharing options...
Gashzer Posted December 9, 2022 Share Posted December 9, 2022 On 12/8/2022 at 1:54 PM, ALCRD said: Marble is the only thing that makes Walter's slingshot somewhat decent-ish. But yes farming it is painful .. if only Pigs could mine like Merms can. But Walter can use merms to mine if you bundle the clever disguise up. Celestial portal can be easily rushed first autumn by goin to both archives and lunar island for moon rocks and altar for crafting portal upgrade. Since Walter is good at exploring early game this isnt much of an issue to do. You could also use the merms as support while you slingshot bee queen! Wurt and walter have an awesome synergy for solo or coop play! Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614486 Share on other sites More sharing options...
ALCRD Posted December 9, 2022 Share Posted December 9, 2022 1 hour ago, Gashzer said: But Walter can use merms to mine if you bundle the clever disguise up. Celestial portal can be easily rushed first autumn by goin to both archives and lunar island for moon rocks and altar for crafting portal upgrade. Since Walter is good at exploring early game this isnt much of an issue to do. You could also use the merms as support while you slingshot bee queen! Wurt and walter have an awesome synergy for solo or coop play! Bruh. That's like way more hassle than cutting the marble shrubs yourself .. Unless you are already playing with already a well set up Wurt in co-op this is not viable. I mean way to present a method that grossly overcomplicates a simple labor job that will take you more time and effort than it normally would lol. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614495 Share on other sites More sharing options...
ArubaroBeefalo Posted December 9, 2022 Share Posted December 9, 2022 1 hour ago, Gashzer said: But Walter can use merms to mine if you bundle the clever disguise up. Celestial portal can be easily rushed first autumn by goin to both archives and lunar island for moon rocks and altar for crafting portal upgrade. Since Walter is good at exploring early game this isnt much of an issue to do. You could also use the merms as support while you slingshot bee queen! Wurt and walter have an awesome synergy for solo or coop play! that is like saying that wes can kill bosses easy and fast because can use volt goat jelly i think that characters should be fun by their own, the portal shouldnt be a requirement but an optional tool Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614496 Share on other sites More sharing options...
Gashzer Posted December 9, 2022 Share Posted December 9, 2022 1 hour ago, ALCRD said: Bruh. That's like way more hassle than cutting the marble shrubs yourself .. Unless you are already playing with already a well set up Wurt in co-op this is not viable. I mean way to present a method that grossly overcomplicates a simple labor job that will take you more time and effort than it normally would lol. Lol not for a long running world, merms absolutely demolish marble scrubs and basic craftsmen houses are dirt cheap. Clever disguises are dirt cheap and were buffed to last longer, if you bundled 9 they would last hundreds of days. It 100% is viable. The most costly thing about this is the 2 purple gems it takes you to switch to wurt and back, otherwise you would be exploring for lunar island and archives anyway. 1 hour ago, ArubaroBeefalo said: that is like saying that wes can kill bosses easy and fast because can use volt goat jelly i think that characters should be fun by their own, the portal shouldnt be a requirement but an optional tool You cant just disregard the portal tho. Having excessive amounts of marble is also just an option not a requirement. If you want to mine loads of marble scrubs like 20-40, merms are the way. If you just want to make the occasional marble suit then mining 12 marble scrubs every 13 days is more than reasonable to do currently without having buff to marble scrubs. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614502 Share on other sites More sharing options...
ArubaroBeefalo Posted December 9, 2022 Share Posted December 9, 2022 2 minutes ago, Gashzer said: You cant just disregard the portal tho. Having excessive amounts of marble is also just an option not a requirement. If you want to mine loads of marble scrubs like 20-40, merms are the way. having fun isnt an option, is a must. Right now farming marble isnt fun and isnt because i dont use merms lel, i have played many days as wurt and marble still s*ck. Drops little ammount, takes a lot of time to grow, etc and the only argument against buffing it shown in this thread are few users that thinks that using marble suit downgrade the uncompromising experience pd. i use weather pain to mine them when im not wurt pd. Lets give bosses x3 hp because portal exists... ridiculous Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614503 Share on other sites More sharing options...
Gashzer Posted December 9, 2022 Share Posted December 9, 2022 2 minutes ago, ArubaroBeefalo said: having fun isnt an option, is a must. Right now farming marble isnt fun and isnt because i dont use merms lel, i have played many days as wurt and marble still s*ck. Drops little ammount, takes a lot of time to grow, etc and the only argument against buffing it shown in this thread are few users that thinks that using marble suit downgrade the uncompromising experience pd. i use weather pain to mine them when im not wurt pd. Lets give bosses x3 hp because portal exists... ridiculous The suggestion about marble scrubs staying tier 3 and not regressing back to tier 1 is the only buff they need. Marble suits are incredibly strong, especially now that cobblestone is so easily mass produced which perfectly cancels the suits downside. You can make cobblestone battle arenas for raid bosses very cheaply now. What a waste of weather pains when merms are a one time setup that can be used across characters. Literally takes 20mins to setup like 10 mermhuts and bundle some clever disguises and you wont have to switch back to wurt for like 2000days. Bet you dont even switch to wigfrid and wormwood to craft battle helms an husks.... probably just farm pigs to use football helms even tho battle helm are 66% more durable.... No idea why you mentioned the x3 hp boss thing? I do switch to volt goated wolfgang to fight misery toadstool just cause hes a one time damage sponge fight. Regular toadstool is ok enough with 1xdamage. Celestial portal is one of the best things they added to DST. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614509 Share on other sites More sharing options...
ArubaroBeefalo Posted December 9, 2022 Share Posted December 9, 2022 43 minutes ago, Gashzer said: The suggestion about marble scrubs staying tier 3 and not regressing back to tier 1 is the only buff they need. Marble suits are incredibly strong, especially now that cobblestone is so easily mass produced which perfectly cancels the suits downside. You can make cobblestone battle arenas for raid bosses very cheaply now. What a waste of weather pains when merms are a one time setup that can be used across characters. Literally takes 20mins to setup like 10 mermhuts and bundle some clever disguises and you wont have to switch back to wurt for like 2000days. Bet you dont even switch to wigfrid and wormwood to craft battle helms an husks.... probably just farm pigs to use football helms even tho battle helm are 66% more durable.... No idea why you mentioned the x3 hp boss thing? I do switch to volt goated wolfgang to fight misery toadstool just cause hes a one time damage sponge fight. Regular toadstool is ok enough with 1xdamage. Celestial portal is one of the best things they added to DST. then increase they cost of marble suit, 1 armor is the only non decorative recipe made with marble what a waste of boards, fish, bundle wrap, veggies, time, purple gems, moon rock, etc when you can simply use 2 times a weather pain...pretty fast and cheap no, i dont change to wigfrid neither wormwood neither any character and less to craft a mediocre helmet and a situational armor. I mostly use thulecite gear, if not avaraible i play just fine with eye mask+shield of terror and maybe a log suit, i dont even craft pig houses outside of wating antlions hat or want to make a decorative pig village and even if someone wants to use cheap football helmets instead of wigfrids helmet, what would be the problem?. The secret is not being hit i mentioned the x3 boss hp because, according to your comment, the portal should be considere so if i play wes and i want to fight fw is a very boring fast fight with my 20 catapults and volt goat jelly, idk why klei make such easy bosses \sarcasm celestial portal is a good and necesary thing for the game but doesnt mean everybody should feel obligate to use it just because you love it or you considere it a must funny that in the other topic you acussed people for being bad at the game because of the boat and now you use the portal to even craft easy helmets... edit: stop asumming things about other users whenever someone disagrees with you. is very inmature and disgusting Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614512 Share on other sites More sharing options...
ALCRD Posted December 9, 2022 Share Posted December 9, 2022 1 hour ago, Gashzer said: Lol not for a long running world, merms absolutely demolish marble scrubs and basic craftsmen houses are dirt cheap. Clever disguises are dirt cheap and were buffed to last longer, if you bundled 9 they would last hundreds of days. It 100% is viable. The most costly thing about this is the 2 purple gems it takes you to switch to wurt and back, otherwise you would be exploring for lunar island and archives anyway. Your method. Requires switching to Wurt and commit to a huge material and time sink to estabilish Merm infrastructure , craft diguises , prepare and kill Queen Bee , requires constant character swaps to maintain the workforce. Vs Just using some twigs and gold (which you have abundance of cause Walters usually prefer to live near Pig King villages) or an angry Bearger. Nah your method still sucks and is by far the worst of all 3 possible Marble mining methods for a non-Wurt. This is like equivalent of inventing and constructing a time machine to watch your favorite show that you missed instead just watching a re-run or watching it online. Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614513 Share on other sites More sharing options...
Gashzer Posted December 9, 2022 Share Posted December 9, 2022 1 hour ago, ALCRD said: Your method. Requires switching to Wurt and commit to a huge material and time sink to estabilish Merm infrastructure , craft diguises , prepare and kill Queen Bee , requires constant character swaps to maintain the workforce. Vs Just using some twigs and gold (which you have abundance of cause Walters usually prefer to live near Pig King villages) or an angry Bearger. Nah your method still sucks and is by far the worst of all 3 possible Marble mining methods for a non-Wurt. This is like equivalent of inventing and constructing a time machine to watch your favorite show that you missed instead just watching a re-run or watching it online. Constant character swaps?? That just isnt true from experience. Merms are by far the best method for any solo player for the long term. Huge material cost? A merm hut costs 0.5 silk roughly (for 2 fish), 4 boards and 3 reeds? Merm guard huts and merm king are expensive, not craftsmerm houses. You only need at most 5. If you are actively farming marble for decor or marble rounds for walter( thulecite rounds are far superior early game)... you are in the late game, bee queen should be dead therefore bundling clever disguises are no problem. Sounds like you are too lazy to character swap tbh Link to comment https://forums.kleientertainment.com/forums/topic/145089-marble-is-too-painfull-to-farm-for-having-mostly-decorative-purposes/page/2/#findComment-1614528 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.