-Variant Posted December 2, 2022 Share Posted December 2, 2022 So here's a question, let me riddle you folks this... Would you lot be interested in Piggyback having its slowdown be incremental? Have it go raise the more that's stored in it? No notable changes for the same amount of slots being used as a regular backpack would, but every item past that increases its slow-down by just a smidge. This is something that I'd like to propose, as it feels more like an upgraded backpack worth its cost and doesn't entirely remove its quirk either. Thoughts? EDIT; A friend put together a quick demonstration of the pitch. Dont_Starve_Together_2022-12-02_09-52-39.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/ Share on other sites More sharing options...
Szczuku Posted December 2, 2022 Share Posted December 2, 2022 I mean, the devs can introduce this if they want. I still won't be using it but maybe some people will chnage their mind Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613220 Share on other sites More sharing options...
Pig Princess Posted December 2, 2022 Share Posted December 2, 2022 So piggyback that is full would have more movement penalty than currently? In that case - no, thanks. If it would be the same -10% for full piggyback as it is now, then I'm indifferent: I use piggyback a lot anyway as backpack upgrade and as compact storage solution at base. And usually I'm using storage capacity of piggyback to it's full potential, otherwise what's the point of crafting it over backpack (aside from being not burnable)? Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613221 Share on other sites More sharing options...
-Variant Posted December 2, 2022 Author Share Posted December 2, 2022 6 minutes ago, Pig Princess said: So piggyback that is full would have more movement penalty than currently? Ideally no. In the ideal scenario it'd come out to what's currently in-game or something very, very close to it. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613224 Share on other sites More sharing options...
W0l0l0 Posted December 2, 2022 Share Posted December 2, 2022 How would it work with stackable items? Would an inventory filled with 40 stacks of twigs count as 40 times heavier than one filled with axes? Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613226 Share on other sites More sharing options...
-Variant Posted December 2, 2022 Author Share Posted December 2, 2022 2 minutes ago, W0l0l0 said: How would it work with stackable items? Would an inventory filled with 40 stacks of twigs count as 40 times heavier than one filled with axes? I imagine it'd only count if the slot were taken. So a full stack in each slot wouldn't be any different than that of another bag with a single item per slot. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613227 Share on other sites More sharing options...
Cheggf Posted December 2, 2022 Share Posted December 2, 2022 It's a fun idea, but after thinking about it I prefer the current piggyback and don't think it needs changes. If it's a buff (e.g. 0-10% slower) then it just makes it essentially a direct upgrade to the backpack. If it's a nerf (e.g. 10-20% slower) it's nerfing a balanced (and underused) item for no real reason. If it's inconsequential (e.g. 8-12%) it wouldn't do much and people probably wouldn't even notice. Maybe as a new item? Krampus sack size but has a 5-15/20/25% (depending on how it's acquired) speed penalty depending on how much is inside. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613228 Share on other sites More sharing options...
Tranoze Posted December 2, 2022 Share Posted December 2, 2022 What slow? My beef still run at full speed. Free slots! Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613243 Share on other sites More sharing options...
Hornete Posted December 2, 2022 Share Posted December 2, 2022 I am indifferent, I think the item is fine, I think its under usability just comes from people being scared of a speed down item as speed is seen as so important, but -10% is really small and doesn't affect much. For Walter it's practically "downsideless" as you've got Woby to negate it completely, and plenty of characters have fast travel or fast speed perks to counter it. Wormwood + Bloom + Cane is always a nice combo, I dont feel the effects of the piggyback all that much with those. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613251 Share on other sites More sharing options...
HellHeater Posted December 2, 2022 Share Posted December 2, 2022 only if full backpack matches or is very close to current slow down amount Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613255 Share on other sites More sharing options...
astroapyr Posted December 2, 2022 Share Posted December 2, 2022 In my server Klaus is being a greedy jerk that won't drop a sack so I like this idea. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613256 Share on other sites More sharing options...
flamboyant wolf Posted December 2, 2022 Share Posted December 2, 2022 I craft it the first chance I get everytime I play. I think it's quite alright as is, 4 extra slots + it being unable to get wet or burn for 10% speed is pretty fine imo, plus it doesn't matter much if you ride a beefalo, as they're not affected by speed modifiers. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613257 Share on other sites More sharing options...
-Variant Posted December 2, 2022 Author Share Posted December 2, 2022 A lot of replies ended up hitting me with the fact that they use speed boosts and/or beefalo. I didn't really take this into account when pitching the idea, I'm not fond of beefalo so I absolutely forgot about their usefulness when paired with the piggyback. Side note, editing the main post with a video demonstration. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613260 Share on other sites More sharing options...
Cloakingsumo198 Posted December 2, 2022 Share Posted December 2, 2022 Since it has 4 extra slots would you be slowed by 2.5% for each one used up? The current one is only 10% it's not that bad and I'd kinda prefer it not going higher. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613282 Share on other sites More sharing options...
Ohan Posted December 2, 2022 Share Posted December 2, 2022 Seems unnecessary. I use piggyback all the time. There r several survivors and playstyles that can overcome the speed penalty like people have already mentioned. i dont think it needs to become universally the best option for everyone. The penalty is already half of what it is in DS:A. And u can just drop it whenever ur fighting. Ppl r too afraid of the penalty. Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613287 Share on other sites More sharing options...
Well-met Posted December 2, 2022 Share Posted December 2, 2022 Scaling mechanics can be frustrating because it's inconsistent and nearly impossible to accurately predict. A single value is often better Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613292 Share on other sites More sharing options...
Guille6785 Posted December 2, 2022 Share Posted December 2, 2022 I actually did want this prior to year of the beefalo but since then the item has actually found a really neat niche IMO in that it's basically a direct upgrade for beefalo tamers Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613299 Share on other sites More sharing options...
Parusoid Posted December 3, 2022 Share Posted December 3, 2022 The current 10% slowdown is not even noticeable Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613403 Share on other sites More sharing options...
ArubaroBeefalo Posted December 3, 2022 Share Posted December 3, 2022 wasnt that a wheeler perk/downside? Link to comment https://forums.kleientertainment.com/forums/topic/145009-piggyback-concept/#findComment-1613407 Share on other sites More sharing options...
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