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Hey everybody, 

Today we have released a new update for Don't Starve Together on Nintendo Switch, and I want to take a moment to explain where the game is at now, where it's going to be and what we're doing. 

First of all, a huge thank you to everybody for your feedback, bug reports and especially your patience. We know that the launch of the game was a bit rocky and we've been working really hard to get things in better shape. 

Performance
While we've made some changes in previous updates to work through some performance issues on Switch, this update is mainly focused on getting this batch of content out. 

We're still working on performance and will continue to do so as we move forward. 

Content
With this update we've brought a TON of content to everybody. Way too much to list in its entirety. Some more minor performance tweaks, Waterlogged, Hallowed Nights, Year of the Catcoon, The Eye for an Eye crossover with Terraria, The Wolfgang and WX-78 character refreshes, Wanda, the crafting menu rework, some seasonal events and a ton of new skins. 

Waterlogged

Spoiler

Added the Waterlogged ocean biome

  • Great Tree Trunk
  • Knobbly Trees
  • Fig, with new recipes
  • Grass Gator
  • Sea Strider

More Details: 

 

Wanda Update

Spoiler

Wanda details

  • Wanda is a skilled clockmaker who will stop at nothing to outrun her future
  • Wanda's timeline is broken, causing her to age faster than the other survivors
  • Wanda's health meter has been replaced by an age meter
  • In Wanda's old age, she learns how to utilize shadow magic more effectively, and relies on it to make up for her declining strength
  • Wanda can craft pocket watches to:
  • Restore her youth
  • Manipulate her space in time
  • Return fallen survivors to their point in time before death
  • Rip holes through space and time
  • Harness shadow magic to defend herself

More Details: 

 

Hallowed Nights + QOL 2021

Spoiler
  • Hallowed Nights Returns
  • Server admins and local hosts can now pause the game.
  • Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
  • Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences. 
  • All creatures can now be affected by buffs
  • The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
  • Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
  • Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
  • Improved the Pick/Axe's durability and damage.
  • Moongleams and Infused Moon Shards now take longer to spoil.
  • Mouse and Keyboard actions can now be unbound in the controls option menu.

More Details: 

 

Terraria crossover - Eye for an Eye 

Spoiler
  • Added the Terrarium, which can be found hidden somewhere in the world.
  • Added the Eye of Terror, which can be defeated to obtain Milky Whites and the Eye Mask.
  • Added the Twins of Terror, which can be defeated to obtain the Shield of Terror.
  • Added new boss statues.
  • Added the Suspicious Peeper and the Friendly Peeper.
  • Added two new Crock Pot recipes, Frozen Banana Daiquiri and Bunny Stew.
  • Added Terraria-themed World Settings and World Generation presets for the Forest and the Caves.
  • Added Terraria-themed skins.

More Details: 

Wolfgang revamp & Winter's Feast 

Spoiler
  • Winter's Feast returns!
  • Instead of being directly connected to his hunger, Wolfgang’s forms are now controlled by a new Might Meter.
    • Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
    • The meter goes down over time and the draining rate is determined by Wolfgang’s Hunger, the hungrier he is, the faster it goes down
  • Wolfgang’s linear values are now constants
  • Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
  • When Mighty Wolfgang can carry heavy items faster. He does not lose Might while carrying heavy objects
  • Mighty Wolfgang works faster when chopping wood, mining or hammering things
  • Wolfgang is a more efficient rower when Mighty
  • His speed no longer changes with his forms
  • Wolfgang’s hunger and health are now at a maximum of 200 regardless of his form
  • Wolfgang sanity rate changes depending on the number of friends and enemies in his company
  • Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
  • Wolfgang can build a Gym Station structure
    • Player will need to use the gym to gain mightiness
    • Players can load the gym with different heavy items to change its effectiveness
    • Consumes hunger as players work out
  • Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon

More Details: 

 

Year of the Catcoon 

Spoiler
  • Catcoon hairballs will include a Red Pouch for the duration of the event.
  • 8 Kitcoons are hidden around the world.
  • Build the Catcoon Shrine and place any feather on it to gain access to the event craftables.
  • Build a Kitcoon Nursery to provide a home for your found Kitcoons.
  • Place 3 or more Kitcoons back to a Nursery to enable playing Hide-and-Seek with the Kitcoons to earn more Red Pouches.
  • Having trouble finding Kitcoons? Hire a Ticoon at the Catcoon Shrine to help track them down.
  • Hollow Stumps will be retrofitted into worlds that have lost them all.

March QOL Update 

Spoiler

 

Crafting Menu Features

  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
  • Move and rotate the camera while the crafting menu is open
  • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu

Wolfgang Changes

  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

Other Changes

  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
  • And more!

More Details: 

 

 

WX Refresh 

Spoiler

 

  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
  • WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.

More Details: 

 

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Have some stuff!
As a thank you for all patience and support, we are providing all players on Nintendo Switch nine mystery boxes from the various events that took place during these updates. This is a TON of new skins to get you all looking good while you're surviving out there in the Constant. 

These items are a randomized selection of Curios that were available during the updates included today. 

These chests include The Moth-Eaten Chest, Winter's Feast Chest, Pugna's War Chest, The Gnaw's Chest, Classic Curio Chest. Spring Chest. Empty Chest, Trick or Treat Chest and the Terrarized Chest. 

Simply login on Nintendo Switch and collect your items before October 15th. 

I do have to apologize in advance, because... it's a lot. So, you're gonna be doing a lot of opening to get through on all these gifts. But we hope you agree that it's worth it! 

What's next?
We're not done quite yet. It's going to take us some more time to get us closer to parity with the other platforms but we're working our best to get there. We believe that once we are caught up, it will take a week or so to get that update out for Switch assuming that no Switch specific issues appear during the update approval process. 

We're aiming between October and early November for our next big update to bring content parity to DST on Switch. However, development is still in progress on this, so no promises yet. But we wanted to let you know where we're at.  

NOTE: The mystery boxes aren't popping up correctly at the moment - we're investigating and will get that fixed up ASAP. 

 

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The mystery boxes aren't popping up correctly at the moment - we're investigating and will get that fixed up ASAP. 

Edited by JoeW
Mystery boxes are dropping as intended now.
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So if I’m keeping up to date with game content updates the switch is now only missing Midsummers Cawnival Year 2 (June Update) Curse Of Moon Quay (Late June Update) And Wickerbottom Rework (August Update)??

Wow switch players should be extremely pleased with this! 

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3 hours ago, Duck986 said:

When Nintendo Switch receives bigger updates than PC:wilson_cry:

Ummm.... no.... not at all.... I have no idea why you think this is something PC is missing out on?

They spent 3 months trying to get all of this stuff (which PC already has) into The Switch port of DST, and it still isn't done being brought up to parity.

Just be happy with what you got dude, it's a lot more than you think it is.

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TLDR for everybody whos wondering whats working since the last patch.

Crashing was fixed. You can even have 2 people on couch co-op down in the caves, which is the area with the highest crash rate. Out of memory skin issues have been resolved, all available skins are usable. (Some off crashes happen here and there only upon booting up the world, but it never crashes during gameplay anymore.)

Boating was fixed. It now works perfectly. (Havent crashed the boat yet so unsure how repairing the boat is)

Combat was fixed. You don't even need the lag compensation turned off, it just operates in combat as if it is off. (Though, there is still the issue with getting the mini "Wiggle Softlock" if you have a cane or are on a beefalo where you need to emote, turn of lag comp, or have someone push you to get unstuck)

Small lag (Megabases like my world on day 430 tend to lag if there's a bunch going on. However it's really moderate and tolerable, it barely affects the gameplay aside from placing objects down. Also -Machine hitboxes still need tweaking so the activation range is smaller than the deactivation range, so you can still lag the server if you get the right/wrong spot.)

On 8/13/2022 at 12:37 AM, Yjorgen said:

Is the game unplayably slow for anyone else after the update? Like I can't even kite anymore because everythings in slow motion

Not for me, no

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