Eughstein Posted August 12, 2022 Share Posted August 12, 2022 2 minutes ago, Mysterious box said: This is my issue with the hostile flare in general it's turning mobs and a boss known for being predators into prey. they were already, every danger in dst eventually turns like this, early game yes sure it can be a little bit of problem but later on, you are the danger, you are the one who knocks Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1593975 Share on other sites More sharing options...
Mysterious box Posted August 12, 2022 Author Share Posted August 12, 2022 3 minutes ago, Eughstein said: they were already, every danger in dst eventually turns like this, early game yes sure it can be a little bit of problem but later on, you are the danger, you are the one who knocks Yes but that's you getting better not going "Please come here so I can slaughter you I have a schedule to keep you know?" Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1593976 Share on other sites More sharing options...
sudoku Posted August 12, 2022 Share Posted August 12, 2022 Wolfgang rework has shaken the devs confidence and these past updates have bended to the will of the community for better or worse. And dont get me wrong original Wolfgang rework was a misstep for sure, and community feedback i think needed to be taken into consideration, but now it feels like they cave on design choices the second a complaint thread goes up. Im of the philosophy that unless its like a gamebreaking bug, when new content drops its up to the player to adapt and come up with new strategies of dealing with things, and balance should go hand in hand with the goals of the developers. None of that happens in DST, instead new content drops and people complain to nerf new mechanics or suggest buffs to other mechanics and the devs bend over backwards to keep the community pleased. But all this leads to is exactly the issue OP brought up - short term enjoyment and a game filled with aimless new content and gameplay with no clear goal or synergy for an overarching experience. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1593978 Share on other sites More sharing options...
maxwell_winters Posted August 12, 2022 Share Posted August 12, 2022 15 minutes ago, sudoku said: None of that happens in DST, instead new content drops and people complain to nerf new mechanics or suggest buffs to other mechanics and the devs bend over backwards to keep the community pleased. But all this leads to is exactly the issue OP brought up - short term enjoyment and a game filled with aimless new content and gameplay with no clear goal or synergy for an overarching experience. I think the devs aren't as hesitant to make things more difficult when they see that the community would welcome it. They gave WX the downsides they were missing in the early beta. They tweaked ridiculously cheap prices of certain Wickerbottom books. However, during the Moon Quay beta all that was there are complaints, "please nerf", "overwhelming". It seems they thought that the community doesn't like raids at all and made them non-existent and later turned them into a sea variant of McTusk hunting. Simply because some people only like fighting in a fully controlled environment, even though the mobs coming onto when you're not expecting is a major part of survival. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1593984 Share on other sites More sharing options...
Notecja Posted August 13, 2022 Share Posted August 13, 2022 I think Devs kinda missread monkey raids complaints. They are still as someone named it "feast or famine" situation, while you cannot get raided raid by raid, it kinda miss player scalling. For single player can be deadly, for more players are just farming joke. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1593990 Share on other sites More sharing options...
Bumber64 Posted August 13, 2022 Share Posted August 13, 2022 9 hours ago, ArubaroBeefalo said: why they would atack you more often? makes little sense Consider how you got the trinkets. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594040 Share on other sites More sharing options...
Baark0 Posted August 13, 2022 Share Posted August 13, 2022 11 hours ago, ArubaroBeefalo said: the worst part is that already happend (for example when they reverted wendy refresh cuz people couldnt kill spiders afk as fast as before while being 100%hp) and might happend in the future... i guess the game shouldnt expect us to have armor and weapon on our inventory... man the glass canon wendy thing sounded so cool, im so sad i never got to play around with it, and that no one has mad a mod for it either Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594045 Share on other sites More sharing options...
Mike23Ua Posted August 13, 2022 Share Posted August 13, 2022 56 minutes ago, Baark0 said: man the glass canon wendy thing sounded so cool, im so sad i never got to play around with it, and that no one has mad a mod for it either Klei devs put that mechanic onto Wanda. Play Wanda if you want to experience that. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594052 Share on other sites More sharing options...
Spino43 Posted August 13, 2022 Share Posted August 13, 2022 20 minutes ago, Mike23Ua said: Klei devs put that mechanic onto Wanda. Play Wanda if you want to experience that. You still can't experience that on Wendy... Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594054 Share on other sites More sharing options...
DVGMedia Posted August 13, 2022 Share Posted August 13, 2022 IM personally still waiting for a dst hard mode like in terraria. Defeat the champion and the fuel weaver to have the come out into an all out war of light and dark changing all the creatures to a harder version of themselves. About pirates. Honestly this is the feedback loop of the entirety of don't starve. The game is a endless content sink of always needing something new. Most people got the most entertainment when something new and unknown shows up. No one knows how to beat this new task and you get to feel like your are playing the game again for the very first time. Thats personally what I felt when they added the forge and gorge events for the first time. It was something completely new but if you look at the forge and gorge mod and people who play it. Its all full of optimized strategies people with macros attack canceling. Don't starve is a game to me that feels more fun in the journey. Rather than the destination. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594060 Share on other sites More sharing options...
ArubaroBeefalo Posted August 13, 2022 Share Posted August 13, 2022 4 hours ago, Baark0 said: man the glass canon wendy thing sounded so cool, im so sad i never got to play around with it, and that no one has mad a mod for it either i wish some dev publish the old code in the workshoworkshop.. 3 hours ago, Mike23Ua said: Klei devs put that mechanic onto Wanda. Play Wanda if you want to experience that. isnt the same Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594068 Share on other sites More sharing options...
Roodmas Posted August 13, 2022 Share Posted August 13, 2022 18 hours ago, Bugsworth said: Not much of a survival benefit whereas the caves have lots of survival benefits of exploring there. Not to defend much of the ocean content, but I think people tend to forget that 90% of the caves is actual trash. If all of that caves content was released today, it would have the same lukewarm reception as the ocean content's now. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594088 Share on other sites More sharing options...
Hornete Posted August 13, 2022 Share Posted August 13, 2022 3 minutes ago, Roodmas said: Not to defend much of the ocean content, but I think people tend to forget that 90% of the caves is actual trash. If all of that caves content was released today, it would have the same lukewarm reception as the ocean content's now. What do you mean? The literal guano biome with bats and rocks absolutely revolutionizes gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594090 Share on other sites More sharing options...
Guihhza Posted August 13, 2022 Share Posted August 13, 2022 24 minutes ago, Roodmas said: Not to defend much of the ocean content, but I think people tend to forget that 90% of the caves is actual trash. If all of that caves content was released today, it would have the same lukewarm reception as the ocean content's now. I really hope for a cave biome rework somewhere in the near future, maybe even a few refreshes to surface ones! Take the Lunar Grotto for example: the ambience, the background effects and the mobs all sum up to a biome that feels alive. It's so refreshing to come across it while exploring because it doesnt have that barren wasteland vibes most of the cave does. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594095 Share on other sites More sharing options...
maxwell_winters Posted August 13, 2022 Share Posted August 13, 2022 3 hours ago, Roodmas said: Not to defend much of the ocean content, but I think people tend to forget that 90% of the caves is actual trash. If all of that caves content was released today, it would have the same lukewarm reception as the ocean content's now. To be fair, the mainland could also benefit from more biomes. There are plenty of biomes I rarely revisit after the first winter. Mandrake Forest is only there to pick up the resources and never come back. The second deciduous is the epitome of uselessness. Its only purpose seems to be annoying the players who look for Klaus every winter. I also think that the game lack the variety of basic enemies. It gets exhausting to see another spider dens when exploring. We have 2-3 spider-infested evergreen forests, spider-infested rock biome, spider-infested swamp, and they also spawn in savannas as if it wasn't enough. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594130 Share on other sites More sharing options...
ArubaroBeefalo Posted August 13, 2022 Share Posted August 13, 2022 4 hours ago, Hornete said: What do you mean? The literal guano biome with bats and rocks absolutely revolutionizes gameplay. tbh that biome was useful before the drop change made to batilisk to craft several batbats, now is worthless Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594143 Share on other sites More sharing options...
Rylanor Posted August 13, 2022 Share Posted August 13, 2022 On 8/12/2022 at 11:38 PM, Bugsworth said: I think most of the ocean content wasn't done very well as there's not much of a reason to go there. Not much of a survival benefit whereas the caves have lots of survival benefits of exploring there. They both come with risks, but the caves are just more beneficial than the ocean as you can get light bulbs, you can go to the ruins, you can go there during summer to stop overheating. The ocean, well it doesn't really have those benefits. It's not that dangerous, but it doesn't get you much and you can easily waste away a whole season looking for one thing. With the fuel weaver story part, you could actually figure out what to do in that story, it gave you reasons too such as really good loot and overall, the game pushes you into doing it. The celestial champion ark wasn't nearly as well done. It doesn't give you a reason to go to the moon island and really the game doesn't push you further into that story, but on top of that the rewards aren't even that good. And it doesn't even give you other stuff like the cave does with its light bulbs, protection and other good loot. The moon quay is the same, nothing at all is pushing you to go there and nothing is giving you hints on where to go. At least the celestial champion had those messages in a bottle with pearl that sorta push you along the story line. At the beginning there were reasons to go to the moon quay, same with the lunar island, but after we knew what was there, there was no reason to go back there. Even with the mangroves with those big trees, it was interesting at first, but after it blew over, no one cares about it and there was no reason to go there. Game never pushes player to do something, its sandbox. Nothing except seasonal change push player actually. Ocean give so much more good loot people just got used to. Caves at best give you ruins loot, which is useful only in boss fights mostly. Caves offer small reward to actual survival. Ocean on another hand grant player salt boxes, easy kelp farms near base which is best filler in entire game, extremely useful moonglass axe and sword, bridges by itself, above average tree which make megabasing far easier at coasts and shallow waters, Monkey island literally throw banana bushes and plantable reeds at you. Monkey raids actually dangerous, its easy to kill them when you do nothing but look for them with best gear, but they more than once killed me when I was unaware, it was kinda fun way to die to monke. People antagonize ocean because no one pushes them to try it, in a game what never did that anyway. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594164 Share on other sites More sharing options...
lowercase skye Posted August 13, 2022 Share Posted August 13, 2022 6 hours ago, Roodmas said: If all of that caves content was released today, it would have the same lukewarm reception as the ocean content's now. I want to note by the way, it DID: Quote Most of the content post-launch was actually segregated into the caves, in Don't Starve you can go down these sinkholes and there's like a whole nother set of biomes and all these other new creatures and all that, that's all the post launch stuff... No one liked it. It felt kind of periphery, I think? And we dragged it out way too long. I think this is a thing people should try to remember when discussing the ocean. The reality of a game like DST is that all the new content is going to be unfamiliar and you're going to judge it more harshly, while the things that "always" existed are going to be considered core important pieces of content. People have been all ABOUT the caves and ruins since like 2017, but enough people hated them on release for the devs to consider them a waste of time. On a similar note Fuelweaver was hated and believed by many to be impossible solo on release, how crazy is that when looking back at it in the modern day? Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594172 Share on other sites More sharing options...
Mike23Ua Posted August 14, 2022 Share Posted August 14, 2022 Sometime way back when Return of Them first started & I campaigned hard for more world Gen settings/configuration options/etc- I made a post that the entire game should be easier to play with your friends of lesser skill level, then as you & your friends get more skilled at the game and become ready to take on more difficulty, you can Opt in to that additional difficulty by adjusting some world content sliders- Examples: Less Passive Bee Hives, More Angry Aggressive Bee Hives in their place Etc… Basically the idea was to NOT make the game anymore difficult on would be newcomers to the franchise then it already was, (and so I could still play with my friends) Klei obviously listened to this feedback because NOW there’s an option to very specifically toggle OFF fire & Ice Hounds- so you can keep Hound Waves on.. but without the fear of your Newbie under experienced friends killing firehounds and setting things on fire. Its kind of important that I say this because the post I made way back then got like reacts from several devs. SO… while Pirate Raids may be massively undertuned now on Default settings, perhaps those not one.. but TWO planned QoLs this year will address that by giving you the player more control over how easy/hard your game session is going to be. None/Less/Default/More/Tons Easy/ Kinda Easy/ Normal/ Hard/ Uncompromising. (yeah I said it.. and no I’m not taking it back.) Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594205 Share on other sites More sharing options...
Evelo Posted August 14, 2022 Share Posted August 14, 2022 On 8/12/2022 at 5:27 PM, Notecja said: I think Devs kinda missread monkey raids complaints. They are still as someone named it "feast or famine" situation, while you cannot get raided raid by raid, it kinda miss player scalling. For single player can be deadly, for more players are just farming joke. Oh hey that was me. Regarding the Moon Quay. I like it. I think Raids needs to be balanced more in terms of frequency, distance, and kite-ability. Or at least nerf the attack speed of the Prime Mate a little cause 60 damage WITH 3 monkeys. Even when I use a Pan Flute I still get destroyed. The Bananas as a reward seem way too powerful. They grow quickly, are easy to amass, and grow in winter. The Monkey Tails are an extremely welcome addition and I don't hate the Bananas I just think maybe they should be limited in some way? maybe make them only spawn on the island and when one is destroyed a new one gets regenerated on the island. Maybe remove the ability for them to be dug up as well? Something to make the power of the banana in line with the difficulty to acquire (alternatively change all the banana foods either one.) The new trees are amazing. I wish there was a Tree Guard variant because currently it is the best tree for mass production of logs (If you don't use bearger). Docks are a game changing addition to the game and part of me wishes it wasn't so time consuming to obtain them. However I accept that and try and rush the Docks. The Cannons I haven't tested much but from my usages, it is amazing for farming Marble more effectively and I highly appreciate that. The Nauto Pilot is cool, little janky but I think I just need to get more comfortable with the movements of it. Currently I use it to transport Knobbly Tree Nuts to my base so my main boat doesn't get crowded. The Boat Rotator is awesome, didn't know I needed it in my life. Sure it doesn't really do anything practical but it makes boating feel better. Grass Boat is just. It's perfection. Looking back how did I play the game without this? One of the best items ever added. Pirate's Bandana drops Waaaaayyyy too frequently, however the effects of it are awesome and I always wear one as soon as I get one. Captain's Tricorn is more niche but I feel it could be an amazing headpiece to use against Crab King (haven't fought CK since the update cause eew), out side of that, I use it to ram Knobbly Trees. I keep wanting to make a Grass boat and ram head first into Sea Stacks but frankly... I'm lazy. The Bumpers are great in theory, I think they need an HP boost. I am SO GLAD we have a use for excess shell fragments. (now give me a use for excess hounds teeth please). I don't use the Trawler cause I like regular fishing. /shrug. No opinion. The Curse and Wonkey - Okay well thanks for gettin this far in my TEDtalk. The curse, people say "just die" I don't get what they mean. if I die and resurrect, the curses are still there. They don't just vanish, they drop on the ground, ready to gobble your inventory with their life seeking power. Wonkey, I wish he had unique quotes. I understand it is a "curse" but every time I intentionally curse myself and see all the quotes he has I lose interest because I'm just W but in monkey form. I like character personality, I know Wonkey is a curse but at least make him a playable character at the character selection. Have the Wonkey keep the upsides and downsides of the base character but have some other effect that incentivizes the player to remove the curse. This would also be a more player friendly way of adding Wilbur to the game without just play wes, opening the console and typing "c_give("cursed_monkey_trinket",10)". Those are my thoughts on the Moon Quay update. It added a lot of baseline stuff to the ocean and boating. It is a "setting the stage" update so I look forward to more stuff being added because despite the relative emptyness of the ocean. I love playing with it. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594207 Share on other sites More sharing options...
Antynomity Posted August 14, 2022 Share Posted August 14, 2022 ...didn't the raids get shadow adjusted in wicker's refresh full release? They seem a lot more common right now. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594209 Share on other sites More sharing options...
Capybara007 Posted August 14, 2022 Share Posted August 14, 2022 i dont mind the rarity of the raids, i just hate that their attack pattern is the same as any mob except the only choice you have is to just hold f because dodging is stupidly impossible, not to mention the fact that for some reason the trinkets still stun you which is just a headache, that is why i like the flare so much, it makes the raids a casual, farmable and entertaining grind (for me), instead of the poorly designed ""survival"" event the devs tried to create but ended up with this "have armor and hold f" Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594223 Share on other sites More sharing options...
cybers2001 Posted August 14, 2022 Share Posted August 14, 2022 On 8/12/2022 at 5:30 PM, maxwell_winters said: Honestly, they made the loot too good. Other raid mobs just give you stuff that's kinda meh. Teeth and glow berries have their uses but they aren't nearly as desired as an infinite Lazy Forager. Have you actually tried the polly roger’s hat as a lazy forager? Absolutely terrible for that purpose. Polly is good for cleaning up rivers or the salt biome, which had otherwise been a hassle for years. 8 hours ago, Evelo said: I know Wonkey is a curse but at least make him a playable character at the character selection. Have the Wonkey keep the upsides and downsides of the base character but have some other effect that incentivizes the player to remove the curse. This would also be a more player friendly way of adding Wilbur to the game without just play wes, opening the console and typing "c_give("cursed_monkey_trinket",10)". I am definitely expecting a lot more to be expanded on the curse, but I do agree Wonkey could be more interesting. I’d love some way to toggle the curse, if even temporarily. It would be useful to tap into Wonkey’s speed as needed, but otherwise giving up other character perks for that alone isn’t worth it. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594248 Share on other sites More sharing options...
maxwell_winters Posted August 14, 2022 Share Posted August 14, 2022 6 hours ago, cybers2001 said: Have you actually tried the polly roger’s hat as a lazy forager? Absolutely terrible for that purpose. Polly is good for cleaning up rivers or the salt biome, which had otherwise been a hassle for years. Nevertheless, it is still a unique item completely locked behind the raids which isn't something other raids have. Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594274 Share on other sites More sharing options...
-Variant Posted August 15, 2022 Share Posted August 15, 2022 20 hours ago, yourAnty said: ...didn't the raids get shadow adjusted in wicker's refresh full release? They seem a lot more common right now. That they did! Link to comment https://forums.kleientertainment.com/forums/topic/142570-do-you-think-moon-quay-can-return/page/2/#findComment-1594321 Share on other sites More sharing options...
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