Riddla Posted April 23, 2022 Share Posted April 23, 2022 Are there some extra things you'd love to do with raw food? Please share your ideas. Personally I like Drying mechanic, transforming meats into jerkies that last much much longer and grant nice stats. But I would absolutely love if you could also dry things like mushrooms, or even vegetables on a drying rack - dried tomatoes are absolutely mouthwatering! Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/ Share on other sites More sharing options...
Waoling Posted April 23, 2022 Share Posted April 23, 2022 I would love for extra hunger nothing much 10-20 more, this is a reward if your hunger is never less than 30% hunger for a season but if you don't do this every day your extra hunger will be cut by about 2.5 every day. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562408 Share on other sites More sharing options...
Mike23Ua Posted April 23, 2022 Share Posted April 23, 2022 I want a complete cooking rework at some point, that makes it just as fun & in-depth as Fishing, Boating & Farming mechanics were made. From what I’ve heard- Gorge had deeper cooking mechanics, I also enjoy the masonry oven from the WinterFeast event, so I’d like to see cooking foods, stirring a giant spoon in a crockpot- etc.. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562409 Share on other sites More sharing options...
Keller Max Posted April 23, 2022 Share Posted April 23, 2022 21 minutes ago, Mike23Ua said: I want a complete cooking rework at some point, that makes it just as fun & in-depth as Fishing, Boating & Farming mechanics were made. From what I’ve heard- Gorge had deeper cooking mechanics, I also enjoy the masonry oven from the WinterFeast event, so I’d like to see cooking foods, stirring a giant spoon in a crockpot- etc.. Yes! I want Cooking to receive same treatment as RWYS. You can cook and get same as before, or get move involved and get better quality dishes, more units, etc... Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562420 Share on other sites More sharing options...
loopuleasa Posted April 23, 2022 Share Posted April 23, 2022 a crock pot dish that is good and uses big fish Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562585 Share on other sites More sharing options...
franco116 Posted April 23, 2022 Share Posted April 23, 2022 I personally love the cooking mechanics and I was excited when the winter banquet dishes were leaked, a partial or total redesign of the cooking mechanics would make me very happy, but I see it as very complicated Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562608 Share on other sites More sharing options...
Caochu Posted April 23, 2022 Share Posted April 23, 2022 My dream below I would like the base hunger of the survivors to be increased by 25%, and make the survivors incapable of eating if their hunger is above 80% of their max hunger. The great idea behind would be to nerf the mass healing in combat, aka the whole shoving 40+ pierogi and call it a valid gameplay. I would love the healing mechanics and objects be revamped into something more complex and rewarding. Cooking would be a way to get new healing delicacy or special potions, the crockpot acting as a cauldron. I think it would make fight preparation more complex with different options, and give more depths to some items like mushroom, frog legs, batalisk wing etc. Also, to replace sanity food, let's throw in the mix some dish with very few hunger value and high sanity restoration, and some sanity potions / objetcs. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562624 Share on other sites More sharing options...
Cheggf Posted April 23, 2022 Share Posted April 23, 2022 41 minutes ago, Caochu said: My dream below I would like the base hunger of the survivors to be increased by 25%, and make the survivors incapable of eating if their hunger is above 80% of their max hunger. The great idea behind would be to nerf the mass healing in combat, aka the whole shoving 40+ pierogi and call it a valid gameplay. I would love the healing mechanics and objects be revamped into something more complex and rewarding. Cooking would be a way to get new healing delicacy or special potions, the crockpot acting as a cauldron. I think it would make fight preparation more complex with different options, and give more depths to some items like mushroom, frog legs, batalisk wing etc. Also, to replace sanity food, let's throw in the mix some dish with very few hunger value and high sanity restoration, and some sanity potions / objetcs. Just don't use healing food if you don't like it. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562653 Share on other sites More sharing options...
Caochu Posted April 24, 2022 Share Posted April 24, 2022 14 minutes ago, Cheggf said: Just don't use healing food if you don't like it. I am already playing as Warly 90% of the time, and Wormwood for the last 10% I use mostly jellybeans and healing salves to heal during boss fights, so thanks for the "advice", I guess. Hopefully I statted it was a personal dream, what would have been your commentary otherwise ? I feel like this forum becomes more and more hostile as time goes, that is really a shame. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562655 Share on other sites More sharing options...
Mike23Ua Posted April 24, 2022 Share Posted April 24, 2022 17 minutes ago, Cheggf said: Just don't use healing food if you don't like it. Food shouldn’t heal, and I’m going to continue to advocate for a world Gen setting that lets me toggle if it heals or not, it surely can’t be too hard to copy whatever code they used for wormwood and then apply it to an entire server..? Sure doing this will take away from Wormwoods downside- But Wormwood also has several methods to heal exclusively of his own that would give him the edge if all other characters followed his same food won’t heal rules. Ive played some shooter games where even though you have a Medkit on you, you can’t use it until your health dips below 75% I strongly feel like the benefits of eating foods should only apply until your hunger is at an satisfactory level, and when you try to eat past that: the character will reject it similar to trying to continue to feed a Beefalo once it’s not hungry. Klei can add quotes like “I can’t eat another bite..” “My stomach feels like it is about to explode” “My eyes say I want to eat but my Belly says it’s more than my eyes can handle.” “I think I’m gonna be sick if I try..” or if it’s Wes: he can just rub and pat his belly while licking his lips or something. I would love to see crockpot dishes have more interaction with them, such as: if it calls for sliced fish, you can actually cut the fish on a cutters table before putting it into the crockpot/oven. Yes I realize this is similar to Warly- But Warly is just darned boring and if this kind of in-depth cooking rework was to happen: they would need to give Warly some new stuff he can do, such as: Crafting a special spice he can apply to a regular non-Warly food dish that preserves the foods freshness a little longer, Giving Warlys Specialty Dishes a “Scent” he can place and bait hungry enemy mobs towards. The bottom line is there’s a lot more Klei could’ve done with Warly while making cooking fun for everyone that wouldn’t take away from what Warly himself does. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562657 Share on other sites More sharing options...
SomebodyRandom Posted April 24, 2022 Share Posted April 24, 2022 25 minutes ago, Mike23Ua said: Food shouldn’t heal, and I’m going to continue to advocate for a world Gen setting that lets me toggle if it heals or not, it surely can’t be too hard to copy whatever code they used for wormwood and then apply it to an entire server..? Sure doing this will take away from Wormwoods downside- But Wormwood also has several methods to heal exclusively of his own that would give him the edge if all other characters followed his same food won’t heal rules. Ah yes, let's turn Wormwood into the most overpowered character. That's a great idea! Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562671 Share on other sites More sharing options...
ArubaroBeefalo Posted April 24, 2022 Share Posted April 24, 2022 people playing this game for years asking for complex cooking system. Meanwhile some wilson in a pub is having a hard time cooking meatballs edit: i have played other games with cooking mechanics and any of those could compete with DS's cooking system deepness, variety and fun Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562796 Share on other sites More sharing options...
Antynomity Posted April 24, 2022 Share Posted April 24, 2022 18 hours ago, Mike23Ua said: I want a complete cooking rework at some point, that makes it just as fun & in-depth as Fishing, Boating & Farming mechanics were made. From what I’ve heard- Gorge had deeper cooking mechanics, I also enjoy the masonry oven from the WinterFeast event, so I’d like to see cooking foods, stirring a giant spoon in a crockpot- etc.. Gorge had slightly deeper cooking mechanics, stations with 3 and 4 slots for ingredients, you had to add fuel to a fire pit that the cooking station were installed on, oh and the dishes could burn if you didn't babysit them, I don't think a full on rework is needed but I do think that some new ways of cooking similar to gorge where at cost of time and effort you could get better dishes. 10 hours ago, Mike23Ua said: Food shouldn’t heal, and I’m going to continue to advocate for a world Gen setting that lets me toggle if it heals or not, it surely can’t be too... I don't think a full on food nerf that would always be active would be too good for the game, it would make it so much more tedious and even less accessible to new players, but I do think that if Klei was to 'nerf' food then I think they should take notes from the only amazing addition that is in the Uncompromising Mode mod, the veteran's curse, it makes the game harder, and has something similar to your idea, you get punished for overeating and healing from foods isn't instant but staggered. Other than that the mod just makes the game extremely tedious and un-fun, but i guess that's the goal. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562806 Share on other sites More sharing options...
BonesJrOfficial Posted April 24, 2022 Share Posted April 24, 2022 I enjoy how gardening is as simple or as in depth as you wish to make it. You'll get some plants regardless, but you get more seeds and maybe giant crop the more you invest. I don't think the cooking needs to be much more complicated at all. Maybe for warly there can be additional steps. Such as requiring fuel for his portable crockpots if you so choose. Adding Charcoal to the crockpot can stabilized the cooking temperature, or adding wood can give a smokey flavor or something. Giving more Hunger restored or sanity respectively. What I do think we could use is a buff to current dishes. The values they restore make a lot of them not worth learning or even consuming. You may as well eat the individual counter parts or make pierogi and Meatballs a lot of the time:( Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562834 Share on other sites More sharing options...
ALCRD Posted April 24, 2022 Share Posted April 24, 2022 Food Poisoning and Well Fed / Overeaten mechanics. xD tho i feel a lot would be against these cause no more PierOP spam. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562836 Share on other sites More sharing options...
ArubaroBeefalo Posted April 24, 2022 Share Posted April 24, 2022 8 minutes ago, ALCRD said: Food Poisoning and Well Fed / Overeaten mechanics. xD tho i feel a lot would be against these cause no more PierOP spam. just spam healing salves if you really need that much healing.... edit: which means that would be an awful change that will only make the game more grindy but not more difficult since every noob knows how to make salves Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562838 Share on other sites More sharing options...
ALCRD Posted April 24, 2022 Share Posted April 24, 2022 5 hours ago, ArubaroBeefalo said: which means that would be an awful change that will only make the game more grindy but not more difficult since every noob knows how to make salves Playing as Warly or Wormwood is grindy? (You can't spam healing foods on those chars either) Also this is a raw idea i havent even said how Food Poisoning / Overeating would affect the player or what kind of benefits Well Fed status would give and for how long. I was thinking something slightly similar like Valheim has but balanced to work with DSTs hunger and stats system. I just want to emphasise the "Don't Starve" part in this game and make food more than just pick most efficient recipe and spam it. However that might be achieved. But this is just a pipe dream and nothing else. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562924 Share on other sites More sharing options...
ArubaroBeefalo Posted April 24, 2022 Share Posted April 24, 2022 13 minutes ago, ALCRD said: Playing as Warly or Wormwood is grindy? wormwood is grindier than wilson if we dont take into account that his speed makes him easier to kite. If you take the same ammount of damage as ww than as wilson you will expend more time and materials healing ww than healing wilson warly too in the same scenario but in a normal gameplay you dont expend much cuz garlic+pepper pownder and his volt goat jelly (for that i see absurd adding extra stats from foods to warly) valheim cooking is awful incomparation to current dst (and in general) but we can get foods that buffs our stats like getting more max hp for a period of time, wont be a bad dish for warly idk im not against an improvement of the cooking system but i dont see it in a bad place compared to 99% of games with cooking system, just see how dumb is the cooking system in valheim or core keeper compared to dst cooking. The only game i have played that can kinda get close to dst complexity is starbound Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562935 Share on other sites More sharing options...
ALCRD Posted April 24, 2022 Share Posted April 24, 2022 1 minute ago, ArubaroBeefalo said: valheim cooking is awful incomparation to current dst (and in general) It doesn't have to be like Valheim. I just wish DST had some more depth with food and benefits that eating gives. That would encourage experimenting and using various recipes and ingridients rather than just sticking to the most efficient ones. Make food more "precious" as result and spamming / overeating certain recipes with certain ingridients risky. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562937 Share on other sites More sharing options...
Mike23Ua Posted April 24, 2022 Share Posted April 24, 2022 Overeat mechanic sounds cool on paper, but unless Klei removes the ability to feed other players… I know what kind of intentionally trolling will quickly climb to troll favorite. All I want is a simple world Gen toggle prior to launching a world to choose if food can heal people or not. If you don’t like what the host has applied as their worlds rules.. maybe don’t join? what happened to the slogan “your world, your rules?” Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562943 Share on other sites More sharing options...
Filip_G Posted April 24, 2022 Share Posted April 24, 2022 I would like to have a separate new stat, "thirst". Cos living creatures don´t just eat, they drink too. Drinkable fresh water, swamp water that can cause poison if not purified, similar to DLC poison etc. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562944 Share on other sites More sharing options...
ALCRD Posted April 24, 2022 Share Posted April 24, 2022 25 minutes ago, Filip_G said: I would like to have a separate new stat, "thirst". Cos living creatures don´t just eat, they drink too. Drinkable fresh water, swamp water that can cause poison if not purified, similar to DLC poison etc. Don't Dehydrate Together Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562956 Share on other sites More sharing options...
CaptainChaotica Posted April 24, 2022 Share Posted April 24, 2022 Ah. So you want this: https://steamcommunity.com/sharedfiles/filedetails/?id=908071894&searchtext=thirst or the updated version: https://steamcommunity.com/sharedfiles/filedetails/?id=1439997460&searchtext=thirst I've used it a fair bit myself, for example during my entire "March of Civilization" challenge The well there and new UI icon shaped like a kidney are both from the Thirst mod. Edit: Except, for console players,not as a mod. I'm thinking a toggleable (and described) option in the settings menu. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562967 Share on other sites More sharing options...
Mysterious box Posted April 24, 2022 Share Posted April 24, 2022 21 hours ago, Caochu said: My dream below I would like the base hunger of the survivors to be increased by 25%, and make the survivors incapable of eating if their hunger is above 80% of their max hunger. The great idea behind would be to nerf the mass healing in combat, aka the whole shoving 40+ pierogi and call it a valid gameplay. I would love the healing mechanics and objects be revamped into something more complex and rewarding. Cooking would be a way to get new healing delicacy or special potions, the crockpot acting as a cauldron. I think it would make fight preparation more complex with different options, and give more depths to some items like mushroom, frog legs, batalisk wing etc. Also, to replace sanity food, let's throw in the mix some dish with very few hunger value and high sanity restoration, and some sanity potions / objetcs. I'm not against this but what's to stop people from just carrying stacks of rot on them sure it'd be slower but I imagine people would still do it. Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562985 Share on other sites More sharing options...
Well-met Posted April 24, 2022 Share Posted April 24, 2022 eating at 95% hunger should not only cancel out hp and sanity benefits but it should make also you groggy if repeated. food poisoning is a thing after all Link to comment https://forums.kleientertainment.com/forums/topic/139568-extra-food-mechanics-youd-like-to-see/#findComment-1562994 Share on other sites More sharing options...
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