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What do you want to see in the WX rework?


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Is there anything in particular you'd like to see in the WX rework? What are your predictions? Do you think the character needs a rework at all?

Been seeing a lot of talk about wolf's rework and more recently Wilson's eventual rework, but I'd like to hear about WX's

WX has two major problems. He deletes a ton of gears, which everyone wants and some people struggle to get, and his only useful power is so clumsy to activate that it may as well not even exist. I hope these two issues will be solved.

The first is easily solvable by changing the way he upgrades from gears to frazzled wires. Just as plentiful in the ruins and nobody cares about you taking them. The second could be solved by making upgrading actually upgrade you instead of just giving pointless stat buffs. Perhaps he could also touch charged lightning rods to take their charge.

5 minutes ago, Cheggf said:

WX has two major problems. He deletes a ton of gears, which everyone wants and some people struggle to get, and his only useful power is so clumsy to activate that it may as well not even exist. I hope these two issues will be solved.

The first is easily solvable by changing the way he upgrades from gears to frazzled wires. Just as plentiful in the ruins and nobody cares about you taking them. The second could be solved by making upgrading actually upgrade you instead of just giving pointless stat buffs. Perhaps he could also touch charged lightning rods to take their charge.

The other problem would be that he practically as no significant downsides besides being punished more for dying, which is hard due to his huge HP.

And even less since his base stats are higher in DST.

 

7 minutes ago, Dollmaker said:

The other problem would be that he practically as no significant downsides besides being punished more for dying, which is hard due to his huge HP.

And even less since his base stats are higher in DST.

 

WX has some of, if not the, harshest downsides in the game. Character swapping is the strongest thing in the game and every time he does that (or dies) he loses his gears. Compare that to "Takes slightly longer to fight terrorbeaks unless you're on a beefalo", "Freezes slightly faster if it's winter and you don't have a thermal stone", "Uses a little hunger when you craft", "Can't sleep but most people don't sleep anyways", etc.

WX, Warly, Wormwood, Wanda, Maxwell, and Wes are the only characters with notable downsides.

4 minutes ago, Cheggf said:

WX has some of, if not the, harshest downsides in the game. Character swapping is the strongest thing in the game and every time he does that (or dies) he loses his gears. Compare that to "Takes slightly longer to fight terrorbeaks unless you're on a beefalo", "Freezes slightly faster if it's winter and you don't have a thermal stone", "Uses a little hunger when you craft", "Can't sleep but most people don't sleep anyways", etc.

WX, Warly, Wormwood, Wanda, Maxwell, and Wes are the only characters with notable downsides.

Character swapping shouldnt really be considered for character balance...  besides that thing is already a problem on its own due to how cheap it is. 

And not everyone swaps characters, let alone often.

 

WX as huge stats, can eat anything regardless of spoilage and can have a really strong speed boost with light, which becomes broken with Wicker. 

4 hours ago, Cheggf said:

WX has two major problems. He deletes a ton of gears, which everyone wants and some people struggle to get, and his only useful power is so clumsy to activate that it may as well not even exist. I hope these two issues will be solved.

The first is easily solvable by changing the way he upgrades from gears to frazzled wires. Just as plentiful in the ruins and nobody cares about you taking them. The second could be solved by making upgrading actually upgrade you instead of just giving pointless stat buffs. Perhaps he could also touch charged lightning rods to take their charge.

Whenever i play WX-78, doesn't matter if its a team or solo, i just rush ruins and kill all the clockworks.

Obviously on a public server someone might just use the gears he found in chests but that's really rude and shouldn't reflect on how the character is balanced.

Who cares that much about gears if you clear the ruins? There's enough to go around and you can just reset them and clear again.

 

What i want to see from refresh is that you are still able to charge him as Wickerbottom, i really enjoy character combinations like that we can use Wortox and Wormwood for another example. Maybe it could be nerfed but it doesn't need to be removed.

WX-78 is just about stats, he needs something else to make him more engaging and fun, no one really wants to pick him when they consider other character benefits unless they have Wicker, which really shouldn't be so overpowering and he should be a decent pick on his own after the refresh.

1 minute ago, Dollmaker said:

Character swapping shouldnt really be considered for character balance...  besides that thing is already a problem on its own due to how cheap it is. 

And not everyone swaps characters, let alone often.

Okay, so compare water dealing ignorable amounts of damage to him to the rest of the roster's downsides. Pretty comparable.

2 minutes ago, Dollmaker said:

WX as huge stats

And that helps him how? He has nothing to help restore them so he still needs to recover just as much as everyone else. Characters like Wigfrid, Wortox, and Webber have way better stats since in addition to basically having the same health as him they actually have ways to restore their health, and in Wigfrid's case her sanity too.

4 minutes ago, Dollmaker said:

can eat anything regardless of spoilage

Amazing.

4 minutes ago, Dollmaker said:

and can have a really strong speed boost with light, which becomes broken with Wicker. 

Think about all the time both he and Wickerbottom waste grouping up to read the books together. Even ignoring the cost of the books and the fact that you're using two characters for one thing his 25% advantage over Wormwood is completely negated.

The speed boost is all WX has, and all it is is a really terrible version of a Wormwood perk. And unlike WX who only has one real perk, Wormwood has several big ones and a ton of small ones.

5 minutes ago, Dollmaker said:

Character swapping shouldnt really be considered for character balance...  besides that thing is already a problem on its own due to how cheap it is. 

And not everyone swaps characters, let alone often.

 

WX as huge stats, can eat anything regardless of spoilage and can have a really strong speed boost with light, which becomes broken with Wicker. 

I think that character swapping definitely should be considered. winona is notorious for being a 'swap' character because anyone can use her catas after they're built and beyond that she doesn't have any significant, unique perks except for faster crafting (which I actually do like for making rope and boards).

1 minute ago, Cheggf said:

Okay, so compare water dealing ignorable amounts of damage to him to the rest of the roster's downsides. Pretty comparable.

 

That water thing only really becomes a nuisance during Spring, and with the large Stats they have, its basically just tickling you.

2 minutes ago, Cheggf said:

And that helps him how?

Are you for real? do i actually have to explain how strong 400 HP is? 

Also, his Overload also makes him immune to freezing, thats a huge strength to have during Winter, the speed is useful as hell in general, and the light generation can help a lot in caves.  

1 minute ago, Dollmaker said:
 

That water thing only really becomes a nuisance during Spring, and with the large Stats they have, its basically just tickling you.

Are you for real? do i actually have to explain how strong 400 HP is? 

Also, his Overload also makes him immune to freezing, thats a huge strength to have during Winter, the speed is useful as hell in general, and the light generation can help a lot in caves.  

I've already addressed everything you said here in my previous comments... And also the one you're responding to.

Are you even reading what I'm saying?

4 minutes ago, Dollmaker said:
 

That water thing only really becomes a nuisance during Spring, and with the large Stats they have, its basically just tickling you.

 

tbh his water damage is so negligible I forget it actually exists. I'd love to see it made an actual threat while balancing out his other perks too

2 minutes ago, Cheggf said:

I've already addressed everything you said here in my previous comments... And also the one you're responding to.

Are you even reading what I'm saying?

No you didnt.

There's a difference in healing, and having large amount of HP

For starters due to how high his HP is, he is essentially less punished for mistakes than most characters, he needs to heal way less frequently as well, even when tanking. 

14 minutes ago, Dollmaker said:

No you didnt.

There's a difference in healing, and having large amount of HP

For starters due to how high his HP is, he is essentially less punished for mistakes than most characters, he needs to heal way less frequently as well, even when tanking. 

Yeah you're right. Taking the same amount of damage, using the same amount of armor, and using the same amount of healing is definitely less punishing. Downright overpowered, even.

I have no idea about "what I wanna see" from automaton's rework, since I don't care about WX in any significant capacity. But, as general pov, I know exactly what I DON'T want to get from any of the last characters' "refurbishments": NO hard nerfs and/or idle mechanics akin Wolf's. Special character crafting tab - sure. Some kind of stats-meter - maybe. Nerfs and idle times for whatever reason - stick that "where the sun don't shine".. I mean not in a rework.

It'd be interesting to see some sort of interaction with the lightning rod, even something basic like draining the electricity out of it for either the speed boost or some sort of craftable. If not that then maybe something out there like using empty bottles to store lightning for on the go charges. In any case I hope that don't change him too much and just add more to his kit like they did with Wigfrid.

20 minutes ago, Owlrus said:

Don't they go by "he" though?

WX's gender is 'robot' in the game code and is referred to using Mx. by Waxwell. most people use he though, likely because it's not well known

7 minutes ago, Archswifter said:

It'd be interesting to see some sort of interaction with the lightning rod, even something basic like draining the electricity out of it for either the speed boost or some sort of craftable. If not that then maybe something out there like using empty bottles to store lightning for on the go charges. In any case I hope that don't change him too much and just add more to his kit like they did with Wigfrid.

that would be cool! interactions with fellow machines is a plus in my book

My hope is:

1. Crafting tab with a method to craft gears from other hard-to-get, but reliably renewable materials (like thulecite).

2. More interesting upgrade mechanics, introducing choice - whether to have the existing end results (high base stats) or have a new perks.

3. Overcharge meter. Would be nice to have internal battery (replenished by lightning strikes for example), which you could reliably activate at will to get additional speed of movement, attack and work, instead of relying on lightnings themselves for activation (which do not work underground).

But I'm afraid, by looking at Wolfgang's rework, we will get:

1. Boring new mechanics.

2. Nerf/removement of previous mechanics.

Make him upgradeable with a yellow, green, or orange gem.  He can slot one such upgrade at a time and they last a year.  So every upgrade becomes something like for example “year of speedy WX”.

Idk, probably a terrible idea but it was fun to think about.

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