Jump to content

Wolfgang's Character Refresh is Coming Next Week!


Recommended Posts

Even after the update there is 1 MAJOR flaw with newWolfgang.  He needs his mightiness to reduce by 0 when at high stomach, at LEAST while fighting.  The duration of Mighty even if you eat well is ~1 day.  Any fight that takes longer then that is going to require you recover mightiness mid-fight.  This involves switching to the dumbell, pumping a rep, and switching back - which is a LOT compared to eating a healing food, or using Wanda's watch to recover time.  The risk is HIGH that you can mess this up, either by cancelling the rep early gaining nothing, or even throwing the weight wasting a large amount of its durability and dropping it to the ground.  Each rep only gives you ~30 seconds more mighty, so you may need to repeat this many times in a long fight...  AND this is on top of already managing the food!  You only get ~1 day mightiness if you also eat several times through the day.  Being tasked with managing both hunger AND reps mid-fight is a BIG ask for just 2x damage.

Link to comment
Share on other sites

This rework looks really good but honestly Wolfgang will be way more op than before.

He still has no disadvantage at all. The "losing more sanity" disadvantage would mean something if he had below average sanity, a small pool of sanity like wigfrid, but for some reason Wolfgang, literally supposed to be a "dumb but cool strongman thats scared of monsters", has the same amount of sanity as Wilson, the "scientist"???. 

You took away the speed bonus while in mighty but you gave him basically 4 free slots (piggy back) and no debuff while using the best armor in early game. He even has more perks than before like the more insulation etcHe can now make even more damage than before because of the fact he no longer needs to eat while fighting and he can easily tank bosses now with the marble suit, which is insane considering that the pre-rework wolfgang already does way much damage.

 

Link to comment
Share on other sites

5 hours ago, Shosuko said:

Even after the update there is 1 MAJOR flaw with newWolfgang.  He needs his mightiness to reduce by 0 when at high stomach, at LEAST while fighting.  The duration of Mighty even if you eat well is ~1 day.  Any fight that takes longer then that is going to require you recover mightiness mid-fight.  This involves switching to the dumbell, pumping a rep, and switching back - which is a LOT compared to eating a healing food, or using Wanda's watch to recover time.  The risk is HIGH that you can mess this up, either by cancelling the rep early gaining nothing, or even throwing the weight wasting a large amount of its durability and dropping it to the ground.  Each rep only gives you ~30 seconds more mighty, so you may need to repeat this many times in a long fight...  AND this is on top of already managing the food!  You only get ~1 day mightiness if you also eat several times through the day.  Being tasked with managing both hunger AND reps mid-fight is a BIG ask for just 2x damage.

i will be hated for this but i like it. the adrenaline of needing to bumb your muscles because you are wanna change phase and needing to know the timins of the boss to know in which moment you will have room to raise the meter is fun 

anyways is something only needed in few fights. The meter last that long that you almost can kill 2 fw in a row before you need to raise it again

maybe some ajudsment could be welcome

Link to comment
Share on other sites

This still doesn't address the fact that wolfgang is a bit of a lone wolf, solo powerhouse. And making dumbells cost heavily limited resources, stones, gems for example... is just going to keep the strain of having a wolfgang on the team. Like you can rush stonefruit bushes and use only the golden dumbell for might on the go, but still, not everyone is going to be willing to do that. Other than the frankly annoying sanity debuff, there is little to no reason to rely on your team. 2x damage is a LOT. You're playing two times as many characters. Even worse, having 8 wolfgangs and switching off warly for goat jelly, fighting in the rain, is like having 36 players worth of DPS. That's just dumb. Wanda at the very least still has risk associated with her. Being 20 hp at a time roughly, with slow healing and limited healing (until later game). And even then she can't beat the DPS of a wolfgang just tanking it out with a marblesuit and pierogi. I was expecting the rework to allow other players to share in a little of his power, via items... Whilst making wolfgang himself a good bit less insane. The speed nerf is a step in the right direction, but otherwise this character is still rather selfish.

Pretty much every other character except a few exceptions has something notable to offer to the team, not just their own character.
 

SPOILER BELOW : Character useability in a supportive sense.

Spoiler

WX : entirely selfish.
Wes : sanity, speed, rainproof, boat-safety.
Wolfgang : entirely selfish. Spider killing etc is still better left to other characters.
Wickerbottom: Too many to count, from providing more food than she can eat to charging a WX, this character is actively missing out on potential by not comboing.
Winona: Fixing equipment, providing light.
Warly: Very strong support character. Weak-ish himself, although a decent powerhouse with certain dishes. As with wicker, his real potential is helping others.
Wormwood: living logs, easier food.
Woodie: Provides large amounts of easy wood. Can discover lunar islands fast, even faster than someone trying to get the shore trick. Not the most supportive, but he can't possibly use all that wood himself.
Maxwell: Very weak himself with only 75HP, really needs others to make use of the resources he provides.
Willow: Rather selfish, but can provide people with light.
Walter: sanity.
Wigfrid: used to be selfish, now provides inspiration buffs for all.
Wilson: Whatever, really. Early crafts.
Wanda: Pretty selfish, but easy teleports is very strong, if not the strongest of support abilities. From saving massive amounts of resources in the caves, and time in general.
Wendy: Provides easy food and materials she can't possibly use all by herself.
Webber: Massive amounts of materials.
Wortox: One of the strongests supports again. Not only is it trivial to sustain himself, he provides large amounts of near-instant heals.

I'd rather have the "together" part of don't starve together kept as more of a focus. At most we can now rely on him to move the boat slightly faster, or for carrying around base locations / shadow pieces. Why bother playing in a team setting if all you're going to do is kill dragonfly before day 20 alone, as some people have been doing, and will likely continue to do. Hell, a lot of wolfgangs are just these silent protagonists on servers that just go do solo bosskilling because they can do basic progression related to mobs twice as fast anyways.

Link to comment
Share on other sites

7 hours ago, PlaguedNight said:

this may be up for debate but i'd like to point out that weightlifting doesn't really build build your leg muscles much...Man skipped leg day. 

Wolf does do leg day, his gym got him doing squats.  Plus he got big legs he gets taller than his other survivors

1 hour ago, Ketrai said:

this character is still rather selfish

I still don't get his sentiment, characters don't revolve around just giving a straight boon to the team. A Wilson that knows how to play the game and has been actively contributing is being a lot less selfish than a wormwood or Webber sitting at base not doing anything cause they still don't know how to play.

It's up to the individual behind the character to actually be a team player, Wendy gets a pass for bringing back excess loot yet Wolfgang doesn't? Bruh

If a person is playing completely away from the server of course you ain't feeling their contribution they ain't contributing to you! Lol but Wolfgang does have a presence on teams, you just don't concern about them as much about our silent protagonists murdering all boss life.

Link to comment
Share on other sites

3 hours ago, ArubaroBeefalo said:

i will be hated for this but i like it. the adrenaline of needing to bumb your muscles because you are wanna change phase and needing to know the timins of the boss to know in which moment you will have room to raise the meter is fun 

anyways is something only needed in few fights. The meter last that long that you almost can kill 2 fw in a row before you need to raise it again

maybe some ajudsment could be welcome

It's such a fun and unique experience! It really is too bad it's so rarely needed when it used to be part of his core gameplay

Link to comment
Share on other sites

4 minutes ago, Mangrove said:

It's such a fun and unique experience! It really is too bad it's so rarely needed when it used to be part of his core gameplay

atlest we change how often it was needed to less often but needs more precision, isnt the same but is something

but all deepness in character gameplays is welcome for me

Link to comment
Share on other sites

14 minutes ago, Mangrove said:

It's such a fun and unique experience! It really is too bad it's so rarely needed when it used to be part of his core gameplay

if they added an ability like a leap or a polevault that consumed mightiness when you used it, thered be more oppurtunities for weight lifting in combat but also could maybe be a happy medium for those who want his speed perk.

If they went with the polevault idea, to balance the fact that hed have immunity frames and because its the weapon it would visually look the best with, perhaps it can only be done with a spear or battle spear equipped

Plus it would be incredibly thematic as at the end of the day he is a performer in addition to being strong.

Link to comment
Share on other sites

4 hours ago, ArubaroBeefalo said:

i will be hated for this but i like it. the adrenaline of needing to bumb your muscles because you are wanna change phase and needing to know the timins of the boss to know in which moment you will have room to raise the meter is fun 

anyways is something only needed in few fights. The meter last that long that you almost can kill 2 fw in a row before you need to raise it again

maybe some ajudsment could be welcome

It is far too unwieldy a task to demand players do mid-combat.  The game just isn't built for this kinda stuff.  Equipping a weapon, right clicking the weapon, manually waiting for the tick and switching back into combat is not easy.  This is far beyond using Wanda's rewind clock or eating food and this is ON TOP OF still needing to eat during the fight.  And since the attack action for mighty throws the bell, the risk is VERY HIGH.

18 minutes ago, Mangrove said:

It's such a fun and unique experience! It really is too bad it's so rarely needed when it used to be part of his core gameplay

We still need to eat - nothing changed about that.  If you don't eat during a long fight your mighty meter is going to start draining pretty quick.

Link to comment
Share on other sites

Just now, Shosuko said:

It is far too unwieldy a task to demand players do mid-combat.  The game just isn't built for this kinda stuff.  Equipping a weapon, right clicking the weapon, manually waiting for the tick and switching back into combat is not easy.  This is far beyond using Wanda's rewind clock or eating food and this is ON TOP OF still needing to eat during the fight.  And since the attack action for mighty throws the bell, the risk is VERY HIGH.

Isnt this a good thing though? It makes a character more dynamc by having a skill ceiling where theres room to improve to get the best results.

Link to comment
Share on other sites

Just now, Shosuko said:

And since the attack action for mighty throws the bell, the risk is VERY HIGH.

this should be changed for sure, not only for how annoying can be but also to improve how you can raise the meter midfight while making it more fun

also, in that way, we both win. You dont like this mechanic in the scenario you mentioned but you have the option of raising it without stopping the fight while other could wish keep using still

Link to comment
Share on other sites

16 minutes ago, sudoku said:

if they added an ability like a leap or a polevault that consumed mightiness when you used it, thered be more oppurtunities for weight lifting in combat but also could maybe be a happy medium for those who want his speed perk.

While the specifics could be up for debate, I REALLY like the idea of using his might as a resource somehow!

Link to comment
Share on other sites

3 minutes ago, Shosuko said:

We still need to eat - nothing changed about that.  If you don't eat during a long fight your mighty meter is going to start draining pretty quick.

sure but you cant negate that needing to raise the meter by pumbing isnt more exciting that eating honey xD

man, im having heart atacks for forgeting to raise it :wilson_laugh:

Link to comment
Share on other sites

When I suggest things like being able to throw teammates across gaps of water/holes in caves- it’s literally to make Wolfgang less of a Solo Player: prior to rework: He just moved faster and killed everything faster- Leaving no room for any team synergy, but if you take away Wolfs Ability to run around scouting the map faster.. He then now needs to have team mates explore the other areas for him. It’s a small thing: But a thing that feels like I’m actually working TOGETHER it would also have been cool if the player could return to that Wolfgang to report back what they found and make a daring “leap” where Wolfgang uses his Mighty Arms to pull the other player back across to him. Effectively making Wolfgang need to rely upon others (or tame a Beefalo) to quickly scout the map in early days.

Someone else’s idea of letting other players climb up on his gym to speed up might gains is another equally rewarding team perk.

I think it would’ve been AWESOME if Wolfgang would have had something like a “Stun-Lock” where he just grabs hold of any mid-large sized mob that is trying to attack his friends… giving those FRIENDS time to get in some free hits on the for example.. Angry Charging Beefalo that Wolfgang is Wrestling to a stand still by holding onto its horns.

My point: There’s better ways to make a character all about sheer strength feel like he is powerful, without also going off and being a One Man Do It All character.

Link to comment
Share on other sites

5 minutes ago, GNGR bred boi said:

Some cool dumbell ideas would be a Marble dumbell, Thulecite dumbell and Moonrock dumbell 

  Hide contents

And potato dumbell 

 

each one can have different traits like quickly mighty gain at cost of durability and hunger for fights, other very long durability but slow meter gain for long trips, another with more meter gain if is used as weapon...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...