Jump to content

Pigs Extinction


Recommended Posts

Hey everyone, I come seeking from your collective wisdom on a recurrent problem we have in our dedicated server:

Does anyone know some mod for DST that allows you to protect somehow the naturally spawning pig houses?

The problem is that it seems that all players consider pig houses free resources, and on a public server that usually passes the 500 days, pigs becoming extinct before day 100 is getting severely annoying. Specially when said players that hammered the pig houses didn't even share the pig skins or ever rebuild them: they just stockpile 30-40 pig skins because they saw "its the way to go" in some YouTube rush, play 10-15 days and never return.
This leaves the rest of the players with no chance of getting pig skin in any way (doing the whole lunar event just to revive, with luck, one pig house is certainly not optimal)
Camp security does not seem to cover naturally spawned objects.
Also, I mention the direct issue we're currently experiencing but extinction for silly/selfish reasons seem to happen for other creature types as well often, most notably bunnymen, and even though beefalos do reappear at some point, we've had worlds where hundreds of days passed by, and the entity count kept showing that the beefalos amount on both shards was still 0.

So any comments, suggestions, or general ideas on how to tackle these kind of problems (without resolving to c_spawn every 100 days) would be greatly appreciated.

Link to comment
https://forums.kleientertainment.com/forums/topic/135602-pigs-extinction/
Share on other sites

Only thing i found is this:

https://steamcommunity.com/sharedfiles/filedetails/?id=514758022&searchtext=renewable

It seems it makes several things regrowth, including Pig houses and Heads

Based on the description, when the world is created the mod will save the amount of X thing, for example 10 Pig houses, if the number goes lower than 10 at one point it will generate the houses until it once again reaches 10, but wont make more if the number is the same or higher than 10. 

Thats what i got from it. 

I have few suggestions:

1) Build a pig farm near your base, unless it's destroyed by fire hounds or somethin, it will stay pretty long and players won't have a reason to destroy more if you build it soon enough.
2) Build a pig village outpost - either on Lunar island or caves or on boat or yet even better all of them. I know it takes time, but it's worth it. (If for nothing, it's your personal pig farm)
3) Re-skin the naturally spawning houses, alternatively build a "do not destroy" sign there. I know not everyone will listen, but most players won't touch a skinned pig house.

But yeah, i share your sentiment.

54 minutes ago, ArubaroBeefalo said:

why when we start the game the pigs have built houses but after many ingame years they dont build any new house?

 

Because they don't have 4 pig skin for it. They'd have to commit speciecide.

I've never seen pigs at a total extinction scenario. Even if that happens, there's the moonstone event.

Catcoons and Saladmanders on the other hand...

 

Yea I hope Year of the Catcoon introduces a permanent way to repopulate Catcoons if their dens happen to be destroyed in various means. Something involving Frayed Yarn trinkets maybe? Also every second without a saladmander repopulation mechanic involving giant dragonfruits in Lunar Island is a monumental waste of opportunity.

13 hours ago, SinancoTheBest said:

I've never seen pigs at a total extinction scenario. Even if that happens, there's the moonstone event.

Catcoons and Saladmanders on the other hand...

 

Yea I hope Year of the Catcoon introduces a permanent way to repopulate Catcoons if their dens happen to be destroyed in various means. Something involving Frayed Yarn trinkets maybe? Also every second without a saladmander repopulation mechanic involving giant dragonfruits in Lunar Island is a monumental waste of opportunity.

Well I guess lots of people still playing on Default server settings or in official servers aren’t aware of this BUT- Ever since the March QoL update you can now exit your world at any time and relaunch it after changing world Gen settings- So you can toggle back on Hallowed Nights after it has ended and can build Mad Science Lab- to create cute little Saladmanders with Lunar Potions being used on dragonfruits.

As far as Pigs.. I think it would be cool if Wurts Merm King or Pearl or some other NPC maybe even a mob like Catcoon could drop the skins for crafting more pig houses.

Theres a “unused” concept of a spring loaded tiger stripped snake which I’m just going to assume will be added to the game in the appropriately named

“Year of the Tiger”

Snakes in Shipwrecked/Hamlet drop Snake Skin… This seems like a great opportunity to make Spring Loaded Tiger Striped Snakes drop pigskin 

You can NEVER extinct Skittersquid… and since most snakes can Swim, I would assume this would have the never able to go extinct mechanics Skittersquid have.

Thats all assuming of course that the Spring Loaded Tiger Stripped Snake does eventually get implemented, but the only other alternatives I could think up is to weirdly add pig skin to the loot tables of RNG loot drops like Sunken treasure chests.

Actually Wait… weren’t there some pirate/fisher Merms? That last idea actually makes sense.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...