Developer ScottHansen Posted October 6, 2021 Developer Share Posted October 6, 2021 Fixed a bug where Freeze Rounds would crash the server when extinguishing a fire Fixed a bug causing flying creatures in the caves to ignore the world collision after waking up from sleep. Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled. Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat. Fixed a save/load issue with the Fire Staff and Ice Staff projectiles Knobby trees no longer become Treeguards. Structures can now be built on the flooring of the Distilled Knowledge puzzle. Mod bug fix: The Ancient Guardian’s StateGraph’s name no longer conflicts with the Clockwork Rook’s StateGraph. View full update 23 3 1 Link to comment Share on other sites More sharing options...
Nettalie Posted October 6, 2021 Share Posted October 6, 2021 1 minute ago, ScottHansen said: Structures can now be built on the flooring of the Distilled Knowledge puzzle. The ddr floor has been unchained. 3 3 Link to comment Share on other sites More sharing options...
Maxposting Posted October 6, 2021 Share Posted October 6, 2021 3 minutes ago, Nettalie said: The ddr floor has been unchained. the legend of the dance floor 5 1 Link to comment Share on other sites More sharing options...
Hornete Posted October 6, 2021 Share Posted October 6, 2021 7 minutes ago, ScottHansen said: Structures can now be built on the flooring of the Distilled Knowledge puzzle. 2 4 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted October 6, 2021 Share Posted October 6, 2021 8 minutes ago, ScottHansen said: Knobby trees no longer become Treeguards. i missed this, damn 3 Link to comment Share on other sites More sharing options...
HowlVoid Posted October 6, 2021 Share Posted October 6, 2021 18 minutes ago, ScottHansen said: Knobby trees no longer become Treeguards. Please, someone have a video? 4 Link to comment Share on other sites More sharing options...
BeeClops Posted October 6, 2021 Share Posted October 6, 2021 25 minutes ago, ArubaroBeefalo said: i missed this, damn I'm just sad I never saw it 1 4 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted October 6, 2021 Share Posted October 6, 2021 1 minute ago, BeeClops said: I'm just sad I never saw it some bugs shouldnt be fixed 1 2 1 Link to comment Share on other sites More sharing options...
Milordo Posted October 6, 2021 Share Posted October 6, 2021 56 minutes ago, ScottHansen said: Knobby trees no longer become Treeguards. Why this change? Shoudn't, in the lore and ambience of Don't Starve, trees becomes Treeguards? Link to comment Share on other sites More sharing options...
ALCRD Posted October 6, 2021 Share Posted October 6, 2021 1 hour ago, ScottHansen said: Knobby trees no longer become Treeguards. A actual Knobby Tree variant of a Treeguard would be pretty scary. Especially if it was from a Above Average one. New boss fight? ^^ 16 2 Link to comment Share on other sites More sharing options...
fishofwar Posted October 6, 2021 Share Posted October 6, 2021 2 minutes ago, Milordo said: Why this change? Shoudn't, in the lore and ambience of Don't Starve, trees becomes Treeguards? they used to become evergreen treeguards that walked on water, it was a bug. it's not like ALL types of trees turn into treeguards anyway 6 Link to comment Share on other sites More sharing options...
thegreatJash Posted October 6, 2021 Share Posted October 6, 2021 (edited) 3 hours ago, ScottHansen said: Mod bug fix: The Ancient Guardian’s StateGraph’s name no longer conflicts with the Clockwork Rook’s StateGraph. This is only the beginning of the AG rework, i hope. 2 hours ago, Milordo said: Why this change? Shoudn't, in the lore and ambience of Don't Starve, trees becomes Treeguards? Honestly, I feel like they should add more types of treegaurds. There was cool art on a Lunar treeguard and I can imagine a submerged one that likes to spit water or something. Bringing new variants of an old untouched mob would be great. Edited October 6, 2021 by thegreatJash 8 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 6, 2021 Share Posted October 6, 2021 3 hours ago, amogus said: they used to become evergreen treeguards that walked on water, it was a bug. it's not like ALL types of trees turn into treeguards anyway I can hope.. each one with their on variation. Link to comment Share on other sites More sharing options...
Harrowick Posted October 6, 2021 Share Posted October 6, 2021 58 minutes ago, thegreatJash said: Honestly, I feel like they should add more types of treegaurds. I would honestly love some more variety in the lunar horrors we could encounter, I made this mock-up lunar treeguard a few years back with the idea that the moon could alter the flora of the constant. It'd just be really sweet to see what else they could do as the moon's influence grows. 31 2 2 1 2 4 Link to comment Share on other sites More sharing options...
Parusoid Posted October 7, 2021 Share Posted October 7, 2021 11 1 Link to comment Share on other sites More sharing options...
Caochu Posted October 7, 2021 Share Posted October 7, 2021 (edited) 17 hours ago, Lumberlocke said: Spoiler 30 minutes ago, Parusoid said: Spoiler I had a good day but now those beauties not being part of the game are hurting me hard Edited October 7, 2021 by Caochu 2 Link to comment Share on other sites More sharing options...
minespatch Posted October 8, 2021 Share Posted October 8, 2021 On 10/6/2021 at 3:20 PM, Hornete said: Winona players should put spotlights next to it for a fancy experience. On 10/7/2021 at 12:59 PM, Parusoid said: 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now