spinningtime7 Posted September 4, 2021 Share Posted September 4, 2021 Hey guys. I want to ask about what you think about the teleporter in the starting planet which teleports you to the second planet with oil (or uranium if playing classic). The teleporter makes the colonizing the second planet much much easier and faster. No need to make a lot of refined metal to make rocket platform or atmo suit. As soon as you get a sufficient amount of lead from that planet, only then I usually build a lead rocket platform with a lead trailblazer module. The teleporter makes early game so much easier. Therefore, without that teleporter, early game in spaced out clusters would be way harder than classic due to non existence of the oil biome. What do you guys think? Should the teleporter be removed forcing players to rush making refined metals to launch their first rocket? Making it more challenging to colonize your first planet that contain very important resource (oil, lead and diamond)? If you are playing classic world, though, I don't think you have an urgent need to colonize the second planet as all the resources are in the starting planet (Uranium is not a game breaker). So, the non existence of teleporter, increases the game difficulty for clusters in the early game but not much for classic style planet. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/ Share on other sites More sharing options...
sakura_sk Posted September 4, 2021 Share Posted September 4, 2021 1 hour ago, spinningtime7 said: Should the teleporter be removed forcing players to rush making refined metals to launch their first rocket? There is the choice to remove it before generating the map. Should it be made mandatory for everyone,..? Why? Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1490866 Share on other sites More sharing options...
NeoDeusMachina Posted September 4, 2021 Share Posted September 4, 2021 1 hour ago, sakura_sk said: There is the choice to remove it before generating the map. Pretty much this. I can't think of a reason to make it mandatory for everyone. Even if they did, then I can imagine either they would add an option to enable teleporters or people would ask for it until they added the option. We would be back to our current state, only difference is who would tick/untick that checkbox when starting a new game. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1490885 Share on other sites More sharing options...
spinningtime7 Posted September 4, 2021 Author Share Posted September 4, 2021 3 hours ago, sakura_sk said: There is the choice to remove it before generating the map. Should it be made mandatory for everyone,..? Why? I didn't know about that. Yeah, I suppose people can play whatever they like. There is no reason to enforce it to everyone. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1490897 Share on other sites More sharing options...
SakuraKoi Posted September 4, 2021 Share Posted September 4, 2021 There for sure ain't enough pre-generation options for there to be too many and obviously it's for skipping (more quickly & leisurely through) early game progression which is a significant option. There is little sense in making it mandatory or removing it, although there is always sense in a game remembering your preferences/have presets. In its currently implementation it also seems quite fine and thought out, for it is one-way and dupe-only while even if it is available, it does not need to be used. It offers a little big alternate way to progress and mixing things up and as we all know variety is very important for games, it makes 'em last longer. (And here I am still anxious about them not re-adding world-traits even though I know map generation tends to come last unless new features are added. Likewise I really am hoping for meteor showers that offer a neat challenge without making rocketry not cost megatons of steel and math.) Personally I'm more prone to not cloning and killing my dupes. Even if they are the same, they are not! #BoycottTelecide Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1490901 Share on other sites More sharing options...
Gurgel Posted September 5, 2021 Share Posted September 5, 2021 I like the teleporter. It adds variety. It should definitely stay. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1491317 Share on other sites More sharing options...
durbal Posted September 6, 2021 Share Posted September 6, 2021 I'm not sure how 'rushing refined metals' is somehow difficult. You can either dig to get iron (which on some maps is arguably easier than getting lead in the second planet) or just sit at the smelter or rock crusher for a cycle or two. I like the teleporter because playing around it and deciding which dupes are needed and when is interesting. The research tree and overall skill progressions as they are now seem to favor having something to do on the second planet while you're just researching and/or waiting for skillups required to get to the surface of the first planet. By removing the teleporter you're causing the player to have to wait a bit more and not much else IMO which makes the game kinda just drag for 20ish cycles. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1491691 Share on other sites More sharing options...
TeDeum Posted September 7, 2021 Share Posted September 7, 2021 How do you get lead that early? It's pretty hot there. I managed to get lead and oil after i built rocket and got reed fiber from third planet for atmo suits. I'm playing on swamp cluster. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1491871 Share on other sites More sharing options...
misotoma Posted September 8, 2021 Share Posted September 8, 2021 I don’t use the teleporter anyway o.o Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1492549 Share on other sites More sharing options...
RonEmpire Posted September 11, 2021 Share Posted September 11, 2021 Teleporter is not bad. I like it. It does add variety. And it only goes to one planet anyways so it can be considered an extension to the main planet if you think about it. Imagine one classic planet size but you divide it into two using the Teleporter. Plus it has a recharge timer cool down so you can't absue it often. Now if they have the option for us to build these things that would be cool. Maybe a limited technology build. You can deconstruct and rebuild but limited to 1 only. Or a skinned version of it like a Stargate sg 1. You can dig up a ruin version of it and transport the gates to another location. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1493820 Share on other sites More sharing options...
Coolthulhu Posted September 11, 2021 Share Posted September 11, 2021 I like the resource teleporter. It effectively joins two planets, but with limits like critters having to be eggs. One bad thing is that we still can't do "send exactly 10kg of bbq" without heavy micromanagement or high level parts. I think dupe teleporter should be more limited. Optimal dupe management requires using it often to send dupes on main planet vacations whenever they get stressed or you want to use a skill only temporarily (mechatronics). Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1493845 Share on other sites More sharing options...
cpy Posted September 14, 2021 Share Posted September 14, 2021 I want to play on EXTREME RIME yet here we are. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1494787 Share on other sites More sharing options...
ZnSstr Posted September 14, 2021 Share Posted September 14, 2021 Second planet is great for my gameplay, because is way way smaller and compact, I can have the entire infrastructure for all colonies in there. I pump only the water from the first to second and I pump back oxygen, since is so small everything gets shoved in that asteroid and dupes don't have to travel/dig/clean that much, I simply put 3 4 interplanetary launches and I spare the other colonies from hard work and I just focus on tamming geysers/asteroids. Also I am not a patient person, when I am going to a planet for the first time, I send 3 rockets at once, demolishing 2 of them gives me enough glass and refined metal to have a baseline for survival and I have 3 dupes, I don't have the nerves to do everything with a single dupe, I'd rather print new dupes on the stable colony where I can't see how bad they are first cycles. It took me 500 cycles to have 4 stable colonies, I don't wanna play the old grind game on a single asteroid, in my opinion we need some exotic research to build the teleporters everywhere in the very late game, because for example the asteroid with the tree, one dupe is enough there once all other vents/geysers are tammed, but I'd like maybe to bring one more or two without making a rocket. I would honestly add one LAST research station, being an orbital station around temporal tear that allows us to research the teleporters, other lore stuff and maybe some kind of robots that we can send to mine stuff in space automatically like in the old game, instead of going with the rockets, ofc there could be some benefits for each situations, but I sidetracked a lot from the topic. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1494800 Share on other sites More sharing options...
silverbluep Posted September 15, 2021 Share Posted September 15, 2021 I like it. I do wait a long time before venturing out (like building my main base out for 200 cycles before starting with the asteroid) and then i try to kill the unthawed dupe and just lay resource gathering utilities and shipping as fast as i can so i can start producing bottleneck stuff. (Plastic, steel) I don't venture out to space until I'm a bit more built so I like the teleporter. I plan on having 12 or 18 dupes on my main asteroid; and 6 in each of the others. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1495064 Share on other sites More sharing options...
ZnSstr Posted September 16, 2021 Share Posted September 16, 2021 Here to backup my claims, this is the second asteroid, steel, glass, plastic petroleum, everything is there. Dupes don't travel much. I would honestly suggest rushing the gameplay on the second one, and make 4 dupes on each one of these two. Teleporter is really great, I really wish it could be craftable, I would take the downsides. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1495253 Share on other sites More sharing options...
arvenil Posted September 16, 2021 Share Posted September 16, 2021 Craftable and I wish they could use the teleporters automatically. Teleporters could draw some insane amount of electricity or radiation or nuclear waste, to charge. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1495469 Share on other sites More sharing options...
simonchvz Posted September 23, 2021 Share Posted September 23, 2021 On 9/7/2021 at 4:35 AM, TeDeum said: How do you get lead that early? It's pretty hot there. I managed to get lead and oil after i built rocket and got reed fiber from third planet for atmo suits. I'm playing on swamp cluster. Making warm sweaters isn't a perfect solution for digging hot biomes, but it helps a lot and is incredibly cheap, resource- and research-wise. They increase your insulation, which ironically keeps your dupes from heating up as fast. Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1497736 Share on other sites More sharing options...
babba Posted September 23, 2021 Share Posted September 23, 2021 On 9/16/2021 at 10:53 AM, ZnSstr said: Here to backup my claims, this is the second asteroid, steel, glass, plastic petroleum, everything is there. Dupes don't travel much. I would honestly suggest rushing the gameplay on the second one, and make 4 dupes on each one of these two. Teleporter is really great, I really wish it could be craftable, I would take the downsides. Thank you for sharing your base Its always nice to see what other community members are building. I tend to only play 1 colony in the game, due to game performance reasons. I rather have 100-500 dupes in 1 visible map, than hundreds in each colony...The game gets too wonky and crashieee having hundreds of dupes per colony, especially if nearly every tile is excavated and each visible colony is built up to the rim. P.S. Active windows would be nice in your base Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1497747 Share on other sites More sharing options...
thegroundbelow Posted October 7, 2021 Share Posted October 7, 2021 Out of curiosity, has anyone tried using the debug "move entity" command (Alt-Q) with the teleporters? I'm curious as to whether or not they can be moved without breaking anything... Link to comment https://forums.kleientertainment.com/forums/topic/133255-what-do-you-guys-think-about-teleporter-in-spaced-out/#findComment-1502752 Share on other sites More sharing options...
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