silverbluep

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About silverbluep

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  1. They also exchange heat with the tile they are on top of; they have debris physics. Put them on an insulated tile too.
  2. It reduces the needed water to 10%; does not remove it.
  3. There is no way around it; English is lingua franca; and the language of this forum. As I recall; one of the forum rules is to communicate with English. I could confuse people by communicating in my own language but I don't do so. I ignored the main poster, because they have been spamming the board with screenshot threads with non-english language, (it would be ok if the text was not the relevant content but it is) not bothering to translate and being a **** about it. The discussion around Chinese script not being optimal is getting a bit racist though. Nothing is wrong with Chinese, the wrong thing to do is discussing non-English content here. I bet no one would understand anything if I sent screenshots with some error text in Turkish, and asked what is wrong. If there are errors in translation; they should be discussed in bug discussion.
  4. I like it; you are not forced into space earlier since other stuff also drop databanks. I like expanding to space slowly.
  5. I'm thinking door pumps because no temperature/pressure limits (and you only need to pump out enough to keep the reactor going overpressure) but I don't get too ambitious with designs so it would take a better ONIer than me to design such a door pump . And release it once the reactor runs out of uranium (20 cycles) at which point you don't care about reactor being overpressured; the steam acts as battery.
  6. My theory is (only from watching Francis John; i don' play the game right now) the rate of heat transferred to the water is dependent on the total amount of uranium in the reactor; even if the consumption rate of the uranium is constant. So if you have 100kg of uranium in there it heats the water 10 times faster than when you have 10kg uranium in the reactor storage. They get depleted the same rate though. Which would mean the heat you get out would be quadratic with respect to how much at once you feed the reactor; if you are going for feeding the reactor in chunks until they deplete. (presumably so you can semi-automate the reactor with a shorter delay than 20 cycles; i think it takes 200kg at max?) The best way to automate the reactor would be to automate the steam turbines instead (while having buffer water at hand enough for 20 days), keep the reactor supplied with 200kg at all times so you get max efficiency steam heating, and have a buffer steam tank that can store the overproduced steam for 20 cycles when you stop feeding the reactor. (And feed that back into the chamber when you need more energy.)
  7. The reactor takes 10kg/cycle but if you feed it uranium in 10kg chunks it produces less steam. It is usually better to automate the turbines and feed the reactor in chunks such that it does not overpressure.
  8. There should be a cool steam vent somewhere. You might have gotten unlucky with the rust biome being far. But in general; crucial resources are made unavailable to make you venture to your teleport asteroid.
  9. Seriously, could you be more entitled? You are complaining about not getting new features on a game that is released. I frequently complain about stuff in the game but actively dissing an update because you don't get new content? New soundtrack for games that release their ingame audio as DLC is a common thing to do; new as in the properly formatted version of the audio is now available to download aszit was not before. You could unpack game files etc. but these probably have better sampling rates. Im very happy that the soundrack is available for sale. Not everyone uses spotify to listen to bootlegged versions of their music. I still maintain a digital music library, and buy all my music. I like listening to lossless formats. Thank you Klei for not forgetting to publish your awesome soundrack unlike some other games with awesome soundtracks (looking at you surviving mars).
  10. The recent update seems to force a botched config option in unity. I have experienced this in Linux, and so far, only reported in linux. The folllowing file has $ cat ~/.config/unity3d/Klei/Oxygen\ Not\ Included/prefs <unity_prefs version_major="1" version_minor="1"> <pref name="Screenmanager Fullscreen mode" type="int">1</pref> <pref name="Screenmanager Resolution Height" type="int">11</pref> <pref name="Screenmanager Resolution Use Native" type="int">0</pref> <pref name="Screenmanager Resolution Width" type="int">1</pref> <pref name="UnitySelectMonitor" type="int">0</pref> <pref name="unity.player_sessionid" type="string">MjEwOTIzNTEzNzE0MDQ2NzQyNQ==</pref> </unity_prefs> As can be seen, the native window geometry is disabled, and the screen size is set to 1x1 pixel. By manually editing the file to either use native geometry or enforcing a proper window size, the problem is fixed.