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About misotoma

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  1. I guess Klei said, it's easier to make a liquid lock than to try to make pixelated design for an airlock building. But you're right.. imagine a dupe carrying molten rock into the lock, drops it and good bye vacuumed room or whatever. I guess you're right.. A dedicated solid air lock would not be a bad thing to have in this game. There's always that added danger of losing said lock.. which idk about everyone else but if that happened in my maps.. dupes would die.
  2. I like the way you expressed your point. Nice read : ) Also it seems little by little.. how the game used to be.. is shining through. I'm > < this close from going back to classic mode lol
  3. Is it weird to say.. ONI is no longer the same for me?.. it's so weird. I wonder if they hadn't made a new game as an expansion, I would still be playing. Anyway hope I can return to ONI in the future when the dust has settled. I want to see the new starting biomes!
  4. Grazie mille and just when I started a new map.. new patch.. new map again I guess.. new patch?
  5. In classic I had builds that tile up 3 liquid pumps in cascade succession.. so all the magma that pools up on one side slowly becomes pumped out.. so yeah the way the tiles are being used in that image is the way you want to build this contraption. Magma won't push upwards.. it's just ONI physics. I can have a pool of magma building up but it won't push up because it's restricted its flow. aha yes indeed that can happen if the magma pools up too fast and is not cooled down quickly enough.. creating rock tiles instead of chunks. But since oil is constantly delivered at 10kg/s I believe is what cools down the small amounts of magma immediately once it touches the bottom mesh tile (which the temperature shift plate exchanges heat out of the magma from that corner) And well you can leave the rock pile up in the chamber if you want since new rock that gets dropped in brings in some heat again. I think it works like that lol.. at least, again Francis John has a video regarding steam turbine magma builds like that. I personally don't do these anymore.. I cool down huge pools of magma from volcanoes (collected into one pit) into rock by using hydrogen and steam turbines - which are swept away by conveyor rails (you could melt regolith this way) and then use the rail of boiling rock to produce sour gas or petroleum or steam turbine energy.
  6. Thank you @nakomaru much praise to you. I enjoy learning about the game and you are of huge help when it comes to that. At least now I can see the zigzag method will go a long way with maps having limited amounts of magma to cook oil.. or just for efficiency sake at least. Also do you play the game in degrees Kelvin? 1. There should really be a better video on youtube (Francis John has one) that explains the range of liquid pumps and how to trick the range to only pull up a certain amount without being in contact/submerged with said liquid. Magma is also very vicious or at least in this game the physics allows for it to pool up to a certain amount.. meaning it doesn't over flow into the chamber it just sits there because of the way the tiles are built blocking more of its "flow". 2. When magma falls into 2 sections of mesh tile it pools on the bottom tile and when phase change occurs the igneous rock that is created is forced out because of the 2nd mesh tile occupying the space above. This shoves the raw mineral into the only space available which has liquid lead and sits there at full temperature while the doors slowly exchange heat into the boiler. 3. That's liquid lead I believe.. which has safe temperature range from magma to solid rock and oil to petroleum.
  7. Rockets need dupe operation to launch I'm guessing? They should allow auto pilot for rockets honestly.. Send and return materials/resources without pause or distraction would be nice.. I mean realistically humans can do this.
  8. So I took a second look at hatches (normal variant) they consume 140kg/cycle of raw mineral of which they excrete 50% the mass consumed as coal. Which means a ranch of 8 hatches produce 560kg/cycle of coal. A coal generator produces 600W and consumes 600kg/cycle of coal.. so you need 8.5 hatches to keep it running continuously (why Klei?) for those asking about hatches they only generate 600W of continuous energy. So you would need 4 hatch ranches or 4,480kg/cycle of raw mineral vs. 700kg/cycle of metal ore (didn't account for the 3kg of hydrogen) am i right with my numbers?
  9. Makes sense. Thanks for helping me see that detail. Gonna sandbox these builds now.
  10. That’s why a noob like me has to ask the hard questions lol. Indeed I understand my petrol boiler isn’t necessarily efficient but besides being inspired from these builds it would be nice to know more details like how much heat is actually needed to cook the oil. In any case I’m gonna use one of these builds as my new go to in survival plays. Since magma is so scarce nowadays.
  11. How much heat does it eat though? Because I can counter flow heat exchange up to 395c but it chews a bit of heat. They really should make a game that’s much more closely related to actual physics. This should be the new way of making young kids learn science in a fun way. The way you word it.. makes me feel we are physicists of an imaginary universe lol
  12. The terra starting biome doesn’t have enough calories for 10 cycles. Is that intended? It’s supposed to be easy default map lol. Just saying.
  13. Just when I was making plastics and steel hardcore to send to third asteroid.. man lol.. I gotta start a new map for the new content
  14. It does exchange heat.. that’s why if magma falls anywhere that might melt tubes, ladders, wires and even mesh tiles.. it’ll eat those suckers for breakfast lol. Breaking any vacuums