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Testing Branch Available Now! - 474624


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EscapePod.gif

Hi everyone,

We’re testing a new Spaced Out! update on our Public Testing branch today. This update is focused on Rocketry improvements, including some that address the desire for space-saving designs for rocket interiors.

A few highlights from our progress so far:

A self-destruct sequence has been added to rockets. Duplicant passengers can “abandon ship” to take an escape pod and some of their resources to the nearest known planet.

A new kind of space saving toilet has been added. It vents waste directly to the other side of the wall it is mounted to.

The width of the Hand Sanitizer station has been reduced to just one tile to help it squeeze into tighter base layouts.

And as always, a bunch of bug fixes.

Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

 What does this testing branch contain so far?

Here are the changes we've made so far in this update, loosely categorized:

Spoiler

 

  • Features
    • Spaced Out! only
      • Rockets can now be self-destructed. Any Duplicants on board will be blasted towards the closest planetoid in an escape pod, along with a portion of the materials from the rocket.
      • Added Wall Toilet building
         
  • Changes & Improvements
    • Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.
    • Vending Machine is demolishable.
    • Refrigerators ignore small masses when deciding to enter energy saver mode.
    • Updated MOTD localizations.
    • Clarified language in fabricator "no discovered recipes" text
    • Spaced Out! Only
      • Updated Starmap “half revealed hex” art 
      • Updated Temporal Tear Opener animations to include radbolt port cover
      • Starmap 'open' temporal tear animation updates.
      • Duplicants now use the Construction multitool to empty Payloads.
      • Adjusted the way ships/payloads on the starmap are positioned when there are lots in the same hex.
      • Some artifacts now include additional lore text when viewed at the Artifact Analysis Station
      • Refrigerator now cools food while restrictions are applied.
      • Sound
        • Added rocket location sensor sound.
        • Added Starmap rocket launching and landing sound.
        • Added music stinger and fx sound to the Artifact Analyzed popup menu.
        • Added reverb effects to spacefarer module interiors.
           
  • Bugs
    • Fixed a typo in 'A Paradox' codex entry
    • Fixed a crash that can happen if an object loads out of the world.
    • Stored minions (i.e. in Base Game rockets, or Spaced Out Trailblazer Lander) will no longer lose their status effects.
    • Spaced Out! Only
      • Worldgen: Reduced massive obsidian tiles in Niobium biome.
      • Lead suits now count for Job Suitability achievement.
      • Fixed issue preventing swapping of rocket engine modules when the destination module has a larger height capacity than the source module.
      • Fixed issue causing some Starmap Location Sensor configurations to be reset on load.
      • Fixed Starmap Location Sensor copy settings functionality.
      • Fixed an error in the Supply Teleporter Output causing it to misevaluate viability of liquid transfer.
         

 



What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

 

 

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24 minutes ago, JarrettM said:

Gas and liquid plumbing have been added to the Spacefarer modules. This allows direct venting of fluids into space, or into conduit systems near a rocket platform.

I don't see that change in my beta game. What am I missing? Or is it that you didn't press "save" button? ;)

Other changes are really nice - the toilet has been requested for a long time and the Hand Sanitizer change opens interesting decisions. Good job!

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1 minute ago, pether said:

I don't see that change in my beta game. What am I missing? Or is it that you didn't press "save" button? ;)

Oops! That part wasn't quite ready for testing :grin:. I've edited the post to remove that.

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Snipaste_2021-08-13_10-02-06.png.cfb57e105efebaf08c34a535eeed675a.pngSnipaste_2021-08-13_10-02-15.png.5f8d202399512eabbab73e3a9dc420bc.png

Anyone notices? The water requirement of lavatory has been cut-half. The new toilet uses the same amount water comparing with the previous lavatory. It also changes the lavatory in the base game.

Snipaste_2021-08-13_09-49-53.png.cbe690bcb7ff1d8f09094bc319d58a33.png

And there's a issue about the new mechanic. After self-destruction, all resources in/on the rocket are half-deleted, including the seeds and artifacts and even the suit.

Although the artifacts can be analysed or put on a pedestal and the suit can be equipped, it seems to crash the game any time horribly. Maybe the mass of these things should be protected or using other solutions?

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50 minutes ago, Xheepey87 said:

Snipaste_2021-08-13_09-49-53.png.cbe690bcb7ff1d8f09094bc319d58a33.png

Yeah, there definitely needs to be a new tag to prevent that from happening. Like perhaps a tag that makes certain items have a 50% chance of being deleted, or in the case of artifacts, never being deleted whatsoever.

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Excellent! I like all of these.

Camille is so fu**** ;-)

----

Also gives me an instant crash after unpause on loading my current colony. Seems not only Camille is fu***...  ;-)

Save & log in the bug forum.

Edit: Back to non-preview for now, that seems to work.

Edited by Gurgel
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5 hours ago, JarrettM said:

Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.

I guess this is an ermahgerd moment indeed... Let us take a second to recall the old shape of the building...

Spoiler

image.png.9d76b26ac38cedf161291b74b04bd2e1.png

On other news, anyone notice sweepy refuses to let go of artifacts? (Has been this way for several thousand cycles on base game, even before mergedown...)

image.thumb.png.11ae882cbfe228868d63f8fab97071dd.png

He can have it, I won't deconstruct the dock for such petty reasons.

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5 hours ago, JarrettM said:

We’re testing a new Spaced Out! update on our Public Testing branch today.

If every testing updates to Spaced out are base game discussion topics from now on, could the "removed" topic from space out discussion be at least pinned to the top before the move, to be easier to find?

5 hours ago, minespatch said:

Okay, this forum seems to be against you Jarrett, I didn't get the notification for this thread.

I didn't get the notifications either :cry: Do updates not like Jarrett...?

27 minutes ago, JRup said:

On other news, anyone notice sweepy refuses to let go of artifacts?

Artifacts can't go to storage bins (there is no entry for them). You managed to sweep artifacts! Kudos! :lol:

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8 hours ago, JarrettM said:

A new kind of space saving toilet has been added. It vents waste directly to the other side of the wall it is mounted to.

Is it space-only toilet or does the design allow us to build it in our bases? I can see the game allows us to build them anywhere, not sure if that is a bug or the feature...

Also, it seems that the new toilet acts as Outhause for the purpose of room definition and morale boost. It is a little confusing, because it seems advanced and luxurous enough to grant the same amount of morale as the Flushed Toilet.

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2 minutes ago, pether said:

I can see the game allows us to build them anywhere, not sure if that is a bug or the feature...

if they only wanted us to build it in rocket modules then i find it likely they would have put it in the rocketry section with the fittings and such

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13 hours ago, pether said:

I don't see that change in my beta game. What am I missing? Or is it that you didn't press "save" button? ;)

Other changes are really nice - the toilet has been requested for a long time and the Hand Sanitizer change opens interesting decisions. Good job!

Once this does make it into the game, will this allow for example the filling of a liquid container in the rocket through the rocket liquid input port without having to temporarily build a liquid cargo tank?

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