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[Game Update] - 474624

Release Date: 08/12/21


Update Information:

EscapePod.gif

Hi everyone,

We’re testing a new Spaced Out! update on our Public Testing branch today. This update is focused on Rocketry improvements, including some that address the desire for space-saving designs for rocket interiors.

A few highlights from our progress so far:

A self-destruct sequence has been added to rockets. Duplicant passengers can “abandon ship” to take an escape pod and some of their resources to the nearest known planet.

A new kind of space saving toilet has been added. It vents waste directly to the other side of the wall it is mounted to.

Gas and liquid plumbing have been added to the Spacefarer modules. This allows direct venting of fluids into space, or into conduit systems near a rocket platform.

The width of the Hand Sanitizer station has been reduced to just one tile to help it squeeze into tighter base layouts.

And as always, a bunch of bug fixes.

Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback!

 What does this testing branch contain so far?

Here are the changes we've made so far in this update, loosely categorized:

Spoiler

 

  • Features
    • Spaced Out! only
      • Rockets can now be self-destructed. Any Duplicants on board will be blasted towards the closest planetoid in an escape pod, along with a portion of the materials from the rocket.
      • Added Wall Toilet building
         
  • Changes & Improvements
    • Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.
    • Vending Machine is demolishable.
    • Refrigerators ignore small masses when deciding to enter energy saver mode.
    • Updated MOTD localizations.
    • Clarified language in fabricator "no discovered recipes" text
    • Spaced Out! Only
      • Updated Starmap “half revealed hex” art 
      • Updated Temporal Tear Opener animations to include radbolt port cover
      • Starmap 'open' temporal tear animation updates.
      • Duplicants now use the Construction multitool to empty Payloads.
      • Adjusted the way ships/payloads on the starmap are positioned when there are lots in the same hex.
      • Some artifacts now include additional lore text when viewed at the Artifact Analysis Station
      • Refrigerator now cools food while restrictions are applied.
      • Sound
        • Added rocket location sensor sound.
        • Added Starmap rocket launching and landing sound.
        • Added music stinger and fx sound to the Artifact Analyzed popup menu.
        • Added reverb effects to spacefarer module interiors.
           
  • Bugs
    • Fixed a typo in 'A Paradox' codex entry
    • Fixed a crash that can happen if an object loads out of the world.
    • Stored minions (i.e. in Base Game rockets, or Spaced Out Trailblazer Lander) will no longer lose their status effects.
    • Spaced Out! Only
      • Worldgen: Reduced massive obsidian tiles in Niobium biome.
      • Lead suits now count for Job Suitability achievement.
      • Fixed issue preventing swapping of rocket engine modules when the destination module has a larger height capacity than the source module.
      • Fixed issue causing some Starmap Location Sensor configurations to be reset on load.
      • Fixed Starmap Location Sensor copy settings functionality.
      • Fixed an error in the Supply Teleporter Output causing it to misevaluate viability of liquid transfer.
         

 



What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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