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Help me understand nuclear waste.  I have a pool of it, and it's growing It was initially 4 tons, it's now up to about 18 tons, and it's getting hotter - it started around 50c, now it's over  100c.  What's the mechanism here?  Does it convert other materials to nuclear waste?  I haven't done much with nuclear yet.

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12 minutes ago, SchlauFuchs said:

you say it heats up without external causes? Fascinating... 

There is no use for it, although I hope they will come up with a Gulp Fish or Hatch mutation or similar that consumes it.

First thought that comes to mind :p
Blinky | Simpsons tattoo, Simpsons drawings, Simpsons art

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I'll check later and see if this behavior continues after a fresh load.  Playing on the stable branch.  But again, I had a pool of about 4 tons - nice radiation source for the radbolt generator - and now it's grown to several times that.  Seeming to grow by 30-50% about once per cycle.  The thermal properties of it fantastic - next best thing to supercoolant for heat destruction.  But... I don't know.  Something really strange is going on.

Then again, as I think about it, it didn't start multiplying until I put a pitcher pump in it.

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2 hours ago, NewWorldDan said:

Then again, as I think about it, it didn't start multiplying until I put a pitcher pump in it.

The way you're describing it makes it seem like the leaking behavior is at fault...

After about a cycle of being put in a container, nuclear waste will forcefully eject itself back into the world. Maybe this has a weird interaction with the pitcher pump causing it to "eject" nuclear waste that's considered to be inside it. The theory seems to line up considering the multiplication happens "about once per cycle" and I would imagine the amount by which it grows depends on how much of it the pump has access to.

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Pitcher pump removed, 4 cycles later the pool hasn't grown.  Stopped getting hotter as well - has even cooled a couple of degrees.  I think the new material was being created at a fixed temperature.  

Looking forward to seeing this in the next patch notes.  Until then, here's an exploit for infinite nuclear waste.  Enjoy.

Also, does nuclear waste leak out of the refinery?  Because this would be excellent coolant fluid.  Hell, I'm tempted to set up a pump to just put it back in when it does leak.

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You guys have inspired me to re test the DLC for a while... You must now put up with my absurd puns.

+1 Have confirmed that the shiny M*untain D*w is being created when in contact with a blessed pitcher pump.

8 hours ago, NewWorldDan said:

it started around 50c, now it's over  100c.

I believe that when the liquid respawns outside the "container" it does so at default temps so it shouldn't go beyond 127ºC

2 hours ago, NewWorldDan said:

Also, does nuclear waste leak out of the refinery?

Not a too old thread, but yes.

image.png.3e53e4377f0d06c6f915b1ea33be74ea.png

Pitcher pump, oh pitcher pump. Bless us with the forbidden 7-up. (Has anyone made a bug report for this yet?)

 

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5 hours ago, JRup said:

(Has anyone made a bug report for this yet?)

Nuh... It's a "naturally" occurring, green-glowing fountain. :lol:

544155286_nuclearfountainoverflow2_.thumb.JPG.6c9ac70806791a3b2d14624f9ac6e786.JPG 508377692_nuclearfountainoverflow2rad.thumb.JPG.8ba6c418edf40cce7d5686498704dfc6.JPG 

Spoiler

And it flows exactly once per cycle. Same behavior as liquid reservoirs, only difference with pitcher pump is the stored liquid isn't really "stored"

767846374_nuclearfountain.thumb.png.99c5d50c6d5e1e1da8fd35d51300493d.png Cycle 0

1606347257_nuclearfountainoverflowc1.png.aca2762b071fdcc2c295c06561820094.png Cycle 1

1443735502_nuclearfountainoverflowc2timestamp.png.2535ba667300bd9285342f619f4af038.png Cycle 2

Or an infinite waterfall?! :-D

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29 minutes ago, sakura_sk said:

Nuh... It's a "naturally" occurring, green-glowing fountain. :lol:

544155286_nuclearfountainoverflow2_.thumb.JPG.6c9ac70806791a3b2d14624f9ac6e786.JPG 508377692_nuclearfountainoverflow2rad.thumb.JPG.8ba6c418edf40cce7d5686498704dfc6.JPG 

  Hide contents

And it flows exactly once per cycle. Same behavior as liquid reservoirs, only difference with pitcher pump is the stored liquid isn't really "stored"

767846374_nuclearfountain.thumb.png.99c5d50c6d5e1e1da8fd35d51300493d.png Cycle 0

1606347257_nuclearfountainoverflowc1.png.aca2762b071fdcc2c295c06561820094.png Cycle 1

1443735502_nuclearfountainoverflowc2timestamp.png.2535ba667300bd9285342f619f4af038.png Cycle 2

Or an infinite waterfall?! :-D

image.thumb.png.82c136bdaf95083f4c84a1b2a8b1e7aa.pngimage.thumb.png.ac0882138f74be5d63dc992ef4e18a17.png

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I made some testing in the sandbox.

It seem the waste heats up to 125*C, I couldn't reach hotter temperatures. Is it enought to be usefull...? Maybe to boil some steam for the rockets...

Also, it looks like the waste does not duplicate in the vaccum. I wanted perfectly isolated conditions to check the temperature and the void stopped waste from multiplication. As soon as I added some oxygen, it started multiplying like crazy

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41 minutes ago, pether said:

Also, it looks like the waste does not duplicate in the vaccum.

My fountain works in vacuum too..:|  The counter of 1 cycle starts on load though and doesn't save its previous 1 cycle mark period. The pitcher pump seems to "produce" equal amount of what refers as "liquid available" on the building.

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5 minutes ago, sakura_sk said:

My fountain works in vacuum too..:|  The counter of 1 cycle starts on load though and doesn't save its previous 1 cycle mark period. The pitcher pump seems to "produce" equal amount of what refers as "liquid available" on the building.

I had 10 cycles with no additional waste... I broke the broken part of the game :(

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6 hours ago, sakura_sk said:

Nuh... It's a "naturally" occurring, green-glowing fountain. :lol:

544155286_nuclearfountainoverflow2_.thumb.JPG.6c9ac70806791a3b2d14624f9ac6e786.JPG 508377692_nuclearfountainoverflow2rad.thumb.JPG.8ba6c418edf40cce7d5686498704dfc6.JPG 

  Reveal hidden contents

And it flows exactly once per cycle. Same behavior as liquid reservoirs, only difference with pitcher pump is the stored liquid isn't really "stored"

767846374_nuclearfountain.thumb.png.99c5d50c6d5e1e1da8fd35d51300493d.png Cycle 0

1606347257_nuclearfountainoverflowc1.png.aca2762b071fdcc2c295c06561820094.png Cycle 1

1443735502_nuclearfountainoverflowc2timestamp.png.2535ba667300bd9285342f619f4af038.png Cycle 2

Or an infinite waterfall?! :-D

It'd be good to move the pump a bit upwards to avoid overheating damage ;)

5 minutes ago, pether said:

I had 10 cycles with no additional waste... I broke the broken part of the game :(

If the pump overheats the "feature" stops working.

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57 minutes ago, Gurgel said:

is this stuff useful for anything?

Build an escher and pump it all into 1 spot, the more nuclear waste the higher the radioactivity. Harvest for radbolts. Profit?

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32 minutes ago, EricS said:

Since the pitcher pump isn't a traditional container

Pitcher pumps are somehow different.

A regular liquid pump also has an internal "storage"... This is seen when pipes get occasionally blocked. Nuclear waste will also seep out of them, but no magic happens. Did not test with the plastic pump... on account of reasons.

If some modder sleuths can look behind the curtains and let us know the academics of this then it's all for the glory of Kumamon, of course.

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This looks to be a bug in the nuclear waste leaking features. When inserted into a building nuclear waste will leak out every once in a while. The pitcher pump counts liquids in the world as part of it's internal inventory, but when the nuclear waste "leaks" out it's not being deducted because the liquid isn't really in the building.

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On 4/10/2021 at 12:09 AM, JRup said:

Pitcher pumps are somehow different.

A regular liquid pump also has an internal "storage"... This is seen when pipes get occasionally blocked. Nuclear waste will also seep out of them, but no magic happens. Did not test with the plastic pump... on account of reasons.

If some modder sleuths can look behind the curtains and let us know the academics of this then it's all for the glory of Kumamon, of course.

It's what someone already mentioned, earlier in the thread -- the Pitcher Pump has a "fake" internal storage that matches the cells below it. When Dupes generate bottles, Element is deleted from the cells below at a 1-to-1 ratio with the "fake" internal storage.

The "fake" storage is what's leaking out after a cycle, which is why the mass increases.

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