Search the Community

Showing results for tags 'bug'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 59 results

  1. After my radbolt engines are coming back from space, 2 outta 3 times they'll land and start emitting a massive amount of radiation from the radbolt input location: However this is inconsistent if/when it happens (sometime the rocket lands, and only after a bit does the radiation start). Also reloading the game seems to fix it sometimes, and the engine goes back to "normal".
  2. I have a mod character that can bring specific creatures to his side and make them his followers, though I've discovered that they stop being your followers when reloading the game. I was wondering if there is a simple way to fix this or not? Or if anyone has a good idea of how I could resolve this issue?
  3. You're breakin' my heart guys :'( All my nuclear leftovers really want is to make some dupes sick but they caaaan't. You can see in the radiation screen there, shine bugs are more dangerous I'm on the public testing branch, linux mint. Others also having this problem? I know there's not much nuclear waste here, is it a quantity thing?
  4. I do not know if such a bug has been described before - the transit pipe can be used for free: I saw a description of the bug, but it did not solve the problem with the cargo. I have two solutions. If it was already - please do not throw tomatoes at me. upd. Bugs in the game
  5. Am i dreaming or this water sieve delete 80°C of Polluted water ? I added my save file if som1 can canfirm it MedalTVOxygenNotIncluded20210516181850.mp4 The Happy Panopticon.sav
  6. Well, I need help please. Duplicants will get the status “Duress to Impress” when their Stress >60% . But , After I save and load , This status (Duress to Impress) will disappear . Is this normal ? [before i save ↓↓↓ ] [ After i save and load ↓↓↓]
  7. I use to play DST with my friends a lot, and my Wi-Fi connection is pretty stable so i'm usually picked as the host, but something odd happens whenever i'm it. When i host, i notice that whenever i drag my mouse above an item in my inventory or one of my inventory slots, it adds a "frame" of lag everytime i do it, and by day 20 - 30 i have to restart the server because otherwise i just can't put my mouse over my inventory, because if i do it drops my FPS to 5 and the server starts working embarasingly wrong, and i'm forced to use the numbers of my Keyboard. I have no clue why does this happens, but it happens A LOT, and it's disturbing as hell, and as far i've seen, this doesn't occurs to nobody of my group, i'm literally the only one who has this problem. This only happens when i'm the host, it doesn't matter if i'm playing vanilla, low graphics/netbook mode, with mods, etc, IT-ALWAYS-HAPPENS, even when i'm playing alone. An important note to say is that whenever i'm not the host, this still occurs, but at a WAAAAAY less worse level Anyone has any idea of what could be the source of the problem here and how can i fix this? I'm pretty sure my PC is better than what DST asks to run properly, yet this stills happens. This never happened to me on regular DS, and neither the first days of my DST experiences. Thanks a lot before hand to whoever reads this! EDIT: If it helps trying to find the problem, 2 of the friends i play with have worse PC than mine, yet their game works 100% better than mine. I've already trying rebooting my PC to 0 or cleaning it up entirelly, yet this still happens.
  8. I am not sure if it is intended behavior as it seems that radbolts have a decay rate in storage, but I experienced a total lack of atomic research for something like 100 cycles because the power circuit that my radbolt generator and atomic collider were setup on would lose power intermittently. Based on the decay rate of the radbolts stored in the radbolt generator, I do not think this lack of atomic research was due to delays between the radbolts being transmitted to the atomic collider and a researcher operating the atomic collider while the circuit is powered. It seems like radbolts stored or in transmission are subject to erasure in some power loss conditions? If this is intended behavior then it perhaps should be more explicitly stated in tool tips or at least in the radiation entries for the codex. My whole base is powered on a single automated coal generator with a consistent supply of coal in supply container directly adjacent to the coal generator. The radbolt generator and atomic collider are on the same circuit as each other, and they are isolated from the general grid by an alternating pair of power shutoffs with a battery in between them; the battery charges up when empty by opening the radbolt circuit and closing the power generator circuit; when the battery is full, it closes the radbolt circuit and opens the power generator circuit. The coal generator is behind a smart battery and the smart battery goes straight into a power transformer; the power transformer moves the energy from the smart battery to batteries downstream of the generator circuit when those batteries are connected to the generation circuit. This means the radbolt Generator drains the smart battery in about 41 seconds; the generator charges the radbolt circuit in no less than 20 seconds. If the atomic collider is operated during that maximum of 41 seconds that the radbolt circuit is powered then the circuit drains in about 33 seconds. I would expect that over a long enough span the dupes would have opportunity to operate the atomic collider while the collider has 10 or more radbolts and the collider is powered; no research was conducted over that time and often when I checked the atomic collider the radbolt count would be 0 or close to zero; I did observe that the radbolt generator did in fact fire and Radbolts did in fact make their way into the atomic collider, but I did not observe precisely when the atomic collider radbolts would drain; I just observed that radbolts disappeared from the system without any atomic research being done. I also think that there might be some kind of bug in switching between different research while a technology using atomic research is already underway though it might just be the apparent radbolt bug prevented research to be conducted. The problem is not apparent if the circuit is consistently charged.
  9. Help me understand nuclear waste. I have a pool of it, and it's growing It was initially 4 tons, it's now up to about 18 tons, and it's getting hotter - it started around 50c, now it's over 100c. What's the mechanism here? Does it convert other materials to nuclear waste? I haven't done much with nuclear yet.
  10. Now before I get into the bug I found, let me first explain the events that lead to the bug. I host a city server sometimes called Draconic City, which has gone through 3 iterations so far, one got corrupted, one I couldn't get into bc of the March QOL update. I've been hosting the third iteration for about a month now. I actually found this bug in late march, but I forgot to post it, and then I went on vacay. I just came back, and am going to share this bug with you. I had a weird time loading into DST, I needed to log into steam again, before I could load in. When I did, I went immediately to host Draconic City, when it prompted me to make a new world, which it only does when there are no existing worlds, I told some friends who were online at the time, thinking I'd need to make a fourth iteration of Draconic City, So I went to work, adding the mods, and the presets, And decided to change the day cycle and loaded into the "New" World. When I loaded in, I was in my third iteration of Draconic City. This would be an interesting bug on its own, but it KEPT THE CHANGE I MADE TO THE "NEW" WORLD. Me and those online friends were confused AF, and I made a backup which I had never done for a DST server. When I left the server, I checked what worlds I had, and all my worlds had returned. I feel like people would do this kind of stuff as a creepypasta and call it a "Bug", so I understand if you are skeptical, but this no joke happened to me. My first thought was that I still had all the server clusters, and when the new world was created, it just loaded the first cluster, which was my town server. But then I thought, 'wait, wouldn't that overwrite the data in the first cluster and replace it with that of the new world?' I am still confused AF about it, but I'm just glad I don't have to redo my town server a fourth time.
  11. So, theres this shadow enemy I have that can ONLY be clicked on by one of its tails: And I have no idea why this is the case. creepingfear.lua It doesn't seem to have anything to do with the CharacterPhysics, the scale, or orientation and layer.
  12. Which mod causing this? Can you guys please help me? Here my modlist, all of them are active: https://steamcommunity.com/id/*******/myworkshopfiles/?appid=322330&browsefilter=myfavorites With Hud Mod: Without Hud Mod:
  13. inst.components.talker:Say(inst.level) My server's crashing when my char try to talk. But only when my server have caves; when they're disabled I don't have any trouble.
  14. Good evening everyone, I am working on a modded character which is heavily based on Wilson's art (it is in quite an early stage.) I cannot use Spriter to create the character for various reasons, but I have the majority of it working without. However, the hair is presenting an interesting (and rather annoying) visual bug. You see, I have made his hair round as if it were neatly groomed, and it is working except for the fact that the game is rendering white pencil marks where Wilson's hair used to form its "W" shape. I have attached the texture file in .png form as well as a screenshot of the bug. Any idea as to what may be causing this? Thank you for your time.
  15. You want ask, how to find a bug if you got crash screen. Well, I just helped to a friend to find a bug in his code. Let's see... You wonder is there a method to find any bug for sure?.. No. Every time it will be a quest game. ​ But if you want to play this quest game well, you should know lua well. That's all. Learn lua and you will win.
  16. As you can see, crash occurs on missing component "mine" for "trap_teeth". I'm 100% sure that there is no any "RemoveComponent" calls in the code. This component must exist. But for some reason it is missing. How is it possible?
  17. So I was looking through the steam workshop and I happen to notice a problem with one of the character mods, It seemed to be crashing for players and himself. I had contacted him further to see what the problem was and he had told me "Upon trying to load it in, it automatically crashes." I was wondering if anyone knew how to fix problems like this for a character or on how to code and fully work a character and put it into DST. I also have a screenshot that might also be able to help with this problem but might also be useless. (but better trying then not right?)
  18. Screenshot: There was no crash for 2 days in this game session. I guess this code was used many many times. But then suddenly crashed.
  19. When I try to attack something the smallbird won't go to attack it. It's very annoying because I can't hunt birds. Any help? @JanH Edit: Sorry there's a mistake in the title. I meant smallbirds.
  20. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  21. Hi, i got a problem then i try to start a new game. This happens if im starting a new game: Please help me!
  22. First off, I'm very happy to see a Mac port out and the game normally runs fine, but unfortunately the game becomes virtually unplayable during the level that introduces dogs because the game seems to unexpectedly quit whenever a dog is near. I have no idea why, and I'm not sure if it's actually because of the dogs, but whenever I'm near a dog, the game seems to crash within seconds. I was able to get past the first dog quickly after a few crashes, but the second dog in the level is impossible to get past without crashing, usually before the dog is even on screen. I've tried verifying the cache, re-installing the game, and restarting Steam, but to no effect, I still can't get past the second dog. At the moment the game becomes unplayable about 10-15 minutes into the 3rd level. If it means anything, this is all on a mid-2011 Macbook Air, running with an Intel HD 3000 graphics. Thanks in advance.
  23. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  24. Hey everyone, this is my first post on the forums, so I'll just take a second to greet everyone! I'm a big fan of Don't Starve, but only just now thought to register on the Forums so I could prowl around a little on here. So yes, I just finished a present I've been working on for my girlfriend's birthday. Her and I are both pretty big Don't Starve fans, and when one of her close friends at college made her an awesome Smallbird out of felt, I thought it would be great to make something Don't Starve-related for her as well. Having made two other sculptures out of Sculpey for my 3D Design class final at my own college, I thought a Wilson statue would be a neat idea. A few days of hard work later and I've just finally finished, only got done painting him an hour ago! I haven't given the statue to her yet; I'm planning on driving over later today, but I thought I would share it with you guys as well! Sorry about any noticeably strange proportions and/or bumpy, uneven areas, I'm still developing my artistic skills, and Sculpey is a bit tough to work with! Hope you all enjoy either way though Also, just for fun, here's how he looked before I applied the Sculpey and paint; on the inside, his bones and muscles are just wire, aluminum foil and tape. That's all I've got! After all that, I think I'm gonna take a long nap, then (fail to) relax with a good session Don't Starve.
  25. Very excited that Shank 2 is finally playable for Mac! Got the game in the Humble Bundle and was waiting for it to finally be playable!... and then I couldn't play it... :frown:I can start the game fine, but whenever I choose a Difficulty in Campaign mode or try to start Survival Mode, it crashes...Other people on Steam seem to be having the same problem, too...My iMac also seems to meet all the requirements, so I'm kinda stumped.Any chance I can get some help? I've attached the crash report...Thanks! Shank 2 crash.txt