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Found 54 results

  1. Bug - Seaworthy crash!

    Simply put, this notorious bug has been wrecking havoc on save files by putting the game into a continuous crash state, and is caused rarely by going through the Seaworthy. As of now, there's no known way to fix it once it happens. We're either forced to delete the save or wait until it's eventually fixed one day. I, for one, am waiting for the latter, as I've gone through 6 characters and 1,300+ days on my first linked file. I patiently await the day I can finish my Webber run and make the switch. Please, someone, Klei, anyone...look into this and see if there's a way to fix it! We need not lose files on account of these silly bugs! I'm including the log files, but as I don't know which ones would be important, I've included everything in the nice post. My apologies. Seems a bit messed up. Maybe I require some sort of script extender?
  2. So this issue I am having is my own mod. I have submitted my mod to the workshop called "Server Announcement". It is currently usable whenever I create a game as a host. But here is where the problem starts. When I set up a dedicated server, the server does not activate or recognise my mod. It shows the server has "No Mods". I already did copied all the workshop mod folder from Dont Starve Together to Dont Starve Together Dedicated Server > mod folder. I have also copied the cluster_1 'modoverrides.lua' file from the game I created earlier with no issue and paste it in both my Master and Caves folder. But whenever I login to the game and Search my server on LAN, my server shows that there are no mods activated. (The mod logo is not lit). Am I doing something wrong? I logged in into my own dedicated server, and the game has no bug or error. Just a normal game without mod.
  3. Hey, i've come because i'm looking for help against a bug in my mod, The Scout. This bug causes all of the character's weapons to not appear in the inventory when made. Also, even though you can't equip it, it still takes up a slot in the inventory, making whichever slot in ends up unusable, because you cannot take it out. The strangest part about this bug is that it happens under a certain circumstance. If you run the mod alone, all the weapons will work, but in some cases, either if you're not the host or due to a mod running alongside Scout, the weapons will not appear. Does anyone know how to fix this bug? It seems to be affecting some players who use this mod. If anyone has any clues I would appreciate it greatly. An example of the bug in action:
  4. I'm pretty sure this has been reported before, but I wasn't sure, so just in case: Notice how she's holding the axe, and my mouse is over the tree, and it shows no chop option. Even if I was holding Alt, it would have said that I can right click to chop down the tree below. I chopped the tree like normal, and it showed a stump for under a second, and quickly reverted to the tree image, though it is still a stump. I am using Windows 7. It's obvious that I'm using some mods, but none of them really change the game mechanics. They're all solely for displaying more information, or fixing some minor annoyances (like unorganized inventories). Here is the list: Combined Status Craft Pot Crafting Paws Detailed Tooltips Display Food Values DS Equipment Switcher Health Info Minimap HUD NO RELEASE DEPLOYABLES Sort Inventory Waypoint Wormhole Marks I highly doubt any of those mods caused that problem, it's probably the game. EDIT: First of all, the glitch goes away when you get off and get back on, as expected. Second of all, the same thing happened to two saplings/twigs! Maybe it happens if the wind blows it down while you're picking/chopping something? In all cases the wind was blowing pretty hard.
  5. i don't know if ther is a topic about this but i realy like the mod "the nightmare" but every time i die the nightvision geht turned off and i wanted to ask if someone has a soluten to it or if it get's worked on i found out that the nightvision stays on the skeleton if i die but only for a short while and just sometimes thank you all
  6. Alright, I've got a pretty big bug that I've been notified about for two of my mods, namely Weston the Wandering Cactus and Whimsy the Cheerful Sunflower. This bug basically makes it so that when a homeless bee or butterfly pollinates 6 flowers and despawns into another flower, SOMETIMES the game allows a Weston or Whimsy to spawn instead, most likely because they have the "flower" tag on them. I've been searching through the code, and I think I found the problem. It's the "pollinator" component. Specifically, the bit about spawning flowers: function Pollinator:CreateFlower() if self:HasCollectedEnough() then local parentFlower = GetRandomItem(self.flowers) local flower = SpawnPrefab(parentFlower.prefab) flower.planted = true flower.Transform:SetPosition(self.inst.Transform:GetWorldPosition()) self.flowers = {} end end The problem is that I'm not sure how to go about fixing this. I was told I need to put the fix in each character's modmain.lua, but again, I don't even know where to start. Whimsy has her own tag that I've been using ("whimsy"), and I've used that to include or exclude her from several different codes before, and I think It could be applied here. I will fix Weston and give him his own tag when I figure out how to fix this. Any and all help with this would be greatly appreciated. Thanks.
  7. Skipping Seasons

    Hi, Some issues I (and others) have encountered with caves, seasons, and SW. On entering the caves in early first summer, I spent 1 day in the caves and left to find myself in autumn. I installed a mod that shows which day of the season it is, and it said i was on day 1 of 20 of autumn. I recall giving up on my day 800 world late last year due to issues of season skipping from SW to ROG and back, causing a 300 day shift back and forth, causing swarms of giants, volcano erruptions and hounds. Has anyone made a mod that stops this glitch? I can't imagine it's a difficult fix. please help!
  8. Set five cooks to cook and harvest only (jobs). When i am not watching my farms (looking at another space), my lazy cooks come to my screen (where i watch), they go idle (notice). Then i pause my game, scroll to my farms, unpause game, plants make the harvest ready sound and pop up. Notice idle is away and the lazy ones harvest.. When i not watch those lazy things harvest, my food reserves drop to 10%.. I have to watch my farms every cycle once (min). A bit funny that they come idle onto my screen (where i am screen coordinates x,y), because they had no order to go there (sometimes only one lazypazy is coming, feels like he is reminding me to watch my farms again and again and again.. Could make screens, when needed, watched it a dazillion times. Sometimes it feels that they like to work, where i am watching (for dig and build too) no difference about distance, temperature or oxygen. Edit/Screens When i use Alt+s to scroll the plants pop not up The screens i added show a lazy visitor and the long way he takes to travel onto my screen. Then the standard paused screen and an eyeblink later unpaused and plants are ready..
  9. Randomly found on someones Youtube vid: time frame: 0:55 - 1:19
  10. Hi all. Has anyone tried using lureplants in a fight against bee queen? I tested placing 4 of them in a square pattern (7x7 turf tiles), let the eyeplants grow, and started the fight.. And for some reason, the eyeplants just stop respawning after some time of fighting (1-2 days). Is there some limit how many times an eyeplant can respawn, or perhaps an increasing respawn delay? It's a bit difficult to count, but I reckon the eyeplants were able to respawn no more than 8 times. After that, I was left with lureplants, with no eyes: is there some limit the wiki doesn't mention, or is this a bug?
  11. Hey! Can anyone help me with this? When I select the drop down to play the update, I can only select archive_branch or opt out. There is no thermal upgrade or farming upgrade or anything, they just do not show up. I'm still playing the game available in february with no new content. I've uninstalled several times, deleted game files, I don't know what to do ;_; it's unfortunate because I wasn't even able to play the previous update's content and it's quite frustrating. - Cut?! (on steam)
  12. When I try to attack something the smallbird won't go to attack it. It's very annoying because I can't hunt birds. Any help? @JanH Edit: Sorry there's a mistake in the title. I meant smallbirds.
  13. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  14. Hi, i got a problem then i try to start a new game. This happens if im starting a new game: Please help me!
  15. First off, I'm very happy to see a Mac port out and the game normally runs fine, but unfortunately the game becomes virtually unplayable during the level that introduces dogs because the game seems to unexpectedly quit whenever a dog is near. I have no idea why, and I'm not sure if it's actually because of the dogs, but whenever I'm near a dog, the game seems to crash within seconds. I was able to get past the first dog quickly after a few crashes, but the second dog in the level is impossible to get past without crashing, usually before the dog is even on screen. I've tried verifying the cache, re-installing the game, and restarting Steam, but to no effect, I still can't get past the second dog. At the moment the game becomes unplayable about 10-15 minutes into the 3rd level. If it means anything, this is all on a mid-2011 Macbook Air, running with an Intel HD 3000 graphics. Thanks in advance.
  16. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  17. Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Gameplay] Platform * Pick your platform. For instance, standalone on Mac is also possible.* [*]Steam Do you use mods? yes, but only mods that add new characters and doesn't modify vanilla ones, and I wasn't using a mod character Version Number 83854 Issue title Lucy stuck floating in the ar after Woodie transformation. Steps to reproduce I have a feeling this is just somthing with a chance to happen or that happened due to a coincidence and will be hard to reproduce, but here's what I did. Enter Maxwell's door as Woodie, and transform on the first day. Spend two days as a beaver, and transform back. Return to Lucy. When I did so, she was floating above the floor and I couldn't pick her up. Describe your issue I discovered Maxwell's Door as Woodie. On the first day, I chopped enough tree to transform. I went around the land for a couple of days, gnawing up some resources to collect later. I didn't notice if she was floating when I was transformed. When I transformed back, I went a little bit south back to where I transformed at, to find my items laying about as they should be, and Lucy floating higher than Woodie's head. Clicking on her and holding space near her both just left Woodie's sprite twitching furiously under her. She gave occassional dialogue clips as though she were laying about per usual, (and wow some of those are heartbreaking, especially when you're physically inable to pick her up.)
  18. Hey everyone, this is my first post on the forums, so I'll just take a second to greet everyone! I'm a big fan of Don't Starve, but only just now thought to register on the Forums so I could prowl around a little on here. So yes, I just finished a present I've been working on for my girlfriend's birthday. Her and I are both pretty big Don't Starve fans, and when one of her close friends at college made her an awesome Smallbird out of felt, I thought it would be great to make something Don't Starve-related for her as well. Having made two other sculptures out of Sculpey for my 3D Design class final at my own college, I thought a Wilson statue would be a neat idea. A few days of hard work later and I've just finally finished, only got done painting him an hour ago! I haven't given the statue to her yet; I'm planning on driving over later today, but I thought I would share it with you guys as well! Sorry about any noticeably strange proportions and/or bumpy, uneven areas, I'm still developing my artistic skills, and Sculpey is a bit tough to work with! Hope you all enjoy either way though Also, just for fun, here's how he looked before I applied the Sculpey and paint; on the inside, his bones and muscles are just wire, aluminum foil and tape. That's all I've got! After all that, I think I'm gonna take a long nap, then (fail to) relax with a good session Don't Starve.
  19. (NOTE: SORRY ABOUT MY ENGLISH) Just like i said in the title. This first screenshot was on the day 203. From this moment i didnt took another screenshot until i save and quit to go sleep. I leave my game on day 242. Between these days i did several changes to my base (remove my 4 turbo farms, move my birdcage and my shadow manipulator, build more tents, etc.) but i didnt die so i didnt move or waste my meat effigy (between these days). Btw when i came back to my game i first use my tent because it was dusk when i came back (but i didnt noticed any different in my base yet maybe i just didnt see well) but at the morning this is how my base looks like. 3 FREAKING MEAT EFFIGIES!!! NOTES: [*]My life bar just recognized 1 meat effigy [*]I dont have an activated a touchstone right now [*]They are in the same position of my last 2 meat effigies [*]They are so close to each other, and the third a so close to my rainometer (obviously i cant build right there) What do u think about it? i should post it as a bug or what? Are this is happening to anyone else? (SORRY ABOUT MY ENGLISH again)
  20. Shank 2 Mac OSX crash

    Very excited that Shank 2 is finally playable for Mac! Got the game in the Humble Bundle and was waiting for it to finally be playable!... and then I couldn't play it... :frown:I can start the game fine, but whenever I choose a Difficulty in Campaign mode or try to start Survival Mode, it crashes...Other people on Steam seem to be having the same problem, too...My iMac also seems to meet all the requirements, so I'm kinda stumped.Any chance I can get some help? I've attached the crash report...Thanks! Shank 2 crash.txt
  21. Hi guys,I'm looking to trade these items. The Civilization V key is from GMG and their XCOM promo, remember the game is Steamworks, so there will no issues with it.
  22. Bug Submission Please choose a category [Graphics] Platform SteamVersion Number 71378 Issue title Water is missing Steps to reproduce I simply started a new game and came close to the borderlands of the land, i what i found was nothing but a black color Describe your issue I just came close to the borderlands when i assume to find water but instead i see black. I have the last video cards updates by the way. image:
  23. Long story short, I had leftovers from mines I made earlier in my world and I put the last mine near my tooth traps for the hounds. So I hear the growling noise and run to the spot, as always the hounds target the meat that has been placed near the traps aaaand they trigger the mine and bees start spawning. The result ( I had to crop the image cause it exceeded the limit) <--- What 1 mine did... I do have back-ups but those are before the turf update and I just want to know a way(if there is) that I can kill all those bees easily BESIDES manually killing them all. Oh and if a dev is watching, please fix the bee mines or maybe a limit for the amount of bees in a world.
  24. Hi, I was wondering if anybody knows of this issue, I'm trying to play on chrome but all I get is the background. I've already bought the keys and have access to them but it says in instructions I need to launch the app then redeem a key, however there is no redeem key button only the background. Does anybody know of a way to fix this or could I get a refund so I could try it on steam instead?
  25. Game Crash At Start Menu

    So a little while ago I purchased this game via Steam and was able to play it for a few days. Then, it decided to bug out on me and continually crash without reason. It happens only when I click on the start button to play the game at the main menu. All other buttons and functions work properly and without fail. I've registered my chache, re-installed the game a few times, and re-started my computer several times. Weird thing is that though this initially started on my M11X, I installed the game on my new M14X and the same issue occurs, even though the game had never been played on that computer before. I submitted a post on the Steam support forum detailing the same thing, but no one has been able to help me. I do recall shutting my computer while the game was running before it failed, but I had also done that before and it did not affect the game function at all. Does anyone have any idea what might fix this? Thanks for any help.