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Oxygen Not Included

Found 77 results

  1. Hello, the Pig King doesn't accept the belts for the mini game anymore and doesn't say anything (like that it is too dirty and you need to clean up or so). Does the mini game not work anymore or is this a bug?
  2. Hey guys my game crashed exactly when i clicked into the message " skill point earned (4)". And that actually happened twice so yeah seems likely. " crashed again the same way" // aparrently solved on latest update Fish feeder continuosly reseting its options, i wanted to feed only tropical pacus but on reload or leaving the area for a awhile it resets to let all critters eat. Dupes getting sick non stop into polluted oxygen areas even without germs and using exosuits. // aparently solved with the latest update. The Antigravity Burrow.sav
  3. the Iron hulks particularly the head and the leg, follow you onto the water, pretty sure they shouldn't be doing that
  4. Boat and Hamlet turf

    Shipwrecked boats instantly break on hamlet the land when there is hamlet turf such as beard rug or dense turf along the coast like. The boat breaks when the player drives it into the coast with these turfs on it. The player is then walking on water and the boat is broken as if hammered. soon the player is snapped back to walking on the shore but the boat broken and items in the water.
  5. So a friend of mine recently asked me to set DST up for him on his PC. his PC specs are as follows : Intel Core i5 9600K GeForce GTX 1050 8 GB of RAM a 144 hertz monitor and get this, the game was running on capped fps varying between 30-60. and i thought my PC was actually ****. the game randomly caps FPS at different frames, i have tried everything. can i have a word from a Game Dev to what the cause might be also, V-Sync is turned off and tried with all the NVIDIA options you might suggest, including default. i dont get how a game can be so demanding. ( Net-Book Mode is off / Small Texture is off )
  6. 100g of Natural gas is blocking 354.9 kg of water from passing through. I'm assuming this is a bug? It happened once and then I dug down 1 tile and it happened again.
  7. Well i mean he can but.... he digs wear the "soul hop" circle is ! Wich is kind of weird and annoying. Can anyone confirm this phenomenon ?
  8. Hi forum, when you die at night in Don't Starve Together, you have to wait for daytime to revive, so Charlie doesn't kill you as soon as you wake up. I think a light should spawn and stay for the night, but that's another topic. I had a meat effigy ready as a backup if I was killed, and was waiting for the day to come. When I clicked respawn with only a few seconds remaining before the world resets, the camera quickly pans to the meat effigy, and the revive animation begins, but then a loading screen appears that says "Generating world". I quickly closed the game, but it was too late, my world was gone and so many hours of progress lost. When they put a large timer at the bottom of the screen, I of course expect to have exactly that amount of time to revive my character! I think this game is way too quick to delete so many hours of progress, normally you can just quit the game and revert the save, so why not just let me do that now? I only use it if I die to a bug, but it should be my choice to make.
  9. So i have a dupe " frankie " that's affected with slimelung since the first time i openned a spot with polluted oxy with slimelung in it and NEVER got better or worse, she stays disease locked and i could not solve the problem, i will try to upgrade some medic even further and see if it solves, here's the save file on the actual state of things, The Antigravity Burrow.sav
  10. when it emits. Location is at the right edge of the map. The Future Citadel Cycle 369.sav Thanks guys.
  11. My Dupes keep delivering oxylite even when the rocket is not there!
  12. A special thanks goes out to @M.C. for starting the "Cooking dirt without digging" thread and @biopon for the bug post "Fertilizer doubling mass when it turns into dirt at 125C ". Also, thanks to @R9MX4, @nakomaru, @Oozinator, and @Neotuck for their comments and fun discussion that spurred on this project. I now present the Water Duplicator 23.7 (way to many different versions - finally got this one). Liquid, Power, Automation, and Shipping in spoiler. What are you looking at. This thing will produce just shy of 20kg/s cool water at about 3C (plus or minus a degree). The only reason the cap is 20kg/s is that this is the speed of the conveyor. The rate could easily be made to be 40kg/s, with some modifications that include 8 pumps and 4 aquatuners with crude (or 2 with super coolant). The exterior pumps on both sides take water near 1C to the top region. Aquatuner cooled oil quickly freezes the water to ice, which then gets stuffed in the conveyor loader. The rails, coupled with tempshift plates and solid doors on the bottom of the build, rapidly raise the temp of the ice and it melts while on rails. This is the fastest way I know of to melt ice (all other attempted versions were drastically slower, probably by a factor of 25 times slower - thanks @Yothiel for your temperature post). Almost every time the ice melts, the mass doubles (the key bug). I am currently seeing >90% doubling rate, some cycles at 100%. Sometimes doubling does not occur (not sure why). I have noticed that if the ice melts one tile further left (so right next to the wall), then the entire mass is lost. The conveyor loader should not extend further right or left for this reason. I think that the doubling must occur on the bottom row of liquid, as when I had conveyor receivers on the top row of water, I would not get 100% doubling. Sometimes the oil cools the ice too much, which leaves a chunk of ice on the rails too long, reducing the 20kg/s rate a tad. Shouldn't be a problem though, as this is more liquid than any map seed will give, period. @babba, if you are still around, I think you'll like the ability to increase your water flow. The liquid temp sensors on the aquatuners are currently at -14C for the crude oil. If the oil gets too cold, then the ice freezes too cold and takes too long to melt on the rails. If the oil gets too warm, then it takes too long to freeze the water. Both cause a slow down. Somewhere between -15 and -10 is an appropriate temp. More testing needed. Clearly super coolant could reduce the power requirements, but that requires going to space first. This can be done without. With supercoolant in your pipes, you can do this exact same build with crude oil, instead of water, to create crude oil at 20kg/s. Because the water duplicates at negative temps, the tepidizer is needed. Even with full time running aquatuners, the temp of the entire bottom area will continue to drop. The tepidizer is connected to a 3C sensor, which keeps the water temp hot enough to melt the ice. At 2C, the ice takes too long to melt one run through the bath. Increasing the bath length (making this wider) would allow you to drop the temp to 2C, or even 1C. Increasing the temp would guarantee faster melting, but also increase freeze time (which could be offset by a lower temp on the aquatuner). The hydrosensors control the liquid pumps that keep this thing running. If the water level is too high in the top region (above 50kg), or there is too much water in the bottom region (above 2000kg per tile), then the pumps shut off. This prevents the game from crashing because you have too much liquid pressure (this thing will get out of hand really fast if you don't pay attention to it. After 100 cycles you could have 100000+kg in a tile, and at some point I know the game crashes). The hydrosensor in the top stops the pumps from adding too much water up top, should your cooling not be enough. There are two pumps in the bottom to extract the water at 20kg/s, if you can use that much, lol. Water is no longer a limited resource. If you want 600 dupes in your game, just build a few of these, and use @Lilalaunekuh's berry farm (see this post) for automated harvesting. Let your dupes play on the arcade and dance all day long. Here's a few other builds I played with along the way (versions 1-23.6, only a few shown). A baby <10kg/s version is located later in this thread. Here's the basic idea. Here's @Saturnus's "mini" version (averages about 8kg/s), and avoids over pressure issues. Click here to jump straight to the details for this one.
  13. this is a character mod- i got everything else to work but the game crashes on world load. i can pick him as a character (though his textures arent done yet) but thats as far as i can get. once i press start it lags for a bit then crashes. this is my first mod so im not sure how to fix it/if there would be a crash report anywhere?
  14. Hey there! Had a big break from DST due to university. Decided to have a look at the progress of DST as me and my fiance have completed the game long ago but would love to jump back in. Firstly the bugs, me and my fiance spent 3 hours tonight trying out the game again on an old 27 day map. First bug, we noticed as wendy we took a free hit from darkness like winona does? wondering if it accidentally got placed on all characters winonas passive. Secondly, tombstone Resurrection didn't provide light? we may have bad memory but do remember it producing light at death? (if not it would be cool if it did lol) thirdly, we both entered caves, (splitscreen) then exited cave, got error "Disconnected from klei servers" then infinite loading screen. That about cut it for our game for the night and we shut the game down to not reopen it. That's all we encountered other then year of the pig belts not working but assume its due to the event no longer on-going? was a cool event would of been cool if it was permanent content as we won't be seeing Chinese new year themes until every decade or so, so it would be cool for it to be all permanent additions in honor of each Chinese new year animal. . Am disappointed that ps4 did not ever see the forge, was hyped for that! but that is fine, it-least their was an explanation. Opinions on new update, Winona changes haven't tried but sound awesome exactly what she needed to spruce up her kit, It is neat all characters getting overhauls, but I believe other areas of the game such as new worlds and biomes which were mentioned are much more important for the fun and health of furthering the games playtime and fun. But I believe some characters are fine, wendy and abigal, Webber, and even wigfrid and wolfgang, and wes, basically all of them are fine, except maybe buff willow, and buff woodie that would be neat. The new character additions, sounds like nothing but good news! AMAZING that DST is still being supported, much appreciated Klei very generous of you. The pay for character idea, neat! but will it make money? the servers didn't for the events because lets face it, people don't like spending money unless they have to. Some hardcore fans will, but hardcore fans rarely keep a game afloat especially niche games. I still stand by an idea I once suggested of having a pay to play DLC, but once you have it friends can join your world and have all content of the DLC. So it will it-least get some sales, and certainly sales of solo players as they may not want to play with friends etc. People could afford DST in the first place, they can certainly buy a DLC. It won't seperate the community, people may complain but damn, look at fortnite $84 worth of purchases PER ACCOUNT, thats accounting for the accounts that don't spend a cent or were only played once, think about that for a bit. People have money, they will buy things they like, a killer DLC that is at the level of shipwrecked or Hamlet for DST will be a major success! Would also like to make a suggestion as I noticed the Hamlet harnessed many ideas I much desired. I commented a suggestion about two years ago now. About pig villages and pig towns and cities, I wonder if my suggestion is what sparked the idea of hamlet, or potentially just great minds think a like. So I shall give it another go, okay so DST has much potential for more gameplay and content, but what it needs is something new and exciting, new bosses? varying season even? new world as mentioned in road-map, BIOMES I enjoy exploring biomes they are the most crucial addition, as many new biomes as possible!!!. I was thinking why not in DST have an on-going war between merms and pigs, and have pigs and merms gradually expand by building their own homes, which may expand their own biomes over-top of existing biomes until destroyed such as the spiders do, which could come with chairs and things to do for the creatures to interact with to give it some liveliness, maybe a Merm king as an opponent who may fight the pig king? I don't know but interesting concept I would love to see. Suggestion for new world being one with a cycle of a whole day of positivity rainbows, fruiting plants, colorful vibrant fauna and flora, fluffy blue beefalo's, I don't know something happy and colorful, but for it on each second day to turn sinister like the shadow world on steroids, with jump scares and death at every corner. Keeping players on their toes, it maybe entered through the ruins portal? And brings about a whole new world for players to indulge in, but once accessing this world, it forever changes the surface world adding stronger and newer enemies, which could maybe initiate the Merm, pig war? this way it separates the normal DST Experience but changes with progress, which would be amazing, like two DST's in one!? it could even be a DLC. Their is so many ideas and creativity to brainstorm and I know Klei is very creative! So I have high expectations for the future of DST and all the content to come, but I am hoping for some crazy diverse biomes and a new world. Finally I heard a season pass of sorts will come about? that would be really really cool, maybe similar to fortnite's but less pay to play greed style of marketing and it would flourish! (I hate fortnite, greedy company, exploiting their power over generous parents buying stuff for their kids). none the less season of game-play with new content definitely sounds exciting and refreshing for the game, maybe even with leader-boards? And prizes for getting a certain amount of progress with challenges like maybe make 100 bacon and eggs, or kill 100 pigs. things like that to have goals. We found after completing the trophies for ps4 we no longer felt need to progress as far into the game, so exclusive end game rewards or season pass rewards would be very cool, even permanent skins for beating new bosses and stuff would be awesome. you have the power to make this game something completely new, rebirth it with a snazzy new trailer, and make it the top seller of 2019 and onwards!! Go forth Klei, and make quality content! and continue on your en-devours within your company, god bless! and make sure greed never consumes your company, but also make sure you make enough profits to stay above and a float! I will most likely post another post for the ps4 forums in another year or so.
  15. When you go into my save, you'll instantly see the issue. My calendar is where i actually last set it, but hasn't updated. The calendar also doesn't allow 60 days until it starts the aporkalypse, it starts in 7. Also, when i go from my house to the calendar, as i teleport there are mobs that hit me as it teleports, it also shows the house empty for a brief second. i don't have a screenshot but you can replicate this bug too just by teleporting to my house, then back to the calendar using the telelocator staff that's already in my inventory. The bug report has a description of the bug, my name, and the saveslot. Mods shouldn't be affected by this sort of bug. Comment if you need any further information or help. Thank you for making the game better.
  16. for some reason when i got my daily gift i got a lava portrait. steam servers are down at the moment so i can show a picture of it. but when they come back ill post it here. AAAaanyway that a bug or is it because forge items are still weaveable?
  17. A little background first. Or just skip the spoiler and see the build. I added Philosopher's Stone to the title, thanks to @M.C.. I now present Gaseous Element Converter 2.0 What makes this work? The liquid valve supplies 70g/s of liquid (works with 50 and 60 as well, but not 100). The tile to the right of the vent constantly swaps from water to vacuum. The 5 lower tiles should all have sufficient water to never swap to another element. When the tile becomes vacuum, the gas to the right (PO2 in this example) and gas from above (O2 in this example) both fight for the vacuum spot. The gas from above wins, and the gas from the right is converted. This can be any two gasses A tick later, the water returns to the tile and forces the combined (now all O2) gas upwards. The gases have no time to swap spots, and are forced back to their original positions. I've tested this with all the major gases (O2, PO2, H2, NG, CO2, Cl), on both sides. Not once has this element converter failed on any of the 3 in game speeds (haven't bothered with ultra fast speeds). This even works as a pump on the same gas, pumping gas upwards (making a high pressure room above from regular pressure gases). EDIT: The gasses will equalize pressure if both sides are the same, and if one side ever reaches vacuum, then the other gas will spill into the vacuum room. The uses are endless. 2nd EDIT: The gases don't equalize pressure. Instead, the gases reach a 2:1 ratio, with twice the gas in the upper chamber than the right chamber. This is what I've noticed after 150+ cycles of letting this thing run. If you need a broader range of temperatures, then swap the water to petroleum, and change the value to 500g/s (only done simple testing - not extensive - with this one, though it seems to work just the same). So convert any gas you want into steam, and then cool the steam somewhere else back to water. Needed more water? Done. Convert your NG to steam directly, then back to water, and skip the power plant completely with a perfect conversion rate. Attach this to a strength training gym, and you can instantly convert highly pressurized PO2 to O2, ready to breathe without any wait (though you don't your beautiful clay for ceramics... sad). Crazy? Yep! This definitely needs to be addressed by the devs. Edit: I'm currently fiddling with an automation on/off control for this thing. Thought I had one. It flopped. I'll add it here once I get it working. If you can figure it out first, I'll just link to your comment once we get the automation down. I tried a door, to stop the top gas from combining, but that failed as the door pushed the upper gas down. Edit 2: Haha. Simple automation. Increase the flow rate. Just add on an extra filter and shutoff valve that sends another 100g/s through. The tile will never become vacuum, and the process stops. Once the process stops, you can then shut the door and turn off the pump. I'll let those interested build this themselves.
  18. Well, this week has been a fun one. Infinite power, then matter conversion. While Stinky was searching for El Dorado (he found it - then got bored), he thought, "Why not make a machine that will take in every possible gas, and return back whatever gas you want?" Here's the latest contraption (automation and liquid in the spoilers). What are you looking at? All floors are 4 tiles high, just to help the OCD in each of us. Could easily be compacted. Pump any gas you want in at the bottom (current max in is 2kg/s per gas). This can easily be expanded. I know many people already make these kinds of rooms, so this just adds to those rooms. -- Opps, I forgot to add a spot for chlorine. Just set up a liquid over vent system in the middle room. The pressure sensor in each bottom room opens the doors for matter conversion whenever the pressure exceeds 1kg in the room. At 1kg, the machine turns off. The two mechanical doors push the gases in the correct direction. One of the doors covers the converter space, no gas can get trapped inside. When the doors open, both gases must race the exact same distance to the converter tile, so no slippage occurs. Simple automation of the matter converter. All gases are converted to chlorine. Why chlorine? It kills all disease, and is the easiest to change temperature (more later). The middle chamber should be filled with lots of chlorine. Just dump all your unwanted, or even wanted, gasses into the bottom. Pressure will build in the middle. In the current picture there is 2000kg per tile of chlorine. This is easy to achieve with off gassing PO2, storing gas from all over map, etc. The upper chamber doors open if the gas pressure in the room ever drops below 20kg. This ensures you always have plenty of each type of gas. Pump stuff out as fast as you want. As long as the pressure is high enough in the middle room, you'll see your <20kg pressure shoot up past 20kg in the 6 seconds or so your doors are open (at 2000kg pressures, I go from 20kg to 60kg in a few seconds). No door pumps needed, just let the 10% conversion rate do the work. As long as you can keep that middle area above 20kg pressure near each converter tile, you can pump out at 2kg/s from every room. I'd aim for at least 40kg pressure in the middle area before I start using the outgoing pumps. If you are worried that you might drain gas from this faster than you pump it in, then add sensors to stop the conversion and/or pumps in the top region. This build assumes that your net intake of gas will exceed your net outflow. If wanted (not tested), add a temp sensor in the upper chambers, before the chlorine gas is converted back to your wanted gas. Add radiant pipes, tempshift plates, and a cooling system, and you've got cheap easy cooling/heating as well. Chlorine has the lowest SCH of any gas, so best for this purpose. Add a sour gas room if you want your sour gas to convert to methane at 1:1 (though you will need to fiddle around with petro and fine tuning the on/off automation of the matter converter. I've currently got my oxygen on a 2kg/s loop (out the top, in the bottom). I'll leave it on all night and see if the gasses ever slip. Edit: Done. Not a single slip. I also set it up so all 5 gases would pump all night long. The doors opened and closed hundred of times overnight. This was all done on 3x speed. Seems to work just fine on 1x, 2x, and even Alt+Z speed. Haven't bothered with Ctrl+U speed. This build is completely doable in survival. The mechanical doors will make building matter converters much simpler. Happy tinkering.
  19. In the curio carbonate i am unable to fine any of the skins, icon or back grounds i have acquired. Edit my steam is link to everything.
  20. When i go into any house or shop in hamlet i hear the sound of flys even though there is no piggy poop in the house/shop.
  21. So the game updated today and I tried to make a new world, upon clicking the world customize button, the game crashes. i have a few mods enabled but I'm not sure if their causing it. I've sent a bug report already from in game, but i wanted to see if anyone else is having this issue. I've included a screenshot of the crash screen. it looks like my presets might be busted. I've tried with both hamlet AND reign of giants. and i still get this crash oh right. almost forgot this log.txt
  22. This is getting really frustrating. My autosweepers stop working randomly. No, this isn't a loader/receptacle priority issue. Sweepers are working fine and then... they aren't. The only thing that helps is deconstructing the sweeper and constructing it again, after which it instantly starts working. Which tends to be a problem when the said sweeper is inside a sealed chamber with a volcano. Any idea what's causing this or how to get it fixed without rebuilding?
  23. I click settings, trying to get the game to play full screen. It just closes the game like it was the "quit game"
  24. Hello, I just noticed recently that I have regoltih tiles forming under my steel barrier. Hows that even possible? It's making the task of cooling the Gravitas Station hell... from time to time new regolith blocks pop up inside the station... it's everywhere under the barrier tbh. Is it a bug? Is there something I can do to prevent that from happening?
  25. I was killed by Terrorbeak when i was in BFB s mouth , I got ressurected by the live water flower and ended up in some part of the ocean with dark in it and couldnt see anything. I had to use console command to spawn miner hat but even with it on , the light is not there and I cant see anything. It seems that there are some creatures which attacks me and I also cant be killed by dark. I am just standing there without seeing anything. Is there a way to get out of there?