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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 61 results

  1. I rent 7 servers and ever since The Gorge I cannot see half of them. I've reset everything on my end several times and some of the servers simply don't show on the list. Even when I manually attempt to connect the connection is refused. Many other people in my group can see the servers I can't and they can connect to it through the Don't Starve Client. Even if I try to join them through steam the connection fails. At the same time I can see and join servers other people cannot. What's going on? Is the Gorge too much stress for Klei Servers?
  2. In the above screenshot, why would that dupe can't get out? It is obvious that when the dupe steps on the weight plate, the door will open automatically.
  3. Hello, I'd like to adress the following: Whether you're creating a new world or entering the caves for the first time, you'll naturally get the loading screen with the shadow hands and the little cardboard world and objects, with some spring sounds and other constant sounds effects. Well, after the world/caves are created those background sounds won't stop and will be heard indefinitely while you're playing unless you quit the game and enter again. Thanks.
  4. So I tried making blast doors only for them to turn into steel ore the first meteor shower after they're installed in. Is this by design? This seems a bit unreasonable since regolith and other stuff are blasting into the asteroid surface at 300+ degrees when the melt temperature of the doors are is 260 degrees C.
  5. hi I'm back with another glitch. One that I tried to ignore, but it got worse and worse... They are all crop glitches, where it's just piling on each other. I tried to burn them to get rid of the glitched farms, but then the game just crashes and shows an error page. See attachments with all the different bugs I see. The only cute thing about this is I can see a carrot on top of a nonexistent dragonfruit lolol no, but really someone please help
  6. This should explain why my games keeps closing for seemingly no reason. This has happened with other things like gas pipes, and even earlier on in my game (>100 cycles) a few times.
  7. From physics we know, that boiling 10kg of 76 C oil takes 10000g * ((400K-76K)*1.69 J/g/K +(539K-400K)*1.76 J/g/K = 7.9 megajoules. We also know, that cooling 10kg of 540 C natural gas with oil to 76 C generates 10000g * (539K-76K) * 2.191 J/g/K = 10.2 megajoules. So we know, that this reaction is exothermic and prone to massive thermal runaway: https://en.wikipedia.org/wiki/Thermal_runaway I designed a cooker based on those principles above. It worked earlier this week. What should be happening, without outside cooling, is the reaction should be increasing and eventually oilpipes should go above 400K and explode. What happens instead is, the reaction dies out at around 1600 kilograms oil processed. I made a savefile with all the added cooling disabled. I am interested if anybody can debug, why the heat disappears? @Kasuha, @Kabrute, @Lifegrow, Some one else? Any help appreciated, on how to remove the heat deletion. Savefile + screenshot: cooking plate buggy.sav
  8. H m m m m m m . . . . .
  9. Once you go in the volcano and go out, the season change to Monsoon passing the season you were in
  10. Bug Submission Please choose a category [Gameplay] Platform Nintendo Switch Do you use mods? no Version Number 1.02, latest version, the one that came out a couple days ago. Issue title Season changes while in caves Steps to reproduce Go into caves, spend a couple of days exploring. Describe your issue Finally picked the game up after the patch came out, started new game, and went into a cave after making base. It was around day 16-17 of Autumn. Spent a couple days underground, suddenly it's raining all the time and I'm freezing. Came out and found that rabbit holes had colapsed, meaning it was now spring. Boomerang still causes crashes, season bug is still there, and it's too dark in handheld. Kinda makes me regret double dipping on this game for switch.
  11. The werebeaber looks bugged whenever wearing hats, something like this: This image is taken from the wiki whenever the werebeaver has a sluper on his head. This also applies in DST if you force the werebeaver a hat. I'm adding this feature to a mod of mine of woodie, but I cannot get the spriter werebeaver file, so I just ask if anyone could add a line of code that forces the werebeaver to not have a hat animation. local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("hat") and inst.components.playeractionpicker:SortActionList({ ACTIONS.PICKUP }, target, nil)) or nil end end The pickup action allows the beaver to pick up hats, so I am not sure if this inst.AnimState:Hide("hat") should be added near there or something like that.
  12. So, I'd survived until day 95 on Reign of Giants and I built seaworthy, and was able to generate a Shipwrecked world. I was moving over all my items and on one of my trips back to shipwrecked, the game crashed on my PlayStation. When I load back my save, and whenever I go to use seaworthy, it doesn't take me to Shipwrecked, it just keeps bringing me back to Reign of Giants. I've tried reloading saves, making new saves, going to adventure mode and dying, but it wont let me go back. If anyone can helpthat wpuld be great.
  13. Hi, I don't think it is a bug but rather a unexpected result. Whenever I'm fighting, for some reason chester seems to be "on top of my attack list". For instance, there are 3 spiders on right(screenside) and chester is left side. I rush for the first spider and smash it. If Chester comes within range, I just can't attack a new spider. Even if I face right and hug the spider, my attacks will most likely go for Chester. (So i have to run away from him and wait for the spiders) This is especially annoying when Chester is being attacked and I try to get the monsters off him. I have to spend a few seconds moving around trying to get the monster name plate popping. I suppose this is due to Chester hit-box for interaction being rather large which end up covering other monsters hit box (I can't drop stuff in him further than I can with conventional chests for instance).
  14. Boy, this version is just a big buggy mess isn't it? Luckily I haven't run into any bugs that I deem a big problem, until this one. Platform Switch Do you use mods? No Version Number 1.0.1 Issue Title [Sound] Time change music (music that plays when dusk starts and night ends) will play over and over until a sudden cutoff Steps to reproduce: Simply wait until these songs play. After playing once, they will generally play again for no reason. They will usually play at least twice and after that they may cut out at random (as it's random, they could cut off immediately after the second play or it could loop for the entire day). This happens in both vanilla DS, as well as both DLC's. The only solution thus far is to simply turn off music in the options. The strange part is that I haven't found anybody else with this issue, leading me to wonder if this is just a problem with my copy of the game.
  15. Does anyone else play at Alt-Z or Ctrl-U speed in debug mode? If so, does it feel like grooming takes ages to accomplish? My guy just stands there and hops around for a full 5 seconds (5 seconds is forever in either speed). I also notice he hops around like this for nearly the same amount of time on slow speed as well, which is far more efficient because it takes much less total time out of the cycle to accomplish. It makes me not want to use Ranching because it's punishing me for playing at a higher speed.
  16. 1. I have a very long long pipe line, conected from a water sleeve, then another pump froma steam geyser connects to help the flow, then it divide itself to feed a couple of electrolizers and finally outputs in a water tank, it's a very long pipe, but not that complicated in design. For at least 50 cycles it's been working ok until the ranching mark II upgrade. It just stops flowing.I revised the pipeline through and through and there is no broken pipes or any part missing. It should work ok, the pumps and watersleeves just say "pump blocked". So, unable to find the problem, I deconstructed the pumps and water sleeves and it started work again. It was very odd, but then after a couple of cycles it happened again. It's a huge issue for me because my plants, purifier, electrolizers work with that unique mainpipe. 2. Dupes are sometimes invisible. I haven't checked but almost certain when they are wearing exosuits. And while invisible they behave odd, like moving erraticaly or just moving too slow (even for an exosuit).
  17. Purely by accident, I found a buried natural gas geyser on my latest map.I think I know why some people are having trouble finding them! You could hear it rumbling in the game but you couldn't see anything. It was shear dumb luck I happened to be in the temperature overly. Generally I'm all for burried objects, but this one is a little too vital maybe.
  18. When I try to attack something the smallbird won't go to attack it. It's very annoying because I can't hunt birds. Any help? @JanH Edit: Sorry there's a mistake in the title. I meant smallbirds.
  19. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  20. Hi, i got a problem then i try to start a new game. This happens if im starting a new game: Please help me!
  21. First off, I'm very happy to see a Mac port out and the game normally runs fine, but unfortunately the game becomes virtually unplayable during the level that introduces dogs because the game seems to unexpectedly quit whenever a dog is near. I have no idea why, and I'm not sure if it's actually because of the dogs, but whenever I'm near a dog, the game seems to crash within seconds. I was able to get past the first dog quickly after a few crashes, but the second dog in the level is impossible to get past without crashing, usually before the dog is even on screen. I've tried verifying the cache, re-installing the game, and restarting Steam, but to no effect, I still can't get past the second dog. At the moment the game becomes unplayable about 10-15 minutes into the 3rd level. If it means anything, this is all on a mid-2011 Macbook Air, running with an Intel HD 3000 graphics. Thanks in advance.
  22. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  23. Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Gameplay] Platform * Pick your platform. For instance, standalone on Mac is also possible.* [*]Steam Do you use mods? yes, but only mods that add new characters and doesn't modify vanilla ones, and I wasn't using a mod character Version Number 83854 Issue title Lucy stuck floating in the ar after Woodie transformation. Steps to reproduce I have a feeling this is just somthing with a chance to happen or that happened due to a coincidence and will be hard to reproduce, but here's what I did. Enter Maxwell's door as Woodie, and transform on the first day. Spend two days as a beaver, and transform back. Return to Lucy. When I did so, she was floating above the floor and I couldn't pick her up. Describe your issue I discovered Maxwell's Door as Woodie. On the first day, I chopped enough tree to transform. I went around the land for a couple of days, gnawing up some resources to collect later. I didn't notice if she was floating when I was transformed. When I transformed back, I went a little bit south back to where I transformed at, to find my items laying about as they should be, and Lucy floating higher than Woodie's head. Clicking on her and holding space near her both just left Woodie's sprite twitching furiously under her. She gave occassional dialogue clips as though she were laying about per usual, (and wow some of those are heartbreaking, especially when you're physically inable to pick her up.)
  24. Hey everyone, this is my first post on the forums, so I'll just take a second to greet everyone! I'm a big fan of Don't Starve, but only just now thought to register on the Forums so I could prowl around a little on here. So yes, I just finished a present I've been working on for my girlfriend's birthday. Her and I are both pretty big Don't Starve fans, and when one of her close friends at college made her an awesome Smallbird out of felt, I thought it would be great to make something Don't Starve-related for her as well. Having made two other sculptures out of Sculpey for my 3D Design class final at my own college, I thought a Wilson statue would be a neat idea. A few days of hard work later and I've just finally finished, only got done painting him an hour ago! I haven't given the statue to her yet; I'm planning on driving over later today, but I thought I would share it with you guys as well! Sorry about any noticeably strange proportions and/or bumpy, uneven areas, I'm still developing my artistic skills, and Sculpey is a bit tough to work with! Hope you all enjoy either way though Also, just for fun, here's how he looked before I applied the Sculpey and paint; on the inside, his bones and muscles are just wire, aluminum foil and tape. That's all I've got! After all that, I think I'm gonna take a long nap, then (fail to) relax with a good session Don't Starve.