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[Game Update] - 452481


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Hi friends!

Here's some fixes we wanted to get to you before the weekend, enjoy and stay safe!

Changes

  • Hooked up codex icons for aquatic and moo biomes.
  • Move the Small Oxidizer Tank to the same tech as the Sucrose Engine since they're necessary for each other.
  • Add the Large Oxidizer Tank and Scanner Module to the tech tree.
  • Added a tooltip variation to the Fueled item in the launch checklist.
  • Improved “All crew boarded” condition tooltip.

Fixes

  • Duplicants can now deliver resources to the Large Oxidizer Module
  • Rockets would sometimes not notice they were ready (animations, button, etc) if the checklist was completed in a certain order.
  • Under-construction rocket modules no longer appear to be constructed before they're finished.
  • Crew are once again allowed to leave a rocket once it has landed (if the crew access is set to "All").
  • Fixed rogue question marks on the starmap, as well as "landed" rockets appearing over planets.
  • Fixed some worldgen failures related to the Water Moonlet.
  • Fixed launch issue caused by having a warning state in “All crew boarded” condition.

 


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Thanks also for the new menu sounds - Would be ace if we could have a dancing dupe space crew or something like that in the menu :excitement: ...As if they are preparing for Apollo13 and are dancing around and waving in space suit style. :bee:

Edited by babba
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48 minutes ago, Ipsquiggle said:

Hi friends!

Here's some fixes we wanted to get to you before the weekend, enjoy and stay safe!

Changes

  • Hooked up codex icons for aquatic and moo biomes.
  • Move the Small Oxidizer Tank to the same tech as the Sucrose Engine since they're necessary for each other.
  • Add the Large Oxidizer Tank and Scanner Module to the tech tree.
  • Added a tooltip variation to the Fueled item in the launch checklist.
  • Improved “All crew boarded” condition tooltip.

Fixes

  • Duplicants can now deliver resources to the Large Oxidizer Module
  • Rockets would sometimes not notice they were ready (animations, button, etc) if the checklist was completed in a certain order.
  • Under-construction rocket modules no longer appear to be constructed before they're finished.
  • Crew are once again allowed to leave a rocket once it has landed (if the crew access is set to "All").
  • Fixed rogue question marks on the starmap, as well as "landed" rockets appearing over planets.
  • Fixed some worldgen failures related to the Water Moonlet.
  • Fixed launch issue caused by having a warning state in “All crew boarded” condition.

 

 

View full update

 

Worldgen seem to be broken, 50% of time, I obtain empty planet (Moo and Water), no geyser and no Moo.

moo.thumb.png.09849a80c9a006622db0e6f2f73cfe4e.png

Edited by SamLogan
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  • Developer
8 minutes ago, SamLogan said:

@Ipsquiggle World gen seem to be broken, 50% of time, I obtain empty planet (Moo and Water), no geyser and no Moo.

Tried with the console.

 

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moo.thumb.png.1c8232210135987d7ce44af9e857f4b7.png

 

 

The geysers/mobs exist but they aren't spawned when you use the developer debug tools to reveal the world. You can either use the reveal sandbox tool or click the "Spawn All (Slow)" button in the developer debug tools to see them.

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5 hours ago, noaIV said:

i know if they shrink the start world again i will need to play some thing else for a while we fast running out of build space

Yes, we all know. 

It's been in basically every one of your posts. 

Your repetition is only going to cause people to become tired and irate, which I doubt is your goal. 

Edited by Yunru
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