Developer ScottHansen Posted December 22, 2020 Developer Share Posted December 22, 2020 Bug Fixes Fixed a rare crash when Wavy Jones extinguishes fires. Fixed a crash when toggling the movement prediction setting while using Wurt. Restored the font quality for some unicode character ranges. Fixed adding weaknesses to armors. This means that some armors now have the appropriate weakness to the Werebeaver’s attacks. Note for modders: Armor:AddWeakness now works correctly. View full update 22 5 1 8 Link to comment Share on other sites More sharing options...
Mike23Ua Posted December 22, 2020 Share Posted December 22, 2020 I do not understand these (armor stuffs) patch notes, but thank you for all the hard work everyone at Klei puts into these fixes. And with just 3 days left till Christmas shouldn’t the only fix you guys be working on is fixing Christmas dinner? 8 Link to comment Share on other sites More sharing options...
Szczuku Posted December 22, 2020 Share Posted December 22, 2020 5 minutes ago, ScottHansen said: Fixed a rare crash when Wavy Jones extinguishes fires. Wavy: *notices fire on deck* Oh dang *puts it out* Wilson & Willow: *have a stroke and are sent into the void* 3 1 Link to comment Share on other sites More sharing options...
Pikapikap Posted December 22, 2020 Share Posted December 22, 2020 thank you Mr.Hansen 2 Link to comment Share on other sites More sharing options...
wons Posted December 22, 2020 Share Posted December 22, 2020 Thx Mr. Scott. I wish you and to everybody at klei merry christmas and happy new year 3 Link to comment Share on other sites More sharing options...
HeatAndRun Posted December 22, 2020 Share Posted December 22, 2020 (edited) You devs really deserve a good rest, thank you again!! Edited December 22, 2020 by HeatAndRun 5 Link to comment Share on other sites More sharing options...
loopuleasa Posted December 22, 2020 Share Posted December 22, 2020 (edited) thank you now I will await for the official servers to come back whoever were on slurtle slime, nice base Edited December 22, 2020 by loopuleasa Link to comment Share on other sites More sharing options...
Echsrick Posted December 22, 2020 Share Posted December 22, 2020 armor weaknes? whats that mean? i just say its mostly useless anyway and only pvp? that no one realy plays anyway but ok 1 1 Link to comment Share on other sites More sharing options...
Well-met Posted December 22, 2020 Share Posted December 22, 2020 2 minutes ago, Dr.Medic said: armor weaknes? whats that mean? i just say its mostly useless anyway and only pvp? that no one realy plays anyway but ok pretty much yes 1 1 Link to comment Share on other sites More sharing options...
MrNaxeros Posted December 22, 2020 Share Posted December 22, 2020 8 minutes ago, Dr.Medic said: armor weaknes? whats that mean? i just say its mostly useless anyway and only pvp? that no one realy plays anyway but ok I'm confused as well. I assume this was added for consistency sake. After all, if beaver is good for trees and treeguards, then it would make sense for it to chew through log suits as well. If I didn't hate pvp in every game, then I could probably use it as some mega-brain strategy. Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted December 22, 2020 Share Posted December 22, 2020 This is great, the decreased font quality was starting to annoy me... Happy Holidays, Klei! Link to comment Share on other sites More sharing options...
Electroely Posted December 22, 2020 Share Posted December 22, 2020 13 minutes ago, Dr.Medic said: armor weaknes? whats that mean? i just say its mostly useless anyway and only pvp? that no one realy plays anyway but ok Some mods may be using/have wanted to use this mechanic as a feature, so it's not entirely useless. I think it can be really neat in practice - some enemies could discourage/encourage the use of specific armor types. 8 2 Link to comment Share on other sites More sharing options...
CarlZalph Posted December 22, 2020 Share Posted December 22, 2020 (edited) 23 minutes ago, Dr.Medic said: armor weaknes? whats that mean? i just say its mostly useless anyway and only pvp? that no one realy plays anyway but ok I could see it being used in the base game, too, to make the wigfrid helm meta shift to using a variety of armours for different encounters. It's already a bit with Queen Bee's grumbles shredding non-bee keeper's hats' durabilities, but having damage penalties is definitely a more enticing factor. Edited December 22, 2020 by CarlZalph 4 Link to comment Share on other sites More sharing options...
Echsrick Posted December 23, 2020 Share Posted December 23, 2020 alsol can we please revert the water can nerf please? i needed to use it and it dit as much as just usin ice on a singel fire it realy dit not remove any fire then the one i click on Link to comment Share on other sites More sharing options...
EirikGerhard Posted December 23, 2020 Share Posted December 23, 2020 4 hours ago, ScottHansen said: Fixed adding weaknesses to armors. This means that some armors now have the appropriate weakness to the Werebeaver’s attacks. This is the type of updates that I not only enjoy due to their innovative nature, but also by how hilariously faithful they are to the lore! Of course the Werebeaver has an advantage when chewing a log suit over a marble suit . I guess we can also expect the glass cutter to have modifiers when attacking someone with the night armour? Thank you Klei for the awesome content, and happy holidays! 3 Link to comment Share on other sites More sharing options...
DST_LSJ Posted December 23, 2020 Share Posted December 23, 2020 Can you please provide API for new farm plant to facilitate MOD authors creation? Link to comment Share on other sites More sharing options...
Mthestarver20 Posted December 23, 2020 Share Posted December 23, 2020 Amazing work Klei pls like this @ScottHansen Link to comment Share on other sites More sharing options...
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