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Do you know DLC early access release time?


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Of course alpha will be closed at 7th(8th midnight in Korea),

and go live 8th morning (If it is 9 AM 8th in Canada, it will be midnight 8th in Korea).

 

Is there any mention about the exact time for release?

Steam does not show the time for DLC purchase.:?

Or anyone know about which time Klei release their DLC in other games normally?

 

If you help me, it will be very thankful, especially for my vacation schedules. :smile:

The news was posted on steam as follows:

image.png.16996883c8179118e5787181bef3b8ea.png

So as a guestimate perhaps around similar time today, on the holy

Xmas-NewYears-EvE-DLC-LAUNCH-DAY  :afro:

:x:x:x:angel::angel::angel: We`ll see...Wishing you all lots of fun, I cant wait ! :angel::angel::angel::x:x:x

image.png.8b192e28a464bb62413edeeec99f5cf5.pngimage.thumb.png.148c84f5e9d3a5b44bdb72f0a12738c7.pngimage.png.90de36d90b10c96b91fe9b7504f64fd6.png

On 12/6/2020 at 9:30 PM, Nnoct said:

Of course alpha will be closed at 7th(8th midnight in Korea),

and go live 8th morning (If it is 9 AM 8th in Canada, it will be midnight 8th in Korea).

 

Is there any mention about the exact time for release?

Steam does not show the time for DLC purchase.:?

Or anyone know about which time Klei release their DLC in other games normally?

 

If you help me, it will be very thankful, especially for my vacation schedules. :smile:

On 12/6/2020 at 8:30 PM, Nnoct said:

Of course alpha will be closed at 7th(8th midnight in Korea),

and go live 8th morning (If it is 9 AM 8th in Canada, it will be midnight 8th in Korea).

 

Is there any mention about the exact time for release?

Steam does not show the time for DLC purchase.:?

Or anyone know about which time Klei release their DLC in other games normally?

 

If you help me, it will be very thankful, especially for my vacation schedules. :smile:

Ok by saying Canada you have narrowed it down to 6 time zones. Anyone with any more precise timings?

47 minutes ago, Gurgel said:

Hmmm. Which planet? 

Given the nature of the DLC, that seems to be a relevant question.

But they all have their times synced, don't they? One cycle has the exact same length on all planetoids, and it's night for the exact same time.

39 minutes ago, YMS44 said:

But they all have their times synced, don't they? One cycle has the exact same length on all planetoids, and it's night for the exact same time.

36 minutes ago, Gurgel said:

In ONI, yes. In Observable Reality, no. 

Interesting, perhaps Universe Time (zones) could be a thing in the game :confused:

Imagine a new feature in ONi, called "Time Tunnelling".

The Time Tunnel allows jumping back 1 cycle, per sacrificed dupe.

So if Klei someday has an "Iron Man Mode", where game saving is disabled...One can sacrifice 10 dupes to jump back 10 cycles of play time.

image.png.dc7fde2ad81f802f03bd78c2ba2716c3.png

Dupes are sacrificed on the "Pagan Altar", which enables cycle time travel in to the past.

https://en.wikipedia.org/wiki/Dragnet_(1987_film)

image.png.822cf1accf8004c30df6e8061713492f.png

Interesting sub title, nowadays...

the more you wait, the less crashes and errors you will face. It will be early access but still Klei wants player to enjoy the game. I sent tech reports last night, there are still some really weird bugs/crashes that I hope Klei will fix before it goes public.

1 hour ago, babba said:

Interesting, perhaps Universe Time (zones) could be a thing in the game :confused:

Imagine a new feature in ONi, called "Time Tunnelling".

The Time Tunnel allows jumping back 1 cycle, per sacrificed dupe.

So if Klei someday has an "Iron Man Mode", where game saving is disabled...One can sacrifice 10 dupes to jump back 10 cycles of play time.

image.png.dc7fde2ad81f802f03bd78c2ba2716c3.png

Dupes are sacrificed on the "Pagan Altar", which enables cycle time travel in to the past.

https://en.wikipedia.org/wiki/Dragnet_(1987_film)

image.png.822cf1accf8004c30df6e8061713492f.png

Interesting sub title, nowadays...

I will just drop you a official information in this regard :P XD

 

Quote

 Klei does not endorse cruelty to duplicants. - @nome

https://forums.kleientertainment.com/forums/topic/123480-oxygen-not-included-dlc-public-alpha-test/?do=findComment&comment=1398894

9 minutes ago, TheTickingTick said:

The gravestones in the game always make me think of Ghost`n`Goblins, it would be nice if the dead dupes come back as zombies.

It would give the game some Diablo2 feeling :afro:

image.png.64b7fcbcc99f6614ee01197b45514b3a.pngimage.png.3e2e61a696d028f01dc59fb4e066c049.pngimage.png.61a16b28bd41f45ad5c12eac60be2334.png

Also we need some lead coffins for our radiated dupes, please bring the reactors by Summer dear Papa Klei Smurf :bee:

35 minutes ago, babba said:

The gravestones in the game always make me think of Ghost`n`Goblins, it would be nice if the dead dupes come back as zombies.

It would give the game some Diablo2 feeling :afro:

image.png.64b7fcbcc99f6614ee01197b45514b3a.pngimage.png.3e2e61a696d028f01dc59fb4e066c049.pngimage.png.61a16b28bd41f45ad5c12eac60be2334.png

Also we need some lead coffins for our radiated dupes, please bring the reactors by Summer dear Papa Klei Smurf :bee:

Releasing a deadlier version of zombie spores in whole atmosphere. So deadly even chlorine

maxresdefault.jpg  

Any dupe that catches zombie spore will become Zombie. When Meeps see a zombie

maxresdefault.jpg

 

Meanwhile other dupes

run-for-your-life-o-1813363.jpg

12 minutes ago, Viperel said:

The steam depots just updated so it should be released anytime soon

It RELEASED in steam!

Edit: And got an error :|
 

Spoiler

Missing substance or anim for element [MISSING.STRINGS.ELEMENTS.SUCROSE.NAME]

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object)
GeneratedOre:LoadGeneratedOre(List`1)
LegacyModMain:LoadOre(List`1)
LegacyModMain:Load()
Assets:CreatePrefabs()
Assets:OnPrefabInit()
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
 

 

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