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What are your opinions on Wigfrid's new items?


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this Personally i love these new items,and i liked the idea of inspiration through combat.

Having sayed that,I'd say some of these new items are underpowered.
heres my short opinion about them.

Weaponized warble:
i think this song is fine by itself,having that +25% durability is amazing,pretty well balanced with the materials used.

Heartreding ballad:

Easily the best song Wigfrid can make,having a life leech is simply wonderful,bit easy to craft for its power,good for tanking mobs.

Clear minded cadenza:
i think this one is fine,having the ability to stay sane/gain sanity while fighting is a good option for those that prefer stay sane.
bit on the pricey side though.

Bel canto of courage:
this one if good for fighting giants with powerful insanity auras like Deerclops and Bearger,but i see it as a secondary song rather than a main one,but i think it should be more than that since Clear minded cadenza its better for fighting small mobs overall.

Fireproof falsetto:
this song its the weakest one by far,not only do you have to find one of those darn fishes out in the middle of nowhere,but it only reduces fire damage my a measly 33%, i think this song's fire reduction should be way higher,since there arent many "elemental" enemies,sure its gonna be decent for enraged dragon fly,but you could just use the free pan flute the world gives you,i think it should be around 80% reduction,not a 100% since thats one of Willow's major abilities.

Rude interlude:
This one is good for taking aggro off of your teammates when they have low health on a horde of weak enemies like hounds,spiders,bees,etc.
pretty situasional but i think its decent,having not use a spot on the inspiration meter its a good use of this quick use song.

Startling Soliloquy:
The contrary of rude interlude,leaves all the mobs (that can get) spooked,good for leaving battles,easy,quick and cheap,maybe even cheaper than rude interlude since not a lot of people consider farming for how slow it is.

let me know what do you guys think about her songs.

28 minutes ago, A random guy said:

this Personally i love these new items,and i liked the idea of inspiration through combat.

Having sayed that,I'd say some of these new items are underpowered.
heres my short opinion about them.

Weaponized warble:
i think this song is fine by itself,having that +25% durability is amazing,pretty well balanced with the materials used.

Heartreding ballad:

Easily the best song Wigfrid can make,having a life leech is simply wonderful,bit easy to craft for its power,good for tanking mobs.

Clear minded cadenza:
i think this one is fine,having the ability to stay sane/gain sanity while fighting is a good option for those that prefer stay sane.
bit on the pricey side though.

Bel canto of courage:
this one if good for fighting giants with powerful insanity auras like Deerclops and Bearger,but i see it as a secondary song rather than a main one,but i think it should be more than that since Clear minded cadenza its better for fighting small mobs overall.

Fireproof falsetto:
this song its the weakest one by far,not only do you have to find one of those darn fishes out in the middle of nowhere,but it only reduces fire damage my a measly 33%, i think this song's fire reduction should be way higher,since there arent many "elemental" enemies,sure its gonna be decent for enraged dragon fly,but you could just use the free pan flute the world gives you,i think it should be around 80% reduction,not a 100% since thats one of Willow's major abilities.

Rude interlude:
This one is good for taking aggro off of your teammates when they have low health on a horde of weak enemies like hounds,spiders,bees,etc.
pretty situasional but i think its decent,having not use a spot on the inspiration meter its a good use of this quick use song.

Startling Soliloquy:
The contrary of rude interlude,leaves all the mobs (that can get) spooked,good for leaving battles,easy,quick and cheap,maybe even cheaper than rude interlude since not a lot of people consider farming for how slow it is.

let me know what do you guys think about her songs.

I'm fine with the songs so far, even though i feel like there could have been more better ideas for them but as well for the fact that some of them feel specifically very late game, one costing a life giving amulet, another being moon moth wings, also one with a thulicite medallion even like you said a spittlefish. I don't feel like these items will get the chance to shine in the early game like other reworked items characters get, i haven't seen how powerful they actually could truly be, but it feels weird to me for a meter you could interact with on day one yet those abilities will be locked away for quite a bit.

Edit:

forgot to add this last bit, I used to play wigfrid before dst cause I used to watch a youtuber Clarityinlies, so I guess they're idea for rework Wigfrid for team play was for armors and weapons early game, then buffs and wigfrid like perks late game, though the fire resistance buff feels early game though it... isn't. So I'm not entirely sure how I feel on the notes, just probably the late game crafting, not being too pricey, but still interesting for a new buff players will want to experience at the start.

 

People complaining about fireproof abilities being mostly useless due to few elemental mobs.... meanwhile only Klei knows what kind of Mobs they plan to add to the game eventually.

The only REAL Complaints I have with Wigfrids refresh are that some of her songs require a lot of harder to get stuff that would be considered “mid-late game” ingredients... and as such casual or newbie players don’t immediately feel anything different about Wigfrids rework cause she still plays roughly the same for them.

AND..  then there’s also the problem over On Xbox where we can’t set our World Gen settings to anything Above default (no more or lots more..) so The Inspiration Meter drains are ridiculously fast rates of speed and by the time you find a new enemy to do battle against, your inspiration meter has reset to Zero.

Unlike Wendy who has her own personal structure to leave her “Mark” in a world, Wigfrid has no unique craftable structure- and that’s such a SHAME because I really wish every character had a unique structure like the Sisturn.. for Woodie he could have like a Worship Totem lightpole thingy (pig torch), Wigfrid a Weapons Armory Cabinet, Winona has her Spotlights and Generators.. etc..

Then Theres also the fact that Wigfrids abilities now eat through reeds resources, so her and Wicker are now at odds in the swamp over who needs the resources more-

Maybe Klei plans to change Wickers crafts, maybe they plan to make Reeds less of a Rare almost invaluable resource, I don’t know... but what I do know is without world Gen settings for more or lots more, I am stuck with default and what few reeds, enemies.. etc, spawning in my world.

I feel like Her refresh was designed with access to these higher settings in mind, but then again, I’ll have to play her for a couple weeks to say for absolute certain.

 

 

11 minutes ago, ciara15 said:

weaponized warble is borderline okay, heartrending ballad is the best one, clear minded cadenza is good, bel canto of courage is good, the rest are either useless or not worth carrying around imo

starling does fear in aoe, imo is one of the best, niche but so useful

Weaponized Warble is cool but I mainly use Ham Bats for like 99% of my combat. Is the Weather pain considered a "weapon" for this song? It seems like its only use is for the Weather pain, thulecite club and glass cutter, which again is cool but pretty niche.

The healing ballad is amazing, very useful. 

The fireproof falsetto is very underwhelming. Unless the October content update is adding a bunch of mobs that do fire damage I see no purpose for this.

Something that will require further testing is the one that scares mobs away. I wonder if it's possible for Wigfrid to solo Bee Queen similar to how Wendy can. You activate the healing song and during the 3rd and 4th wave every time the Bee Queen enrages her Grumbles you scare them away and continue smacking her. Again, I haven't used this one so I'd have to see how it actually pans out in game. 

2 hours ago, Mike23Ua said:

Maybe Klei plans to change Wickers crafts, maybe they plan to make Reeds less of a Rare almost invaluable resource, I don’t know... but what I do know is without world Gen settings for more or lots more, I am stuck with default and what few reeds, enemies.. etc, spawning in my world.

You have the swamp in the overworld and in the caves. If that isn't enough reeds then I'm not sure how you're using them all. Especially since Wickerbottom spawns with 2 papyrus. 

Since all partitures are permanent, almost any recipe will be "fine" as you only need to get the ingredients once, maybe twice if you lose it somehow. In any case:

  • Weaponized Warble. I think it is a good one, as it encourages more the use of durability based weapons over ham bat. Add in there the Bel Canto of Courage or Clear Minded Cadenza and you almost don't have to worry about any of the downsides of the dark sword. This one would be even better if it increased the durability of armors as well, but is fine as is.
  • Heartrending Ballad. The best by far, specially when paired with Abigail as she makes you hit like a truck.
  • Clear Minded Cadenza / Bel Canto of Courage. I personally think it is unnecessary to have 2 partitures being related to what is essentially the same thing: sanity management. Sure, one is based on hits, the other halves insanity auras. I think Bel Canto is overall better since sanity is mostly a problem against bosses, and halving their insanity auras is huge.
  • Fireproof Falsetto. Useless. Not even against Dragonfly is worth it as there are much better options. I am surprised they thought this effect would ever be a good idea at all?
  • Rude interlude. This one is a bit weird. The best use I can think of is to aggro minions of bosses and also aggro hounds away from friends, possibly also aggro koalefant provided you have some inspiration when you find it. Has it's uses, but is very niche in my opinion.
  • Startling Soliloquy. This one is an oxymoron: you get inspiration from fighting, but this partiture disengages combat. I guess it could be used to heal or eat food when you need mid-fight, but I don't know if you get enough time to do that really.
2 minutes ago, pedregales said:

Startling Soliloquy. This one is an oxymoron: you get inspiration from fighting, but this song disengages combat. I guess it could be used to heal or eat food when you need mid-fight, but I don't know if you get enough time to do that really.

Crowd control

i honestly love this rework. the songs only work on wigfrid, and they do things that buff wig's defense, not her attack damage. She is an actual tank character and has at least some claim against wolfgang, as opposed to being wolf's inferior because nuking enemies works surprisingly well.

2 hours ago, ArubaroBeefalo said:

starling does fear in aoe, imo is one of the best, niche but so useful

Panic doesn't deaggro, you cant use it for bq as it's extremely inefficient and you take more damage overall, the actual range of it's effect is low and getting inspiration requires you to fight which defeats the purpose of disengaging combat, the actual length of the panic is very short, you can be attacked while using the song and if you don't want to fight then just walk away :P the song doesn't really do anything for you if you're intending to avoid combat or temporarily get enemies off of you, i find that using it actually does more harm than good for whatever dangerous situation you may be in

2 minutes ago, ArubaroBeefalo said:

Crowd control

Still seems too niche for what it is IMO. But might be wrong though, perhaps, as E1234 said, against Bee Queen it might be useful.

5 minutes ago, Wumpus the 19th said:

i honestly love this rework. the songs only work on wigfrid, and they do things that buff wig's defense, not her attack damage. She is an actual tank character and has at least some claim against wolfgang, as opposed to being wolf's inferior because nuking enemies works surprisingly well.

They work on teammates though? Unless you mean only Wigfrid can use them.

28 minutes ago, pedregales said:

 

They work on teammates though? Unless you mean only Wigfrid can use them.

From the light testing I tried on a server that quickly went to high hell (creative + pvp), I didnt see any effects on team mates and they couldnt cast the songs.

5 minutes ago, Wumpus the 19th said:

From the light testing I tried on a server that quickly went to high hell (creative + pvp), I didnt see any effects on team mates and they couldnt cast the songs.

The songs don't affect other players when PVP is on.

I think clear minded and courage should be combined into one script. Fireproof script needs a big buff since next to nothing deals fire damage, plus the recipe is one of the hardest. Courage script should give allied bunnymen/spiders/pigs the courage to not flee from boss screeches. 

8 hours ago, ciara15 said:

Panic doesn't deaggro, you cant use it for bq as it's extremely inefficient and you take more damage overall, the actual range of it's effect is low and getting inspiration requires you to fight which defeats the purpose of disengaging combat, the actual length of the panic is very short, you can be attacked while using the song and if you don't want to fight then just walk away :P the song doesn't really do anything for you if you're intending to avoid combat or temporarily get enemies off of you, i find that using it actually does more harm than good for whatever dangerous situation you may be in

I didnt try against bee queen (will see today but yeah, the CC time is short) but against klaus could be so danm useful to prevent elemental damage.  For solo isnt worth because staves are quickly and dodging the spell takes the same time but for +2players, where a lot of spots of magic will appear, having these just makes the fight a F fest.

Also, whithout a woodie, wendy, weeber or silk autofarm, the fear help fighting spiders at dusk.

 

Let see how it works. Its soon to make a judge

 

5 hours ago, Bird Up said:

I think clear minded and courage should be combined into one script

I like having 2. 1 for scary big boys and the other for long fights where you might lose sanity because of being in a cave or being dusk and night

This makes strategies deeper. Against fw what would you use? Reduced sanity aura+sanity on hit without beequeen crown; sanity on hit+ bee queen crown; etc

7 minutes ago, chirsg said:

See, a full stack of nightmare fuels and living logs is more valuable to me than the dura song and a dark sword. 

ok

what about glass cutters, thule maces and strident

and literally anytime you haven't reached lategame where you have infinite ressources

4 minutes ago, Well-met said:

ok

what about glass cutters, thule maces and strident

and literally anytime you haven't reached lategame where you have infinite ressources

if it also worked on weather pain and slowed down morning star decay it'd be so top-notch :eek:

6 minutes ago, Well-met said:

ok

what about glass cutters, thule maces and strident

and literally anytime you haven't reached lategame where you have infinite ressources

Yes, essentially u have infinite resources but the bigger problem is the time spent farming on them, usually people just play wx/wolf in late game to megabase as they move faster, overcharge/hunger full just to save time traveling

7 minutes ago, Well-met said:

what about glass cutters, thule maces and strident

 

Dark sword is my answer. Thul club... idk. I really think I value the dark sword more. club can be used as a speed booster, but you can do that at 1%.

Hambat for long boss fights/spider killing and dark sword for bigger jobs is really all I ever need. idk. It doesn't tip any significant scales for me.

I did theorycraft the dura song and the thul club, but really... i don't find feasible no matter how muhc I think about it. Dark swords aren't hard to get especially on a team.  

 

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