Developer Ipsquiggle Posted February 25, 2020 Developer Share Posted February 25, 2020 Pixel Pack consumes power while turned on Getting closer to fixing the visible seam issue on the ribbon overlay icons Fixed Sweepy eye color in menus Ribbon Reader and Writer final art pass Critter Sensor now has toggles for detecting Critters/Eggs/Both Counter sidescreen consumes keyboard input so it doesn't open the build menu Some updated audio and fixes for Sweepithus J. Bot Some new hammer strike SFX for various automation elements Final art for Alarm sensor Fix NOT Gate behaviour for both 1bit and 4bit wires. Automated Notifier plays its on/off anims Usability work on Smart Reservoir/Smart Battery sidescreen tooltips Improve startup times of some UI elements Final art for Timer sensor Performance improvement to adding and removing animations View full update 12 4 Link to comment Share on other sites More sharing options...
Primalflower Posted February 25, 2020 Share Posted February 25, 2020 CONVEYOR SENSORS! CONVEYOR SENSORS! CONVEYOR SENSORS! also pls make sweepy work without direct access to his charging port 4 1 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 25, 2020 Share Posted February 25, 2020 11 minutes ago, Ipsquiggle said: Critter Sensor now has toggles for detecting Critters/Eggs/Both This is a must 2 Link to comment Share on other sites More sharing options...
me real life Posted February 25, 2020 Share Posted February 25, 2020 9 minutes ago, Lbphero said: CONVEYOR SENSORS! CONVEYOR SENSORS! CONVEYOR SENSORS! Strongly agree! 3 Link to comment Share on other sites More sharing options...
pether Posted February 25, 2020 Share Posted February 25, 2020 (edited) 21 minutes ago, Ipsquiggle said: Critter Sensor now has toggles for detecting Critters/Eggs/Both Oh... so good! 21 minutes ago, Ipsquiggle said: Counter sidescreen consumes keyboard input so it doesn't open the build menu Don't understand this at all... can somebody please explain to me what it is written here? 8 minutes ago, Sunset Skye said: 18 minutes ago, Lbphero said: CONVEYOR SENSORS! CONVEYOR SENSORS! CONVEYOR SENSORS! Strongly agree! Definitely agree with your strong agreement! Edited February 25, 2020 by pether 1 Link to comment Share on other sites More sharing options...
Mehbark Posted February 25, 2020 Share Posted February 25, 2020 48 minutes ago, pether said: Don't understand this at all... can somebody please explain to me what it is written here? Previously when you put in a number it would open the respective build menu; for example, when you typed '1' it would open the Base build menu. Now it doesn't do that. 1 Link to comment Share on other sites More sharing options...
pether Posted February 25, 2020 Share Posted February 25, 2020 Thanks! Link to comment Share on other sites More sharing options...
watermelen671 Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Ipsquiggle said: Sweepithus J. Bot I love it. 3 Link to comment Share on other sites More sharing options...
blash365 Posted February 26, 2020 Share Posted February 26, 2020 2 hours ago, Ipsquiggle said: Performance improvement to adding and removing animations Thanks for all the recent performance updates. They have already improved my game quite a bit. Still alot of delay between dupes picking up tasks. But it is already alot more playable.:D 3 1 Link to comment Share on other sites More sharing options...
cyx2015s Posted February 26, 2020 Share Posted February 26, 2020 Ribbon bridges, where are they? 3 Link to comment Share on other sites More sharing options...
Red Shark Posted February 26, 2020 Share Posted February 26, 2020 (edited) On 2/18/2020 at 8:47 PM, Red Shark said: I was kinda hoping for a tweaking of the "Critter" sensor to allow folks to test for Critters, Eggs, or Critters+Eggs. Ah, well. Maybe the next content pack! 3 hours ago, Ipsquiggle said: Critter Sensor now has toggles for detecting Critters/Eggs/Both Be the change you want to see! for Klei! Edited February 26, 2020 by Red Shark 4 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted February 26, 2020 Share Posted February 26, 2020 The crash is fixed? Link to comment Share on other sites More sharing options...
melquiades Posted February 26, 2020 Share Posted February 26, 2020 I am having a weird bug, though i don't know for sure, but i think that if you are having a lousy internet connection your mods will uninstall on their own and reinstall after a while on their own, it is extremely annoying to reenable only the mods i had installed by hand. Link to comment Share on other sites More sharing options...
Mastermindx Posted February 26, 2020 Share Posted February 26, 2020 3 hours ago, Ipsquiggle said: Critter Sensor now has toggles for detecting Critters/Eggs/Both View full update While this is a welcome addition, it is only useful (and partially so) for ranches with a single critter type. If you are trying to use automation to keep a 2:1 pacu:pokeshell ratio in a pen, this change won't help much. Or if you try to keep only 1 puft prince per puft pen. Though I guess it possible to work around in some convoluted way. Also... it would be great to have a switch to tell if a container accept input or not while it is disabled. (Like incubator, Conveyor Loader, etc) Link to comment Share on other sites More sharing options...
melquiades Posted February 26, 2020 Share Posted February 26, 2020 It doesn't happen when i disconnect: Link to comment Share on other sites More sharing options...
Oozinator Posted February 26, 2020 Share Posted February 26, 2020 ONI has some very well hidden creative sound tools, reminds me at the old sample players. Sound dev is really great for this game. Nice updates! 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now