• Announcements

    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Mastermindx

  • Content count

    34
  • Joined

  • Last visited

Community Reputation

17 Good

About Mastermindx

  • Rank
    Junior Member
  1. Fancy apartament

    If this is true, that kindda sucks. Though, to be honest, it hardly matters... I don't remember last time one of my dupe had less than 40 moral. (Except when one of my astronaut manage to escape his rocket :D)
  2. Fancy apartament

    I usually don't put shower in rooms because they tend to be shared. half my dupe shower before bed, the other half when getting up. Oh, and my trick for the natural reserve is to make the only exit of the "residential" area go through it. (Funny though how dupe prefer decor to intimacy! :P)
  3. Dreckos: Too good?

    I wouldn't say drecko are too good. Very versatile, sure. Too good? Nah. I tend to ranch them in my pincha farm. Using pincha as food for drecko basically mean you are saving 40 kg of polluted water per reed fiber (compared to Thimble reed, assuming quick shearing). And then drecko can give eggs, meat, phosphorite (More than needed for the pincha peppernuts). So, for the same input than a thimble reed farm, you can get more, at the cost of complexity. Ok, granted, balm lily farm would be more "efficient". As for plastic production... I usually set my first (and usually only) polymer press in a cold biome. So by the time heat becomes an issue, I have so much plastic it doesn't even matter. As far as food (egg+meat) production, dreckos are definitely not as good as hatch. Phosphorite vs coal is a debatable. And their "shearable" compensate for the lower food output. Are they perfectly balanced? Probably not. But are they sufficiently balanced? I'd say yes.
  4. I believe you don't have to disable the generator, just the power station in the Power Plant room. Didn't work before, but I believe now it works properly. My coal power plant are so rarely used in my latest game that I don't even bother to tune them up. I have 500 tons of coal and still going up every cycle.
  5. Oh, that explains it I guess. I probably played at that time... Just never paid enough attention at the nat gaz production.
  6. I'm in the same boat. Sometime, I wonder how "efficient" the extra power generation is. I once saw someone using Fertilizer Synthesizer to produce nat gas to produce more power.... *facepalm*
  7. Algae terrarium can convert clean water to polluted at a decent rate.(about 175 kg/cycle per terrarium). Of course, you will need a sustainable source of algae, which in turn will require a sustainable source of PO2 (unless you plan to use space...), and since the best sustainable source of PO2 is probably PW, that's going to slightly reduce the output. (We're looking at a net production of roughly155 KG/cycle per terrarium). As for the puft, you need about 1.15 per terrarium. Over their activity cycle, they are constant. All you need is a buffer to absorb the irregularity of their production.
  8. the window washer

    I'm still trying to understand the logic of having the room chlorine gas kill germs inside an airtight gas tank.
  9. Man... You just earned my respect there... Going in front of a crowd and admitting you are a junkie has got to be easier than that!
  10. So.. you get free water and whine about it? Ok millenial! Anyway, while it might not be the most useful geyser mass-wise, it is still free resource. Stop whining about it. My cool steam-vent usually looks like this : Thought process being that, if I heat it 15 degrees, I get electricity + cool it down 30 degrees Much better than if I cool it 15 down degrees right away. I have some automation to get out excess "steam" (by then water) out of the system. Not all cool steam vent are (optimally) good candidate for this pattern. This one if producing 4kg steam/s, (so 2 generators worth). In the same game, I have one at 12kg steam/s which wouldn't exactly work out for this setup. Yeah, sure, cool steam vent don't give as much water as, lets say, polluted water vent. But it gives way more heat., which is, in the right circumstances, a useful, "tap-able" resource. Now, whether you find extra power more useful than extra water is a matter of taste and, probably, circumstances. What is your point here? According to you, how many electrolyzer should a cool steam vent sustain? In term of oxygen generation, this vent can sustain pretty close to 13 dupes all by itself. Not bad I'd say.
  11. [Game Update] - 396529

    While this is a welcome addition, it is only useful (and partially so) for ranches with a single critter type. If you are trying to use automation to keep a 2:1 pacu:pokeshell ratio in a pen, this change won't help much. Or if you try to keep only 1 puft prince per puft pen. Though I guess it possible to work around in some convoluted way. Also... it would be great to have a switch to tell if a container accept input or not while it is disabled. (Like incubator, Conveyor Loader, etc)
  12. Well, you need to be more graceful than that if you want to get some solar power... And still... How else did you want to defend? With laser turrets?
  13. 73M kcal? You sure you have enough? If something goes wrong, you will only last 2k more cycles!
  14. And we all know what the red shirt's fate is
  15. So why not use magma driven steam turbine? I never quite understood the need for nat gas boiler because... Well... I'm not even burning nat gas most of the time. Anyway... LOX *might* work... But I wouldn't even try with LH2. Its liquid temp. range is way too narrow.