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Liquid Decontamination Chamber


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This is my design of a LDC inspired byYunru's Liquid Decontamination and Lifegrow's liquid storage?

Spoiler

sometimes I really dont wanna post my build because it feels like the devs just wanna break them on later updates, hoping this gameplay are intended and permanent

Its almost similar design except added germ sensor because I don't want a single germ get through, Also I built it just below the septic tank (i guess? or Polluted water dumping area?)
There's really nothing new here, just wanna share my design :D

Spoiler

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What is the purpose of the room beneath the decontamination chamber? As far as I can tell your germ free pwater is outputting to a tank (doesn't the output vent become overpressured before filling up the 2nd layer?) which is connected to a pump and hydro sensor. That's just going straight to the water sieve though. Shouldn't you be able to pump germ free pwater directly into your sieve, saving the extra power from the second pump? 

15 minutes ago, LucidFugue said:

What is the purpose of the room beneath the decontamination chamber? As far as I can tell your germ free pwater is outputting to a tank (doesn't the output vent become overpressured before filling up the 2nd layer?) which is connected to a pump and hydro sensor. That's just going straight to the water sieve though. Shouldn't you be able to pump germ free pwater directly into your sieve, saving the extra power from the second pump? 

Its a... hmm 

Spoiler

infinte liquid storage it doesnt overpressurized
*ahem* no devs here *ahem*

I just feel like I want a pwater storage, you can remove them If you want

Here's mine :

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The Chlorine Room is a multi-purpose decontamination room where I store ingredients for food recipes (including processed ingredients such as Frost Buns) and Bleach Stone. It's also a Nature Reserve thanks to the four withered wild plants inside.

Contaminated Water is sent in the reservoir and then passes on a Germ Detector that either sends back the water in the Reservoir if it's still contaminated or sends it to the water sieve if it's ok. Water is then sent back to the toilets and the showers. Excess water is sent to a large pure water reservoir and to my Electrolyzers.

Algae Distiller injects contaminated water in the system when Slime is available. Injection is controlled by a Clock sensor in order not to inject too much contaminated water (which would prevent correct decontamination). There's another Pwater input coming from my power plant that can inject Pwater directly in the Sieve in case of shortage. Note that showers' Pwater bypass decontamination since it doesn't produces germy Pwater.

The system is fully self-sustainable and only requires marginal fine-tuning regarding the amount of excess water to send to the Electrolyzers. Currently, the water in the system is between 28°C and 30°C thanks to the Wheezeworts' action.

31 minutes ago, Le0n1des said:

For pwater you better use locked mechanized doors... Unless you also want pO2, in that case might want to add a gas pump

No need. The offgas in the airflow tiles will cap at 1.8kg and can't escape due to the insulated tiles. 

I don't believe I have a picture of my setup, but it's fairly similar to your.  I normally have 4+ liquid reservoirs in the chlorine room to ensure no germs are let through and jut for extra storage.  Mine is connected to my bathroom loop with the extra water being drained into my infinite polluted water tank right before the chlorine room.  Pump only activates if I used up the water in the loop.

I love it because after you set it up once it will run for the rest of the game so it's really convenient.  You can dump whatever polluted water you find in the asteroid into this spot and know that it will be cleaned before being sent to bathrooms or pitcher pumps.  It also ensures that the polluted dirt you get from your sieve is germ free, so you can send it wherever without getting germs everywhere.

 

44 minutes ago, Le0n1des said:

For pwater you better use locked mechanized doors... Unless you also want pO2, in that case might want to add a gas pump

For mine I have these infinite storage tanks in a room separate from my base that isn't supplied with oxygen, so having the PO2 and some deodorizers works out nicely because I can get oxygen for this room and a continuous source of clay.

I found the germ sensor doesn't really help. There is a bit of germy water in the sensor, so the sensor blocks, but the chlorine doesn't interact with that water so it always stays contaminated.

A low tech solution for the bathroom water is to use manual valves. It takes a long time for excess water to accumulate. So now and then you can close the valve between the water sieve and the clean water tank. Then wait a cycle for the germs to be gone. And then open the valve to empty the tanks into some basin

@nakomaru correct. I cannot find how to explain it better, and already typed-deleted comment few times before. Let me try again.

Before anything else, Thank's Lutzkhie for sharing your build. We can learn together from this.

In my opinion, when we see some build it is more important to understand "why it can happen", rather than the build itself. Why 3 reservoir in chlorine can cleanse 10kg/s polluted water from germs? Just like nakomaru implied, it is because newly 10kg is divided into large amount of less germy water, which chlorine will manage to kill it in one second. Basic requirement for this mechanics, we need 15t of pwater stays inside reservoir.

Many ways to do that, one of them is like yunru's build mentioned in first post. I use a bit different when using this mechanics to decontaminate germy water from polluted water vents with 5-6 million of germs. But in principle still same, trapping 15t of pwater inside reservoir in chlorine.

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10 hours ago, Steve8 said:

I found the germ sensor doesn't really help

really? because ive been monitoring it for almost 100cycles now and my pwater and water are germ free

8 hours ago, abud said:

Many ways to do that

my very first design in killing the germs is by using the pwater for refinery until 75c which food poisoning doesnt survive with a little bit of automation and a 20T polluted ice from time to time
I didnt really know this is possible until I see Yunru's post and I really hope this is an intended gameplay design.

1 hour ago, Lutzkhie said:

really? because ive be

If it's germ free it's fine, but let's say you have tank -> sensor -> valve -> pipe. So if the sensor detects germs to block the flow, then the germy water sits in the sensor and never gets clean. This is not very intuitive.You'd have to redirect that water back into the tank or something. This could be solved by allowing chlorine to disinfect water in the sensor.

I found for an simple beginner system (for a bathroom) you just need to fill an Storage with polluted water in a chlorine pit. 

If you then connect it (so that it stays full ) you will see that there are only minor amount of germs remaining in the p.water.

If you then filter it the water and the p. dirt have such an low amount of microbes that they "die out" .

Even if it is used beforehand and the dupes eat it somehow it is so miniscule that they don't get exposed.

 

Honestly bacteria are a joke ATM ingame. Most of the time you can just ignore them completely since they won't kill the dupes anyway...

 

4 hours ago, Steve8 said:

If it's germ free it's fine, but let's say you have tank -> sensor -> valve -> pipe. So if the sensor detects germs to block the flow, then the germy water sits in the sensor and never gets clean. This is not very intuitive.You'd have to redirect that water back into the tank or something. This could be solved by allowing chlorine to disinfect water in the sensor.

did you use my design? or made one of yours? because in my very first design that was the problem and I solved this problem through the current design, check the location of my valve and sensor its allows the pwater to flow freely and nothing sits at the opening of the valve

Maybe I'll try it my next base. It's certainly nice.

What I meant is that the sensor doesn't help when you use it naively. I don't think such contraptions should be required and that sensor should be more easier to use. If used "properly" it's fine, but it's just not immediately obvious.

And it doesn't make sense. The chlorine gas interacts with the tank, but not the sensor

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