Ketmol Posted July 27, 2019 Share Posted July 27, 2019 Since the latest update of the testlive it seems like the pips have stopped planting seeds altogether.. or is it just super restricted spacewise for them to do so? Link to comment Share on other sites More sharing options...
nakomaru Posted July 27, 2019 Share Posted July 27, 2019 Working fine all day here. Must be a natural tile or farm plot that the pip can access. Must not be abyssalite or obsidian. Must be a seed nearby for the pip to access. Must have fewer than 3 roots of plants in a rectangle of range 6 left, 5 up, 5 right, 6 down from the tile. Link to comment Share on other sites More sharing options...
Ketmol Posted July 27, 2019 Author Share Posted July 27, 2019 hmm according what you wrote @nakomaru I can not see why the pip in the room above my park is not planting anything.. he s been in the room for like 10 cycles now and before him I had another one for the full lifespan of the pip... or well I guess it depends how you count the 5 tiles so possible the room/Park below that prevents it? I kind of want to think its the 6th tiles where the root sits of the trees below.. but that is including the tile where the seed is going to be planted... Link to comment Share on other sites More sharing options...
Artorias36 Posted July 27, 2019 Share Posted July 27, 2019 Because you have 3 arbor down there on the right and 2 more on the left which are not 5 tiles away but only 3 or 4 top Link to comment Share on other sites More sharing options...
nakomaru Posted July 27, 2019 Share Posted July 27, 2019 If you plant top first, right to left, you can fit both layers with high density. Link to comment Share on other sites More sharing options...
bobucles Posted July 27, 2019 Share Posted July 27, 2019 30 minutes ago, nakomaru said: If you plant top first, right to left, you can fit both layers with high density. That's an unusual shape. It looks like it was meant to be "up 6" instead of "left 6", so that the order of planting doesn't matter. Link to comment Share on other sites More sharing options...
nakomaru Posted July 27, 2019 Share Posted July 27, 2019 Who knows. But up and down have to match for peppers and vines to have equal vertical density with others. Link to comment Share on other sites More sharing options...
Mullematsch Posted July 27, 2019 Share Posted July 27, 2019 I like the implementation of wild farming but waiting on the pips to plant the seeds one by one is kinda annoying. Link to comment Share on other sites More sharing options...
nakomaru Posted July 27, 2019 Share Posted July 27, 2019 Well we are producing free food using dumb squirrels. I think that's a fair trade. Link to comment Share on other sites More sharing options...
natanstarke Posted July 28, 2019 Share Posted July 28, 2019 i wanna plant wild thimble reeds so bad! make a little swamp x-x Link to comment Share on other sites More sharing options...
Oozinator Posted July 28, 2019 Share Posted July 28, 2019 I place storage lockers where i want them to focus planting and set specific seeds for that area to sweep only. Then i go through the list with seeds "beep bop" and sweep them around. Helps a lot, it seems. I want to freeze an ice farm-water-ice for "wild" sleet wheat, but i have none My coords are x736.6338 y143536.92 z76559.23123 please send me some sw seeds, i offer 25Tpetrol in frozen chunks, for each seed! Link to comment Share on other sites More sharing options...
Mutineer Posted July 28, 2019 Share Posted July 28, 2019 17 hours ago, nakomaru said: Working fine all day here. Must be a natural tile that the pip can access. Must not be abyssalite or obsidian. Must be a seed nearby for the pip to access. Must have fewer than 3 roots of plants in a rectangle of range 6 left, 5 up, 5 right, 5 down from the tile. I think there is a logical mistake in these rules. They apply that room, the access does not matter. The room should matter, this is stupid. Link to comment Share on other sites More sharing options...
nakomaru Posted July 28, 2019 Share Posted July 28, 2019 3 minutes ago, Mutineer said: I think there is a logical mistake in these rules. They apply that room, the access does not matter. The room should matter, this is stupid. I don't really understand what you mean. Do you think the rules should be different? Did you find an exception to the rules? Link to comment Share on other sites More sharing options...
Mutineer Posted July 28, 2019 Share Posted July 28, 2019 Yes, I believe the rule should apply inside one room, not across multiple rooms. All Oni based on room effect, and suddenly their rule which ignores rooms. Park take in account only plants in the room, suddenly pip limited to this room take into account plants somewhere else? Rediculous, unlogical, unpredictable, unexpected. Link to comment Share on other sites More sharing options...
bobucles Posted July 28, 2019 Share Posted July 28, 2019 2 hours ago, Mutineer said: Yes, I believe the rule should apply inside one room, not across multiple rooms. Then the meta will change into abusing room layouts to get maximum density. Not a fun style at all. I'd rather see pip planting be much less restrictive in terms of random planting but much more restrictive for monoculture. A random assortment of plants pose its own set of problems. Also I think decor plants should be far less restricted, or even exempt from planting restrictions. Decor plants don't generate free resources, so let the wild preserve fill up with them. I don't think there are any ceiling decor plants. It'd be nice to have a few to further decorate the map. Link to comment Share on other sites More sharing options...
chemie Posted July 28, 2019 Share Posted July 28, 2019 Does fertilizer stations/farms still impact wild plants? If so, seems worth it given dirt if obtainable now. Link to comment Share on other sites More sharing options...
Mullematsch Posted July 28, 2019 Share Posted July 28, 2019 13 hours ago, nakomaru said: Is that tree layout still possible? What is the spacing? Link to comment Share on other sites More sharing options...
nakomaru Posted July 28, 2019 Share Posted July 28, 2019 Yes, 1x1 possible in the same way as 3x3. The tree spacing is 2 spaces, 1 space, 1 space, 2 spaces. This has 5 branches per tree density. I ran out of space on the left so it's 1x1. After you plant it, you need to prune the trees so the outside trees have branches on the outside like this: The 3s and 7s will sort themselves out, but the 1s and 9s need to be there. Link to comment Share on other sites More sharing options...
abud Posted July 28, 2019 Share Posted July 28, 2019 18 hours ago, Mullematsch said: but waiting on the pips to plant the seeds one by one is kinda annoying. More pips might help. After digging he is probably tired, let other pips take over. 4 hours ago, chemie said: Does fertilizer stations/farms still impact wild plants? If so, seems worth it given dirt if obtainable now. I didn't test recently, but I believe it still does. In early launch preview it does, and IIRC no mention in patchnotes about changing this. Link to comment Share on other sites More sharing options...
hpongledd Posted August 7, 2019 Share Posted August 7, 2019 On 28.7.2019 at 1:45 AM, nakomaru said: Well we are producing free food using dumb squirrels. I think that's a fair trade. how did you create the tiles? Link to comment Share on other sites More sharing options...
nakomaru Posted August 7, 2019 Share Posted August 7, 2019 4 hours ago, hpongledd said: how did you create the tiles? In another thread like this I posted a gif of cooking 1kg algae using tricked space heaters. On phone so I can't grab it for you sorry. Link to comment Share on other sites More sharing options...
hpongledd Posted August 8, 2019 Share Posted August 8, 2019 On 7.8.2019 at 8:17 AM, nakomaru said: In another thread like this I posted a gif of cooking 1kg algae using tricked space heaters. On phone so I can't grab it for you sorry. i cant find it :s Link to comment Share on other sites More sharing options...
nakomaru Posted August 8, 2019 Share Posted August 8, 2019 20 minutes ago, hpongledd said: i cant find it :s https://forums.kleientertainment.com/forums/topic/109488-creating-parkpip-farm-shove-vole-vs-aquatuner/?tab=comments#comment-1233702 I made an insulated room with low hydrogen pressure (50-100g per tile) and used an oscillator circuit to switch a bunch of space heaters on and off. Beforehand I laid pipes and electrical wires and dropped 1kg of algae on each spot using storage bins. Alternatively you can pipe metal refinery coolant through small isolated rooms and use diagonal building. Alternatively you can build an airlock between two walls and when you deconstruct it it becomes a tile for some reason. Link to comment Share on other sites More sharing options...
abud Posted August 8, 2019 Share Posted August 8, 2019 Just now, nakomaru said: Alternatively you can build a mechanical airlock [snip] Nakomaru also tainted by @mathmanican, let's spread bugs so it gets more attention and to be fixed. New thread please, "Making metallic wild farm" Link to comment Share on other sites More sharing options...
mathmanican Posted August 8, 2019 Share Posted August 8, 2019 16 minutes ago, nakomaru said: Alternatively you can build an airlock between two walls and when you deconstruct it it becomes a tile for some reason. I believe this is precisely why the metal cannon works, but not sure. @abud, you should definitely start this new thread, and just link it to @nakomaru's post above, and other appropriate posts/bug reports. That may be the simplest way (barring using sandbox mode) to get yourself the needed tiles for planting. "Metallic gardens 101". I love it. Haha. Here's a link to my metal printing press, which shows a post on reddit where they noticed this. Link to comment Share on other sites More sharing options...
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