Carlos Kosa Posted July 24, 2019 Share Posted July 24, 2019 Good job good people of Klei. Link to comment Share on other sites More sharing options...
Pietruszka Posted July 24, 2019 Share Posted July 24, 2019 Oh Yes! After lurking here every single day since May I see You guys set the new launch date to my birthday? That's like the ultimate birthday present! Thank You so much! Link to comment Share on other sites More sharing options...
SharraShimada Posted July 24, 2019 Share Posted July 24, 2019 I´m alone thinking this is not a really good decision? At the current state, the game is not release material in my eyes. Dont get me wrong, i love this game, but there are too much things still to fix, and i dont even talk about bugs. When ONI is considered released, the players who refrain from buying yet, expect a final game. I would have loved to see another few weeks in development prior to release. But, thats not my decision. I hope they wont regret it. Link to comment Share on other sites More sharing options...
GrindThisGame Posted July 24, 2019 Share Posted July 24, 2019 You've made a wonderful game. Congrats to the entire team! Link to comment Share on other sites More sharing options...
phod Posted July 24, 2019 Share Posted July 24, 2019 1 hour ago, GrindThisGame said: You've made a wonderful game. Congrats to the entire team! Hey man, love your videos Link to comment Share on other sites More sharing options...
Ashpoker Posted July 24, 2019 Share Posted July 24, 2019 On 7/23/2019 at 8:16 PM, Ipsquiggle said: After July 30, we will continue with bug fixes and balance changes; First, congrats on the release Second ... i really really hope it's just a typo but i don't see "Performance improvements" in there. Because the game can be played with bugs as well as unbalanced things. However the game can't be played with 10fps (cycle 2000+) Link to comment Share on other sites More sharing options...
Vampyre_by Posted July 24, 2019 Share Posted July 24, 2019 Finally I can play it in a full strength, so this pity number can increase Link to comment Share on other sites More sharing options...
IS_Kyro_ Posted July 25, 2019 Share Posted July 25, 2019 On 23.07.2019 at 9:38 PM, Giltirn said: Great job guys! - Why do you write "great job", if you have not seen the final result man)? - Okey, I will also write a little "great job" Well I have a bad feeling about this. Dear devs after lunch upgrade can I use such funny building patterns as - gas accumulating room. - regolith destroyer. - Recuperation heat disposer. Spoiler - Is that all considered as "BUGS" for developers isn't it? And there will be plenty misunderstandings between game versions with different balance & unclear wrong(that is not working) information in Steam guides & Youtube. As for me if this happen that will disrespect peoples time for making funny guides & Youtube content about ONI) I will just finish my colony(QolMK3) & never play this game. I do not like to sit 10 hours again in sandbox & learn again how to play. Please do not panic, It's just my opinion thats usually comes true=) Link to comment Share on other sites More sharing options...
Ashpoker Posted July 25, 2019 Share Posted July 25, 2019 and you HAVE TO bring attention to this.... just why? if it's still in the game after all this time, just keep it quiet and hope it stays. Link to comment Share on other sites More sharing options...
IS_Kyro_ Posted July 25, 2019 Share Posted July 25, 2019 34 minutes ago, Ashpoker said: and you HAVE TO bring attention to this.... just why? if it's still in the game after all this time, just keep it quiet and hope it stays. 1. Developers know about their "project" much more than we are) They for sure know about such features, and we must not be quiet when 9-year child cries on oficial forum that these are bugs)). 2. So the second thing how do Devs consider this mechanics as "Bugs" or as "game features/mechanics"? As parallel example: Famous Counter-Strike 1.6! game engine has a known bug, that is used for Bunny-Hop and Long jumps yes? Valve know about that bug, same as they know about thousands of HNS and KZ-jump servers, made by community. Devs could remove that bug with 1 update & what they will loose thousands HNS-players in a day... Going back to ONI. Same situation. and the key is: remove such spects or add/make them more interesting(as it was with Steam turbine rebalance)... Now after Final release update I hope we will see the how do ONI developers see their project) As prof: here is a big RU community(1 funny, "crazy" streamer and thousand of people in the evening) where we use interesting mechanics to build colony and learn to play ONI) Spoiler https://www.youtube.com/user/perec44 Link to comment Share on other sites More sharing options...
leopark Posted July 25, 2019 Share Posted July 25, 2019 i have one question you change game price? Link to comment Share on other sites More sharing options...
Ashpoker Posted July 25, 2019 Share Posted July 25, 2019 1. Regolith door crusher - completely fine and clever design. One more improvement tho. make one line of vertically stacked doors to "sweep" everything to the side after it is crushed. Maybe with a nice long shaft down to your base with a puddle of supercoolant. Dupes don't even have to go up there to collect the iron+regolith and it will be even with nice temperature. 2. Gas compressor using doors - completely legit mechanic. I see no problem. The second option to vent it in a small room with vent+water... that might feel like a cheat but i think it's fine because it's a general mechanic that 1 tile=1 material. 3. Dumping heat to steam and steam turbine ? How can anyone complain about this ? I believe this is working as intended too. Link to comment Share on other sites More sharing options...
teambooster Posted July 25, 2019 Share Posted July 25, 2019 yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhh Link to comment Share on other sites More sharing options...
Giltirn Posted July 25, 2019 Share Posted July 25, 2019 9 hours ago, IS_Kyro_ said: - Why do you write "great job", if you have not seen the final result man)? Great job that they are close to finishing. Great job so far also. Link to comment Share on other sites More sharing options...
Nightinggale Posted July 25, 2019 Share Posted July 25, 2019 On 7/24/2019 at 4:28 PM, SharraShimada said: I´m alone thinking this is not a really good decision? I'm wondering about a few unfixed issues, but from what I can tell, the decision has been made and it has been announced. It would take some quite convincing arguments to make them postpone again and I don't have any such arguments. The only thing I can think of now, which would require postponing the release again would be some severe game breaking bug, but I'm not aware of anything Klei isn't aware of. The people at Klei aren't children. They know the state of the game as well as we do, perhaps even better than we do. They released games before. I assume they know what they are doing. Personally I would likely have wanted to fix a few bugs before announcing, but now that it has been announced, I would likely stick to the announcement. The only big issue right now is the apparent ability to create really high gas pressure and blocking the cold steam vent. That needs to be fixed or in worst case reverted. If the pipe sensors broke (one person mentioned that, I still haven't tested it), then that needs to be fixed too. Can anybody else claim any "can't release" kind of bugs? Also no game is ever released bug free. It's near impossible to fix all bugs in any kind of code of a significant size. Ok NASA might make mostly bugfree software, but they work on a budget, which is totally unrealistic for us normal people. This means release isn't about when all bugs have been fixed, but rather when no horrible bugs remain. Link to comment Share on other sites More sharing options...
SharraShimada Posted July 25, 2019 Share Posted July 25, 2019 Nope, i dont expect a complete bug free work. Its impossible. But when i see, sweepers still stop working for example, which is an essential part of the gameplay, i would rather wait for release then "rush" it. Link to comment Share on other sites More sharing options...
helight59 Posted July 27, 2019 Share Posted July 27, 2019 game have 10 fps on midgame.. release? realy? Link to comment Share on other sites More sharing options...
SharraShimada Posted July 27, 2019 Share Posted July 27, 2019 2 hours ago, helight59 said: game have 10 fps on midgame.. release? realy? They have to adjust the system requirements on release. The dual core currently listed, was fine at the beginning of the development, but not anymore. Sure thats a real downside for early buyers, but thats how early access works. As the game evolves, the requirements to the hardware may rise. Link to comment Share on other sites More sharing options...
Nightinggale Posted July 27, 2019 Share Posted July 27, 2019 1 hour ago, SharraShimada said: The dual core currently listed, was fine at the beginning of the development, but not anymore. Sure thats a real downside for early buyers, but thats how early access works. Factorio dropped 32 bit support. Whoever bought it for 32 bit hardware can still download the newest 32 bit version. It's just not being updated. It made a bunch of people upset when it happened, but it turned out that most of the upset people used the 64 bit version and were unaffected. Also the decision to drop 32 bit support was due to a bunch of unfixable crashes. The game just needs more than 4 GB of memory and there is nothing anybody can do about that. When something is being developed, system requirements might change. Link to comment Share on other sites More sharing options...
SharraShimada Posted July 27, 2019 Share Posted July 27, 2019 Dropping 32Bit is most common these days. You run either in a memory bottleneck or you need higher counts and 2.147.483.647 ist just not enough. Link to comment Share on other sites More sharing options...
helight59 Posted July 27, 2019 Share Posted July 27, 2019 7 hours ago, SharraShimada said: They have to adjust the system requirements on release. The dual core currently listed, was fine at the beginning of the development, but not anymore. Sure thats a real downside for early buyers, but thats how early access works. As the game evolves, the requirements to the hardware may rise. what are you talking about? I have 4 full cores. People here said that on i9 ~ 20fps Link to comment Share on other sites More sharing options...
Sasza22 Posted July 28, 2019 Share Posted July 28, 2019 Preview has extra monitoring tools that reduce fps. The release should have those disabled. It should help. Link to comment Share on other sites More sharing options...
OxCD Posted July 28, 2019 Share Posted July 28, 2019 On 25/07/2019 at 9:44 PM, SharraShimada said: sweepers still stop working Yeah this bug makes me sooo made... and even a lot more when the sweeper is into a completely closed setup and when it has to act at a precise time... that breaks everything How many times did we see "resolved bug where sweepers stop working" into patch notes ? More than once for sure. But we're still dragging this bug with us. :-/ Link to comment Share on other sites More sharing options...
SharraShimada Posted July 28, 2019 Share Posted July 28, 2019 15 hours ago, helight59 said: what are you talking about? I have 4 full cores. People here said that on i9 ~ 20fps Mostly with previews months or even years ago. You cant rely on that. They made huge improvements in the past few months. Link to comment Share on other sites More sharing options...
helight59 Posted July 28, 2019 Share Posted July 28, 2019 5 hours ago, SharraShimada said: Mostly with previews months or even years ago. You cant rely on that. They made huge improvements in the past few months. No, this is new reviews. You buy a computer for 1400 bucks and you have 10 fps in the game. Why not transfer part of the calculations from the processor, I do not understand. In Assasins, creed Odysey has a MUCH more calculations. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.