lunazone Posted July 16, 2019 Share Posted July 16, 2019 The rocket training center was removed in correspondence to the new skill system. I liked it personally because it was a fun/entertaining way of making a dupe a pilot. I can see why it may not come back, but I think it's worth having just for the entertainment factor. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/ Share on other sites More sharing options...
natanstarke Posted July 16, 2019 Share Posted July 16, 2019 Or give even more rocket spd by training into these Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226327 Share on other sites More sharing options...
lunazone Posted July 16, 2019 Author Share Posted July 16, 2019 1 minute ago, natanstarke said: Or give even more rocket spd by training into these That's a really good idea on how to re-introduce it. That'd kill two birds with one stone. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226328 Share on other sites More sharing options...
natanstarke Posted July 16, 2019 Share Posted July 16, 2019 3 minutes ago, Squeegee said: That's a really good idea on how to re-introduce it. That'd kill two birds with one stone. Thanks i think the same also good for "player decor/fun aspect like the jukebot". Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226329 Share on other sites More sharing options...
npnguyen Posted July 16, 2019 Share Posted July 16, 2019 Maybe it can be used to train dupe pilot speed. Trips 11000km+ away take an insane amount of time to finish. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226366 Share on other sites More sharing options...
Coolthulhu Posted July 16, 2019 Share Posted July 16, 2019 Or maybe it's completely redundant and wasting time on having the pilot spin around is not beneficial to the gameplay in any way. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226374 Share on other sites More sharing options...
SakuraKoi Posted July 16, 2019 Share Posted July 16, 2019 1 hour ago, Coolthulhu said: Or maybe it's completely redundant and wasting time on having the pilot spin around is not beneficial to the gameplay in any way. The fix for that is obviously an easy one: Just make it beneficial then. but welp, the .gif pretty much shows why it was removed... it was too dangerous(ly awesome) Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226394 Share on other sites More sharing options...
Coolthulhu Posted July 16, 2019 Share Posted July 16, 2019 7 minutes ago, SakuraKoi said: Just make it beneficial then. "Just" Just adding a bonus wouldn't make it beneficial to the game, it would still be a time waster that you need to get your pilot through and so redundant. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226397 Share on other sites More sharing options...
Saturnus Posted July 16, 2019 Share Posted July 16, 2019 This came up a while ago (when it was removed). Then, and now, I argue that the training center should be reinstated but changed in order to produce "space flight itineraries" just like farm station power ups or power station tune ups, and these itineraries could be used to drastically reduce space flight time. Thereby achieving two goals; a) that you don't technically need them in order to make space flights, and b) that they provide a considerable efficiency advantage if you do use them similar to those of other work related stations. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226401 Share on other sites More sharing options...
SakuraKoi Posted July 16, 2019 Share Posted July 16, 2019 10 minutes ago, Coolthulhu said: it would still be a time waster that's what games tend to be the more "story" they lack~ of course you want it to be compelling, to be enjoyable still but coupled with the reward, the animation is indeed what not few find entertaining. It is not like the farm and power station are not wasting "time" in the same vain (to save time). Not few either do also wish for the means to let dupes train skills without having to work Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226403 Share on other sites More sharing options...
Coolthulhu Posted July 16, 2019 Share Posted July 16, 2019 59 minutes ago, Saturnus said: This came up a while ago (when it was removed). Then, and now, I argue that the training center should be reinstated but changed in order to produce "space flight itineraries" just like farm station power ups or power station tune ups, and these itineraries could be used to drastically reduce space flight time. Thereby achieving two goals; a) that you don't technically need them in order to make space flights, and b) that they provide a considerable efficiency advantage if you do use them similar to those of other work related stations. One vital difference between farm stations/tune up and your idea is that farm stations trade dupe time for growth time or power production. Your idea trades dupe time for more dupe time and so would be either a no-brainer or redundant, depending on whether you'd get more time than you lose or less/equal time. Though that idea can be changed somewhat to make it like farm station/tune up: if instead of affecting flight time it affected required fuel, it would allow trading dupe time for resources, just like the two other stations. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226419 Share on other sites More sharing options...
Saturnus Posted July 16, 2019 Share Posted July 16, 2019 30 minutes ago, Coolthulhu said: Though that idea can be changed somewhat to make it like farm station/tune up: if instead of affecting flight time it affected required fuel, it would allow trading dupe time for resources, just like the two other stations. In a way my idea already is doing that. If a round trip is reduced from 18 to 12 cycles for example you can pick up 50% more resources from space in the same amount of time. So while it doesn't save fuel, at least not as I originally intended the idea, it does reduce time to make flights and thereby gives you more resources. The alternative being to make more rockets just like for farm stations and power stations where you can just build more farm plots or generators to compensate for not getting the bonus. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226423 Share on other sites More sharing options...
Ambaire Posted July 16, 2019 Share Posted July 16, 2019 4 hours ago, Coolthulhu said: Or maybe it's completely redundant and wasting time on having the pilot spin around is not beneficial to the gameplay in any way. Why do you hate fun? Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226433 Share on other sites More sharing options...
Rebrait Posted July 16, 2019 Share Posted July 16, 2019 i like fun animations buldings! i think the job board should come back just to the dupes use it when the shift start! Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226441 Share on other sites More sharing options...
nakomaru Posted July 16, 2019 Share Posted July 16, 2019 I'm part of the minority that preferred the old job morale system, where you could upgrade to every job once you could keep 35 morale. So maybe that's why I'd like to see it come back, and have it increase your piloting skill just as the hamster wheel increases your tinkering and athletics. I'd love to be able to max those stats and I enjoy spending the time to do so. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226444 Share on other sites More sharing options...
natanstarke Posted July 16, 2019 Share Posted July 16, 2019 2 hours ago, Saturnus said: In a way my idea already is doing that. If a round trip is reduced from 18 to 12 cycles for example you can pick up 50% more resources from space in the same amount of time. So while it doesn't save fuel, at least not as I originally intended the idea, it does reduce time to make flights and thereby gives you more resources. The alternative being to make more rockets just like for farm stations and power stations where you can just build more farm plots or generators to compensate for not getting the bonus. I found out using oni calculator that they help you reduce polluted water costs for pincha peppers and reduce water costs for berrys . My intention was some sort of training that would make the pilloting skill becomes super strong to avoid waiting for rockets max like 3 cycles even farther distances with last tier rockets and full trained pillots. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226476 Share on other sites More sharing options...
Coolthulhu Posted July 16, 2019 Share Posted July 16, 2019 2 hours ago, Saturnus said: So while it doesn't save fuel, at least not as I originally intended the idea, it does reduce time to make flights and thereby gives you more resources. But when would you NOT want to do this? If it's obviously better than not doing it, the problem certainly isn't a lack of building, but rather rocket flight times being too long. Which they probably are. 2 hours ago, Ambaire said: Why do you hate fun? I love fun, that's why I'm against ideas that pretend to be fun but are the opposite of it. The road to fun is made of careful and boring examinations of what actually makes things fun. Going for flashy gimmicks is, in vast majority of cases, a great way to kill fun. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226479 Share on other sites More sharing options...
Saturnus Posted July 16, 2019 Share Posted July 16, 2019 7 minutes ago, Coolthulhu said: But when would you NOT want to do this? If it's obviously better than not doing it, the problem certainly isn't a lack of building, but rather rocket flight times being too long. Which they probably are. Depends on what the cost is doesn't it? Also on short flights to nearest planets does it really matter if it's 2 or 3 cycles if the dupe has to spend half a cycle or so to make an itinerary? Farm stations cost fertilizer, a scarce resource that takes some time to set up a production of. Power tune ups cost refined metal. Itineraries should cost something you can only find on other planets. Maybe data banks or relics? Something along those lines. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226482 Share on other sites More sharing options...
Coolthulhu Posted July 16, 2019 Share Posted July 16, 2019 4 minutes ago, Saturnus said: Depends on what the cost is doesn't it? Also on short flights to nearest planets does it really matter if it's 2 or 3 cycles if the dupe has to spend half a cycle or so to make an itinerary? But it still sounds like a pure no-brainer for long flights. 4 minutes ago, Saturnus said: Farm stations cost fertilizer, a scarce resource that takes some time to set up a production of. Power tune ups cost refined metal. Itineraries should cost something you can only find on other planets. Maybe data banks or relics? Something along those lines. Data bank sink could be good. They currently have no use after the research tree is all done, but you keep getting them when researching new planets for better resource spots. As long as it took more banks than you could get in the saved time, it would not be obviously better than not using it too. That is, if you can get 50 banks from a visit to nearby asteroid (5 research modules) in 2.7 cycles, those 50 banks shouldn't save more than 3 cycles of flight time. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226489 Share on other sites More sharing options...
Nightinggale Posted July 16, 2019 Share Posted July 16, 2019 I think it would be interesting to introduce the following: A rocket pilot skill for dupes Rocket speed depends on the skill of the dupe piloting the rocket Rocket fuel consumption is for each second, meaning a faster pilot will spend less fuel Rocket training center will be the only way to increase rocket pilot stat without actually piloting a rocket A rocket has a dupe checklist for allowed pilots since the player might want to only allow the best pilot when using expensive fuel Perhaps instead of a dupe checklist, a slider with min (and max?) pilot skills could be used for less micromanagement Temporal Tear is only reachable if the dupe has a high enough level. Low level dupes will run out of fuel As cool as this sounds, I would say it's not for Launch. While implementing this might not take ages (not sure about the workload), adjusting game balance to not make it either underpowered or overpowered could take a while. I would rather just keep the current system and let Klei focus on fixing all known issues with Launch. Sounds like this could be a not insignificant part of some future rocketry DLC. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226529 Share on other sites More sharing options...
goboking Posted July 16, 2019 Share Posted July 16, 2019 If Piloting was a skill that reduced mission time then the Training Center could be used to level up the skill. We could have our astronauts training while our scientists research space and our engineers build the infrastructure needed to get us there. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226550 Share on other sites More sharing options...
Sasza22 Posted July 16, 2019 Share Posted July 16, 2019 There are multiple things that could be done with it. Personally i like having this large thing i need a special room for. It challenges my base layout. Ok we got the giant statue now but still. I think increasing the navigation stat for increased speeds could work but it`s boring. After it`s done there`s no use for the building. How about instead using it gives a temporary buff reducing rocket travel time. Lets call it G-force training. Dupe can survive accelerating faster when trained which reduces travel time. Then after returning he needs to do it again beacause of no gravity during the flight. This would give you a reason to remve the dupe from the rocket, especially if the buff is substantial (like 30-50%). Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226551 Share on other sites More sharing options...
Saturnus Posted July 16, 2019 Share Posted July 16, 2019 1 minute ago, Sasza22 said: How about instead using it gives a temporary buff reducing rocket travel time. Lets call it G-force training. Dupe can survive accelerating faster when trained which reduces travel time. Then after returning he needs to do it again beacause of no gravity during the flight. This would give you a reason to remve the dupe from the rocket, especially if the buff is substantial (like 30-50%). That what I suggested above, more or less. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226553 Share on other sites More sharing options...
Sasza22 Posted July 16, 2019 Share Posted July 16, 2019 6 minutes ago, Saturnus said: That what I suggested above, more or less. Oh, now i understand what you meant. I read it but somehow missed the point. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226556 Share on other sites More sharing options...
Nightinggale Posted July 16, 2019 Share Posted July 16, 2019 4 minutes ago, Sasza22 said: How about instead using it gives a temporary buff reducing rocket travel time. Lets call it G-force training. Dupe can survive accelerating faster when trained which reduces travel time. Then after returning he needs to do it again beacause of no gravity during the flight. This would give you a reason to remve the dupe from the rocket, especially if the buff is substantial (like 30-50%). There is the risk of wasting fuel because a dupe skips G-force buffing. Dupes my get the G-force buff and then not go flying. Buffing a dupe might end up taking longer than the time saved on short haul rockets. Rockets can currently be fully automated meaning this added feature should be possible to fully automate as well or the automation part of the game will be hurt. Personally I fear this idea is on the road towards micro management hell. It's a nice idea, but it has a high risk of being annoying instead due to dupe stupidity. Link to comment https://forums.kleientertainment.com/forums/topic/108907-should-the-rocket-training-center-make-a-return/#findComment-1226558 Share on other sites More sharing options...
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