Smitty Inc. Posted June 7, 2019 Share Posted June 7, 2019 After playing Wormwood in DST I found that he was moved over pretty well... However one feature was missing and after seeing the stream I am really disappointed in Klei's decision to remove Wormwood's flammability. Now I do understand Klei not wanting him to be able to burn down the base by mistake and I for one don't want this either. However I think in removing this feature it has made Wormwood less interesting, it has taken the mind set I had gotten from playing him in single player where I was always looking out when ever I was in summer or spring for smoldering or lightning, near fire pits and burning trees, or the Dfly and fire hounds, to now just being a thing where its just another modded character who takes more damage from the cold or the heat. In DS you couldn't run from the fire but in DST you can. In the end it just feels like they flipped Willow's perk upside down. What I would like to see is Klei change it back and just remove the ability for it to set other things on fire. Link to comment Share on other sites More sharing options...
Zeklo Posted June 7, 2019 Share Posted June 7, 2019 Honestly the setting on fire part has always felt like a modded character downside to me. Wormwood's main crutch is the inability to gain health from food. The fire part is just the thematic, unnecessary cherry on top. Link to comment Share on other sites More sharing options...
Canis Posted June 7, 2019 Share Posted June 7, 2019 I personally loved the flammable mechanic, it changed my playstyle in new ways. I'm really bummed that it's not in DST. Link to comment Share on other sites More sharing options...
-Variant Posted June 7, 2019 Share Posted June 7, 2019 1 hour ago, Canis said: I personally loved the flammable mechanic, it changed my playstyle in new ways. I'm really bummed that it's not in DST. I did, too! So sad to see it gone! Plus, it would've been made easier in DST, because there's smouldering. Link to comment Share on other sites More sharing options...
Scrimbles Posted June 7, 2019 Share Posted June 7, 2019 The mods that added Wormwood to the game had him smolder first before actually setting on fire, as thats how fire spreading works in DST instead of it being instant in DS. You could just put Wormwood out... it IS a cooperative game after all, you're meant to help other survivors survive. Remove the health cost, make Wormwood smolder for longer, those are two easily implemented ideas that could help even further. As for having Wormwood spread fire to other objects? Eh, I would like that to be the case, but it's maybe a bit too harsh a punishment. Link to comment Share on other sites More sharing options...
Terra_Zina Posted June 7, 2019 Share Posted June 7, 2019 Honestly him catching fire was one of the reasons he felt unique and interesting in DS. It forced me to adapt and play in a different way, which is the correct way of designing a drawback (take notes, current Woodie) But now, he doesn't really have any drawbacks. He's a sanity tank, poop is easy as heck to get, he feeds everybody, can create Living Logs and he doesn't smolder. The one drawback that made him interesting in DS is completely removed. I get why they removed it, but I still think it's pretty dumb. I actually got bored playing him earlier. I played for 16 days, then left shortly after finding out he doesn't smolder (stood next to a burning tree to test it out). I played Wortox for 37 days straight when he was released, but this guys is just so boring. He's SO BORING. Oh yeah, and crops planted by Wormwood also rot, and takes forever to grow. So no more colorful gardens or decorations. Everything that made Wormwood interesting is gone. He kinda sucks tbh. Link to comment Share on other sites More sharing options...
MostMerryTomcat Posted June 7, 2019 Share Posted June 7, 2019 Haven't played DS: Hamlet post-Beta so I don't know about mentioned smolder-and-burning mechanic of Wormwood; only reading about it makes it sounds annoying af. My sole gripe with current Wormwood is the rotting crops: to be frank I just wanted to test Wormwood for those crops as decorative elements on my bases. Food never was a problem and on pubs I usually nomad; also on pubs there's seldom cooperation, even less efficient co-op. Not having said crops forever if not picked relegated for me this new character to a "probably never to use again" tier and am sorry for that. Didn't had much of an expectation for The Friendly SwampThing so I suppose is ok. Again if this smolder-and-burning mechanic were to also be added, not only I will never play Wormwood again, but would never want one in my base and/or near its biome in summer. Link to comment Share on other sites More sharing options...
Smitty Inc. Posted June 7, 2019 Author Share Posted June 7, 2019 19 hours ago, Zeklo said: Honestly the setting on fire part has always felt like a modded character downside to me. while I can see this, more modded characters have done the hole take more damage from this X thing a thousand times over while the fire I have never seen a modded character do this before. 19 hours ago, Zeklo said: Wormwood's main crutch is the inability to gain health from food. The fire part is just the thematic, unnecessary cherry on top. I have to disagree a lot here Health was and never has been a problem it was only a problem when you are in a boss fight or hounds because in DS there is no one to really take the agro off you but in DST you have friends to take agro so you have time to heal up if need be. however if you are on fire there is no way to lose agro you either deal with the health loss, use a water balloon, or take the time to heal up, with out the fire down side you no longer have to worry about your health as much because there is no longer a "baddie" that can go through armor. 15 hours ago, x0VERSUS1y said: I don't know about mentioned smolder-and-burning mechanic of Wormwood; only reading about it makes it sounds annoying af. I recommend you at least try it out a bit to understand it before making up your mind on the matter, however I would like to say it isn't as bad as it sounds, its manageable it just makes you keep a eye out for whats going on around you just a little bit more. 15 hours ago, x0VERSUS1y said: My sole gripe with current Wormwood is the rotting crops: to be frank I just wanted to test Wormwood for those crops as decorative elements on my bases. This I wish I knew about this when making the poll as I would have added it to it, I don't know why Klei would do this food has never been a problem and now all this does is remove the ability to make the place look nice, they could have just made the crops take longer to grow. Link to comment Share on other sites More sharing options...
Zeklo Posted June 7, 2019 Share Posted June 7, 2019 4 minutes ago, Smitty Inc. said: I have to disagree a lot here Health was and never has been a problem it was only a problem when you are in a boss fight or hounds because in DS there is no one to really take the agro off you but in DST you have friends to take agro so you have time to heal up if need be. however if you are on fire there is no way to lose agro you either deal with the health loss, use a water balloon, or take the time to heal up, with out the fire down side you no longer have to worry about your health as much because there is no longer a "baddie" that can go through armor. You're misunderstanding. I'm not saying "omg his health downside makes things ultra-difficult". I'm saying that his health downside is his focus. Yes, his downside can be managed through some means—most downsides can be. That's why I dislike the burning as much as I do. Standing too close to the fire? Sure. Getting ganked by a fire hound? Sure. Having RNG lightning strike you because you're not in base 24/7 during rain? No thanks. If it's out of your control that that extent it's a bit excessive. It's not the kind of thing were I go "Oh shucks I did a goof now I gotta pay the price." It's "Guess the heavens decided they wanted to trouble me because lol random number generation." Link to comment Share on other sites More sharing options...
Smitty Inc. Posted June 7, 2019 Author Share Posted June 7, 2019 1 minute ago, Zeklo said: I'm not saying "omg his health downside makes things ultra-difficult" sorry wasn't trying to say you were my bad. 1 minute ago, Zeklo said: Having RNG lightning strike you because you're not in base 24/7 during rain? No thanks. lightning doesn't hit you or set you on fire if your wearing rain gear. Link to comment Share on other sites More sharing options...
Zeklo Posted June 7, 2019 Share Posted June 7, 2019 Just now, Smitty Inc. said: lightning doesn't hit you or set you on fire if your wearing rain gear. I redact all my arguments. I'm on board with this. Link to comment Share on other sites More sharing options...
Neu7ral Posted June 7, 2019 Share Posted June 7, 2019 Wormwood should be able to smolder before getting burned, while no character sets on fire when struck by lightning since vanilla DS, it can set on fire things near them, and if he gets struck too close it could be unfortunate, if he's able to smolder and having the time to extinguish as soon as posible would be good. Link to comment Share on other sites More sharing options...
AN-0923 Posted June 8, 2019 Share Posted June 8, 2019 I saw a pigman smoulder and catch fire in Summer before. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 8, 2019 Share Posted June 8, 2019 12 hours ago, Zeklo said: I redact all my arguments. I'm on board with this. it sets you on fire if you wear rain gear. that was the funny thing about wormwood xD annoying as hell. you need a scalemail On 7.6.2019 at 6:12 AM, x0VERSUS1y said: Haven't played DS: Hamlet post-Beta so I don't know about mentioned smolder-and-burning mechanic of Wormwood; only reading about it makes it sounds annoying af. My sole gripe with current Wormwood is the rotting crops: to be frank I just wanted to test Wormwood for those crops as decorative elements on my bases. Food never was a problem and on pubs I usually nomad; also on pubs there's seldom cooperation, even less efficient co-op. Not having said crops forever if not picked relegated for me this new character to a "probably never to use again" tier and am sorry for that. Didn't had much of an expectation for The Friendly SwampThing so I suppose is ok. Again if this smolder-and-burning mechanic were to also be added, not only I will never play Wormwood again, but would never want one in my base and/or near its biome in summer. i stopped playing a world on day 300 with wormwood cause i had enough of his burning all the time. evrytime you make a fire and want to cook some food on it you have to run to the fire and run away. its so dumb. evrything else was really fun to play with him Link to comment Share on other sites More sharing options...
MostMerryTomcat Posted June 8, 2019 Share Posted June 8, 2019 3 hours ago, BeliarBAD said: i stopped playing a world on day 300 with wormwood cause i had enough of his burning all the time. evrytime you make a fire and want to cook some food on it you have to run to the fire and run away. its so dumb. evrything else was really fun to play with him Lol, that bad, huh? I see why this would totally destroy newbies and noobs, making Wormwood a pretty "no, ty" character - not the best thing you, as a dev, would want for your merchandise (as PlantLad is on sale). Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 8, 2019 Share Posted June 8, 2019 52 minutes ago, x0VERSUS1y said: Lol, that bad, huh? I see why this would totally destroy newbies and noobs, making Wormwood a pretty "no, ty" character - not the best thing you, as a dev, would want for your merchandise (as PlantLad is on sale). yea cause the fire makes a lot of damage and thats why you need to spent a lot of time making healing items. food doesnt give him any health. so you get burned all the time and you have to make/buy honey politice, healing salve or collecting poop. thats sooo annoying. back then hes healing item did only 20 hp restore and in hamlet is very less nitre. and im not a noob. but he catches very fast on fire at a normal fire. you can just stand there for 1 cooking animation. if you stand a half sec longer he buuuuuuuuuuuuuuuuuuuuuuuurns xxxxxD in dst he doesnt burn at fire and thats why hes so much fun. but he needs more things in dst to interact with like he does with vines and snaptooths in hamlet. in hamlet you can bring evry mob to aggressive vines and they will kill it for wormwood Link to comment Share on other sites More sharing options...
Troppok Posted June 8, 2019 Share Posted June 8, 2019 47 minutes ago, BeliarBAD said: yea cause the fire makes a lot of damage and thats why you need to spent a lot of time making healing items. food doesnt give him any health. so you get burned all the time and you have to make/buy honey politice, healing salve or collecting poop. thats sooo annoying. back then hes healing item did only 20 hp restore and in hamlet is very less nitre. and im not a noob. but he catches very fast on fire at a normal fire. you can just stand there for 1 cooking animation. if you stand a half sec longer he buuuuuuuuuuuuuuuuuuuuuuuurns xxxxxD in dst he doesnt burn at fire and thats why hes so much fun. but he needs more things in dst to interact with like he does with vines and snaptooths in hamlet. in hamlet you can bring evry mob to aggressive vines and they will kill it for wormwood Compared to everyone else wormwood still has tons of mechanisms. Klei gives an inch and everyone wants a mile xd. Ive seen so many, give him rain bonus, more unique crafts, more plants, more , more GIVE US MOAAAR!!! I'm fully on board to main wormwood, and enjoy the future possibilities of lunar plants, and recipes for living logs, but for now I feel like the other characters deserve some of this attention:( Link to comment Share on other sites More sharing options...
Rhysparadox Posted June 8, 2019 Share Posted June 8, 2019 The questions of the survey are very strangely chosen. Yes, he should be flammable. Yes, he should set the base on fire. Like any other char. But it shouldn't happen so fast. Faster than everyone else because it's a plant, but not as blatantly fast as DS. Probably I'm just a Noob(That seems to be a very popular term here in the forum, if you're not an opinion ^^''), but I'll say that the majority who play the game are Noobs. Link to comment Share on other sites More sharing options...
BeliarBAD Posted June 8, 2019 Share Posted June 8, 2019 1 hour ago, Troppok said: Compared to everyone else wormwood still has tons of mechanisms. Klei gives an inch and everyone wants a mile xd. Ive seen so many, give him rain bonus, more unique crafts, more plants, more , more GIVE US MOAAAR!!! I'm fully on board to main wormwood, and enjoy the future possibilities of lunar plants, and recipes for living logs, but for now I feel like the other characters deserve some of this attention:( you understood me wrong! wormwood is great. and he only burns in DS so in ds hes bit annoying but still great in DST hes a lot of fun im so happy they brought him in dst and made him like he is Link to comment Share on other sites More sharing options...
Smitty Inc. Posted June 8, 2019 Author Share Posted June 8, 2019 7 hours ago, BeliarBAD said: it sets you on fire if you wear rain gear. never have had that happen before, it always does the miss thing and I'm fine. also wouldn't he smolder before setting on fire in DST meaning he would have more time near a campfire and what not? and on top of that if its still not enough time they could just make him smolder for longer so you would have enough time to put your self out.I also think if he was flammable again it would give a better use for water balloons and Luxury fans in game. Edit: they could also just make him not get set on fire by campfires because they aren't an open flame Link to comment Share on other sites More sharing options...
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