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Living Artifact Findings and Tips


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In the newest beta update, Klei adding the Living Artifact, a super-powerful mech suit, crafted in the Magic Tab with 6 Infused Iron (new Iron Hulk drop, which rots over time) and 1 Magic Water. The basics are that it makes you impervious to all damage, and allows you to dish out powerful punches and lasers to everything, both mobs and objects alike. Here are some specifics I found in testing:

-You drop everything upon activation, and cannot pick up objects.

-You take massively increased hitstun from attacks.

-Holding down F to punch or holding down Mouse2 to charge lasers bypasses all hitstun, however.

-Charged lasers have a short range, explode in an AoE, and set everything ablaze.

-Uncharged lasers have a practically unlimited range, and do not set mobs ablaze. They will still set typically burnable things such as trees and grass ablaze

-Whereas charged lasers set things on fire instantly upon impact and then again upon uprooting/felling (sometimes they will fail to relight the item upon the uprooting/felling), uncharged lasers only set things ablaze upon uprooting/felling.

-Lasers in general destroy whatever they touch, as does punching. Some things seem unbreakable however, such as Obsidian Boulders.

-You have nightvision.

-You get a speed boost.

-You are immune to poison.

-Upon deactivation, things around you are set on fire in an explosion. The explosion seems to deal no damage itself.

-BUG: Uncharged lasers cannot be shot from land onto water unless you stand right at the shoreline, clipping the laser though.

Any other weird odd and ends any of you have found? Weird quirks? Bugs?

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-Wetness still effects you and increases while in the suit.

-Slurpers can get onto you with no way for you to take them off until the suit runs out. They will inevitably deplete your hunger, but you will not start to lose health until the suit deactivates.

-It seems that the suit can perform nearly all tool actions, from digging up rabbit holes, to digging sang piles, to chopping coconuts.

-You cannot activate it on a boat, nor can you board one while it's active.

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10 minutes ago, Shpee said:

has anyone tried destroying cracked walls with it?

It can! It can also light up braziers, both the wall-mounted ones and the ones standing outside ruins, and chop ruins vines.

Also I found some tech, in somewhat similar vein to the Wheeler double-dodge. If you double click after firing a charge shot, you will skip the animation where you pop up in the air, snapping to the ground, allowing you to quickly follow up with more charge shots or an uncharged shot.

BUG- Wilson's beard shows through the suit.

vm1vFmo.png

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2 hours ago, Canis said:

Does anyone have the quotes for each character? (As in, both the examination and the suit-up quote)

Spoiler

 Maxwell

LIVING_ARTIFACT = "Not exactly dapper, but how can I say no to this?"

ANNOUNCE_SUITUP = "I AM SUPERIOR!",

Wagstaff

 LIVING_ARTIFACT = "An ancient war machine! I must appraise its funtionality!",

ANNOUNCE_SUITUP = "EUREKA!"

Walani

LIVING_ARTIFACT = "That looks cool. What does it do?"

ANNOUNCE_SUITUP = "Surf's up!"

Warbucks

 LIVING_ARTIFACT = "That does look interesting. Perhaps I shall try it on."

ANNOUNCE_SUITUP = "Huzzah!",

Warly

 LIVING_ARTIFACT = "Will it help me be a better cook?"

 ANNOUNCE_SUITUP = "Eat your heart out!"

Wigfrid

 LIVING_ARTIFACT = "I will be unbeatable on the battlefield!"

 ANNOUNCE_SUITUP = "For Valhalla!"

Webber

 LIVING_ARTIFACT = "Neat! We can be a robot!"

 ANNOUNCE_SUITUP = "This is cool!"

Wendy

LIVING_ARTIFACT = "A death machine has been given life."

 ANNOUNCE_SUITUP = "I have become Death!"

Wheeler

 LIVING_ARTIFACT = "An invitation to adventure."

 ANNOUNCE_SUITUP = "Adventure!"

Wickerbottom

LIVING_ARTIFACT = "I further study ancient technology with this."

ANNOUNCE_SUITUP = "I'd rather be reading!"

Wilba

LIVING_ARTIFACT = "WILBA HATH GREATNESS THRUST 'PON HER!"

ANNOUNCE_SUITUP = "SOMETHING WILBA THIS WAY COMES!"

Willow

 LIVING_ARTIFACT = "Think of the things I can burn with it!"

ANNOUNCE_SUITUP = "BURN IT ALL!"

Wilson

 LIVING_ARTIFACT = "It's alive. ALIVE!"

ANNOUNCE_SUITUP = "For Science!"

Wolfgang

LIVING_ARTIFACT = "Mighty Wolfgang can get mightier!"

ANNOUNCE_SUITUP = "WOLFGANG IS MIGHTY!"

Woodie

 LIVING_ARTIFACT = "This looks interesting eh, Lucy?"

ANNOUNCE_SUITUP = "Let's go, eh!"

Woodlegs

LIVING_ARTIFACT = "A Man o' War o' tha land!"

ANNOUNCE_SUITUP = "Yarrrrrg!"

Wormwood

 LIVING_ARTIFACT = "Boom clothes!"

ANNOUNCE_SUITUP = "YAY!"

WX

LIVING_ARTIFACT = "I HAVE ACQUIRED A WORTHY UPGRADE"

ANNOUNCE_SUITUP = "UPGRADE COMPLETE!!"

 

 

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You can't use the Map & Wormholes while the character wears the suit.

You're immune to insanity with the suit. (By example: stay close to Evil Flowers has not effects in the character.)

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53 minutes ago, Tapirus said:

You can't use the Map & Wormholes while the character wears the suit.

You're immune to insanity with the suit. (By example: stay close to Evil Flowers has not effects in the character.)

You CAN use the map, but only by pressing Tab.

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3 hours ago, TheOnlyGuyEver said:

You CAN use the map, but only by pressing Tab.

 

2 hours ago, Tapirus said:

True, I noticed that later. But I wonder why the icon is not available.

I'm 98% certain this is a bug.

Tab would be a workaround that shouldn't exist right now, as I don't think you're meant to be able to use the map at all.

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29 minutes ago, Angel_Octoling said:

I'm 98% certain this is a bug.

Tab would be a workaround that shouldn't exist right now, as I don't think you're meant to be able to use the map at all.

I made a report asking about it. Now we wait to see what happens.

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-Charge shots will ignore anything in the way in order to reach your point of aim (your cursor), whereas uncharged shots will collide with objects along the path.

I also found another very odd piece of Living Artifact tech. If you fire a charge shot, the next uncharged shot you fire will come out immediately, bypassing the small charge animation that uncharged shots usually have to go through.

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28 minutes ago, woodchip said:

What happens with the Werebeaver and werepig transformations? Does the suit cancel them out?

Becoming Mighty/Wimpy with Wolfgang also comes to mind. What if you suit up as mighty wolfgang? Do you automatically scale back down?

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1 hour ago, Canis said:

Becoming Mighty/Wimpy with Wolfgang also comes to mind. What if you suit up as mighty wolfgang? Do you automatically scale back down?

image.thumb.png.db133fcb61204fd2269f3795a3cfd974.png

I went in the suit at 1 perfect hunger/Wimpy.
He got full, and this happened. 
This is a good bug.

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1 hour ago, Angel_Octoling said:

I went in the suit at 1 perfect hunger/Wimpy.
He got full, and this happened. 
This is a good bug.

 

1 hour ago, Canis said:

"Chest too strong for puny armor!"

Same problem with Wes.
Too strong for this fragile armor... xD

wes-living-suit-bug.png.37056e8e95faef31524818ca88677128.png

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On 5/9/2019 at 9:49 PM, woodchip said:

What happens with the Werebeaver and werepig transformations? Does the suit cancel them out?

WereWilba doesn't lose the suit if full moon occurs while wearing, and she does not transform if the suit runs out during full moon. She acts like she's wearing her necklace and gets her sanity drained but you can use armors and backpack without transforming. Seems like a bug to me, if you put the necklace and remove it then you transform.

Plus, you can't use it as WereWilba.

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