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Wagstaff Lore


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Guess I'll get this kickstarted with this.

speech_wagstaff:

Spoiler

return {
    ACTIONFAIL =
    {
         BUILD =
        {
            MOUNTED = "Theoretically if I had telekinesis, I could accomplish that.",
        },
        REPAIRBOAT =
        {
            GENERIC = "This vessel has already been repaired to its optimum level.",
        },
        SHAVE =
        {
            AWAKEBEEFALO = "If only I could hypnotize them to sleep. Alas it's not possible.",
            GENERIC = "Strange. I'm unable to shave them just now.",
            NOBITS = "Something cannot come from nothing.",
        },
        WRITE =
        {
            GENERIC = "I'm at a loss for words.",
        },
        RUMMAGE =
        {   
            GENERIC = "Evidently I'll have to poke around elsewhere.",
        },
        COOK =
        {
            GENERIC = "Cooking is not a current option.",
            TOOFAR = "I've yet to invent a device to reach that far.",
        },
        STORE =
        {
            GENERIC = "There's a surfeit of supplies packed into there already.",
            NOTALLOWED = "That option is currently unavailable to me.",
        },
        CHANGEIN =
        {
            GENERIC = "I'd rather not burden myself with changing my vestments right now.",
            BURNING = "Currently undergoing combustion. Changing would be inadvisable.",
        },
        GIVE =
        {
            DEAD = "They've no need for this in the after life.",
            SLEEPING = "I'll wait until they're in the waking world.",
            BUSY = "Currently they are engrossed in other things.",
        },
        TEACH =
        {
            KNOWN = "I know many things. That is one of them.",
            CANTLEARN = "That knowledge is forbidden. Intriguing...",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "It's best if I don't climb aboard that riled beast at this time.",
            INUSE = "Evidently it has formed a bond to someone else.",
        },
         SADDLE =
        {
            TARGETINCOMBAT = "Saddling an irate beast is inadvisable.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "If only I could wrap the incorporeal.",
        },
        DRAW =
        {
            NOIMAGE = "I'll need to see the subject for a proper illustration.",
        },
        SHOP =
        {
            GENERIC = "I'm familiar with the unattainable.",
            CANTPAY = "Goods do not come cheap here.",
        },
    },
    ACTIONFAIL_GENERIC = "Impossible!",
    ANNOUNCE_MAGIC_FAIL = "Something is preventing me from summoning dark magic here. Intriguing.",
    ANNOUNCE_ADVENTUREFAIL = "I've failed this time, but I will try again!",
    ANNOUNCE_BOOMERANG = "Missed! My calculations must be off.",
    ANNOUNCE_CHARLIE = "Show yourself! I've been waiting to meet you.",
    ANNOUNCE_CHARLIE_ATTACK = "I've been bitten! Fascinating!",
    ANNOUNCE_COLD = "Brr...It must be below freezing.",
    ANNOUNCE_HOT = "My plasma will boil if I don't escape this heat.",
    ANNOUNCE_DUSK = "A conspicuously rapid sunset! Time must flow strangely here.",
    ANNOUNCE_WORMS = "There is movement under my feet! Fascinating!",
    ANNOUNCE_EAT =
    {
        GENERIC = "Delicious. Simply delicious!",
        PAINFUL = "Oooh...not certain I should have eaten that.",
        SPOILED = "That experiment was a failure.",
        STALE = "Ugh. Definitely not good for the constitution.",
        INVALID = "I wouldn't classify that as edible.",
        YUCKY = "Absolutely horrid!",
    },
    ANNOUNCE_BAD_STOMACH = {"Oooh...My delicate constitution.", "...experiencing...abdominal...pain...","ugh...My digestive tract is protesting."},
    ANNOUNCE_NOSLEEPONFIRE = "Sleep would hardly combat this blaze.",
    ANNOUNCE_NODANGERSIESTA = "No nap until I deal with what hunts me!",
    ANNOUNCE_NONIGHTSIESTA = "I need something more restorative than a nap.",
    ANNOUNCE_NONIGHTSIESTA_CAVE = "This underground environment is not conducive to slumber.",
    ANNOUNCE_NOHUNGERSIESTA = "I cannot endure sleeping on an empty stomach.",
    ANNOUNCE_SHELTER = "Weather shielding. How fortuitous!",
    ANNOUNCE_BURNT = "Ho! Ha! That smarts!",
    ANNOUNCE_TOOL_SLIP = "I don't doubt that was due to the rain.",
    ANNOUNCE_DAMP = "Quite a bit of precipitation we're seeing.",
    ANNOUNCE_WET = "I should get in out of this weather.",
    ANNOUNCE_WETTER = "My tolerance for this rain is reaching its limit.",
    ANNOUNCE_SOAKED = "This precipitation is too much!",
    ANNOUNCE_HOUNDS = "Hounds! Coming to eat me, no doubt.",
    ANNOUNCE_HUNGRY = "I'm so hungry my cognitive abilities are failing!",
    ANNOUNCE_HUNT_BEAST_NEARBY = "A beast lurks nearby. How interesting!",
    ANNOUNCE_HUNT_LOST_TRAIL = "Drat! I've lost track of my quarry.",
    ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The trail has been obscured in this mire.",
    ANNOUNCE_ACCOMPLISHMENT= "A game of some sort. Fascinating!",
    ANNOUNCE_ACCOMPLISHMENT_DONE = "Not quite the thrill I was anticipating.",    
    ANNOUNCE_PECKED = "Ooh! Ouch! What a curious bird!",
    ANNOUNCE_TORCH_OUT = "My torch spontaneously incombusted!",
    ANNOUNCE_FAN_OUT = "Strange. My fan has failed.",
    ANNOUNCE_COMPASS_OUT = "I'll have to navigate henceforth without a compass.",
    ANNOUNCE_WORMHOLE = "Fascinating. It violates all known laws of physics.",
    ANNOUNCE_TRAP_WENT_OFF = "Excellent! Let's see what I've snagged.",
    ANNOUNCE_CRAFTING_FAIL = "No matter. I will learn from my failures.",
    ANNOUNCE_QUAKE = "Seismic activity! And I left my instruments at home.",
    ANNOUNCE_NODANGERSLEEP = "I can't sleep! I'm being persecuted.",
    ANNOUNCE_NOHUNGERSLEEP = "I can't go to bed hungry. My stomach will protest.",
    ANNOUNCE_FREEDOM = "Liberty!",
    ANNOUNCE_RESEARCH = "All knowledge is useful.",
    ANNOUNCE_NO_TRAP = "Simply done!",
    ANNOUNCE_HIGHRESEARCH = "Every gained knowledge reveals another ignorance.",
    ANNOUNCE_THORNS = "Yeouch! Have they drawn blood?",
    ANNOUNCE_NODAYSLEEP_CAVE = "Neither the optimal time nor the ideal place for a long slumber.",
    ANNOUNCE_BEES = "Those sadistic bees are lingering!",
    ANNOUNCE_KNOCKEDOUT = "Something - or someone - got the best of me.",
    ANNOUNCE_LOWRESEARCH = "Trivial, but it may come in handy one day.",
    ANNOUNCE_DEERCLOPS = "What beautiful behemoth made that sound?!",
    ANNOUNCE_MOSQUITOS = "I'll keep my blood, thank you!",
    ANNOUNCE_NODAYSLEEP = "Daytime is not the optimal occasion for a long slumber.",
    ANNOUNCE_INSUFFICIENTFERTILIZER = "The plants are in desperate need of nourishment.",
    ANNOUNCE_CANFIX = "\nAll my extensive knowledge shall be put to work fixing this.",
    ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I narrowly missed a spontaneous electrostatic discharge!",
    ANNOUNCE_VOLCANO_ERUPT = "Volcanic eruption! Perfect chance to study the lava here.",
    ANNOUNCE_TREASURE = "Evidence suggests there's treasure nearby.",
    ANNOUNCE_CRAB_ESCAPE = "That animal was more clever than I anticipated.",
    ANNOUNCE_SHARX = "Undersea predators are lurking. I'm convinced of it.",
    ANNOUNCE_MORETREASURE = "Fantastic! More treasures are nearby!",
    ANNOUNCE_OTHER_WORLD_TREASURE = "A shame this map isn't for around here.",
    ANNOUNCE_OTHER_WORLD_PLANT = "The soil here is unsuitable for this plant.",
    ANNOUNCE_MAPWRAP_WARN = "Blasted fog! I want to know what's beyond my map.",
    ANNOUNCE_MAPWRAP_LOSECONTROL = "I've been turned around somehow.",
    ANNOUNCE_MAPWRAP_RETURN = "What unseen forces are at work here?!",

    ANNOUNCE_MESSAGEBOTTLE =
    {
        "Even with my goggles on, I cannot read this.",
    },
    ANNOUNCE_BOAT_DAMAGED = "I'll need to repair this boat promptly.",
    ANNOUNCE_BOAT_SINKING = "Gaining water, rapidly.",
    ANNOUNCE_BOAT_SINKING_IMMINENT = "After all my triumphs, I've met defeat!",
    ANNOUNCE_ENTER_DARK = "Darkness. I can hear the creature lurking.",
    ANNOUNCE_ENTER_LIGHT = "Ah, light! Fantastic.",
    ANNOUNCE_INV_FULL = "I should drop an item I'm unlikely to use soon.",
    ANNOUNCE_TRAWL_FULL = "Excellent, my trawl is full!",
    ANNOUNCE_UNIMPLEMENTED = "Fascinating. But it will have to wait.",
    ANNOUNCE_WAVE_BOOST = "Woo hoo! Wave mechanics!",
    ANNOUNCE_WHALE_HUNT_BEAST_NEARBY = "Theoretically, there is a whale nearby.",
    ANNOUNCE_WHALE_HUNT_LOST_TRAIL = "The whale has eluded me!",
    ANNOUNCE_WHALE_HUNT_LOST_TRAIL_SPRING = "No signs of whale remain in these waves.",

    --PORKLAND
    ANNOUCE_UNDERLEAFCANOPY = "The foliage is so thick it has dimmed the light coming through.",
    ANNOUCE_ALARMOVER = "I'm safe! Theoretically...",
    ANNOUCE_BATS = "Bats! I recognize the silhouette.",
    ANNOUCE_OTHERWORLD_DEED = "This deed is for another world entirely.",
    ANNOUNCE_TOOLCORRODED = "Another tool lost to the elements.",
    ANNOUNCE_TURFTOOHARD = "This terrain is too heavy to lift.",
    ANNOUNCE_GAS_DAMAGE = "HACK! HACK! HACK!",

    ANNOUNCE_SNEEZE = "aH-CHOOOOOOOOOO!",    
    ANNOUNCE_HAYFEVER = "Evidence would suggest it's allergy season.",    
    ANNOUNCE_HAYFEVER_OFF = "Ah! Evidentaly, it's no longer allergy season.",    

    ANNOUNCE_PICKPOOP = {"What's that?","Oh! That's interesting!","I found something!"},    
    ANNOUNCE_TOO_HUMID = {"This %s really weighs me down.", "The humid air is making this %s heavy."},    
    ANNOUNCE_DEHUMID = {"Ahhh. The season has turned."},    

    ANNOUNCE_PUGALISK_INVULNERABLE = {"That was the wrong spot.", "It must have a weakness!", "The scales are much too thick there."},
    
    ANNOUNCE_MYSTERY_FOUND = "What do we have here?",
    ANNOUNCE_MYSTERY_NOREWARD = "Even failure is discovery.",

    ANNOUNCE_MYSTERY_DOOR_FOUND = "Let us see where this leads.",
    ANNOUNCE_MYSTERY_DOOR_NOT_FOUND = "No door this time, but I won't give up!",

    ANNOUNCE_BAD_STOMACH = {"Ugh. Too unrefined for my intestines.", "Oooh... an assault on my alimentary canal.", "Gah! My abdominal region is in distress."},

    ANNOUNCE_HOUSE_DOOR = "A lack of permit is preventing me from building an extension.",
    ANNOUNCE_ROOM_STUCK = "Inadvisable as I'd be prevented from exploring this world.",

    ANNOUNCE_PUTONGOGGLES_GOGGLESNORMALHAT = "Ah! The world is so much more interesting when you can see it!",
    ANNOUNCE_PUTONGOGGLES_GOGGLESHEATHAT = "I see the world through infrared colored glasses.",
    ANNOUNCE_PUTONGOGGLES_GOGGLESARMORHAT = "My cranium is now safeguarded for combat.",
    ANNOUNCE_PUTONGOGGLES_GOGGLESSHOOTHAT = "Now I can emit destructive spheres of electromagnetic radiation.",


    BATTLECRY =
    {
        GENERIC = "You'll rue the day!",
        PIG = "I wish to engage in combat!",
        PREY = "You're attempts at escape will be futile!",
        SPIDER = "Let us preoccupy ourselves with battle!",
        SPIDER_WARRIOR = "Take that, you accursed arachnid assailant!",
    },
    COMBAT_QUIT =
    {
        GENERIC = "I've better ways to spend my time.",
        PIG = "Not worth the effort.",
        PREY = "I'll find easier prey.",
        SPIDER = "I've frightened it away!",
        SPIDER_WARRIOR = "I've no desire to pursue it.",
    },
    DESCRIBE =
    {
        BIGFISHINGROD = "Presumably this catches bigger fish.",
        DEVTOOL = "Ah! Something new!",
        DEVTOOL_NODEV = "Fascinating! But I can't use it.",
        HOUNDFIRE = "The dog days seem particularly feverish around here.",
        INVENTORYGRAVE = "Traces of another explorer! I'll have to investigate.",
        INVENTORYMOUND = "Who would be buried here? I need to investigate this further.",
        MANDRAKE_COOKED = "It smells faintly of thebaine. Interesting...",
        ROCK = "A collection of sedimentary rocks.",
        SLURPERPELT = "A pelt of preposterous properties!",
        TREECLUMP = "Are those trees conspiring against me?",
        TURF_DESERTDIRT = "It's quite sandy.",
        TURF_FUNGUS_GREEN = "Altogether marshy.",
        TURF_FUNGUS_RED = "Has a cavelike feel to it.",
        TURF_SWAMP = "A good marshy soil.",
        WATERMELON_SEEDS = "The seed of a watermelon.",
        WORMHOLE_LIMITED = "Does it still work? I wonder...",
        GLOMMER = "Such a complex arrangement of oculus!",
        GLOMMERFLOWER =
        {
            GENERIC = "Its smell appears to be attracting that flying creature.",
            DEAD = "Evidentaly, its attractive properties cease at death.",
        },
        GLOMMERWINGS = "How did these wings support such a bulky creature?",
        GLOMMERFUEL = "An entirely innovative source of energy!",
        BELL = "It oscillates at an unusual wavelength.",
        MOOSE_NESTING_GROUND = "Mammal bird hybrid young are incubating.",
        STATUEGLOMMER =
        {    
            GENERIC = "Something in the stone must cultivate the flower.",
            EMPTY = "How strange! It's composed of just regular marble.",
        },
        WEBBERSKULL = "Wonderful! The skull of an arachnid humanoid hybrid.",
        MOLE =
        {
            HELD = "I suspect it has a very complex sense of smell.",
            UNDERGROUND = "A burrower and a borrower.",
            ABOVEGROUND = "An entirely unusual creature formed from entirely usual ones.",
        },
        MOLEHILL = "The home of a subterranean creature.",
        MOLEHAT = "Converts scents to visual light waves.",
        NIGHTSTICK = "Curious. It smells faintly of ozone.",
        RABBITHOUSE=
        {
            GENERIC = "Where do they grow the material for their habitats?",
            BURNT = "Still holds some residual heat.",
        },
        TURF_DECIDUOUS = "Suitable for forest plants.",
        TURF_SANDY = "A fine grain.",
        TURF_BADLANDS = "Not great for cultivating plants.",
        BEARGER = "Fascinating! What do you suppose it's so angry about?",
        BEARGERVEST = "Appetite suppressing winter apparel! Astonishing!",
        ICEPACK = "A portable storage device for preventing food spoilage!",
        MOONROCKNUGGET = "Fascinating! These are nothing like the meteorites I've seen.",
        ROCK_MOON = "Evidentaly, useful minerals can be extracted from it.",
        BEARGER_FUR = "An effective thermal wave insulator.",
        FURTUFT = "There's an altogether musty smell to it.",
        BIGFOOT = "It must be infatuated with the soundwaves of a particular frequency.",
        BONESHARD = "Dense and sharp! Quite optimal for weapon crafting.",
        BUZZARD = "Its eyes are particularly piercing.",
        CACTUS =
        {
            GENERIC = "Intrinsically reactionary!",
            PICKED = "I assume it will grow back.",
        },
        CACTUS_MEAT_COOKED = "The cooking process has made it better for my constitution.",
        CACTUS_MEAT = "Consuming this in its current state is inadvisable.",
        CACTUS_FLOWER = "This flower would be quite edible provided I can cook it.",
        COLDFIRE =
        {
            EMBERS = "Nearing the end of its current fuel.",
            GENERIC = "An endothermic nitre fire! Quite fascinating!",
            HIGH = "Emitting endothermic waves at an alarming rate!",
            LOW = "It requires more fuel to consume.",
            NORMAL = "Fascinating! Absolutely fascinating!",
            OUT = "I'll have to start it again.",
        },
        CATCOON = "A curious chimera of curious creatures.",
        CATCOONDEN =
        {
            GENERIC = "Fascinating! A stump that regenerates cat-like creatures!",
            EMPTY = "Its regenerative powers have been exhausted.",
        },
        CATCOONHAT = "For something fashioned from spider webs it's remarkably unsticky.",
        COONTAIL = "Has more uses than the raccoon tails I'm used to.",
        COOKPOT =
        {
            COOKING_LONG = "I'll recite the digits of pi while I wait.",
            COOKING_SHORT = "Must be using high frequency radiation to cook.",
            DONE = "Done already? Remarkable!",
            EMPTY = "In need of ingredients.",
            BURNT = "Bah. Thermal energy has been applied overzealously.",
        },
        EYEBRELLAHAT =    "Perspicillum for precipitation.",
        ARMORDRAGONFLY = "Is it made of asbestos?",
        DRAGON_SCALES = "The light refraction is quite extraordinary.",
        DRAGONFLYCHEST = "The contents are currently incombustible.",
        DECIDUOUSTREE =
        {
            BURNING = "Combusting at an alarming rate.",
            BURNT = "A pile of burnt carbon.",
            CHOPPED = "It doesn't have that many rings. Must be quite young.",
            GENERIC = "A tree. But it gives off a strange energy.",
            POISON = "Fantastic! I wonder what has possessed it.",
        },
        ACORN_COOKED = "Cooking this has no doubt angered those possessed trees.",
        BIRCHNUTDRAKE = "I'd love to chat, but it's extraordinarily angry.",
        FARMPLOT =
        {
            GENERIC = "Gardening fundamentals seem to work the same here.",
            GROWING = "It's growing at a remarkable rate!",
            NEEDSFERTILIZER = "It would benefit from further fertilization.",
            BURNT = "Perhaps caused by an exothermic internal reaction.",
        },
        COLDFIREPIT =
        {
            EMBERS = "Nearing the end of current fuel.",
            GENERIC = "An endothermic nitre fire! Quite fascinating!",
            HIGH = "Sending out endothermic waves at an alarming rate!",
            LOW = "Needs more fuel to consume.",
            NORMAL = "Fascinating! Absolutely fascinating!",
            OUT = "I'll have to start it again.",
        },
        FIRESUPPRESSOR =
        {    
            ON = "Primed for fire fighting!",
            OFF = "I switched it off to save on fuel.",
            LOWFUEL = "It has almost consumed all of its available fuel.",
        },
        ICEHAT = "Freezes the brain and lowers my internal body temperature.",
        LIGHTNINGGOAT =
        {
            GENERIC = "Those horns look like insulated wire. Curious...",
            CHARGED = "Fascinating... The electrostatic discharge has infused it with rage.",
        },
        LIGHTNINGGOATHORN = "No wire within. How does it hold a charge?",
        GOATMILK = "Smells curiously of ozone and lactate.",
        MEATRACK =
        {
            DONE = "Food dries so rapidly here!",
            DRYING = "Still undergoing the evaporation process.",
            DRYINGINRAIN = "The moist atmosphere is not helping the drying process.",
            GENERIC = "Not the most sophisticated tool but it will do.",
            BURNT = "Perhaps it was a little too dry.",
        },
        MERMHEAD =
        {
            GENERIC = "Strangely supple dermis for something that's deceased.",
            BURNT = "Perhaps it is the result of a sacrifice?",
        },
        MERMHOUSE =
        {
            GENERIC = "What are they getting up to in there?",
            BURNT = "The burnt husk of a building.",
        },
        FLOWERSALAD = "Edible flowers! I shall consume them with gusto!",
        ICECREAM = "Happily, ice cream tastes the same here.",
        WATERMELONICLE = "Has an endothermic effect on internal temperatures.",
        TRAILMIX = "Fascinating. A translucent bag just spontaneously materialized!",
        HOTCHILI = "Letting off an incredible amount of thermal energy.",
        GUACAMOLE = "Those underground mammal snouts make for a tasty treat!",
        Goose = "There are a fascinating number of chimeras in this world.",
        MOOSEEGG = "Giving off a fair amount of heat.",
        MOSSLING = "An animal capable of wind manipulation! Extraordinary!",
        FEATHERFAN = "Produces an extraordinary amount of wind.",
        TROPICALFAN = "Fascinating! It controls air currents.",
        GOOSE_FEATHER = "Holds a strange connection to the elements.",
        STAFF_TORNADO = "Where does the air current originate?",
        PIGHEAD =
        {    
            GENERIC = "It appears to be a conduit for dark forces.",
            BURNT = "Fascinating. The fire hasn't affected its components.",
        },
        PIGHOUSE =
        {
            FULL = "How many porcine people fit in there?",
            GENERIC = "That house has been built at an alarmingly obtuse angle.",
            LIGHTSOUT = "Fascinating! They think they're hiding.",
            BURNT = "Retains its structure amazingly well.",
        },
        FERTILIZER = "Manure smells the same in this world.",
        RAINOMETER =
        {    
            GENERIC = "Those elements would never make a barometer at home.",
            BURNT = "Just carbon now.",
        },
        RAINCOAT = "An excellent insulator of moisture and electrostatic charge.",
        RAINHAT = "Excellent apparel for traversing rainy weather.",
        RESEARCHLAB =
        {    
            GENERIC = "How interesting! Proximity affects its usability.",
            BURNT = "Non-functioning.",
        },
        RESEARCHLAB2 =
        {
            GENERIC = "Even alchemy operates differently here.",
            BURNT = "Appears it was combustible.",
        },
        RESEARCHLAB3 =
        {
            GENERIC = "For harnessing the dark forces lurking about.",
            BURNT = "Even the arcane can burn.",
        },
        RESEARCHLAB4 =
        {
            GENERIC = "Ah yes! Exactly the knowledge I seek.",
            BURNT = "I heartily wish it hadn't burnt.",
        },
        RESURRECTIONSTATUE =
        {
            GENERIC = "A chance to learn from failure.",
            BURNT = "A life gone up in flames!",
        },
        ROCK_ICE =
        {
            GENERIC = "Perhaps this world is going through a mini ice age of sorts.",
            MELTED = "Retrograde freezing at work.",
        },
        ROCK_ICE_MELTED = "Retrograde freezing at work.",
        ICE = "Excellent for lowering internal temperatures.",
        REFLECTIVEVEST = "Quite effective in reflecting thermal waves.",
        HAWAIIANSHIRT = "The flowers have fused into a pattern! Fascinating!",
        TENT =
        {
            GENERIC = "Its restorative properties are quite intriguing.",
            BURNT = "It's fortuitous I was not in it at the time.",
        },
        SIESTAHUT =
        {
            GENERIC = "For indulging in the therapeutic properties of a nap.",
            BURNT = "Obviously it was combustible.",
        },
        TRANSISTOR = "A crystal diode made of gold and rocks! I have many uses for this!",
        TREASURECHEST =
        {
            GENERIC = "Has a lock, but it does not require a key. Curious.",
            BURNT = "No longer functioning.",
        },
        TUMBLEWEED = "What mysteries are within that mobile sphere of branches?",
        GRASS_UMBRELLA = "Its translucency provides little protection.",
        PALMLEAF_UMBRELLA = "It provides a modicum of protection from the elements.",
        UNIMPLEMENTED = "Fascinating! Simply fascinating!",
        WALL_HAY =
        {    
            GENERIC = "A temporary structure if I ever saw one.",
            BURNT = "Predictable.",
        },
        WALL_WOOD =
        {
            GENERIC = "Sufficient for the short term.",
            BURNT = "Unsurprising. Wood is combustible.",
        },
        WARG = "Curious. Does it control the hounds with hypnosis?",
        WATERMELON = "Too sweet for my stomach.",
        WATERMELON_COOKED = "I am able to consume it in this form.",
        WATERMELONHAT = "It's sticky and made with sticks. Fascinating!",
        WINTEROMETER =
        {
            GENERIC = "Amazing! Gold has mercurial properties here.",
            BURNT = "Cannot function as is.",
        },
        HOME = "It appears to be a cozy domicile.",
        HOMESIGN =
        {
            GENERIC = "Curious. It's somehow entangled with my map.",
            UNWRITTEN = "A blank sheet, as it were.",
            BURNT = "Wood is prone to burning.",
        },
        BEEBOX =
        {
            READY = "Contains insects with a penchant for work!",
            FULLHONEY = "Those bugs have produced a good deal of honey!",
            GENERIC = "A factory for industrious insects.",
            NOHONEY = "Currently empty. I shall have to rectify that.",
            SOMEHONEY = "The process is not yet complete.",
            BURNT = "Where have the bees gone to?",
        },
        LIVINGTREE = "I've never seen such vitality in a tree!",
        ICESTAFF = "The stone must concentrate the endothermic energy.",
        WORMLIGHT = "Bioluminescence or radioluminescence?",
        WORMLIGHT_LESSER = "Does it contain radium? And is radium edible here?",
        WORM =
        {
            PLANT = "Fascinating! Irradiating fruit!",
            DIRT = "Emanating minuscule amounts of thermal energy.",
            WORM = "A glorious creature from the depths!",
        },
        WORMLIGHT_PLANT = "Fascinating! Irradiating fruit!",
        EEL = "As is, my stomach can't take it.",
        EEL_COOKED = "Smells delicious. Perhaps I may consume it.",
        UNAGI = "I do hope this doesn't cause stomach upset.",
        EYETURRET = "It forms a loyalty to its manufacturer! How fascinating!",
        EYETURRET_ITEM = "Those rocks possess considerable power.",
        MINOTAURHORN = "It's emitting strange wavelengths of energy.",
        MINOTAURCHEST = "I suspect a trap, but the lure of curiosity is strong.",
        THULECITE_PIECES = "Discharging small packets of dark energy.",
        POND = "What fish reside within?",
        POND_ALGAE = "Not unlike a piece of coral.",
        GREENSTAFF = "The stone must act as a conduit for the dark energy.",
        POTTEDFERN = "A bit of horticulture warms the spirit.",

        BOOK_BIRDS = "I cannot access the knowledge within it. How frustrating!",
        BOOK_TENTACLES = "What prevents me from using this?",
        BOOK_GARDENING = "Much more than a collection of facts.",
        BOOK_BRIMSTONE = "Oh, I do wish I could access its power.",
        BOOK_SLEEP = "Is this ink imbued with dark fuel?! Fascinating!",
        LUCY = "Strange waves of energy are emanating from it.",
        BALLOONS_EMPTY = "Balloons? Here?",
        SPEAR_WATHGRITHR = "Ornate, but I suspect it's not a real artifact.",
        WAXWELLJOURNAL = "My attempts to understand this are being thwarted somehow.",

        ABIGAIL_FLOWER =
        {
            GENERIC = "Emitting a psychokinetic energy.",
            LONG = "Appears dormant.",
            MEDIUM = "Not in full bloom just yet.",
            SOON = "What psychokinetic force is keeping it afloat?",
            HAUNTED_POCKET = "The energy cannot be contained.",
            HAUNTED_GROUND = "Requires a sacrifice for a reactant.",
        },

        THULECITE = "That captivating dark fuel is concentrated in these stones.",
        ARMORRUINS = "That wonderful dark fuel provides an extra barrier to this armor.",
        RUINS_BAT = "That fascinating dark energy has amplified the brutality of this weapon.",
        RUINSHAT = "A solid field is being created out of the dark fuel. What a revelation!",
        NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
        {
            CALM = "It's attuned to areas of psychic attack.",    --Calm phase
            WARN = "It's picking up fluctuations.",    --Before nightmare
            WAXING = "It's releasing a pulse. Almost as if it were alive!", --Nightmare Phase first 33%
            STEADY = "Hohoo! I'm being hit with fluctuating psychic attacks!", --Nightmare 33% - 66%
            WANING = "The pulses are coming less frequently now.", --Nightmare 66% +
            DAWN = "The psychic attacks are over. What a shame!", --After nightmare
            NOMAGIC = "I'll need to find a place where this works.", --Place with no nightmare cycle.
        },
        BISHOP_NIGHTMARE = "An exceptional piece of clockwork.",
        ROOK_NIGHTMARE = "I myself am not much of a chess player.",
        KNIGHT_NIGHTMARE = "I would very much like to see its insides.",
        MINOTAUR = "Astonishingly similar to its clockwork counterpart.",    --Monster in labyrinth
        SPIDER_DROPPER = "Fascinating. They make gravity work for them.",    --White spider that comes from the roof
        NIGHTMARELIGHT = "Yet another ingenious use of that fascinating dark fuel.",    --Lights that activate during nightmare.
        GREENGEM = "Geometric optics at work.",
        RELIC = "An exquisite channeler of dark fuel.",    --Fixed relic
        RUINS_RUBBLE = "In need of repair. Obviously, I'm up for the task.",    --Broken relic
        MULTITOOL_AXE_PICKAXE = "A revelation! Two tools have been merged into one!",    --Works as axe and pickaxe
        ORANGESTAFF = "Quite similar to my Telebrella but it uses that fascinating dark fuel!",    --Teleports player.
        YELLOWAMULET = "A dark fuel infused discharger of kinetic and light energy.",    --Emits light, player walks faster.
        GREENAMULET = "A facilitator for the breaking of the laws of conservation!",    --Reduce cost of crafting

        SLURPER = "Truly outstanding ocular sockets!",
        SLURPER_PELT = "A pelt of pabulum properties!",
        ARMORSLURPER = "This dark fuel could truly solve the world's hunger problems.",
        ORANGEAMULET = "The dark fuel must be somehow manipulating electromagnetic forces.",
        YELLOWSTAFF = "The dark fuel in this staff allows me to break all known laws of physics!",
        YELLOWGEM = "A study in proper proportion of sines of angles of incidence and refraction.",
        ORANGEGEM = "Curious, prismatic shapes such as this never occur naturally.",
        PALMTREE =
        {
            BURNING = "Ah. Thermal combustion at work.",
            BURNT = "It's been reduced to a pile of carbon.",
            CHOPPED = "I believe that was my work, but it's hard to say for sure.",
            GENERIC = "Its fronds are quite large and could be made useful.",
        },
        TELEBASE =
        {
            VALID = "A focus for spacetime manipulation.",
            GEMS = "Requires stones of an amaranthine color.",
        },
        GEMSOCKET =
        {
            VALID = "Contains a precisely placed gem of a particular pigment.",
            GEMS = "Requires stones of an amaranth color.",
        },
        STAFFLIGHT = "It's particularly good at focusing light.",

        LIGHTER = "An odd artifact. Who could have dropped it?",
        ANCIENT_ALTAR =
        {
            WORKING = "It reveals an entirely new branch of science!",
            BROKEN = "I must repair this machine!",
        },  
        ANCIENT_ALTAR_BROKEN = "I must repair this machine!",

        ANCIENT_STATUE = "An outstanding resource for dark fuel conduits.",

        LICHEN = "It's truly amazing that something could grow in this environment.",
        CUTLICHEN = "It's inadvisable that I should consume this without cooking it first.",

        CAVE_BANANA = "A fruit that grows in a cave environment. Fascinating!",
        CAVE_BANANA_COOKED = "I do hope I can digest this without consequences.",
        CAVE_BANANA_BURNT = "This proves my theory that it is combustible.",
        CAVE_BANANA_TREE = "Astonishing! Truly fascinating!",
        ROCKY = "A geological golem! If only it could answer my many questions.",

        BLUEAMULET = "An endothermic device somehow activated by its proximity to my sternum.",
        PURPLEAMULET = "It uses dark fuel to induce psychic attack! I love it.",
        TELESTAFF = "So it is possible to bend three dimensional space. I knew it!",
        MINERHAT = "The lens must focus the bioluminescence.",
        MONKEY = "Akin to its earthly kin.",
        MONKEYBARREL = "Holds a concentrated compound of fun.",

        HOUNDSTOOTH= "It is radiating thermal energy. How curious.",
        ARMORSNURTLESHELL= "Its camouflaging properties work preposterously well.",
        BAT= "Hmmm... Are its red glowing eyes somehow connected to its animosity?",
        BATBAT = "Amazing! It converts psychic energy into kinetic energy.",
        BATWING= "Oddly heavy for a flying appendage.",
        BATWING_COOKED= "Shall I experiment on its edibility?",
        BEDROLL_FURRY= "Preposterously effective at inducing lethargy.",
        BUNNYMAN= "I much prefer their darker form.",
        FLOWER_CAVE= "Is it radioactive? I hope so.",
        FLOWER_CAVE_DOUBLE= "Have they an attraction to one another?",
        FLOWER_CAVE_TRIPLE= "A cluster of chemiluminescent blossoms.",
        GUANO= "Those bats produce a curiously large mound of dung for such small creatures.",
        LANTERN= "A portable source of illumination that will no doubt come in handy.",
        LIGHTBULB= "Chemiluminescence at work.",
        MANRABBIT_TAIL= "A 10.6 on the \"Fluffiness Index\".",
        MUSHTREE_TALL=
        {
            GENERIC = "I believe that fungus is assaulting that tree.",
            BLOOM = "A full scale fungal assault.",
        },
        MUSHTREE_MEDIUM=
        {
            GENERIC = "Fungal parasites are taking over.",
            BLOOM = "Parasitic possessions are really quite fascinating.",
        },
        MUSHTREE_SMALL=
        {
            GENERIC = "Fascinating! Fungus camouflagued as a tree!",
            BLOOM = "It's turning itself inside out. I'm absolutely riveted.",
        },
        MUSHTREE_TALL_WEBBED = "A web entrapped parasite. Truly a predatory ecosystem.",
        SPORE_TALL = "Airborne microbes.",
        SPORE_MEDIUM = "A parasitic aerial assault. Absolutely fascinating.",
        SPORE_SMALL = "Ah, the riveting dance of airborne blight.",
        SPORE_TALL_INV = "Their chemiluminescence could be put to good use.",
        SPORE_MEDIUM_INV = "There's a soft glow radiating from it.",
        SPORE_SMALL_INV = "Radiating light in the 600 THz range.",
        MUSHTREE_TALL="I believe that fungus is assaulting that tree.",
        MUSHTREE_MEDIUM="Fungal parasites are taking over.",
        MUSHTREE_SMALL="Fascinating! Fungus camouflaged as a tree!",

        SLURTLE="Has a frustrating trait of not wanting to be dissected.",
        SLURTLE_SHELLPIECES="Perhaps they can be re-fused somehow.",
        SLURTLEHAT="I calculate it's about a six on the Mohs Scale.",
        SLURTLEHOLE="An intriguingly complex structure of ooze and crud.",
        SLURTLESLIME="An astounding explosive fuel produced from snail mucus!",
        SNURTLE="A copious amount of creatures in this environment have a diet of minerals.",
        SPIDER_HIDER="Does its eye allow it to see in the infrared? I wonder...",
        SPIDER_SPITTER="It appears arachnids here don't spin webs from their posterior.",
        SPIDERHOLE="I am very curious about its arachnid generating properties.",
        STALAGMITE="Presumably it's formed from ceiling drippings.",
        STALAGMITE_FULL="There are resources within. I'm certain of it.",
        STALAGMITE_LOW="It may still have traces of resources.",
        STALAGMITE_MED="A chance it still holds resources.",
        STALAGMITE_TALL="Quite and interesting geometric shape.",
        STALAGMITE_TALL_FULL="There's a non-zero probability it contains gold.",
        STALAGMITE_TALL_LOW="I do wonder what's in it.",
        STALAGMITE_TALL_MED="Still worth mining.",

        TURF_CARPETFLOOR = "Akin to a square wool rug.",
        TURF_CHECKERFLOOR = "Strange that marble would make checkered flooring.",
        TURF_DIRT = "A fine soil.",
        TURF_FOREST = "Contains many nutrients.",
        TURF_GRASS = "Relatively good sod.",
        TURF_MARSH = "A spongy consistency.",
        TURF_ROAD = "A collection of cobblestones.",
        TURF_ROCKY = "Not especially good for planting.",
        TURF_SAVANNA = "The soil of a warm climate.",
        TURF_WOODFLOOR = "Saturated with creakiness.",
        TURF_DRAGONFLY = "I postulate it's made of a silicate.",

        TURF_CAVE="Smells faintly of droppings.",
        TURF_FUNGUS="It appears overrun by blight.",
        TURF_SINKHOLE="Has a high viscosity.",
        TURF_UNDERROCK="Barren ground.",
        TURF_MUD="Mud seeps through everything.",
        
        TURKEYDINNER = "I do hope my stomach can take it.",
        TWIGS = "A common resource with a remarkable amount of applications.",
        POWCAKE = "This would give my stomach a turn. I dare not eat it.",
        CAVE_ENTRANCE =
        {
            GENERIC="There is something down there. I must investigate.",
            OPEN = "Its dark dampness intrigues me.",
        },
        CAVE_EXIT = "Intriguing. But perhaps later.",
        CAVE_ENTRANCE = "There is something strange about that rock.",
        CAVE_ENTRANCE_RUINS = "Aha! I'm certain this will lead to knowledge.",

        CAVE_ENTRANCE_OPEN =
        {
            GENERIC = "I'm strangely compelled to wait until later.",
            OPEN = "Its dark dampness intrigues me.",
        },
        CAVE_EXIT =
        {
            GENERIC = "It's far too interesting down here to leave.",
            OPEN = "Onwards and upwards!",
        },

        MAXWELLPHONOGRAPH = "Ah, the Gramophone ML-77. I know it well.",
        PIGGUARD = "A fascinating display of aggressive behavior.",
        BOOMERANG = "The unbalanced aerodynamic forces acting upon it create an eliptical airborne path.",
        ADVENTURE_PORTAL = "An inspired design! I must talk with the inventor!",
        AMULET = "Finally a way to experience what death is like!",
        ANIMAL_TRACK = "Fascinating! There must be others.",
        ARMORGRASS = "Approximately a 1 on the Mohs Scale.",
        ARMORMARBLE = "Its weight increases when worn, but not when carried. Fascinating!",
        ARMORWOOD = "I can study my attackers more closely with this rudimentary armor.",
        ARMOR_SANITY = "Armor made from the dark fuel! I cannot wait to see its effects.",
        ASH =
        {
            GENERIC = "Nothing but burnt carbon.",
            REMAINS_GLOMMERFLOWER = "Burnt flowers produce no attractive properties.",
            REMAINS_EYE_BONE = "The bone has lost its appealing characteristics.",
            REMAINS_THINGIE = "I believe it is a burnt bone.",
        },
        AXE = "Employs a wedge of precisecly 45 degrees.",
        BABYBEEFALO =
        {
            GENERIC = "The juveniles must be afflicted with some kind of alopecia areata.",
            SLEEPING = "They appear to be dreaming.",
        },
        BACKPACK = "A fancy free way to bear my impedimenta.",
        BACONEGGS = "Theoretically, my stomach will process this with no ill effects.",
        BANDAGE = "An excellent implementation of honey's antibiotic effect.",
        BASALT = "Immutable. It mocks my curiosity!",
        BEARDHAIR = "Facial hair that can be used for the manufacturing of belongings.",
        BEDROLL_STRAW = "The aroma of sweet hay is having a lethargic effect.",
        BEE =
        {
            GENERIC = "I am oddly intrigued by its sadistic nature.",
            HELD = "Performing an absolutely captivating waggle dance.",
        },
        BEEFALO =
        {
            FOLLOWER = "It likes me! And I, it.",
            GENERIC = "What compelling eyes!",
            NAKED = "Fascinating! Its hair is already rapidly growing back.",
            SLEEPING = "Now would be the ideal time to shear it.",
            --Domesticated states:
            DOMESTICATED = "Its behavior has grown more docile over time.",
            ORNERY = "Displaying a compelling array of aggressive behavior.",
            RIDER = "In theory, I should be able to ride this one.",
            PUDGY = "Docility has a direct relation to nourishment in these creatures.",
        },
        BEEFALOHAT = "A captivating cap for cattle camouflage. And it keeps me warm!",
        BEEFALOWOOL = "Radiating a musty smell.",
        BEEHIVE = "It vibrates with activity.",
        BEEMINE = "An absolute revelation agrarian warfare.",
        BEEMINE_MAXWELL = "Inspired brutality!",
        BEEHAT = "Its translucent mesh allows for closer contact.",
        BERRIES = "Oh no. I couldn't possibly eat these.",
        BERRIES_COOKED = "In theory I can digest this mush of fruit.",
        BERRYBUSH =
        {
            BARREN = "If my theory is correct, the bush requires some cultivation.",
            WITHERED = "These bushes are susceptible to this exceptional heat.",
            GENERIC = "I detect a slight smell of primrose.",
            PICKED = "Fortuitously, those fruit germinates quickly here.",
        },
        BIRDCAGE =
        {
            GENERIC = "An intricate enclosure for scrutinizing the local wildlife.",
            OCCUPIED = "Fascinating! This bird has alchemical abilities.",
            SLEEPING = "It sleeps standing up. Curious.",
            HUNGRY = "Hungry. Luckily its constitution is better than mine.",
            STARVING = "I hypothesize it will perish if I don't feed it soon.",
            DEAD = "A predictable result of starvation.",
            SKELETON = "Remarkable! I didn't even have to bleach those bones.",
        },
        BIRDTRAP = "An state-of-the-art snare for those elusive birds.",
        BIRD_EGG = "Raw egg will unquestionably cause indigestion.",
        BIRD_EGG_COOKED = "Mmm mmm! Palatable protein.",
        BISHOP = "A marvel in clockwork machinery!",
        BISHOP_CHARGE_HIT = "Oof! A marvelous hit!",
        BLOWDART_FIRE = "Curious. What produces the spark that consumes the charcoal?",
        BLOWDART_SLEEP = "This mixture of bee stinger and feather has a soporific effect!",
        BLOWDART_PIPE = "A potent pneumatic projectile weapon.",
        BLUEGEM = "Its geometrical shape concentrates endothermic energy.",
        BLUEPRINT = "What an ingenious design!",
        BELL_BLUEPRINT = "Inspired! Absolutely inspired!",
        BLUE_CAP = "This most certainly will not agree with me.",
        BLUE_CAP_COOKED = "Good for the clarity of mind.",
        BLUE_MUSHROOM =
        {
            GENERIC = "This will most certainly not agree with me.",
            INGROUND = "A fungal discovery!",
            PICKED = "Presumably it will regrow when on adequately saturated ground.",
        },
        BOARDS = "Board fabrication without planing tools! Extraordinary!",
        BONESTEW = "Ah yes. This looks exquisite.",
        BUGNET = "An adequate replacement for the insect collecting tools I left at home.",
        BUSHHAT = "How odd! Such a rudimentary disguise, yet so effective.",
        BUTTER = "Butter does wonders for my stomach.",
        BUTTERFLY =
        {
            GENERIC = "Strange that I haven't yet seen any caterpillars.",
            HELD = "I must remember to be careful with its delicate wings.",
        },
        BUTTERFLYMUFFIN = "A curative confectionary. And one I can eat!",
        BUTTERFLYWINGS = "Delightful! Deceased butterfly wings have medicinal properties here.",
        CAMPFIRE =
        {
            EMBERS = "Requires more fuel to continue reacting exothermically.",
            GENERIC = "Combustion at its finest.",
            HIGH = "Hoohooo! An admirable display of thermodynamics!",
            LOW = "The wavelengths of the thermal waves are getting shorter.",
            NORMAL = "An excellent source of thermal radiation.",
            OUT = "Not even a trace of heat left.",
        },
        CANE = "Amazing! It passes kinetic energy onto its user.",
        CARROT = "Looks nutritious. But I cannot eat it like this.",
        CARROT_COOKED = "My stomach should be able to process this in its current form.",
        CARROT_PLANTED = "A root vegetable that's gathering soil nutrients.",
        CARROT_SEEDS = "I cannot eat them like this.",
        CAVE_FERN = "Rudimentary plant life.",
        CHARCOAL = "The result of pyrolysis.",
        CHESSJUNK1 = "Outstanding! Look at that machinery!",
        CHESSJUNK2 = "The cogwheels are quite precise!",
        CHESSJUNK3 = "I've never seen such inspired work!",
        CHESTER = "An animal with nine stomachs! And capable of such regurgitation.",
        CHESTER_EYEBONE =
        {
            GENERIC = "Quite alluring. Especially to my furry companion.",
            WAITING = "It's been dormant since the death of my furry companion.",
        },
        COOKEDMEAT = "Theoretically it won't cause stomach upset.",
        COOKEDMONSTERMEAT = "An interesting experiment. Shall I risk it?",
        COOKEDSMALLMEAT = "Based on past experiments, I deduce I can eat this.",
        CORN = "A fascinating display of Voronoi patterns.",
        CORN_COOKED = "Tasty treats formed from a influx of energy.",
        CORN_SEEDS = "I should plant this so it will germinate.",
        CROW =
        {
            GENERIC = "A feathered creature that looks remarkably like a crow.",
            HELD = "I could study it better in some kind of cage.",
        },
        CUTGRASS = "I've never seen such tensile strength in a grass before!",
        CUTREEDS = "Pliable yet tough. Very useful. Very useful indeed.",
        CUTSTONE = "Rectangular cuboid stonework with many uses.",
        DEADLYFEAST = "I will leave this one alone.",
        DEERCLOPS = "Displays an intriguing amount of hostility toward architecture.",
        DEERCLOPS_EYEBALL = "Theoretically, it has some connection to the dark forces here.",
        DIRTPILE = "I speculate that dirt pile is newly formed.",
        DIVININGROD =
        {
            COLD = "I've tuned in to a low frequency signal!",
            GENERIC = "Ha! Haha! It's my PR-76!",
            HOT = "Hoohooo! I'm close. I'm very close!",
            WARM = "The oscillations are getting louder!",
            WARMER = "Something is giving off radio waves. Something close!",
        },
        DIVININGRODBASE =
        {
            GENERIC = "Is this one of mine!? It looks like one of mine!",
            READY = "It needs a key. Presumably something that runs on dark energy.",
            UNLOCKED = "Eureka! My destiny awaits!",
        },
        DIVININGRODSTART = "Interesting. A PR-76. Did it come in with me?",
        DRAGONFLY = "Evidence would suggest her scales are made of a silicate.",
        LAVASPIT =
        {
            HOT = "A mass of magmatic mucus!",
            COOL = "Spectacular smouldering spittle.",
        },
        LAVA_POND = "The nest of that flying reptile. Fascinating!",
        LAVAE = "How adorably annihilative!",
        LAVAE_PET =
        {
            STARVING = "I must find a source of burnt carbon immediately!",
            HUNGRY = "In search of scorched sustenance.",
            CONTENT = "Content with combustible comestibles.",
            GENERIC = "Its thermal energy emissions are quite calming.",
        },
        LAVAE_EGG =
        {
            GENERIC = "It's emitting an enormous amount of thermal energy.",
        },
        LAVAE_EGG_CRACKED =
        {
            COLD = "Requires thermal energy for incubation.",
            COMFY = "The ambient temperature is ideal for incubation.",
        },
        LAVAE_TOOTH = "Has a strange hold over those febrile juveniles.",
        DRAGONFRUIT = "Quite colorful, but not good for my digestion.",
        DRAGONFRUIT_COOKED = "Ah! Food I can consume!",
        DRAGONFRUIT_SEEDS = "It could be planted, provided I find suitable soil.",
        DRAGONPIE = "Theoretically, it could feed me for days!",
        DRUMSTICK = "Raw fowl is not something I'd like to experiment eating.",
        DRUMSTICK_COOKED = "A protein packed appendage I can consume!",
        DURIAN = "Not anything I want to experiment with eating.",
        DURIAN_COOKED = "A consumable psychic attack!",
        DURIAN_SEEDS = "Theoretically, these will grow durians.",
        EARMUFFSHAT = "Keeps in thermal waves. Keeps out sound waves.",
        EGGPLANT = "I can reliably predict this will upset my stomach.",
        EGGPLANT_COOKED = "Braising is scientifically proven to settle my stomach.",
        EGGPLANT_SEEDS = "These need a nutrient rich soil to grow.",
        STUFFEDEGGPLANT = "Erupting with nourishment.",
        DUG_BERRYBUSH = "Quite adaptable to different soils.",
        DUG_GRASS = "Just as adaptable as the grass types I'm used to.",
        DUG_MARSH_BUSH = "Strange, those barbarous thorns aren't harmful like this.",
        DUG_SAPLING = "I will endeavor to find suitable soil for this.",
        EARMUFFS = "Keeps in thermal waves. Keeps out sound waves.",
        ACORN =
        {
            GENERIC = "The possessed topiaries are immensely protective of these.",
            PLANTED = "Everything in this world grows shockingly quickly.",
        },
        EVERGREEN =
        {
            BURNING = "Undergoing an exothermic redox reaction.",
            BURNT = "Just soot and ash now.",
            CHOPPED = "Excellent specimen. I should perform a necropsy on it!",
            GENERIC = "I deduce it's not one of the possessed kind.",
        },
        EVERGREEN_SPARSE =
        {
            BURNING = "Combustion at work.",
            BURNT = "Apt to become air particulate at the first stiff breeze.",
            CHOPPED = "The cross section of a tree I have cleaved.",
            GENERIC = "It must undergo some kind of spontaneous generation.",
        },
        EYEPLANT = "A wonderfully ravenous blossom!",
        FEATHERHAT = "Attracting birds. Perhaps they think me one of them?",
        FEATHER_CROW = "Interesting! Feathers appear to have properties wholly unique from each other.",
        FEATHER_ROBIN = "Epidermal growth with several exploitable properties.",
        FEATHER_ROBIN_WINTER = "Only available in the cold season.",
        FEM_PUPPET = "I must discover a way to transfer our positions.",
        FIREFLIES =
        {
            GENERIC = "Enchantingly elusive bioluminescence.",
            HELD = "An exploitable source of bioluminescence.",
        },
        FIREHOUND = "How delightfully volatile!",
        FIREPIT =
        {
            EMBERS = "It's down to cinders.",
            GENERIC = "It ignites at the mere introduction of fuel!",
            HIGH = "Exothermic energy emitting at an alarming rate!",
            LOW = "Getting dangerously low to being extinguished.",
            NORMAL = "No spark is required to ignite this fire.",
            OUT = "Remarkably, it will ignite on contact with a fuel source.",
        },
        FIRESTAFF = "The dark fuel is feeding the gem's exothermic properties!",
        FISH = "Remarkable! Upon its death, 'X's appear on its eyes.",
        FISHINGROD = "An elementary tool. Yet a very useful one.",
        FISHSTICKS = "Fascinating! Where has the stick gone to?",
        FISHTACOS = "Quite delicious concoction of fish and corn.",
        FISH_MED = "The only instance of ears on a fish I have ever encountered.",
        FISH_MED_COOKED = "The grilling makes it easily digestible.",
        FISH_COOKED = "I shall endeavor to avoid the bones.",
        FLINT = "Its sharpness can be exploited to build many rudimentary tools.",
        FLOWER = "I feel oddly comforted by picking these. How compelling...",
        FLOWERHAT = "It counteracts the effects of psychic attack! Fascinating!",
        FLOWER_EVIL = "Theoretically it has been in contact with some of that dark fuel.",
        FOLIAGE = "I predict stomach upset resulting from it consumption.",
        FOOTBALLHAT = "Has oddly large protective qualities given its considerable softness.",
        FROG =
        {
            DEAD = "Fantastic! It's ready for dissection.",
            GENERIC = "A impressive criminal of the animal kingdom!",
            SLEEPING = "I can examine it more closely in its sonamolant state.",
        },
        FROGGLEBUNWICH = "Ah. Some sustenance I can digest.",
        FROGLEGS = "I predict my stomach will reject this foodstuff.",
        FROGLEGS_COOKED = "Oh! A rare delicacy I can enjoy!",
        FRUITMEDLEY = "A lovely concoction of consumables.",
        GEARS = "Remarkably versatile cogs! They could fit some of my creations.",
        GHOST = "A poltergeist not affected by the dark fuel.",
        GHOST_SAILOR = "Amazing! It's sporting spectral headwear and facial hair!",
        GOLDENAXE = "Fascinating! Gold has much more durable properties here.",
        GOLDENPICKAXE = "Strange, the gold makes it more durable, not less.",
        GOLDENPITCHFORK = "The malleability of gold is different here than at home.",
        GOLDENSHOVEL = "Strangely more durable than its stone counterpart.",
        GOLDNUGGET = "Oddly more common here than lead or copper.",
        GRASS =
        {
            BARREN = "I deduce it requires fertilization.",
            WITHERED = "Presumably it's the heat that is causing it to wither.",
            BURNING = "An alluring example of thermodynamics.",
            GENERIC = "Has an unusually strong tensile strength.",
            PICKED = "Luckily the growth rate here is extraordinarily rapid.",
        },
        GREEN_CAP = "Raw fungus is not something my stomach can process.",
        GREEN_CAP_COOKED = "I deduce the cooking has made it more digestible.",
        GREEN_MUSHROOM =
        {
            GENERIC = "I will have to cook it to take advantage of its medicinal properties.",
            INGROUND = "A sure sign the ground is saturated with water.",
            PICKED = "An influx of rain will cause it to grow again.",
        },
        GUNPOWDER = "An ingenious invention. Capable of much destruction.",
        HAMBAT = "Remarkably destructive yet still susceptible to food spoilage.",
        HAMMER = "For use on inanimate objects. Akin to a dissection scalpel.",
        HEALINGSALVE = "A panacea of spider venom.",
        HEATROCK =
        {
            FROZEN = "It has absorbed the sub-zero ambient temperature.",
            COLD = "Helpfully, its temperature change is linked with a chromatic one.",
            GENERIC = "Fascinating! This stone able to store thermal energy.",
            WARM = "Giving off thermal energy.",
            HOT = "Its thermal energy emissions warm the recesses of my viscera.",
        },
        HONEY = "Suitable for an ingredient, but raw honey actuates my stomach problems.",
        HONEYCOMB = "Enough to start a new hive.",
        HONEYHAM = "A veritable feast of meat and sweetener.",
        HONEYNUGGETS = "Tiny morsels of sweet protein. Excellent for my digestion.",
        HORN = "Durable and convenient for carving, similar to the tusks from home.",
        HOUND = "Akin to the canines I'm familiar with, but delightfully more contentious.",
        HOUNDMOUND = "Are there hounds hiding within it?",
        HOUNDBONE = "A beastly banquet has left a pile of skeletal remains.",
        ICEBOX = "Just like the ice boxes at home.",
        ICEHOUND = "Curious, it appears red gems are sometimes formed within them.",
        INSANITYROCK =
        {
            ACTIVE = "Fantastic, technology dependent on psychic attack.",
            INACTIVE = "I would very much like to introduce this technology to the population back home.",
        },
        JAMMYPRESERVES = "I predict eating this will be an enjoyable experience.",
        KABOBS = "The stick in this meat has added to its consumability.",
        KILLERBEE =
        {
            GENERIC = "These bees undergo a chromatic change relative to their aggression.",
            HELD = "Curious. Why is it not stinging me?",
        },
        KNIGHT = "A triumphant piece of combat ready cogwork.",
        KOALEFANT_SUMMER = "Ah ha! I have discovered the maker of all those tracks.",
        KOALEFANT_WINTER = "Its coat color appears to be dependent on the season.",
        KRAMPUS = "He appears to be drawn to my moral ambiguity.",
        KRAMPUS_SACK = "Holds more supplies but weighs less than a backpack. It defies all known laws of physics!",
        LEIF = "A possessed tree! What a revelation!",
        LEIF_SPARSE = "Its agitation increases the more trees I cleave. Fascinating!",
        LIGHTNING_ROD =
        {
            CHARGED = "Curious, it gives off light energy but no thermal energy.",
            GENERIC = "Attracts the electrostatic discharge of a lightning strike.",
        },
        LITTLE_WALRUS = "Did he weave that wonderful piece of tartan?",
        LIVINGLOG = "I do wish logs at home were similarly afflicted.",
        LOCKEDWES = "A performance artist! Who could have imprisoned him like this?",
        LOG =
        {
            BURNING = "Combusting beautifully.",
            GENERIC = "Cross-section of a tree. For fuel and construction purposes.",
        },
        LUREPLANT = "Much like the anglerfish, its lure is very tempting.",
        LUREPLANTBULB = "What an amazing amalgam of flower and flesh.",
        MALE_PUPPET = "I do so wish I could supplant him.",
        MANDRAKE =
        {
            DEAD = "It appears to be adverse to light rays.",
            GENERIC = "The appearance of that root raises my curiosity.",
            PICKED = "Its screech is of a remarkably annoying register. ",
        },
        COOKEDMANDRAKE = "Smells faintly of thebaine.",
        MANDRAKESOUP = "Death has not prevented that vegetable from enjoying a bath.",
        MARBLE = "The mineral used by the architect of those mysterious statues.",
        MARBLEPILLAR = "I would very much like to talk to the architect of that structure.",
        MARBLETREE = "A deposit of metamorphic rock in the form of a tree.",
        MARSH_BUSH =
        {
            BURNING = "Wood is combustible. Even in this damp environment.",
            GENERIC = "An abundant source of twigs.",
            PICKED = "Given the rapid growth rate here, it should grow back soon.",
        },
        MARSH_PLANT = "A decorative plant of no practical use.",
        MARSH_TREE =
        {
            BURNING = "Scientific proof that this tree is combustible.",
            BURNT = "Evidence that a fire has occurred here recently.",
            CHOPPED = "Cleaving it has cut short its ability to survive.",
            GENERIC = "It abounds with twigs.",
        },
        MAXWELL = "Looks like a man who could answer some of my quandaries.",
        MAXWELLHEAD = "A beheaded behemoth or an optical illusion?",
        MAXWELLLIGHT = "A light source that sensitive to motion! Revolutionary!",
        MAXWELLLOCK = "Interesting. Previous ones weren't so inundated with darkness.",
        MAXWELLTHRONE = "I've found it! The portal that can link worlds! The throne of ultimate power!!",
        MEAT = "It needs cooking before I can consume it.",
        MEATBALLS = "These round spheres of meat should be digestible.",
        MEAT_DRIED = "Theoretically, it's less susceptible to spoilage now.",
        MERM = "A marvelous humanoid. Perhaps it has evolved from the marshy depths.",
        MONSTERLASAGNA = "A pungent pasta that will no doubt do me harm.",
        MONSTERMEAT = "Interesting, it is neither a red meat nor a white meat.",
        MONSTERMEAT_DRIED = "Edible, but not enticing.",
        MOSQUITO =
        {
            GENERIC = "Fascinating. Do they carry diseases like the ones I know?",
            HELD = "Its plasma sacks are quite valuable for medicinal purposes.",
        },
        MOSQUITOSACK = "Quite convenient should I need to perform a plasma infusion on myself.",
        MOUND =
        {
            DUG = "Defiled for the sake of knowledge.",
            GENERIC = "Could potentially yield secret property. And a poltergeist.",
        },
        NIGHTLIGHT = "Amazing. It emits a psychic attack along with light energy!",
        NIGHTMAREFUEL = "I must find a way to return with this. It will revolutionize the world!!",
        NIGHTSWORD = "Dark fuel forged into a fascinating weapon! Its military applications are endless!",
        NITRE = "A magnificent mineral with endothermic properties!",
        ONEMANBAND = "That wonderful dark fuel is augmenting the effectiveness of my playing.",
        PANDORASCHEST = "It's sending off strange electromagnetic waves.",
        PANFLUTE = "Proven to produce a sonamolant song.",
        PAPYRUS = "This paper has interesting clothlike properties.",
        PENGUIN = "Has a considerably larger beak than I'm used to.",
        PERD = "Appears to have a fixation on the berries.",
        PEROGIES = "Pockets of victuals.",
        PETALS = "Smells faintly of chamomile.",
        PETALS_EVIL = "I calculate it's been infused with dark fuel.",
        PICKAXE = "A useful tool for acquiring minerals.",
        PIGGYBACK = "An epiphany in transporting technology.",
        PIGKING = "From his demeanor I can surmise he's an influential pig, keen on trade.",
        PIGMAN =
        {
            DEAD = "A shame. They are good at menial work.",
            FOLLOWER = "Excellent. I now have a laborer I can put to work.",
            GENERIC = "Interesting. They have acquired a rudimentary level of speech.",
            GUARD = "An exceptionally aggressive variant of those humanoid pigs.",
            WEREPIG = "Amazing! This world's celestial satellite is influential on its terrestrial inhabitants!",
        },
        PIGSKIN = "The rump of a humanoid pig with the properties of leather.",
        PIGTORCH = "It appears to be unusually compelling to those aggressive humanoid pigs.",
        PINECONE =
        {
            GENERIC = "My favorite portable Fibonacci sequence.",
            PLANTED = "I suspect it will grow quickly, like most things in this world.",
        },
        PITCHFORK = "A purposeful tool for prying turf.",
        PLANTMEAT = "I can say with certainty that consuming this will cause me distress.",
        PLANTMEAT_COOKED = "A wholly unusual chimera of meat and vegetation.",
        PLANT_NORMAL =
        {
            GENERIC = "An exceptional example of plant life here.",
            GROWING = "Germinating rapidly.",
            READY = "It has an exceptionally rapid growth rate.",
            WITHERED = "Not fit for the current weather conditions.",
        },
        POMEGRANATE = "A rare fruit, but I'd rather not eat it raw.",
        POMEGRANATE_COOKED = "Looks delicious. I do hope I can consume this.",
        POMEGRANATE_SEEDS = "Seeds to be planted for gardening.",
        POOP = "A remarkably massive mound of manure!",
        PUMPKIN = "I predict it will make for an excellent lantern.",
        SCORCHED_SKELETON = "A lesson in the effects of combustion on human anatomy.",
        PUMPKINCOOKIE = "What a delightful recipe!",
        PUMPKIN_COOKED = "A bit of cooked vegetable is good for the constitution.",
        PUMPKIN_LANTERN = "Strange. The length of its light emitting properties vary depending on the season.",
        PUMPKIN_SEEDS = "Fantastic! I wonder what crops it will yield.",
        PURPLEGEM = "Amazingly adept at focusing the dark fuel.",
        RABBIT =
        {
            GENERIC = "Undergoes an incredible metamorphosis at the proximity of a psychic attack.",
            HELD = "Wringing its neck would be the fastest way to end its life.",
        },
        RABBITHOLE =
        {
            GENERIC = "Based on past experience, I can deduce there are rabbits within.",
            SPRING = "I deduce the muddy season has caused this hole to collapse.",
        },
        RATATOUILLE = "Finally a simple dish which won't cause me intestinal distress.",
        RAZOR = "Theoretically, it can be used to shave an animal.",
        REDGEM = "The geometric cut to this gem appears to optimally focus exothermic energy.",
        RED_CAP = "Liable to cause me intestinal distress in its current form.",
        RED_CAP_COOKED = "I can reasonably deduce this will cause me psychic harm.",
        RED_MUSHROOM =
        {
            GENERIC = "A red capped mushroom. Theoretically, it's poisonous.",
            INGROUND = "The season is conducive to fungus growing.",
            PICKED = "I can reasonably assume it will grow back soon.",
        },
        REEDS =
        {
            BURNING = "Apparently susceptible to combustion.",
            GENERIC = "Good for paper, if it is anything like its earthly counterparts.",
            PICKED = "Theoretically, they will grow back.",
        },
        RELIC =
        {
            GENERIC = "Where has this civilization gone? I must find them!",
            BROKEN = "I must know more about these relics! Its mysteries are preoccupying!",
        },
        RUBBLE = "More hints of the abandoned civilization.",
        RESURRECTIONSTONE = "Another chance to fulfill my destiny!",
        ROBIN =
        {
            GENERIC = "In many ways similar to the ones at home. In many ways quite different.",
            HELD = "I wonder what those eyes have seen.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "There's a strange relation between birds and the proximity of seeds here.",
            HELD = "If only I could see through those eyes.",
        },
        ROBOT_PUPPET = "Is that...? But it couldn't be!",
        ROCK_LIGHT =
        {
            GENERIC = "I deduce this is just an outer mantle crust.",
            OUT = "Barely releasing any thermal energy.",
            LOW = "Its thermal energy output has gone down considerably.",
            NORMAL = "Strange, convection normally would make the heat unbearable at this proximity.",
        },
        ROCKS = "A collection of sedimentary rocks.",
        ROOK = "Such admirable clockwork! I will examine it more closely when I destroy it.",
        ROPE = "Refined grass braided into quite a durable cord.",
        ROTTENEGG = "Smells sulfuric. Excellent!",
        SANITYROCK =
        {
            ACTIVE = "Ingenious! It must be tuning in to my beta waves! ",
            INACTIVE = "I would very much like to talk with its engineer!",
        },
        SAPLING =
        {
            BURNING = "All wood will burn.",
            WITHERED = "The weather has withered it.",
            GENERIC = "I predict it will be a tree soon enough.",
            PICKED = "Experience dictates it will grow back.",
        },
        SEEDS = "I cannot eat them like this. They're better off in the ground.",
        SEEDS_COOKED = "A nice, light digestible snack.",
        SEWING_KIT = "The hound's tooth needle has proven quite dependable.",
        SHOVEL = "It is amazing what some twigs and flint can build.",
        SILK = "Of a remarkable tensile strength. It could be used as cloth.",
        SKELETON = "Ah. I have seen quite a few of those in my time.",
        SKELETON_PLAYER = "It would appear death is not so permanent here.",
        SKULLCHEST = "Theoretically, it will protect my possessions from raiding parties.",
        SMALLBIRD =
        {
            GENERIC = "Their legs must go through a rapid growth spurt at some point.",
            HUNGRY = "Perhaps it will eat the food I cannot.",
            STARVING = "Requires immediate sustenance!",
        },
        SMALLMEAT = "A tiny bit of protein. I will need to cook it though.",
        SMALLMEAT_DRIED = "Ah, this should tide me over for a while.",
        SPAT = "A harsh and phlegmatic creature.",
        SPEAR = "Not incredibly effective weapon, but it has other uses.",
        SPIDER =
        {
            DEAD = "I would like to dissect that.",
            GENERIC = "I've never heard such a vocal arachnid!",
            SLEEPING = "Incredible! It appears to be snoring!",
        },
        SPIDERDEN = "It appears to be growing. Almost as if it were alive.",
        SPIDEREGGSACK = "A spider den in its juvenile form.",
        SPIDERGLAND = "Properly processed, this could have medicinal properties.",
        SPIDERHAT = "A brain wave converter! Incredible!",
        SPIDERQUEEN = "Did she evolve from the spider den?",
        SPIDER_WARRIOR =
        {
            DEAD = "They have the curious trait of rolling onto their back when they expire.",
            GENERIC = "The green appears to indicate an aggressive type.",
            SLEEPING = "I can examine it more closely this way.",
        },
        SPOILED_FOOD = "No longer ideal for consuming.",
        STATUEHARP = "Who could this be modeled after? And where is his head?",
        STATUEMAXWELL = "I would very much like to talk to him.",
        STEAMEDHAMSANDWICH = "Delightfully devilish.",
        STEELWOOL = "Compositionally unique from wool I'm used to.",
        STINGER = "Its small size and sharp point will come in handy.",
        STRAWHAT = "Required a large amount of grass to construct. But fairly worth the effort.",
        SUNKBOAT = "I wonder who owns that?",
        SWEATERVEST = "The hound's tooth has proven quite comfortable. Interesting...",
        TAFFY = "Comprised mostly of honey. But I am not complaining.",
        TALLBIRD = "That eye! How penetrating!",
        TALLBIRDEGG = "I would very much like to incubate this.",
        TALLBIRDEGG_COOKED = "Strange. It appears to be unfertilized.",
        TALLBIRDEGG_CRACKED =
        {
            COLD = "In need of thermal energy.",
            GENERIC = "Has a rather short incubation time.",
            HOT = "It is soaking up the thermal waves!",
            LONG = "It is soaking up the thermal waves.",
            SHORT = "Its hatching is imminent!",
        },
        TALLBIRDNEST =
        {
            GENERIC = "Oh wonderful! It contains an egg!",
            PICKED = "Not currently occupied with an ovum.",
        },
        TEENBIRD =
        {
            GENERIC = "Its legs underwent an incredible growth spurt!",
            HUNGRY = "Requires sustenance to continue.",
            STARVING = "In dire need of food!",
        },
        TELEPORTATO_BASE =
        {
            ACTIVE = "An inspired design! I must remember it for building future portals!",
            GENERIC = "My design is quite similar to this. Though, without those ruins...",
            LOCKED = "Requires a PR-76 tuned to the right frequency.",
            PARTIAL = "Evidently, it requires a few more items.",
        },
        TELEPORTATO_BOX = "Ah yes! This is exactly what I need.",
        TELEPORTATO_CRANK = "A crank! And it's a perfect fit!",
        TELEPORTATO_POTATO = "An imperfectly constructed head of an automaton. I will put it to good use.",
        TELEPORTATO_RING = "Perfect! Its circumference is exactly to specifications.",
        TENTACLE = "Arms from the depths! But where is the rest of the body?",
        TENTACLESPOTS = "A stretchy consistency. Not unlike rubber.",
        TENTACLESPIKE = "A ruthless weapon I should put to frequent use.",
        TENTACLE_PILLAR = "The temptation to wake it up is almost unbearable.",
        TENTACLE_PILLAR_HOLE = "I postulate it was made by a large tentacle.",
        TENTACLE_PILLAR_ARM = "Glorious! A grasping gargantuan appendage!",
        TENTACLE_GARDEN = "The life cycle of these creatures is truly amazing!",
        
        LAVA_POND_ROCK = "Theoretically, it's a rock.",
        LAVA_POND_ROCK2 = "Theoretically, it's a rock.",
        LAVA_POND_ROCK3 = "Theoretically, it's a rock.",
        LAVA_POND_ROCK4 = "Theoretically, it's a rock.",
        LAVA_POND_ROCK5 = "Theoretically, it's a rock.",
        LAVA_POND_ROCK6 = "Theoretically, it's a rock.",
        LAVA_POND_ROCK7 = "Theoretically, it's a rock.",

        TOPHAT = "An extravagant hat. And one that is affecting my brain waves.",
        TORCH = "Portable combustion. Direly needed in this environment.",
        TRAP = "A rudimentary invention to abduct small creatures.",
        TRAP_TEETH = "How magnificently unmerciful!",
        TRAP_TEETH_MAXWELL = "A revelation in weaponry.",
        TRINKET_1 = "Glass blown into spheres and fused together.",
        TRINKET_10 = "Has someone lost their dental work?",
        TRINKET_11 = "A rudimentary design, lifeless and uninspiring.",
        TRINKET_12 = "Marvelous! A severed limb!",
        TRINKET_2 = "A shame it's broken. I enjoy the sound of a thin membrane vibrating in a hollow tube.",
        TRINKET_3 = "Curious. Some force prevents me from untying it.",
        TRINKET_4 = "How strange. Who would need such things here?",
        TRINKET_5 = "Marvelous! I would very much like one on a bigger scale.",
        TRINKET_6 = "Ingenius! Color coding wires would make them easier to distinguish their composition.",
        TRINKET_7 = "There's a trick to it. I know it!",
        TRINKET_8 = "I would love to know this got here.",
        TRINKET_9 = "Buttons. But none fit my clothing.",
        TRUNKVEST_SUMMER = "Allows for proper air convection.",
        TRUNKVEST_WINTER = "Allows for proper air conduction.",
        TRUNK_COOKED = "A parboiled proboscis.",
        TRUNK_SUMMER = "Fascinating! Even its trunk changes color!",
        TRUNK_WINTER = "It has an extra layer of insulation for the winter time.",
        UMBRELLA = "A portable canopy for the sun and the rain.",
        WAFFLES = "Waffles made without flour. What a wonderful place this is!",
        WALL_HAY_ITEM = "Not terribly heavy.",
        WALL_STONE = "Some solid protection to prevent unwanted trespassing.",
        WALL_STONE_ITEM = "It would be more useful if it were placed on the ground.",
        WALL_RUINS = "Fascinating! I would love to decipher those markings.",
        WALL_RUINS_ITEM = "A wall segment made from the endemic technology.",
        WALL_WOOD_ITEM = "Segment of a wall made from boards and rope.",
        WALL_MOONROCK = "Incredibly stable. But I question it is from the earth's satellite.",
        WALL_MOONROCK_ITEM = "A well-built, incredibly stable section of a wall.",
        WALRUS = "I wish I could converse with them, but they appear hostile to strangers.",
        WALRUSHAT = "Marvelously constructed to prevent psychic attack.",
        WALRUS_CAMP =
        {
            EMPTY = "Incredible. Just a hole, no signs of a camp at all.",
            GENERIC = "A dome shelter. Is a walrus capable of constructing that?",
        },
        WALRUS_TUSK = "Just as I suspected. It's a big tooth.",
        WARDROBE =
        {
            GENERIC = "I propose the contents exist in a different realm entirely.",
            BURNING = "Undergoing rapid oxidation.",
            BURNT = "Amazing! Its framework has been retained in ash.",
        },
        WARG = "Does it control the hounds with hypnosis?",
        WASPHIVE = "It vibrates with activity.",
        WETGOOP = "Completely devoid of nutrition and sustenance.",
        WINTERHAT = "A knitted hat constructed from silk and grass.",
        WORMHOLE =
        {
            GENERIC = "A fascinating creature with incredible intestines!",
            OPEN = "I'm immensely curious to discover what would happen if I jumped inside.",
        },
        ACCOMPLISHMENT_SHRINE = "A puzzle! Let's hope it's a good one!",

        ------------------------------------------------------capy--------------------------------
        AERODYNAMICHAT = "Incredible. It's worn on the head, yet affects the whole body.",
        ARMOR_LIFEJACKET = "Ingenious! The empty glass bottles will keep me buoyant!",
        ARMOR_SNAKESKIN = "The snake scale is quite water resistant.",
        ARMOR_WINDBREAKER = "Has an unbelievable resistance to gale force winds.",
        ARMORLIMESTONE = "Has considerably more weight when it is worn.",
        ARMOROBSIDIAN = "The reptilian heart and obsidian have imbued it with incendiary properties.",
        ARMORSEASHELL = "A rudimentary design but moderately effective.",
        ARMOUREDBOAT = "Sometimes the simplest designs are the most impressive.",
        BABYOX = "I deduce it is a juvenile.",
        BALLPHIN = "Theoretically they can be manipulated with food.",
        BALLPHINPOD = "A rudimentary water borne society. But a friendly one.",
        BAMBOOTREE = "Ah, excellent! Bamboo can easily be bent to my will.",
        BERRYBUSH2_SNAKE = "I detect a slight smell of primrose.",--I don't think these should have diff name or examine text
        BERRYBUSH_SNAKE = "I detect a slight smell of primrose.",--I don't think these should have diff name or examine text
        BIOLUMINESCENCE = "An intriguing instance of chemiluminescence. And a tiny one at that!",
        BLOWDART_POISON = "An excellent pneumatic device that delivers a slow painful death.",
        BOAT_LANTERN = "An exemplary application for bioluminescence.",
        BOTTLELANTERN = "Miniscule lighting in a bottle.",
        BURIEDTREASURE = "I would very much like to talk to whoever buried that treasure.",
        BUSH_VINE = "Ah! Those gnarled branches look very useful.",
        SNAKEDEN = "Ah! Those gnarled branches look very useful.",--I don't think these should have diff name or examine text
        CANNONSHOT = "Explosive! I shall endeavor to use it frequently. ",
        CAPTAINHAT = "Curious. It appears to have an affect on my sailing competency.",
        CARGOBOAT = "A top-notch transporter of goods across bodies of water.",
        CHIMINEA = "Ah ha! I have achieved efficient combustion!",
        CIRCLINGSEAGULL = "I have deduced that it's looking for food.",
        CLOTHSAIL = "Based its malleability and texture, this will make me go fast!",
        COCONUT =
        {
            GENERIC = "It must be cloven to get to the meat.",
            PLANTED = "Presumably, it has a rapid growth rate.",
        },
        COCONUT_COOKED = "Ah! Roasted coconut. I enjoy its effects on my taste receptors.",
        COFFEE = "Interesting. Caffeinated beverages have a heightened effect here.",
        COFFEEBEANS = "I will need to roast it before I can consume it without ill effect.",
        COFFEEBEANS_COOKED = "Has an ephemeral effect on my adrenal gland.",
        COFFEEBUSH = "Fascinating! It's immune to the effects of combustion!",
        CORAL = "Ah! Marine invertebrates I can use in inventions!",
        CORALREEF = "A colorful collection of Cnidaria.",
        CUTLASS = "An excellent killing implement.",
        DEAD_SWORDFISH = "What a perfectly pernicious proboscis!",
        DEPLETED_BAMBOOTREE = "I can reasonably deduce that it needs fertilization.",
        DEPLETED_BUSH_VINE = "Initial observations lead me to believe it needs fertilizer.",
        DOYDOY = "What a ludicrously doltish bird!",
        DOYDOYBABY = "Fantastic! A juvenile doltish bird to join the others!",
        DOYDOYEGG = "Shall I cook it? Or leave it to hatch more imbeciles?",
        DOYDOYEGG_COOKED = "The color doesn't fill me with a lot of confidence.",
        DOYDOYEGG_CRACKED = "It looks to be hatching!",
        DOYDOYFEATHER = "It beautifully reflects the green-blue region of the light spectrum.",
        DOYDOYNEST = "A complex piece of architecture built by a dim-witted creature.",
        DUBLOON = "Pirate currency. But how did it get here?",
        DUG_BAMBOOTREE = "I can reasonably deduce that it needs dirt.",
        DUG_BERRYBUSH2 = "Its ability to produce berries does not work out of the ground.",
        DUG_BUSH_VINE = "I predict it will need to go in the ground.",
        DUG_COFFEEBUSH = "Amazing! It is combustible in this form!",
        EARRING = "A diameter of two centimeters.",
        FABRIC = "Functional and flexible.",
        FEATHERSAIL = "These feathers appear to be adept at attracting wind currents.",
        FIRERAIN = "Impressively unusual precipitation.",
        FIRERAINSHADOW = "I can reasonably predict destruction is imminent.",
        FISHINHOLE = "Preliminary observations indicate there are fish contained within.",
        GASHAT = "Amazing! It functions without requiring a sealed cover over the mouth!",
        GOLDENMACHETE = "Gold is so plentiful here I can use it in household tools.",
        ICEMAKER = "A practical electric refrigeration unit that doesn't require electricity!",
        IRONWIND = "Yet another contrivance which makes use of those versatile gears!",
        JELLYFISH = "Extraordinary! Its cranial nerves appears to be smiling!",
        JELLYFISH_DEAD = "Based on past experience, I should not consume this raw.",
        JELLYFISH_COOKED = "Ringlets of ever increasing circumference.",
        JELLYFISH_PLANTED = "It seems I need some sort of fishing implement to capture it.",
        JELLYJERKY = "Of a chewy consistency. Not unlike tar.",
        JUNGLETREESEED =
        {
            GENERIC = "I see the Fibonacci sequence is prevalent here, too.",
            PLANTED = "Based on my observations, it should only take a few days to grow.",
        },
        LAVAPOOL = "Appears to have erupted from a creature, not the earth's core.",
        LIMESTONE = "Sedimentary rock composed of coral.",
        LIMPETS = "I will refrain from eating this in its raw form.",
        LIMPETS_COOKED = "Theoretically it will cause me less stomach upset in this form.",
        LOBSTERHOLE = "An unusual home for a crustacean.",
        LOGRAFT = "The dispersal of weight should keep me briefly afloat.",
        MOSQUITO_POISON = "I presume they carry diseases here too.",
        MUSSEL = "Consuming raw seafood never produces favorable results for me.",
        MUSSEL_COOKED = "Significantly more pleasurable when consumed cooked.",
        MUSSEL_STICK = "An ingenious invention fabricated from readily available materials.",
        OBSIDIAN = "Curious. It's sending out faint thermal waves.",
        OBSIDIAN_WORKBENCH = "I would very much like to talk to the maker of this bench.",
        OBSIDIANAXE = "Incredible! The obsidian is converting kinetic energy into thermal energy.",
        OBSIDIANCOCONADE = "Contains an explosive amount of potential energy.",
        OBSIDIANFIREPIT =
        {
            EMBERS = "Still emanating a small amount of thermal energy.",
            GENERIC = "The obsidian is a fantastic conductor of thermal energy.",
            HIGH = "The thermal energy output is enormous!",
            LOW = "Not emitting as much energy as before.",
            NORMAL = "The obsidian really focuses the thermal output.",
            OUT = "It should ignite with the addition of a source of fuel.",
        },
        OBSIDIANMACHETE = "An adamantine blade with exothermic properties.",
        SPEAR_OBSIDIAN = "Initial observations suggest the obsidian gets really hot.",
        OBSIDIANSPEARGUN = "An exothermic propellant launched via a hyperelastic material.",
        PACKIM = "The capacity of that bird's stomach defies the laws of physics!",
        PACKIM_FISHBONE = "The skeleton of a fish with strangely attractive properties.",
        PALMLEAF = "Large leaf. Sizable fronds. Excellent for construction purposes.",
        PALMTREE_BURNT = "Its flammability has been proven without a shadow of a doubt.",
        PALMTREE_STUMP = "Presumably, it won't grow again.",
        PARROT = "A brightly colored bird, native to this region.",
        PIRATEHAT = "Effects the probability of my success as a sea captain.",
        PIRATIHATITATOR = "The schematics in this machine could revolutionize the world!",
        POISONHOLE = "An alluring landmark of lurid effluvium.",
        RAFT = "A moderately manufactured buoyant craft.",
        ROWBOAT = "A sufficient ship for my mundane explorative tasks.",
        SAIL = "Passable material for capturing wind currents.",
        SAND = "A fine grain, more useful for construction purposes than gardening.",
        SANDBAG = "A collection of sand contained within a pouch.",
        SANDBAG_ITEM = "Presumably, it will hold back the encroaching tide.",
        SANDHILL = "An accumulation of granular materials.",
        SEAGULL = "I find it disheartening to know there are seagulls here too.",
        SEASACK = "A sack that protects perishables, but it is made from perishables itself.",
        SEASHELL = "Collecting them appears to stave off psychic attack.",
        SEASHELL_BEACHED = "Does that imply there are molluscs here?",
        SEATRAP = "I do hope this yields a lobster dinner.",
        SEAWEED = "If consumed in its current condition, it's bound to cause me intestinal distress.",
        SEAWEED_COOKED = "Previous experiments have proven it is edible in this form.",
        SEAWEED_DRIED = "Devoid of its moisture, it is actually quite tasty.",
        SEAWEED_PLANTED = "A useful aquatic vegetation.",
        SHARX = "What a terrifically streamlined killing machine!",
        SLOTMACHINE = "It appears to work by misinterpreting probabilities of success.",
        SNAKE = "A fantastically vile reptile.",
        SNAKE_FIRE = "Fascinating! A serpent with exothermic composition.",
        SNAKESKIN = "The repellant properties of this skin are inspiring!",
        SNAKESKINHAT = "Smells not unlike wet snake.",
        SPEAR_POISON = "Luckily the venom gland doesn't weigh down the tip of the spear.",
        SPEARGUN = "A tool to propel homicidal weapons at an enemy.",
        SPEARGUN_POISON = "A pernicious propellant.",
        STUNGRAY = "An absolutely amazing animal with fatal fumes.",
        SUPERTELESCOPE = "The refraction properties of that lens is astonishing!",
        SWORDFISH = "What a magnificently cuspidated creature!",
        TELESCOPE = "The glass bottle makes an uncommonly good looking glass.",
        TIGERSHARK = "A spectacular chimera of fish and kitty.",
        TIGERSHARKSHADOW = "What magnificent mystery could be hiding down there?",
        TOUCAN = "How does its unusually tiny neck support such a bulbous beak.",
        TRAWLNET = "What enigmas of the deep can I uncover!",
        TRAWLNETDROPPED = "Full of the wonders of the sea!",
        TREEGUARD = "If I could only take such possessed topiaries home with me!",
        TRIDENT = "Its incredible effectiveness increases threefold when used in the water!",
        TRINKET_13 = "I've never seen such an ingenious opening device on a tin can!",
        TRINKET_14 = "A stuffed figure.",
        TRINKET_15 = "It produces highly pleasurable longitudinal sound waves.",
        TRINKET_16 = "I hypothesize this came in through a rift.",
        TRINKET_17 = "A boot. But who did it belong to?",
        TRINKET_18 = "The hole prevents it from retaining any liquid.",
        TRINKET_19 = "A medical experiment I'm reluctant to try.",
        TURBINE_BLADES = "Who manufactured this blade? It's quite precise!",
        TURF_BEACH = "Granular grain. Not good for planting.",
        TURF_JUNGLE = "Fertile land.",
        VENOMGLAND = "Excellent! A sack of zootoxin.",
        VINE = "A ropey branch. I can think of nine good uses for it already.",
        VOLCANO = "Certainly implies there is a molten core to this world.",
        VOLCANO_ALTAR = "Such magnificent power! I must learn its secrets!",
        VOLCANO_ALTAR_BROKEN = "No! I must fix this magnificent equipment!",
        VOLCANO_EXIT = "An egress to the outside.",
        VOLCANOSTAFF = "Such power focused into a portable staff! Magnificent!",
        WALL_LIMESTONE = "Interesting. Coral that has use as a corral.",
        WALL_LIMESTONE_ITEM = "It's of more use when it is on the ground.",
        WHALE_BLUE = "I can safely assume that was the animal making those bubbles.",
        WHALE_CARCASS_BLUE = "A buoyant carcass no doubt filled with blubber.",
        WHALE_CARCASS_WHITE = "Wonderful! Decomposing bacteria has kept it bloated and buoyant.",
        WHALE_WHITE = "How rare! I must hunt it!",
        CRABHOLE = "I wonder how complex is their den system is.",
        CRAB =
        {
            GENERIC = "Amazing! Their shells have the attributes of fur.",
            HIDDEN = "Its deftness at camouflage is not good enough to fool me.",
        },
        BERMUDATRIANGLE = "A stimulating device. Does it work on electrostatic energy?",
        BOATCANNON = "Explosive! Someone could do considerable damage with this!",
        BOATREPAIRKIT = "Strange. Where did the glue come from?",
        MACHETE = "A pragmatic tool for slashing objects.",
        LUGGAGECHEST = "Whose luggage is that? And where are they now?",
        DRAGOON = "Fascinating! I would very much like to examine his heart.",
        ANTIVENOM = "A tincture of antibodies.",
        BAMBOO = "A versatile and pliable perennial plant I can use to make stuff.",
        FROG_POISON = "A quick study of its colorful markings reveals it means to do me harm.",
        OX = "A water dwelling bovine. And an excellent source of poop.",
        PEACOCK = "Its vibrant feathers are a distraction to allow for more effective pilfering.",
        SEAGULL_WATER = "A little more hostile than the ones I'm used to.",
        SNAKE_POISON = "I highly suspect that it is poisonous.",
        SOLOFISH = "Curious, do its ears act as fins?",
        SPOILED_FISH = "Not an experiment I'm willing to undergo.",
        TWISTER = "A fascinating destructive force. I should take a closer look.",
        SAND_CASTLE =
        {
            GENERIC = "Fascinating, it seems to add protection against psychic attack.",
            SAND = "Its psychic protective properties have depleted.",
        },
        SNAKEOIL = "Ah, I made a fortune selling such concoctions in my youth.",
        LOBSTER = "What a complex cephalothorax! I'm going to eat it for dinner!",
        MESSAGEBOTTLE = "An enthralling missive from a mysterious being.",
        MESSAGEBOTTLEEMPTY = "A shame. I was looking forward to a communication.",
        SHARK_FIN = "Structurally superior at avoiding aerodynamic drag. Also, it's good in soup.",
        VOLCANO_ALTAR =
        {
             GENERIC = "Magnificent! Such power. I must learn its secrets!",
             OPEN = "If I don't sacrifice something, it will continue to rain fire.",
        },
        ELEPHANTCACTUS = "Presumably, it is not the optimum season for it.",
        ELEPHANTCACTUS_ACTIVE = "A fascinating reactive nervous system! I would like a closer look.",
        ELEPHANTCACTUS_STUMP = "Theoretically, it can be replanted.",
        DOUBLE_UMBRELLAHAT = "Its duplicate canopies have increased its effectiveness exponentially.",
        MUSSEL_FARM =
        {
            GENERIC = "What fantastic creatures lurk in its depths?",
            STICKPLANTED = "Theoretically, bivalve molluscs will be attracted to it.",
        },
        WOODLEGS_CAGE = "I would very much like to know how he got in there.",

         PIRATIHATITATOR =
         {
             GENERIC = "If I could return home with this machine, I could revolutionize the world!",
             BURNT = "My plans for a scientific revolution have gone up in flames.",
         },
         COFFEEBUSH =
         {
             BARREN = "I can reasonably deduce that it needs fertilization.",
             PICKED = "Theoretically, it will grow back.",
             WITHERED = "Theoretically, it's too hot out.",
             GENERIC = "Fascinating! It's immune to the effects of combustion!",
         },
         DUG_ELEPHANTCACTUS = "I presume it will need to be planted.",
         WHALE_BUBBLES = "The circumference and arrangement of those bubbles indicate that it's a whopper!",

        ARMORCACTUS = "Defensive clothing constructed from contentious cactus projectiles.",
        BAMBOOTREE =
        {
            BURNT = "Nothing but a pile of carbon now.",
            CHOPPED = "Luckily bamboo regenerates rapidly.",
            GENERIC = "Ah, excellent! Bamboo can easily be bent to my will.",
        },
        BLOWDART_FLUP = "The fascinating eye stalk of this fish would be ideal for a blow dart.",
        BLUBBER = "There is a high probability this will cause intestinal distress.",
        BLUBBERSUIT = "Smells faintly of ambergris.",
        BOAT = "Theoretically, it was seaworthy at some point.",
        BOAT_TORCH = "The fortunate angle of this stick makes for an ideal hanging device.",
        BRAINJELLYHAT = "The schematics for a plethora of incredible inventions are in now contained within my brain!",
        BUOY = "A buoyant emitter of visible light waves.",
        BUSH_VINE =
        {
            BURNT = "Evidence of an exothermic reaction.",
            CHOPPED = "Based on past evidence, I can theorize this will grow back fairly quickly.",
            GENERIC = "Ah! Those gnarled branches look very useful.",
        },
        COCONADE =
        {
            BURNING = "Hoohoo! I cannot wait to see it explode!",
            GENERIC = "An inspired combination of gunpowder and hard round fruit.",
        },
        COCONUT_HALVED = "I cannot eat it, but I can admire its concave curve.",
        COFFEEBOT = "An exhilarating design. I would love to see it at work!",
        COMPASS =
        {
            E = "East.",
            GENERIC = "Theoretically, it is attracted to the magnetic poles of this world.",
            N = "North.",
            NE = "Northeast.",
            NW = "Northwest.",
            S = "South.",
            SE = "Southeast.",
            SW = "Southwest.",
            W = "West.",
        },
        CORAL_BRAIN = "I would like to eat it, but it would cost intestinal distress.",
        CORAL_BRAIN_ROCK = "A neurological network of nautical knowledge!",
        CRATE = "It requires some kind of smashing device to open.",
        DEPLETED_GRASS =
        {
            GENERIC = "I can reasonably deduce it's some kind of grass.",
        },
        DEPLETED_GRASS_WATER = "Theoretically, it's a tuft of grass.",
        DRAGOONDEN = "Fascinating! This creature assumes himself to be some kind of strongman.",
        DRAGOONEGG = "It's emitting thermal energy!",
        DRAGOONHEART = "A first-rate source of exothermic energy.",
        DRAGOONSPIT = "Magmatic mucus! Outstanding!",
        FISH_RAW = "My experiments eating raw seafood always end in disaster.",
        FISH_RAW_SMALL = "Even miniscule amounts of raw fish will cause my intestines harm.",
        FISH_RAW_SMALL_COOKED = "Ah. It should be okay for me to consume it now.",
        FLAMEGEYSER = "A chance peak into the planet's core!",
        FLOTSAM = "Debris from a shipwreck. But whose ship?",
        FLUP = "An incredible amphibious fish! Let me take a look at you.",
        FRESHFRUITCREPES = "Buttery bounty of a berry blintz!",
        GRASS_WATER = "I can reasonably presume this is a type of grass.",
        HAIL_ICE = "Let's see if I can find a purpose for this precipitation.",
        HOME = "It appears to be a cozy domicile.",
        ICEMAKER =
        {
            HIGH = "Producing endothermic reactions at an alarming rate!",
            LOW = "Theoretically, it will require more fuel soon.",
            NORMAL = "A practical electric refrigeration unit that doesn't require electricity!",
            OUT = "It requires fuel to convert to endothermic energy.",
            VERYLOW = "The fuel must be replenished immediately!",
        },
        JUNGLETREE =
        {
            BURNING = "Always glad to see an exothermic event.",
            BURNT = "Evidence of combustion.",
            CHOPPED = "How many rings does it have?",
            GENERIC = "I wonder if this one is possessed?",
        },
        KNIGHTBOAT = "Amazing! I ran into many difficulties waterproofing my automaton.",
        KRAKEN = "What an awe-inspiring vitriolic creature! I need a closer look!",
        KRAKENCHEST = "The spoils of my skirmish with that sizable sea creature.",
        KRAKEN_TENTACLE = "The destructive limbs on this creature are quite fascinating!",
        LIMPETROCK =
        {
            GENERIC = "Appears to have attracted sea creatures to its surface.",
            PICKED = "I can reasonably assume it will attract more sea creatures.",
        },
        LIVINGJUNGLETREE = "Glorious! A possessed tree! I need a closer look.",
        LOBSTER_DEAD = "I do not want to experiment with eating raw seafood.",
        LOBSTER_DEAD_COOKED = "Its muscular cephalothorax makes for some good eatin'.",
        MAGIC_SEAL = "Wonderful. It's a conduit for that dark fuel.",
        MAGMAROCK = "A collection of igneous rocks. Theoretically from a volcano.",
        MAGMAROCK_FULL = "A collection of igneous rock. Theoretically from a volcano.",
        MAGMAROCK_GOLD = "An igneous rock formation fortuitously flecked with gold.",
        MAGMAROCK_GOLD_FULL = "An igneous rock formation fortuitously flecked with gold.",
        MANGROVETREE = "An impressive root system. In theory it would help avoid water saturation.",
        MANGROVETREE_BURNT = "Its proximity to water was not enough to impede combustion.",
        MARSH_PLANT_TROPICAL = "I can reasonably deduce this is a plant of some kind.",
        MERMFISHER = "Curious. These creatures appear to enjoy engaging in hobby fishing.",
        MERMHOUSE_FISHER = "The domicile of a marshy humanoid obsessed with fishing.",
        MONKEYBALL = "He he. I can see what those simians see in this amusing sphere.",
        MONSTERTARTARE = "I suppose a culinary experiment is in order.",
        MOSQUITOSACK_YELLOW = "Theoretically, it could be used as an antivenom.",
        MUSSELBOUILLABAISE = "A hearty broth of molluscs is good for the digestion.",
        MYSTERYMEAT = "I can reasonably deduce this will end in gastrointestinal distress.",
        NEEDLESPEAR = "The destructive projectile of a cactus. I can hit things with it!",
        OCTOPUSCHEST = "Theoretically, it contains the product of my negotiations.",
        OCTOPUSKING = "Intriguing! That sleepy cephalopod wishes to engage in trade!",
        OXHAT = "The water resistant properties of the aquatic bound bovine have transfered to this headgear.",
        OX_FLUTE = "Yet another instrument I would very much like to bring back with me.",
        OX_HORN = "Ah! An ivory incisor. Theoretically, I can find a use for it.",
        PALMLEAF_HUT = "A rudimentary structure that will keep the rain away. In theory.",
        PARROT_PIRATE = "I suppose that bird is attracted to shiny objects. Interesting...",
        PEG_LEG = "I can reasonably deduce that this belonged to someone. But to whom?",
        PIGTENT = "Based on the smell, I deduce this will be unpleasant.",
        PIKE_SKULL = "Interesting! Very interesting indeed!",
        PIRATEGHOST = "A swashbuckling, seafaring spectral spectacle!",
        PIRATEPACK = "Its metaphysical properties allow it to spontaneously generate dubloons.",
        PORTAL_SHIPWRECKED = "A teleportation device! Oh why doesn't it work?!",
        PRIMEAPE = "You look like a fellow who understands insatiable curiosity.",
        PRIMEAPEBARREL = "What treasures have these curious creatures amassed!",
        RAWLING = "Is there any non-basketball related knowledge you can bestow upon me?",
        REDBARREL = "A large barrel of incendiary ammunition. Presumably, it goes boom!",
        ROCK_CHARCOAL = "It appears to have been part of a fire in the past. Curious.",
        ROCK_OBSIDIAN = "Breaking apart that invaluable obsidian will require severe firepower.",
        SAIL_STICK = "A superlative utilization of dark fuel. The world will be better for its introduction!",
        SANDBAGSMALL = "Theoretically, it will stem the tide. For a little while.",
        SANDBAGSMALL_ITEM = "A small obstacle for flood prevention.",
        SHADOWSKITTISH_WATER = "One of those captivating shadow creatures! I must get closer!",
        SHARKITTEN = "What a wonderfully adorable abomination!",
        SHARKITTENSPAWNER =
        {
            GENERIC = "Fascinating! It can materialize adorableness out of thin air!",
            INACTIVE = "In theory, it's ceased to work.",
        },
        SHARK_GILLS = "Theoretically, its rubbery texture will keep the elements at bay.",
        SHARK_TEETHHAT = "In theory, this fabricated bravado will restore my mental state.",
        SHIPWRECKED_ENTRANCE = "That invaluable dark fuel is powering transportation to another world!",
        SHIPWRECKED_EXIT = "That invaluable dark fuel is powering transportation to another world!",
        SNAKEDEN =
        {
            BURNT = "Evidence of an exothermic reaction.",
            CHOPPED = "Based on past evidence, I can theorize this will grow back.",
            GENERIC = "Ah! Those gnarled branches look very useful.",
        },
        SNAKESKINSAIL = "Theoretically, it's reliable despite its patchy appearance.",
        SPEAR_LAUNCHER = "A fine example of applied elasticity.",
        SUNKEN_BOAT =
        {
            ABANDONED = "Evidentaly, there were a number of sailors here before me.",
            GENERIC = "What a curious parrot! I wonder if he'll speak with me.",
        },
        SUNKEN_BOAT_BURNT = "Theoretically, it was fuel for a fire.",
        SUNKEN_BOAT_TRINKET_1 = "Ah. It needs a DR356X001.",
        SUNKEN_BOAT_TRINKET_2 = "Appears to be seaworthy, but much too diminutive to be useful.",
        SUNKEN_BOAT_TRINKET_3 = "Was this candle burnt here, or somewhere else?",
        SUNKEN_BOAT_TRINKET_4 = "Amazing! It appears to work similar to my radio.",
        SUNKEN_BOAT_TRINKET_5 = "I'm afraid it is not my size.",
        SWEETPOTATOSOUFFLE = "A hearty vegetable meal. Good for the constitution.",
        SWEET_POTATO = "Consuming raw potatoes is never a good idea. Even sweet ones.",
        SWEET_POTATO_COOKED = "Quite a delicious snack.",
        SWEET_POTATO_PLANTED = "Cultivating quite nicely.",
        SWEET_POTATO_SEEDS = "Evidently, it will grow sweet potatoes.",
        SWIMMINGHORROR = "A creature made of the dark fuel! I must get closer!",
        TELEPORTATO_SW_BASE = "Not exactly refined, but theoretically it will still work.",
        TELEPORTATO_SW_BOX = "It looks cobbled together. The science is sound though.",
        TELEPORTATO_SW_CRANK = "I do believe this is a crank! Made of grass?!",
        TELEPORTATO_SW_POTATO = "A wooden automaton head?! Extraordinary!",
        TELEPORTATO_SW_RING = "It's inelegant, but it will still work.",
        THATCHPACK = "Palm leaves make for an outstanding building material.",
        TIDALPOOL = "Theoretically, there are fish within.",
        TIDAL_PLANT = "Plantlife. Evidently, they're drawn to this climate.",
        TIGEREYE = "Theoretically, it's edible. But I believe there could be a better use for it.",
        TRAWLNETDROPPED =
        {
            GENERIC = "Full of the wonders of the sea!",
            SOON = "Theoretically, it will reach the bottom soon.",
            SOONISH = "Descending rapidly...",
        },
        TREASURECHEST_TRAP = "Evidence would suggest it's more than it appears to be.",
        TRINKET_20 = "Ah! A reflecting navigation instrument!",
        TRINKET_21 = "Theoretically, it's seaworthy. But much too small for me.",
        TRINKET_22 = "Was this candle burnt here, or somewhere else?",
        TRINKET_23 = "Ah. A homemade reflecting glass.",
        TROPICAL_FISH = "A beautiful fish! But I dare not consume it raw.",
        TUNACAN = "What an extraordinary opening device!",
        TURF_ASH = "Curious. It's mostly ash, yet it will still burn.",
        TURF_MAGMAFIELD = "Not very many things will grow on it.",
        TURF_MEADOW = "A verdant green.",
        TURF_SNAKESKINFLOOR = "In theory, it's resistant to flooding.",
        TURF_TIDALMARSH = "Quite squishy ground.",
        TURF_VOLCANO = "Amazing! I can still see the lava underneath.",
        TWISTER_SEAL = "What an adorably destructive creature! I want to take it home with me.",
        VOLCANO_ALTAR_TOWER = "A magnificent monument to mass destruction!",
        VOLCANO_SHRUB = "A tree that has been touched by combustion.",
        WALLYINTRO_DEBRIS = "Evidently, there were others here before me.",
        WATERYGRAVE = "The deceased won't mind if I raid their graves.",
        WHALE_TRACK = "Bubbles. No doubt made by a large mammal.",
        WILBUR_CROWN = "Did those simians steal this or does it belong to one of them?",
        WILBUR_UNLOCK = "I should wake him before he dies of exposure. But how?",
        WILDBORE = "A pig humanoid creature. Evidently belongs to the hirsute variant. ",
        WILDBOREHEAD = "Curious. Evidence suggests it's linked to this planet's satellite.",
        WILDBOREHOUSE = "Rudimentary, but quite sound structurally.",
        WIND_CONCH = "Intriguing! Its sound reverberations have an effect on the weather!",
        WOODLEGSBOAT = "This looks well kept. As if the owner has used it recently.",
        WOODLEGSHAT = "Incredible. It increases the probability of finding treasure!",
        WOODLEGSSAIL = "Piratical in origin. Are there pirates here?",
        WOODLEGS_KEY1 = "Carved from skeletal remains.",
        WOODLEGS_KEY2 = "Quite an ingenious design. Meant to inspire fear, no doubt.",
        WOODLEGS_KEY3 = "Made of iron. Is there iron in this world?!",
        WRECK = "Evidently, there were sailors here once. But where did they go?",
        CALIFORNIAROLL = "Delightful! A motley of seafood wrapped up into cylinders.",
        BANANAPOP = "Quite efficient in lowering my internal temperature. Tastes good too.",
        BISQUE = "I prefer my soup to be above my internal temperature. But it is edible.",
        CEVICHE = "Curious. Where did the lime come from?",
        SEAFOODGUMBO = "Still contains the skeletal remains of a fish.",
        SURFNTURF = "There is a lot of meat based protein in this concoction.",
        SHARKFINSOUP = "Ah. Shark fin soup. Just the thing to settle my stomach.",
        LOBSTERDINNER = "I do like watching its exoskeleton turn red.",
        LOBSTERBISQUE = "Its exoskeleton is still a marvelous shade of blue.",
        JELLYOPOP = "Strangely enough, this does not cause me stomach upset.",
        VOLCANO_SHRUB = "A tree that has been touched by combustion.",
        ROCK_OBSIDIAN = "Breaking apart that invaluable obsidian will require severe firepower.",
        ROCK_CHARCOAL = "Theoretically, it has undergone some form of combustion already.",

 

        --- 5C DLC ------------------------------------------------------------------------------------------------

        ENCRUSTEDBOAT = "Surprisingly agile, despite its chaotic design.",
        BABYOX = "I deduce it is a juvenile.",
        BALLPHINHOUSE = "Where are all those playful mammals coming from?",
        DORSALFIN = "Not ideal for making soup.",
        NUBBIN = "I must find the ideal spot on the seafloor to plant this.",
        CORALLARVE = "Evidently, it will grow into a coral.",
        RAINBOWJELLYFISH = "Its chromatic variations are quite pleasing to the eye.",
        RAINBOWJELLYFISH_PLANTED = "It's smile is quite chilling.",
        RAINBOWJELLYFISH_DEAD = "I'm quite convinced eating raw seafood would result in disaster.",
        RAINBOWJELLYFISH_COOKED = "Wonderful! Its chromatic variations were preserved!",
        RAINBOWJELLYJERKY = "The drying process has taken away its color. Curious...",
        WALL_ENFORCEDLIMESTONE = "Presumably, this will withstand external attack.",
        WALL_ENFORCEDLIMESTONE_ITEM = "A strong wall. But more effective on the ground.",
        CROCODOG = "A barking reptile?! I must examine it closer!",
        POISONCROCODOG = "Its coloring suggests it's somehow contaminated.",
        WATERCROCODOG = "What a marvelously aggressive animal!",
        QUACKENBEAK = "Such a durable beak. No doubt it will come in handy.",
        QUACKERINGRAM = "An exceptionally enormous blunt object to hit things with.",

        --- DLC ------------------------------------------------------------------------------------------------    

        CAVIAR = "Where did I get that glass jar? Curious...",
        CORMORANT = "Very similar to ones at home. Disappointing...",

        FISH3 = "A beautiful fish. Even dead.",
        FISH4 = "I predict disastrous consequences if I eat raw fish.",
        FISH5 = "Quite an exotic selection of fish here. All inedible raw.",

        FISH3_COOKED = "Good, it still contains the bones. They're a great source of calcium!",
        FISH4_COOKED = "Now where did the head go?",
        FISH5_COOKED = "A pleasant enough presentation.",

        FISH_FARM =
        {
            EMPTY = "Entirely devoid of fish at the moment.",
            STOCKED = "A wild selection of aquatic craniates. Still in egg form.",
            ONEFISH = "Evidence suggests a roe has hatched.",
            TWOFISH = "In theory, more eggs will be able to hatch.",
            REDFISH = "Theoretically this farm could still hold more fish.",
            BLUEFISH  = "It's reached capacity! How wonderful!",
        },
        
        ROE = "Presumably, fish will hatch from this ovum.",
        ROE_COOKED = "The act of cooking has organized the roe into rows. Curious...",
        
        SEA_YARD =
        {
            ON = "Magnificent. I could use this kind of automation in my factory!",
            OFF = "I must extract more tar for this marvelous machine to work again!",
            LOWFUEL = "Getting precariously low on fuel.",
        },
        SEA_CHIMINEA =
        {
            EMBERS = "It will require more fuel to keep up the combustion process.",
            GENERIC = "Efficiently contains an exothermic reaction on the water.",
            HIGH = "A glorious blaze! Especially in such a water-logged environment.",
            LOW = "Evidence suggests the fire is getting low.",
            NORMAL = "Emitting thermal energy nominally.",
            OUT = "It will require fuel to continue.",
        },

        TAR = "An excellent source of combustible material. But it sure does stink.",
        TAR_EXTRACTOR =
        {
            ON = "Splendid. We very much need something like this at home.",
            OFF = "It requires the turning of a switch to function.",
            LOWFUEL = "Evidence suggests it needs more tar.",
        },
        TAR_POOL = "A highly combustible source of fuel lays just beneath the waves.",

        TARLAMP = "A simple yet effective design. Still smells though.",
        TARSUIT = "An entirely effective rain suit! Could be a bit more durable.",
        TAR_TRAP = "Outstanding! An enormously efficient way to defeat enemies.",

        TROPICALBOUILLABAISSE = "A delicious concoction of water borne animals!",
        
        RESEARCHLAB5 = "Science on the sea! How marvelous!",
        WATERCHEST = "Buoyant storage! This will revolutionize sea-going affairs!",    

        --Porkland
        PIG_PALACE = "Evidence would suggest this is the domicile of some kind of royalty.",
        PIG_QUEEN = "Are you a patron of the sciences by any chance?",
        PIG_SCEPTER = "Presumably, it belongs to royalty of some sort.",
        PIGCROWNHAT = "Symbolic head wear that is respected by the porcine population.",
        RECONSTRUCTION_PROJECT =
        {
            SCAFFOLD = "Evidently, they are rebuilding.",
            RUBBLE = "Evidence of a disaster of some sort.",
        },

        PIG_SHOP_FLORIST =
        {
            GENERIC = "Materials for the cultivation of plants can be purchased within.",
            BURNING = "It cannot burn forever. In theory.",
        },
        PIG_SHOP_GENERAL =
        {
            GENERIC = "A kaleidoscope of goods within. Though sadly not a kaleidoscope.",
            BURNING = "Presumably, someone has the means to extinguish that flame.",
        },
        PIG_SHOP_HOOFSPA =
        {
            GENERIC = "It's well stocked with medical supplies.",
            BURNING = "Alarming! And yet I don't hear an alarm.",
        },
        PIG_SHOP_PRODUCE =
        {
            GENERIC = "Contains a smorgasbord of fine foods for sale.",
            BURNING = "Did it spontaneously catch fire?",
        },
           PIGMAN_BEAUTICIAN =
        {
            GENERIC = "An example of the fine citizenry of this town.",
            SLEEPING = "I would like to ask her what she's dreaming of.",
        },
        PIGMAN_ROYALGUARD =
        {
            GENERIC = "Evidence suggests he is responsible for the security of this town.",
            SLEEPING = "Presumably, he should not be sleeping on the job.",
        },
        PIGMAN_COLLECTOR =
        {
            GENERIC = "I do wish to chat with him about the history of this area.",
            SLEEPING = "Evidently, he has no where else to sleep.",
        },
        PIGMAN_MAYOR =
        {
            GENERIC = "This pig society appears to have built a healthy political system.",
            SLEEPING = "In theory, there are better places for him to sleep.",
        },
        PIGMAN_BANKER =
        {
            GENERIC = "Presumably, he is a trustworthy fellow.",
            SLEEPING = "I assumed he was a snorer, but this is not the case. Strange...",
        },
        PIGMAN_MINER =
        {
            GENERIC = "Strangely excited to collect more sedimentary rocks.",
            SLEEPING = "I presume he's earned his sleep.",
        },
        PIGMAN_MECHANIC =
        {
            GENERIC = "A wonderful work ethic. He would fit in nicely in my factory.",
            SLEEPING = "Why is he sleeping out here? Curious...",
        },
        PIGMAN_FARMER =
        {
            GENERIC = "Cultivated a fondness for grasses. Can't say I blame him.",
            SLEEPING = "Perhaps he prefers to sleep beneath the stars?",
        },
        PIGMAN_FLORIST =
        {
            GENERIC = "Evidence would suggest she's a gardener herself.",
            SLEEPING = "Presumably her house is under repair.",
        },
        PIGMAN_STOREOWNER =
        {
            GENERIC = "What a thoroughly creepy smile!",
            SLEEPING = "Evidence suggests she has lost her home.",
        },
        PIGMAN_ERUDITE =
        {
            GENERIC = "Frustratingly reluctant to answer my questions about her curious wares.",
            SLEEPING = "Presumably, she doesn't have a better place to sleep.",
        },
        PIGMAN_HATMAKER =
        {
            GENERIC = "Evidence would suggest she is happy about something.",
            SLEEPING = "Does she ever take off her hat?",
        },
        PIGMAN_PROFESSOR =
        {
            GENERIC = "Appears educated, but reluctant to answer any of my many questions.",
            SLEEPING = "Perhaps the result of somnambulistic wanderings.",
        },
        PIGMAN_HUNTER =
        {
            GENERIC = "Willing to trade in canine cuspids and arthropod stingers.",
            SLEEPING = "Why is he sleeping out here? Curious...",
        },
        PIG_SHOP_ARCANE =
        {
            GENERIC = "This looks like a shop I could spend some time in!",
            BURNING = "I would not rule out spontaneous combustion.",
        },
        PIG_SHOP_WEAPONS =
        {
            GENERIC = "Ah wonderful! A shop dealing in brutal means of destruction.",
            BURNING = "Presumably someone will come along to put that out.",
        },
        PIG_SHOP_HATSHOP =
        {
            GENERIC = "A store selling caps for my cranium.",
            BURNING = "Evidence would suggest it's been set on fire.",
        },
        PIG_SHOP_ACADEMY =
        {
            GENERIC = "Excellent! The halls of history. Let's see what I can learn.",
            BURNING = "Quite the high-temperature exothermic redox chemical reaction!",
        },
        TREE_PILLAR = "The circumference of this tree's trunk is unusually large.",
        PIGHOUSE_CITY =
        {
            GENERIC = "The humble home of a domesticated pig.",
            BURNING = "In theory that home is done for.",
        },
        PIGHOUSE_MINE =
        {
            GENERIC = "I wonder if they are up to any digging in there?",
            BURNING = "An excellent blaze! Full of thermodynamic energy!",
        },
        PIGHOUSE_FARM =
        {
            GENERIC = "An excellent example of agricultural architecture.",
            BURNING = "Excellent! I love to watch things combust.",
        },
        PIG_GUARD_TOWER =
        {
            GENERIC = "Ah. A stone fortification from which to defend.",
            BURNING = "Those stones burn as well as wood does. Curious...",
        },        
        CITY_LAMP =
        {
            GENERIC = "How wonderful! Does it run on direct current or alternating current?",
            ON = "Presumably they've turned it off to conserve the bulb.", --off
        },
        DUNGBEETLE =
        {
            GENERIC = "Such agility! The way he's able to navigate on that sphere of poop!",
            UNDUNGED = "Presumably, he's seeking a replacement for his poop sphere.",
            SLEEPING = "A dormant dung dancer.",
            DEAD = "Expired. But it appears that is a recent occurrence.",
        },
        DUNGBALL = "Excellent! The act of rolling has picked up a motley of paraphernalia.",
        DUNGPILE =
        {
            GENERIC = "Some creature has produced an excessive amount of excrement!",
            PICKED = "The road of discovery has many hurdles.",
        },
        PIGEON =
        {
            GENERIC = "Intriguing! Pigeons flock to urban centers here as well.",
            SLEEPING = "Currently in a dormant state.",
            DEAD = "Theoretically, it's dead.",
        },
        SPIDER_MONKEY_TREE = "A tree asphyxiated by webbing. Truly amazing!",
        SPIDER_MONKEY =
        {
            GENERIC = "Presumably, the terrifying arachnid arms are just vestigial.",
            SLEEPING = "I wonder if he is dreaming of decimating something.",
            DEAD = "Fairly recently deceased.",
        },
        SPIDER_MONKEY_NEST = "Curious. How does the big behemoth get up the tree?",
        TOPIARY = "Presumably this is a sophisticated monument to local folklore.",
        LAWNORNAMENT =
        {
            GENERIC = "Urban ornamentation. Theoretically, it increases mental wellness.",
            BURNING = "A delightful demonstration of combustion!",
            BURNT = "Presumably it was once not burnt.",
        },
        HEDGE =
        {
            GENERIC = "Theoretically, they serve the same purpose as hedges at home.",
            SHAVEABLE = "Evidence that the residents are in need of city landscapers.",
            BURNING = "Ah! Nothing more invigorating than watching an object combust!",
            BURNT = "Soon to be airborne particulate.",
        },
        RAINFORESTTREE =
        {
            GENERIC = "Odd coloration for a tree of this sort.",
            CHOPPED = "Presumably, it's not growing back.",
            BURNING = "Emitting exothermic energy!",
            BURNT = "I presume it was once something other than ash.",
        },
        FLOWER_RAINFOREST = "Curious. Picking these has a positive effect on my psyche.",
        CHICKEN =
        {
            GENERIC = "How could such an hilariously inept creature continue to thrive?",
            SLEEPING = "Dormant.",
            DEAD = "Cadaverous.",
        },
        GRASS_TALL =
        {
            GENERIC = "The obstinacy of this grass requires something sharper than my hands.",
            PICKED = "Previously experience suggests this will grow back.",
            BURNING = "Evidently, grass here has the same flammability qualities as at home.",
        },
        GLOWFLY =
        {
            GENERIC = "The luminous oculus on this pterygota is inspiring!",
            SLEEPING = "Evidently, its bioluminescence is dormant too.",
            DEAD = "Cadaverous.",
        },
        CHITIN = "Wonderful! The exoskeleton of a deceased insect!",
        HANGING_VINE = "Kleptomaniac vegetation. How wonderful!",
        GRABBING_VINE = "Kleptomaniac vegetation. How wonderful!",
        VENUS_STALK = "Theoretically edible, but undoubtedly I'll find a better use for it.",
        WALKINGSTICK = "Incredible! It increases my speed by exactly thirty percent!",
        ADULT_FLYTRAP =
        {
            GENERIC = "I've never seen a carnivorous plant reach such an illustrious size.",
            SLEEPING = "A shame. It's much more interesting when it's awake.",
            DEAD = "A recently departed carnivorous plant.",
        },
        MEAN_FLYTRAP =
        {
            GENERIC = "Evidently, it's a juvenile. And particularly attracted to meat.",
            SLEEPING = "Does it dream of consuming life forms?",
            DEAD = "Lifeless.",
        },
        SNAPDRAGON =
        {
            GENERIC = "Such a wonderfully homicidal plant! I should get closer.",
            SLEEPING = "I'm tempted to poke it with a stick.",
            DEAD = "Rigor mortis has yet to set in.",
        },
        LILYPAD = "Fascinating! It contains a small ecosystem of animals.",

        ZEB =
        {
            GENERIC = "Is it black with white stripes or white with black stripes?",
            SLEEPING = "That seems like a much more comfortable position for it.",
            DEAD = "Evidence would suggest it's now extinct.",
        },
        SCORPION =
        {
            GENERIC = "A wonderful example of a predatory arachnid! And poisonous to boot!",
            SLEEPING = "My first inclination is to poke it with a stick.",
            DEAD = "Cold and lifeless.",
        },

        PEAGAWK =
        {
            GENERIC = "Curious. Can it see out of all of those ocular quills?",
            SLEEPING = "Perhaps I can now pluck one of its ocular quills.",
            DEAD = "Evidently, it didn't see that coming.",
        },
        PEEKHEN =
        {
            GENERIC = "Quite extreme dimorphism within this species.",
            SLEEPING = "Curious, does it ever dream of flying?",
            DEAD = "Expired.",
        },
        PEAGAWKFEATHERHAT = "Will I be able to see out of the eyes?",
        PEAGAWK_BUSH = "I'm experiencing the inescapable perception that I'm being watched.",
        PEAGAWKFEATHER = "Theoretically, there's an intact nervous system that keeps the eye  moving.",
        PEAGAWKFEATHER_PRISM = "A refraction of ocular plumage.",

        ANTMAN =
        {
            GENERIC = "Wonderful! A war-based society consisting of humanoid hexapod invertebrates!",
            SLEEPING = "Oh! I can scrutinize him more closely now.",
            DEAD = "I wonder if they have funeral rites.",
        },
        ANTHILL = "Similar to the many hexapod invertebrate nests I've observed. But bigger.",
        ANTMASKHAT = "Evidently it masks my human scent as well.",
        ANTSUIT = "What a wonderful way to infiltrate a suspicious society.",
        
        PHEROMONESTONE = "Absolutely inspiring! A scent converter!",
        PIKO =
        {
            GENERIC = "The amazing storage space of their small cheeks defies all laws of physics!",
            SLEEPING = "Evidently, tired from a day of scurrying. And stealing.",
            DEAD = "Recently demised.",
        },
     
        RELIC_1 = {
            GENERIC = "In theory this was a respectably jubilant fellow in the pig's history.",
            SUNKEN = "My observations lead me to conclude I should fish that out.",
        },
        RELIC_2 = {
            GENERIC = "Fascinating! Evidently, they had a runic writing system.",
            SUNKEN = "My curiosity won't rest until I obtain that mysterious object!",
        },
        RELIC_3 = {
             GENERIC = "Theoretically, it's a fragment of a larger sculpture.",
             SUNKEN = "Evidence would suggests there's something down there.",
        },
        RELIC_4 = "A stone representation of some sort of royalty. Quite an unusual color too!",
        RELIC_5 = "The ornamentation of this ancient artifact suggests it's of enormous value.",

        REEDS_WATER = "Good for paper, if it is anything like its earthly counterparts.",
        LOTUS = "Ah. A water based plant with attractive flowers. I should pick it.",
        LOTUS_FLOWER = "Theoretically, it's edible. Though I should cook it to avoid stomach problems.",
        LOTUS_FLOWER_COOKED ="A salubrious plant capable of boosting mental wellness.",

        VAMPIREBAT =
        {
            GENERIC = "How fortunate! I've found a flocking predatory flying mammal to observe!",
            SLEEPING = "My curiosity is telling me I should poke it with a stick.",
            DEAD = "An excellent illustration of respiratory arrest.",
        },
        VAMPIREBATCAVE = "Based on its depth and malodorous smell, I deduce this hole houses bats.",

        FROGLEGS_POISON = "Observations lead me to conclude this will cause me harm.",
        FROGLEGS_POISON_COOKED = "Relatively less detrimental than before.",
        FROG_POISON =
        {
            GENERIC = "It's reasonable to conclude that this amphibian means me harm.",
            SLEEPING = "A dozing dendrobatidae.",
            DEAD = "Based on observations, I can reasonably deduce it is dead.",
        },

        PIG_RUINS_TORCH_WALL = "Remarkable! It only requires a source of fuel to ignite.",
        PIG_RUINS_TORCH = "A remarkable device which will ignite on contact with a source of fuel.",
        PIG_RUINS_HEAD = "Evidence would suggest he's an important figure in the pig's past.",
        PIG_RUINS_ARTICHOKE = "An elegant depiction of a giant vegetable.",
        HALBERD = "A marvelously versatile instrument capable of causing incredible harm!",
        PIG_RUINS_ENTRANCE =
        {
            GENERIC = "Theoretically, I will find numerous antiquities contained within those walls.",
            LOCKED = "This hanging vegetation will have to be pruned.",
        },
        PIG_RUINS_EXIT = "An egress through which I may enter the outside world.",
        PIG_COIN = "A gold based denomination of currency which has value to the pigs.",

        OINC = "Pig coinage of a single denomination.",
        OINC10 = "The pigs appear to have set up an economy of sorts.",
        OINC100 = "There appears to be a truffle engraved on the face of this coin!",

        RABID_BEETLE =
        {
            GENERIC = "Evidently, it acquires facial hair when it matures.",
            SLEEPING = "It's respiratory structures are vibrating.",
            DEAD = "An occurrance of invertebrate respiratory failure.",
        },
        
        PARROT_BLUE =
        {
            GENERIC = "Remarkable! Truly beautiful plumage!",
            SLEEPING = "Evidence would suggest it's had a prolonged squawk.",
            DEAD = "It has shuffled off the mortal coil.",
        },
        KINGFISHER =
        {
            GENERIC = "That remarkable beak would be excellent for crushing seeds.",
            SLEEPING = "The bird appears to be in some kind of sonamolant state.",
            DEAD = "Deceased, yet rigor mortis has yet to set in.",
        },

        BURR = "The embryonic stage of a tree that is determined to undergo seed dispersal.",   
        BURR_SAPLING =
        {
            BURNING = "Like most things made of wood, it appears to be susceptible to flames.",
            WITHERED = "Requires fertilization in order to continue to thrive.",
            GENERIC = "Appears to be the result of a planted jungle burr.",
            PICKED = "I've no reason to doubt it will grow rapidly.",
        },  

        PIG_LATIN_1 = "It says \"light fires\" in pig latin. But who could have written it?", -- light fires in pig latin

        DECO_RUINS_BEAM_ROOM ="A robust pillar of competent construction.",
        DECO_CAVE_BEAM_ROOM = "A remarkable example of a geological formation.",
        DECO_CAVE_BAT_BURROW = "Evidence suggests it keeps the ceiling up.",                

        SMASHINGPOT = "An invaluable amphora pot. I'll have to smash it to get its contents.",

        HIPPOPOTAMOOSE ="Its jubilant jumping creates such wickedly wonderful waves!",
        PIGGHOST = "A pig of the paranormal persuasion!",        

        ANTCOMBHOME = "A pentagonal nursery for hexapod invertebrates.",        
        SECURITYCONTRACT = "I can now acquire the services of a bodyguard.",
        
        PLAYERHOUSE_CITY = {
            BURNT = "A setback! But I will rebuild!",
            FORSALE = "It looks like an adequate facility to build some inventions.",
            SOLD = "My work awaits!"
        },

        JELLYBUG = "These would most certainly cause intestinal distress.",
        JELLYBUG_COOKED = "Slightly more edible now.",
        SLUGBUG = "Their slimy composition will most certainly cause stomach upset.",
        SLUGBUG_COOKED = "Lancing these with a stick makes them slightly more appetizing.",

        PLAYER_HOUSE_COTTAGE_CRAFT = "The elements to construct a cabin facade for my home.",
        PLAYER_HOUSE_VILLA_CRAFT = "Theoretically, this will improve the appearance of my home.",           
        PLAYER_HOUSE_TUDOR_CRAFT = "Components to make the outside of my home more visually pleasing.",
        PLAYER_HOUSE_GOTHIC_CRAFT = "Evidently, I will have to build this myself.",           
        PLAYER_HOUSE_TURRET_CRAFT = "Material for constructing a fine home exterior.",
        PLAYER_HOUSE_BRICK_CRAFT = "Peraphernalia to do some exterior home improvements.",
        PLAYER_HOUSE_MANOR_CRAFT = "Evidence would suggest I can improve my living arrangements.",        

        CLIPPINGS = "Clippings of a perennial plant which provide evidence I have performed a service.",

        CUTNETTLE = "A large leaf nettle plant native to these parts. Also it smells funny.",
        NETTLE =
        {
            WITHERED = "Evidently its current conditions are not ideal for it to grow.",
            MOIST = "Ah, it is cultivating quite nicely.",
            EMPTY = "It will grow back in time.",
            DEFAULT = "I detect a faint scent of eucalyptus. Interesting...",
        },

        
        DECO_RUINS_FOUNTAIN = "The probabilities of this fountain working are dependant on the value of my sacrifice.",
        
        PUGALISK = "What a wonderfully calamitous creature! I need to study it more!",        
        SNAKE_BONE = "The skeletal remains of a carnivorous reptile.",
        SNAKEBONESOUP = "The skeletal remains should add some calcium to my diet.",

        BANDITMAP = "A map to the accumulated plunder of that pig bandit.",
        BANDITTREASURE = "Evidently, I've struck it rich!",

        BLUNDERBUSS = "A magnificent killing instrument. Such a sleek design.",

        PUGALISK_FOUNTAIN = "Evidence would suggest it has restorative properties.",
        PUGALISK_RUINS_PILLAR = "A pillar of nominal size and shape.",
        PUGALISK_TRAP_DOOR = "Intriguing. This requires further investigation.",  

        TEA = "A rodent based broth that tastes remarkably like tea!",      
        TEATREE = "Theoretically, its smell attracts those small rodents. Intriguing...",    
        TEATREE_SAPLING = "Displays the same rapid growth rate of the other trees here.",    
        TEATREE_NUT = "My stomach condition prevents me from partaking in its health benefits.",    

        WALL_PIG_RUINS = "Oh, if only I could read those ruins! So much knowledge to learn!",

        PIG_RUINS_DART_TRAP = "Evidence would suggest it's a trap.",
        PIG_RUINS_SPEAR_TRAP = "A trap of some sort. I'm exceedingly curious to see it triggered.",
        PIG_RUINS_SPEAR_TRAP_TRIGGERED = "Haha! An ambush of hidden spears! How murderously clever!",
        PIG_RUINS_SPEAR_TRAP_BROKEN = "Remnants of hidden lethal spears.",
        PIG_RUINS_PRESSURE_PLATE = "A covert toggle which activates when pressure is applied to it.",                                           
        
        DISARMING_KIT = "An aid in negotiating those violent booby traps.",

        BALLPEIN_HAMMER = "A diminutive tool, ideal for negotiating the removal of gems.",

        GOLD_DUST = "Evidently, it's the preferred sustenance of those long nosed quadrupeds.",

        ALOE = "Theoretically, consuming this has health benefits. But it only causes me pain.",
        ALOE_COOKED = "Presumably some of its health benefits have been retained.",
        ALOE_PLANTED = "Fascinating! I've never seen one of those thriving in the wild before.",

        ASPARAGUS = "These fibrous shoots will undoubtedly cause me stomach upset.",
        ASPARAGUS_COOKED = "High in vitamin A and dietary fibre. I find it pleasing to consume.",
        ASPARAGUS_PLANTED = "A cluster of edible spring vegetables!",

        RADISH = "All evidence suggests I will not react well to its spiciness.",
        RADISH_COOKED = "A tiny snack of cooked vegetables.",
        RADISH_PLANTED = "The unmistakable leaves of an edible root vegetable.",

        SNAKE_AMPHIBIOUS = "What a wonderfully vicious reptile! I would like its skin.",

        GASMASKHAT = "It appears that those ocular plumes are great at air filtration.",
        PITHHAT = "Armored head protection amazingly suited to jungle exploration.",
        
        BILL =
        {
            GENERIC = "Incredible! It's spinning at subsonic speeds!",
            SLEEPING = "Theoretically, all that spinning has tuckered him out.",
            DEAD = "Dead. But rigor mortis has yet to set in.",
        },
        
        ROCK_ANTCAVE = "An altogether common rock formation.",
        ANT_CAVE_LANTERN = "Outstanding! They appear to be using honey as a fuel!",
        PROP_DOOR = "A strange wall cavity. It deserves closer inspection.",

        PIKO_ORANGE = "Smells of tea. Perhaps a consequence of its proximity to tea trees?",

        TURF_PIGRUINS = "Theoretically, it can be placed somewhere.",
        TURF_RAINFOREST = "Luscious turf that should be put somewhere.",
        TURF_DEEPRAINFOREST = "This will help with the germinating of plantlife.",
        TURF_LAWN = "A finely kept lawn.",
        TURF_GASJUNGLE = "It retains some of its noxiousness.",
        TURF_MOSS = "Slightly spongy texture.",
        TURF_FIELDS = "Cultivated land.",
        TURF_FOUNDATION = "In theory, it would be great for building a city on.",
        TURF_COBBLEROAD = "Ah. A nice cobblestone road.",

        MANDRAKEMAN = "He appears to be influenced by this world's satellite. Intriguing!",
        MANDRAKEHOUSE = "Evidence would suggest it belongs to some sort of vegetation based humanoid.",

         -- HOME DECO ITEMS
        INTERIOR_FLOOR_MARBLE = "Captivating.",
        INTERIOR_FLOOR_CHECK = "Provocative.",
        INTERIOR_FLOOR_PLAID_TILE = "Compelling.",
        INTERIOR_FLOOR_SHEET_METAL = "Riveting.",
        INTERIOR_FLOOR_WOOD = "Beguiling.",

        INTERIOR_WALL_WOOD = "Constructive.",
        INTERIOR_WALL_CHECKERED = "Checkered.",
        INTERIOR_WALL_FLORAL = "Verdant.",
        INTERIOR_WALL_SUNFLOWER = "Botanic.",
        INTERIOR_WALL_HARLEQUIN = "Rhomboid.",   

        DECO_CHAIR_CLASSIC = "Enchanting.",
        DECO_CHAIR_CORNER = "Perpendicular.",
        DECO_CHAIR_BENCH = "Pronged.",
        DECO_CHAIR_HORNED = "Thorny.",
        DECO_CHAIR_FOOTREST = "Podial.",
        DECO_CHAIR_LOUNGE = "Serene.",
        DECO_CHAIR_MASSAGER = "Intriguing.",
        DECO_CHAIR_STUFFED = "Polyhedral.",
        DECO_CHAIR_ROCKING = "Metronomic.",
        DECO_CHAIR_OTTOMAN = "Reposing.",

        DECO_LAMP_FRINGE = "Enlightening.",
        DECO_LAMP_STAINGLASS = "Refractory.",
        DECO_LAMP_DOWNBRIDGE = "Arched.",
        DECO_LAMP_2EMBROIDERED = "Sophisticated.",
        DECO_LAMP_CERAMIC = "Florid.",
        DECO_LAMP_GLASS = "Transparent.",
        DECO_LAMP_2FRINGES = "Binary.",
        DECO_LAMP_CANDELABRA = "Waxy.",
        DECO_LAMP_ELIZABETHAN = "Lustrous.",
        DECO_LAMP_GOTHIC = "Urban.",
        DECO_LAMP_ORB = "Spheroid.",
        DECO_LAMP_BELLSHADE = "Bowed.",
        DECO_LAMP_CRYSTALS = "Diffractive.",
        DECO_LAMP_UPTURN = "Illuminating.",
        DECO_LAMP_2UPTURNS = "Dichotomic.",
        DECO_LAMP_SPOOL = "Luminescent.",
        DECO_LAMP_EDISON = "Revolutionary!",
        DECO_LAMP_ADJUSTABLE = "Accommodating.",
        DECO_LAMP_RIGHTANGLES = "Luminescent.",
        DECO_LAMP_HOOFSPA = "Elaborate.",

        DECO_CHAISE = "Lavish.",

        DECO_PLANTHOLDER_BASIC = "Burgeoning.",
        DECO_PLANTHOLDER_WIP = "Viable.",
        DECO_PLANTHOLDER_FANCY = "Flourishing.",
        DECO_PLANTHOLDER_BONSAI = "Cultivated.",
        DECO_PLANTHOLDER_DISHGARDEN = "Semi-spherical.",
        DECO_PLANTHOLDER_PHILODENDRON = "Germinating.",
        DECO_PLANTHOLDER_ORCHID = "Flourishing.",
        DECO_PLANTHOLDER_DRACEANA = "Thriving.",
        DECO_PLANTHOLDER_XEROGRAPHICA = "Swinging.",
        DECO_PLANTHOLDER_BIRDCAGE = "Swaying.",
        DECO_PLANTHOLDER_PALM = "Crescive.",
        DECO_PLANTHOLDER_ZZ = "Budding.",
        DECO_PLANTHOLDER_FERNSTAND = "Shaggy.",
        DECO_PLANTHOLDER_FERN = "Suspended.",
        DECO_PLANTHOLDER_TERRARIUM = "Insulated.",
        DECO_PLANTHOLDER_PLANTPET = "Enjoyable.",
        DECO_PLANTHOLDER_TRAPS = "Predatory.",
        DECO_PLANTHOLDER_PITCHERS = "Receptic.",
        DECO_PLANTHOLDER_MARBLE = "Flourishing.",

        DECO_TABLE_ROUND = "Circular.",
        DECO_TABLE_BANKER = "Rectangular.",
        DECO_TABLE_DIY = "Uncomplicated.",
        DECO_TABLE_RAW = "Rudimentary.",
        DECO_TABLE_CRATE = "Practical.",
        DECO_TABLE_CHESS = "Thought provoking.",

        DECO_ANTIQUITIES_WALLFISH = "Piscean.",        
        DECO_ANTIQUITIES_BEEFALO = "Bovine.",
        DECO_WALLORNAMENT_PHOTO = "Photographic.",
        DECO_WALLORNAMENT_FULLLENGTH_MIRROR = "Reflective.",
        DECO_WALLORNAMENT_EMBROIDERY_HOOP = "Elaborate.",
        DECO_WALLORNAMENT_MOSAIC = "Variegated.",
        DECO_WALLORNAMENT_WREATH = "Circular.",
        DECO_WALLORNAMENT_AXE = "Honed.",
        DECO_WALLORNAMENT_HUNT = "Tapered.",
        DECO_WALLORNAMENT_PERIODIC_TABLE = "Riveting!",
        DECO_WALLORNAMENT_GEARS_ART = "Enchanting!",
        DECO_WALLORNAMENT_CAPE = "Blustering.",
        DECO_WALLORNAMENT_NO_SMOKING = "Cautioning.",
        DECO_WALLORNAMENT_BLACK_CAT = "Advertising.",

        WINDOW_ROUND_CURTAINS_NAILS = "Illuminating.",
        WINDOW_ROUND_BURLAP = "Patchwork.",
        WINDOW_SMALL_PEAKED = "Pointed.",
        WINDOW_LARGE_SQUARE = "Quadratic.",
        WINDOW_TALL = "Arched.",
        WINDOW_LARGE_SQUARE_CURTAIN = "Ornamental.",
        WINDOW_TALL_CURTAIN = "Embellished.",

        DECO_WOOD_CORNERBEAM = "Practical.",
        DECO_MARBLE_CORNERBEAM = "Sophisticated.",
        DECO_WOOD       = "Sturdy.",
        DECO_MILLINERY  = "Luxurious.",
        DECO_ROUND      = "Cylindrical.",
        DECO_MARBLE     = "Refined.",
        DECO_RUINS_BEAM_ROOM_BLUE = "Practical.",

        SWINGING_LIGHT_BASIC_BULB = "Revolutionary!",
        SWINGING_LIGHT_FLORAL_BLOOMER = "Charming.",
        SWINGING_LIGHT_CHANDALIER_CANDLES = "Incendiary.",
        SWINGING_LIGHT_ROPE_1 = "Inspired!",
        SWINGING_LIGHT_ROPE_2 = "Entwined.",
        SWINGING_LIGHT_FLORAL_BULB = "Glamorous.",
        SWINGING_LIGHT_PENDANT_CHERRIES = "Ravishing.",
        SWINGING_LIGHT_FLORAL_SCALLOP = "Delectable.",
        SWINGING_LIGHT_FLORAL_BLOOMER = "Enticing.",
        SWINGING_LIGHT_BASIC_METAL = "Riveting.",
        SWINGING_LIGHT_TOPHAT = "Charming.",
        SWINGING_LIGHT_DERBY = "Attractive.",

        RUG_ROUND = "Hypnotic.",
        RUG_SQUARE = "Quadratic.",
        RUG_OVAL = "Efflorescent.",
        RUG_RECTANGLE = "Botanic.",
        RUG_FUR = "Peltish.",
        RUG_HEDGEHOG = "Charming.",
        RUG_PORCUPUSS = "Macabre.",
        RUG_HOOFPRINT = "Delightful.",
        RUG_OCTAGON = "Patterned.",
        RUG_SWIRL = "Vortical.",
        RUG_CATCOON = "Morbid.",
        RUG_RUBBERMAT = "Bouncy.",
        RUG_WEB = "Viscous.",
        RUG_METAL = "Riveting.",
        RUG_WORMHOLE = "Intriguing.",
        RUG_BRAID = "Textile.",
        RUG_BEARD = "Hirsute.",
        RUG_NAILBED = "Precarious.",
        RUG_CRIME = "Intriguing...",
        RUG_TILES = "Geometric.",

        SHELVES_WOOD = "Sensible.",
        SHELVES_CINDERBLOCKS = "Functional.",
        SHELVES_MARBLE = "Ornamental.",
        SHELVES_MIDCENTURY = "Concave.",
        SHELVES_GLASS = "Fragile.",
        SHELVES_LADDER = "Practical.",
        SHELVES_HUTCH = "Elaborate.",
        SHELVES_INDUSTRIAL = "Efficient.",
        SHELVES_ADJUSTABLE = "Adaptable.",
        SHELVES_WALLMOUNT = "Constructive.",
        SHELVES_AFRAME = "Peaked.",
        SHELVES_CRATES = "Innovative.",
        SHELVES_FRIDGE = "Deceptive.",
        SHELVES_HOOKS = "Suspendible.",
        SHELVES_PIPE = "Practical.",
        SHELVES_HATTREE = "Amusing.",
        SHELVES_PALLET = "Constructive.",
        SHELVES_BASIC = "Functional.",

        WOOD_DOOR = "I've broadened my horizons. And my home.",
        STONE_DOOR = "The doorway to expanding my horizons.",
        ORGANIC_DOOR = "Intriguing. The internal expansion is not visible from the outside.",
        IRON_DOOR = "An elaborate entryway to another room.",
        PILLAR_DOOR = "Welcoming.",
        CURTAIN_DOOR = "Beguiling.",
        ROUND_DOOR = "Cordial.",
        PLATE_DOOR = "Riveting. It's like I never left the factory.",

        ROCK_FLIPPABLE = "I have learned the benefits of flipping over rocks to see what is underneath.",

        PLAYER_HOUSE_COTTAGE = "My home is quite inviting with this new facade.",
        PLAYER_HOUSE_VILLA = "Evidence would suggest it's a lot bigger than it actually is.",  
        PLAYER_HOUSE_TUDOR = "I've added outside adornment to my home.",
        PLAYER_HOUSE_MANOR = "Outside observations would suggest it's a sizable home now.",                
        PLAYER_HOUSE_GOTHIC = "Has the pretense of a sophisticated domicile.",                
        PLAYER_HOUSE_BRICK = "In theory, the wood has been replaced by brick now.",   
        PLAYER_HOUSE_TURRET = "Theoretically more stable than its previous state.",
                     
        BRAMBLESPIKE = "Fantastically vicious plant life!",

        SUNKEN_RELIC = "Based on observations and angles of refraction, there appears to be something down there.",  

        IRON = "Marvelous! Iron is invaluable for manufacturing the tools I need!",
        
        CLAWPALMTREE = "An invaluable source of a hydrophobic substance.",     
        DUG_NETTLE = "I suspect it's very particular in the type of soil it thrives on.",

        THUNDERBIRD = "A stunning creature with an unusual command of electrostatic energy.",
        THUNDERBIRDNEST = "Those birds appear to be incubating deposits of iron!",
        FEATHER_THUNDER = "Electrostatically attractive plumage.",
        THUNDERHAT = "A lightning rod mere inches from my brain. What an intriguing experiment!",

        WEEVOLE = "What a wonderfully persistent species of insect!",
        WEEVOLE_CARAPACE = "Excellent! It's the exoskeleton of a hexapod invertebrate!",
        ARMOR_WEEVOLE = "Exoskeleton armor to protect my endoskeleton.",
        
        TUBERTREE = "Its resilient husk will require something stronger than an axe.",
        CORK = "A lightweight, hydrophobic material.",

        CANDLEHAT = "Presumably the cork will act as an insulator so my head doesn't burn.",
        CORK_BAT = "The detriment of its light weight are counteracted by its relative ease to construct.",

        LEATHER = "Animal dermis makes for a substantially resilient material.",
        BAT_HIDE = "Curious. It looks remarkably like a pig bottom.",

        ANCIENT_ROBOT_RIBS = "The carapace of a beautiful automaton!",
        ANCIENT_ROBOT_CLAW = "The metacarpus of an automaton. I must find the rest!",
        ANCIENT_ROBOT_LEG = "A leg! A beautiful mechanical leg!",    
        ANCIENT_ROBOT_HEAD = "Who built this beautiful cranium? I have many questions!",

        TEATREE_NUT_COOKED = "Of a chewy consistency. Evidently, it's good for you.",

        DEED = "All evidence would suggest, I'm a homeowner now.",
        CONSTRUCTION_PERMIT = "Ah yes! Now I can expand my workshop!",
        DEMOLITION_PERMIT = "A document allowing me to destroy a building so I can inevitably rebuild.",

        CLAWPALMTREE_SAPLING = "Evidence would suggest it wouldn't survive in the wild.",

        BANDITHAT = "Intriguing. Perhaps it is made of some kind of stealth fabric.",
        PIGBANDIT = "Theoretically, he's a rogue of some sort.",

        PIG_RUINS_CREEPING_VINES = "The scandent stems have taken over.",

        MAGNIFYING_GLASS = "Excellent! A burning glass!",

        CORKCHEST = "A small container constructed of a lightweight material.",
        CORKBOAT = "Theoretically, it works. Though I won't predict for how long.",

        SEDIMENTPUDDLE = "Evidence would suggest there's gold down there!",
        GOLDPAN = "I do hope the holes were meant to be there.",

        PORKLAND_ENTRANCE = "I must learn how to harness the dark fuel into a teleportation device!",
        PORKLAND_EXIT = "Another innovation that runs on dark fuel!",

        POG = "An adorably audacious animal with an insatiable appetite!",

        PANGOLDEN = "Evidently, it poops gold. Fascinating!",

        ROC_LEG = "The phalanges of an enormous fowl!",
        ROC_HEAD = "If I'm lucky I'll be swallowed and I can glimpse its extraordinary insides!",
        ROC_TAIL = "the posterior plumage of a giant fowl. How fascinating!",

        GNATMOUND = "The nest of those exceptionally annoying bugs.",
        GNAT = "Their capacity for aggravating behavior is truly astounding!",
        
        PORKLAND_INTRO = "I've only just arrived and already I've made a discovery.",

        ROC_NEST_TREE1 = "Theoretically it's a tree.",
        ROC_NEST_TREE2 = "Evidence would suggest there are trees here too.",
        ROC_NEST_BUSH = "I believe it's a bush of some sort.",
        ROC_NEST_BRANCH1 = "A branch. In theory it could be a source of wood.",
        ROC_NEST_BRANCH2 = "Evidence would suggest it was carried here. Intriguing.",
        ROC_NEST_TRUNK = "Evidently, it's been broken by something big.",
        ROC_NEST_HOUSE = "I wonder if anyone dwells within that domestic structure.",
        ROC_NEST_RUSTY_LAMP = "A lamp of some sort. Presumably it no longer functions.",

        ROC_NEST_EGG1 = "Evidently, it's an egg shell.",
        ROC_NEST_EGG2 = "The shell of an egg. I would like to know what it's made of.",
        ROC_NEST_EGG3 = "The protective shell of an ovum. This requires further investigation.",
        ROC_NEST_EGG4 = "Evidence would suggest that shell has been petrified.",

        ROC_ROBIN_EGG = "A large bird is incubating inside!",

        TUBER_CROP = "Given my delicate constitution, I'll refrain from eating it raw.",
        TUBER_BLOOM_CROP = "Strange. It has the faint scent of solanine.",
        TUBER_CROP_COOKED = "Even the stems are edible when they are cooked.",
        TUBER_BLOOM_CROP_COOKED = "Ah, the petals of the corolla are a nice touch.",

        ALLOY = "Ah, refined metal. As good as any factory could produce.",

        ARMOR_METALPLATE = "The riveting in this suit is quite sophisticated.",
        METALPLATEHAT = "Incredibly durable. Though incredibly dense as well.",

        SMELTER = "Magnificent! Perhaps I can build a factory here as well.",

        BUGREPELLENT = "An excellent merger of tubers and predatory plant stalk.",
        
        HOGUSPORKUSATOR = "A source of arcane knowledge in the form of an amusing air borne pig.",

        GASCLOUD = "A cloud of toxic chemicals. Intriguing!",

        SHEARS = "Cutting implements constructed from raw metal.",
        BATHAT = "Incredible. It's just like my goggles!",

        WATERDROP = "Evidence would suggest it needs to be planted to be fully implemented.",

        LIFEPLANT = "Insurance in case a dangerous experiment goes awry.",

        TRINKET_GIFTSHOP_1 = "A stone replication of royalty. Theoretically, it's worth something.",
        TRINKET_GIFTSHOP_3 = "A memento of my most enjoyable vacation.",        

        KEY_TO_CITY = "The gift of urban planning in the palm of my hand!",

        PEDESTAL_KEY = "Theoretically, it fits a lock somewhere.",

        ROYAL_GALLERY = "A glass case displaying invaluable objects behind a hefty lock.",

        APORKALYPSE_CLOCK = "Wonderful! I wonder if I could make the world end sooner.",
        APOKALYPSE_HERALD = "It must be one of the ancients! I must get a closer look!",

        ASPARAGUSSOUP = "Ah. Who wouldn't find this shade of green immensely appetising.",
        SPICYVEGSTINGER = "Ah. A daily dose of vegetables restores the mental faculties.",
        FEIJOADA = "A somewhat tolerable purpose for those bouncing beans.",
        HARDSHELL_TACOS = "Who knew insect carapaces could be so tasty?!",
        GUMMY_CAKE = "Its rubbery texture reminds me of the desserts of my youth!",
        STEAMEDHAMSANDWICH = "Delightfully devilish.",

        ROC_NEST_DEBRIS1 = "Evidently, it's a stick.",
        ROC_NEST_DEBRIS2 = "Theoretically, it has the same properties as other sticks.",
        ROC_NEST_DEBRIS3 = "Tree by products appear strange here but serve the same purpose.",
        ROC_NEST_DEBRIS4 = "In theory, it's part of a nest.",

        ANTQUEEN = "Fascinatingly vicious! She deserves more study.",
          ANTQUEEN_CHAMBERS = "Evidence would suggest it's a room of some importance.",
        ANTQUEEN_THRONE = "Theoretically, the queen would be sitting on a reserve of valuables.",
        ANTMAN_WARRIOR_EGG = "Fascinating! They appear to hatch with a predisposition to violence.",

        PIG_SHOP_DELI =
        {
            GENERIC = "The finest eating establishment in the environs.",
            BURNING = "Presumably, I will be without sandwiches until they rebuild.",
        },

        PIG_SHOP_CITYHALL =
         {
            GENERIC = "A venerable hall of presumptions and bureaucracy.",
            BURNING = "Theoretically, all the paperwork is burnt too.",
        },
        PIG_SHOP_CITYHALL_PLAYER =
         {
            GENERIC = "As lucrative as my new job is, I prefer to occupy my days as an inventor.",
            BURNING = "Evidence would suggest there are vandals in the town.",
        },
        PIG_GUARD_TOWER_PALACE =
        {
            GENERIC = "A stone fortification from which to protect the aristocracy.",   
            BURNING = "It appears it was flammable.",
        },

        PIG_RUINS_PIG = "A stone representation of a jubilant pig.",
        PIG_RUINS_IDOL = "Theoretically, it can be detached from its base.",
        PIG_RUINS_PLAQUE = "Evidently, I'll need something to sever it from the base.",
       
        BASEFAN = "Magnificent! What a marvel of engineering!",
        SPRINKLER = "A dynamic mechanical atomizer of H2O!",

        NETTLELOSANGE = "The coiled fronds of a nettle plant which serve as allergy medication.",

        ICEDTEA = "Evidence would suggest my tea got cold.",

        TRINKET_GIFTSHOP_4 = "Incredible! I suspect this canister contains many surprises.",

        WALLCRACK_RUINS = "A fissure in the wall! My curiosity is piqued!",

        RAINFORESTTREE_ROT = "The chemicals from the toxic gas has affected its molecular structure of this tree.",

        DEFLATED_BALLOON = "It may be advantageous to deconstruct it for materials.",
        DEFLATED_BALLOON_BASKET = "A haphazardly constructed bassinet from which to fly in.",

        SNAKE_FIRE = "A fantastically carnivorous reptile emitting a plethora of exothermic energy!",

        DISGUISEHAT = "Theoretically, this is what passes for a disguise here.",

        ALOE_SEEDS = "Evidence would suggest these will grow aloe.",
        ASPARAGUS_SEEDS = "Theoretically these will need to be planted to germinate.",
        RADISH_SEEDS = "The embryonic form of a radish plant.",

        CAVE_EXIT_ROC = "An egress to the outside world.",

        PORKLAND_INTRO_BASKET = "The destroyed basket of a fragmented flying machine.",
        PORKLAND_INTRO_BALLOON = "A deflated dirigible balloon composed of some durable cloth.",
        PORKLAND_INTRO_TRUNK = "A traveling storage device, no longer suitable for its original intent.",
        PORKLAND_INTRO_SUITCASE = "A portmanteau. Beefalo skin perhaps?",
        PORKLAND_INTRO_FLAGS = "Impractical decorations comprised of some useful rope.",
        PORKLAND_INTRO_SANDBAG = "Presumably the sand was used as a counterweight.",

        TURF_BEARD_HAIR = "What a fantastic use for facial hair!",

        HIPPO_ANTLER = "The skull extension of a semiaquatic antlered animal.",
        BILL_QUILL = "Surprisingly hardy. Theoretically, it could be used as a tool.",

        ANTLER = "A bird whistle that appears to call an exceedingly large bird.",

        PUGALISK_SKULL = "The cranium has retained some of the beasts' incredible hypnotic power.",
        PUGALISK_CORPSE = "The skeletal remains of an alluring beast. I must dig them up!",

        BONESTAFF = "Another vanguard device I could use to bring the world to a new age!",

        CITY_HAMMER = "Such incredible destructive power!",

        TURF_PAINTED = "A mottled patch of terrain.",
        TURF_PLAINS = "A grassy patch of fertile sod.",

          ---QOL Update--

         SADDLE_BASIC = "A rudimentary seat for traversing on domesticated animals.",
        SADDLE_RACE = "Using butterfly wings as a construction material significantly lessens its weight.",
        SADDLE_WAR = "Requires a small sacrifice of rabbits for the sake of a war machine.",
        SADDLEHORN = "A length of curved metal for wresting a saddle off a beast's back.",
        SALTLICK = "A cube of sodium to placate my domesticated bovine.",
        BRUSH = "Theoretically, the brushing of an animal's fur will endear me to them.",

        BUNDLE = "Amazing! The weight of the items inside are reduced when bundled together!",
        BUNDLEWRAP = "The consolidation of rope and paper makes for good wrapping.",

        FENCE = "A simple but effective way to control the wanderings of domestic animals.",
        FENCE_ITEM = "Theoretically, this would be of better use in the ground.",
        FENCE_GATE = "A gate. Evidence suggests you can go through it.",
        FENCE_GATE_ITEM = "I firmly believe this could be of better use in the ground.",

        MINISIGN =
        {
            GENERIC = "A wonderfully effective way to categorize my things.",
            UNDRAWN = "It will be of better use if it's drawn upon.",
        },
        MINISIGN_ITEM = "Its function is better realized when it is stuck in the ground.",
        FEATHERPENCIL = "A lightweight writing implement for use on signage.",

        STEELWOOL = "Compositionally unique from wool I'm used to.",
        SPAT = "A harsh and phlegmatic creature.",
        PHLEGM = "Based on past experience, I hope I do not have to consume this.",

        BEESWAX = "Refined byproduct of honey production.",
        WAXPAPER = "The melding of paper and wax for the purpose of preservation.",

        ---------YOTP---------
        FIRECRACKERS = "A chemical explosive used to enhance festive occasions.",
        REDLANTERN = "Intriguing. There appears to be a red motif to the lanterns here.",

        ----------reward update ------
        TURF_DEEPRAINFOREST_NOCANOPY = "Perfect for plants native to the jungle.",

        BRAMBLE_CORE = "Evidence would suggest it's capacity to bloom is dependent on the season.",
        BRAMBLE_BULB = "Ostensibly it's a seed. But I don't see a place to plant it.",
        ROOTTRUNK_CHILD = "A complex intelligent root system is moving my belongings for me. Fascinating!",

        PIG_SHOP_TINKER =
        {
            GENERIC = "I'm always in the market for engineering blueprints.",
            BURNING = "Presumably, all the blueprints are now burnt too.",
        },
        ARMORVORTEXCLOAK = "Splendid! Revolutionary! I can already feel it affecting me!",    
           ANCIENT_REMNANT = "A fragment from that magnificent apocalyptic being! Everything I could've hoped for!",

           GOGGLESNORMALHAT = "Refracted lenses polished to a specific curvature so I can see better.",
        GOGGLESHEATHAT = "I do hope to catch a glimpse of the night creature with these.",
        GOGGLESARMORHAT = "I designed it so I can study sound reverberations while I'm engaged in combat.",
        GOGGLESSHOOTHAT = "Tiny spheres of static energy make a marvelous flaming projectile.",     

        THUMPER = "Delivers a pragmatic shock wave of ground reverberations.",
        TELEBRELLA = "A short range, aerial teleportation antenna in convenient-to-carry umbrella form.",
        TELIPAD = "The receiver pad for my short range teleportation device.",
       },
    DESCRIBE_TOODARK = "Darkness. I do hope that creature arrives soon!",
    DESCRIBE_GENERIC = "The physical representation of a theoretical object.",
    DESCRIBE_SMOLDERING = "Evidence would suggest it's about to catch fire.",
    DESCRIBE_MYSTERY = "Something new! I need to investigate!",
    DESCRIBE_NEARSIGHTED = {"An amalgamation of blobs and shapes.","An amorphous collection of particles.","Theoretically, it could be my Aunt Velma.","Evidence would suggest it's getting foggy."},
    
    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "I don't relish the inevitable outcome of this experiment.",
    },
}

Explore to your hearts content! I do apologize if we're not supposed to upload this many strings in one post like this though, if so I'll remove this.

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So far, I think it's interesting that he seems to notice the smells of things. I guess his sense of smell is heightened due to his poor eyesight?

  • MANDRAKE_COOKED = "It smells faintly of thebaine. Interesting..." 
  • NIGHTSTICK = "Curious. It smells faintly of ozone."
  • FURTUFT = "There's an altogether musty smell to it."
  • GOATMILK = "Smells curiously of ozone and lactate."
  • BERRYBUSH GENERIC = "I detect a slight smell of primrose."
  • PETALS = "Smells faintly of chamomile."
  • ROTTENEGG = "Smells sulfuric. Excellent!"
  • BLUBBERSUIT = "Smells faintly of ambergris."
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  BATTLECRY =
    {
        GENERIC = "You'll rue the day!",
        PIG = "I wish to engage in combat!",
        PREY = "You're attempts at escape will be futile!",
        SPIDER = "Let us preoccupy ourselves with battle!",
        SPIDER_WARRIOR = "Take that, you accursed arachnid assailant!",

Game is unplayable.

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1 hour ago, hl3bekliyenadam said:

Please share us what you find or think. I think with this character so much lore is teased, like he is the one who built WX. I saw few things on the update post. This topic deserves its own page.

I found that Wheeler’s full name is Maybelle Dorothea Wheeler 

 

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MAXWELLTHRONE = "I've found it! The portal that can link worlds! The throne of ultimate power!!",

 

It's pretty clear Wagstaff was at least already aware of the Nightmare Throne. It seems like he was specifically looking for the throne and the source of all the shadows and magic. He had posters of shadow creatures and stuff in his office as well. He definitely knows a lot more about what's going on than anyone else aside from Maxwell.

He doesn't seem to know who Maxwell is though judging from his quotes but still knows he's important of course:

MAXWELL = "Looks like a man who could answer some of my quandaries.",

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I've rewatched the Rhymes With Play stream about the DST Winona update, and my suspicions about certain things that Kris (DST writer/loremaster) said have been pretty much confirmed. I've roughly transcribed/paraphrased the statements in question (important bits bolded):

Quote

When Winona was first brought into The Constant, she was disoriented. Obviously, she had not intended to come to this world. There are some characters that had more awareness of the world before they came into it. But, Winona was sucked in without any sort of previous knowledge, so it was an adjustment period for her. Now Winona has been there a while and she's gotten to know the other survivors. She has these talents where she's good at assembling things and is very inventive. She starts to use those talents to help out her buddies. She started to figure out how magic works. She doesn't totally understand it, but she's smart. If she sees that something works she's going to try to make use of it in her framework of understanding.

Winona was sucked into The Constant several years later. It's actually been quite a bit of time since Charlie's gone missing, but also time is weird in The Constant. Being brought through the portal doesn't mean that you're going to come into the same time that somebody else did necessarily.

Like I suspected, she was actually talking about Wagstaff when saying that "some" characters have more awareness of The Constant. We know that Wagstaff meant to go there, unlike every other character. A lot of his quotes reflect this.

This also lends credence to the idea that Wagstaff and Winona were sent to different timeline points in The Constant despite entering the same portal in the real world around the same time. Wagstaff was sent to the past while Winona was sent to the "present" (DST-wise).

Also, some of his quotes have an almost scary meta-awareness to them...

  • BEARGERVEST = "Appetite suppressing winter apparel! Astonishing!"
  • CATCOONHAT = "For something fashioned from spider webs it's remarkably unsticky."
  • TRAILMIX = "Fascinating. A translucent bag just spontaneously materialized!"
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4 minutes ago, ModsterMash said:

Also, some of his quotes have an almost scary meta-awareness to them...

  • BEARGERVEST = "Appetite suppressing winter apparel! Astonishing!"
  • CATCOONHAT = "For something fashioned from spider webs it's remarkably unsticky."
  • TRAILMIX = "Fascinating. A translucent bag just spontaneously materialized!"

That's awesome.

That's one of the reasons why I like playing Maxwell so much. He is completely self aware of how insane things are even talks directly to the player in most of his quotes. 

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5 minutes ago, ModsterMash said:

Also, some of his quotes have an almost scary meta-awareness to them...

  • BEARGERVEST = "Appetite suppressing winter apparel! Astonishing!"
  • CATCOONHAT = "For something fashioned from spider webs it's remarkably unsticky."
  • TRAILMIX = "Fascinating. A translucent bag just spontaneously materialized!"

His quotes for trying to read the books are good too.

BOOK_BIRDS = "I cannot access the knowledge within it. How frustrating!",
        BOOK_TENTACLES = "What prevents me from using this?",
        BOOK_GARDENING = "Much more than a collection of facts.",
        BOOK_BRIMSTONE = "Oh, I do wish I could access its power.",
        BOOK_SLEEP = "Is this ink imbued with dark fuel?! Fascinating!",

WAXWELLJOURNAL = "My attempts to understand this are being thwarted somehow.",

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1 minute ago, TheOnlyGuyEver said:

His quotes for trying to read the books are good too.

BOOK_BIRDS = "I cannot access the knowledge within it. How frustrating!",
        BOOK_TENTACLES = "What prevents me from using this?",
        BOOK_GARDENING = "Much more than a collection of facts.",
        BOOK_BRIMSTONE = "Oh, I do wish I could access its power.",
        BOOK_SLEEP = "Is this ink imbued with dark fuel?! Fascinating!",

WAXWELLJOURNAL = "My attempts to understand this are being thwarted somehow.",

whats the brimstone book

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  ANNOUNCE_MAGIC_FAIL = "Something is preventing me from summoning dark magic here. Intriguing."

Like that's normal phrase someone would say.

 

He has few quotes used for DST btw, I wonder if he's going to get added eventually. Though they usually write lines for EVERYTHING, even unused or scrapped content so it might not mean much.

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I've already mentioned how Wagstaff gets static-y and his voice changes on low health but the code function for one is:

Quote

inst:AddTag("outofworldprojected")

Seems to suggest that he's not actually there or something similar. Not exactly sure what to make of this.

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 SWIMMINGHORROR = "A creature made of the dark fuel! I must get closer!",

...when examining a Swimming Horror. 

It's odd, because the Swimming Horror is the only shadow creature that has examine lines despite the fact it can't be examined anyway. All character have a quote for it (ex. Maxwell says "I've had enough of your kind, fiend") but not the other shadows.

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  • FISH = "Remarkable! Upon its death, 'X's appear on its eyes."

Okay, some of these are really funny.

  • AMULET = "Finally a way to experience what death is like!"

Wagstaff has a lot of... strange interests.

  • SNAKEOIL = "Ah, I made a fortune selling such concoctions in my youth."

Not helping your credibility, bud!

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1 minute ago, ModsterMash said:

Wagstaff has a lot of... strange interests.

Not helping your credibility, bud!

No kidding.

Quote

APORKALYPSE_CLOCK = "Wonderful! I wonder if I could make the world end sooner."

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1 minute ago, ModsterMash said:

Looking through his quotes, I was getting the impression that Wagstaff likes fire and then I come across this:

PIGHOUSE_FARM BURNING = "Excellent! I love to watch things combust."

So yeah.

maybe Willows grandad?

1 minute ago, minespatch said:

Willow's father?:wilson_shocked:

great minds think alike

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