Miravlix Posted February 17, 2019 Share Posted February 17, 2019 I'm not sure what the dev's intend with this thing, it adds a "warning" message that is always on, it's almost like the error condition should be lack of long commutes. I try to use tubes and automation to reduce dupe travel, but I don't find it realistic to build automation ever single time I dig a tile, so that is always going to create long commutes for the dupes gathering it and putting it in storage. The error triggers for over 40% travel time, it would have to be below 70% for it not to be always on as my "clean up" dupes is at or a little over 60% 8% is the lowest (A single dupe has this, most is way higher, I'm wondering why), average is 49%. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 17, 2019 Share Posted February 17, 2019 40% travel time is 40% wasted time. It would be nice to adjust it by ourself, thats right. But as of for now, its just implemented, and not adjusted. They will gather input on this topic, and make adjusments later. Link to comment Share on other sites More sharing options...
Yannick Vachon Posted February 18, 2019 Share Posted February 18, 2019 Maybe they could trigger it if the average of all duplicants travel time is above 40%. That way, if the digger takes more time but the cook and the farmers does not, then you are fine. Link to comment Share on other sites More sharing options...
Gurgel Posted February 18, 2019 Share Posted February 18, 2019 I just ignore it. It is not helpful. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 18, 2019 Share Posted February 18, 2019 I think a part of the problem is that there are dupes that are doing cleanup jobs, such as sweeping. These particular jobs are almost entirely travel time. Dupe runs somewhere, picks something up, runs somewhere else, puts it down. Wash, rinse, repeat. This artificially inflates the dupe travel time statistic, since the dupe's job IS traveling in this case. Sweeping and similar jobs will inevitably trigger the "long travel times" warning even in a small base -- even if their average travel distance is only 8 tiles. For most other jobs, the dupe runs somewhere, does some work, then moves on -- such as digging a hallway, crushing rocks into sand, running on the hamster wheel. In these cases, the travel time is not inflated, since the dupe spends a fair amount of time doing the work after traveling. Link to comment Share on other sites More sharing options...
Jackblac Posted February 18, 2019 Share Posted February 18, 2019 When your base reaches space and oil biome I dont think there is a way to get rid of this message. You would need to split your base into different areas that hold x amount of dupes. All of those areas would need the basic recreational and food stuff for morale. It would just complicate too many things so I just ignore it Link to comment Share on other sites More sharing options...
chemie Posted February 18, 2019 Share Posted February 18, 2019 a warning message should be actionable. this is not really immediately actionable. and as stated, you may have dups who's job it is to commute. you should be able to permanently disable annoying messages. maybe I want to have a base designed to max dups and max travel time? seems very narrowly focused on a specific type of game play Link to comment Share on other sites More sharing options...
Sasza22 Posted February 18, 2019 Share Posted February 18, 2019 6 hours ago, KittenIsAGeek said: I think a part of the problem is that there are dupes that are doing cleanup jobs, such as sweeping. These particular jobs are almost entirely travel time. Those shouldn`t really count for long commutes. The commute is the job after all. If the system only counted dupes walking towards work stations, carrying nothing. That doesn`t add value. Carrying stuff does. Link to comment Share on other sites More sharing options...
Xuhybrid Posted February 18, 2019 Share Posted February 18, 2019 Just ignore it. It's not useful. If my dupes have to travel from the top to the bottom of the map, of course it's a long travel time. Link to comment Share on other sites More sharing options...
SakuraKoi Posted February 18, 2019 Share Posted February 18, 2019 Damn, the utter disregards for the greatest blessings of our time: Spoiler LOGISTICS Is so sad Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 18, 2019 Share Posted February 18, 2019 I can understand running from the top to the bottom of the base generating long run times, but when you have a pile of debris 5 tiles away from a storage container, you can still trigger the "long commutes" warning by sweeping it up. Link to comment Share on other sites More sharing options...
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