ApeOfDeWest Posted January 17, 2019 Share Posted January 17, 2019 So polluted water is pretty useful, you can heat it up and then destroy the heat, you can farm it for sustainable dirt, and you can grow a load of pincha pepper with it. Is it so useful that you'd be willing to spend a bit of extra clean water to have more of the good stuff around? If the answer is yes keep reading Joshua is sleeping right now, by the time he wakes up he will be sealed from the rest of the base by the clock sensor and trapped in his personal smelly hell. After visiting the toilet and generating some free polluted water he will run back and forth between the pump and the bottle emptiers for the whole day. Every time he pumps he gets germy hands, every time he empties he gets germy hands, every time he does either he runs past the sink and converts some clean water to polluted at a 1:1 ratio. When his single block of break time starts the clock sensor will release him upon the kitchens, ready for a quick meal. Then when his day ends he'll return to his bedroom, only to start it all over again. This is his schedule, its designed to encourage bathroom breaks when possible to generate extra water and minimise downtime. All joshua gets paid in is the nastiest food availiable (edit food allowance) and the oxygen he breathes. I calculated the water rates over a 5 day period for both a dupe with the small bladder trait (for more bathroom breaks) and a normal dupe and these are the results. Small bladder: water in 334 kg / day pwater out 351.7 kg / day 17.7kg extra generated a day Normal: water in 326 kg / day pwater out 342.8 kg / day 16.8kg extra generated a day Now even though extra water is generated the oxygen per day (60kg) takes 67.5kg of water from an electrolyser so you're paying a fair cost in regular water for the polluted stuff. And a meal a day on top of that. The small bladder doesn't really add much so i'd suggest divers lungs or anything that reduces resource cost instead. I'm not gonna pretend this is that effective in any way but its a fun way to torture your least favourite dupe and get something out of it. If you've already maxed out the oil reservoirs and CO2 skimmers it might be a way to get more polluted but thats about it Link to comment Share on other sites More sharing options...
ishakaru Posted January 17, 2019 Share Posted January 17, 2019 This isn't all that bad an idea if you're low on pWater. Instead of a single dupe working in the pWater pit all day, you could have a couple of these setups(minus the bed) at a lower priority(say 3 or 2?). This way you can occupy other wise idle dupes. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted January 17, 2019 Share Posted January 17, 2019 First of all I really like your build and done something similair in the past. But I must admit yours is more space efficient. (I prefer 4 tiles high and with a small dinning room instead of an exit on the left side^^ 1 hour ago, ApeOfDeWest said: This is his schedule, its designed to encourage bathroom breaks when possible to generate extra water and minimise downtime. Are you sure it really makes a difference ? (If you schedule no bathroom time your dupes will still use the toilett after reaching 100% bladder and finishing their current task) Link to comment Share on other sites More sharing options...
Nitroturtle Posted January 17, 2019 Share Posted January 17, 2019 What is the point of having the dupe continuously running back and forth emptying bottles? Couldn't you just allow for multiple bathroom breaks per day and let the dupe do whatever? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted January 17, 2019 Share Posted January 17, 2019 Just now, Nitroturtle said: What is the point of having the dupe continuously running back and forth emptying bottles? 1 hour ago, ApeOfDeWest said: Every time he pumps he gets germy hands, every time he empties he gets germy hands, every time he does either he runs past the sink and converts some clean water to polluted at a 1:1 ratio. 1 minute ago, Nitroturtle said: Couldn't you just allow for multiple bathroom breaks per day and let the dupe do whatever? The bathroom breaks shouldn´t make a real difference (at most your duplicant will use the bathroom a couple sek earlier) Link to comment Share on other sites More sharing options...
Nitroturtle Posted January 17, 2019 Share Posted January 17, 2019 Oh duh, that's how the water -> pwater conversion happens. Okay I gotcha. Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 17, 2019 Author Share Posted January 17, 2019 34 minutes ago, ishakaru said: This isn't all that bad an idea if you're low on pWater. Instead of a single dupe working in the pWater pit all day, you could have a couple of these setups(minus the bed) at a lower priority(say 3 or 2?). This way you can occupy other wise idle dupes. yeah i wondered about that while i was playing with it, its like having a bunch of low priority hamster wheels for idle power and athletics training but this was seeing what the maximum rates were if i just wanted a water jockey 28 minutes ago, Lilalaunekuh said: The bathroom breaks shouldn´t make a real difference (at most your duplicant will use the bathroom a couple sek earlier) I shouldve split that scentance better. The sleep and break time on the schedule minimises downtime, the bathroom scheduling is purely for extra water production in the toilet. Dupes will go at about 50 percent bladder if on a bathroom break so you get about 2 flushes per day instead of 1. If you just wanted the water creation and not the pwater conversion you could just put 2 breaks on a regular schedule though Basically any bladder increase above 50% (or whenvever the exact percentage is where they'll go) is wasted polluted water generation Edit: just checked, they'll go at 40% bladder if on bathroom break Link to comment Share on other sites More sharing options...
RonEmpire Posted January 17, 2019 Share Posted January 17, 2019 32 minutes ago, Nitroturtle said: What is the point of having the dupe continuously running back and forth emptying bottles? Pretty sure this is so you can convert PW from clean water more often so that you can use the water sieve more often to get dirt. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted January 17, 2019 Share Posted January 17, 2019 30 minutes ago, ApeOfDeWest said: Edit: just checked, they'll go at 40% bladder if on bathroom break Thank you, didn´t know that (Explains your good extra generated water) Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 17, 2019 Author Share Posted January 17, 2019 9 minutes ago, Lilalaunekuh said: Thank you, didn´t know that (Explains your good extra generated water) np mate , tbh im secretly hoping a certain combination of dupe traits and conditions will let me get water positive/ per dupe and get rid of the soft cap on water generation maybe keeping joshua here constantly infected with food poisoning would do it Link to comment Share on other sites More sharing options...
PhailRaptor Posted January 17, 2019 Share Posted January 17, 2019 What if you used Terrariums instead of an Electrolyzer for that Dupe? You'd have a much smaller water cost for that same amount of O2, while also producing additional polluted water from the system. The only significant difference would be access to a supply of Algae. Link to comment Share on other sites More sharing options...
Miravlix Posted January 17, 2019 Share Posted January 17, 2019 Put two Liquid Tank's on a rocket fire it into space. Get more PW than having the same dupe in this setup? Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 17, 2019 Author Share Posted January 17, 2019 1 hour ago, PhailRaptor said: What if you used Terrariums instead of an Electrolyzer for that Dupe? You'd have a much smaller water cost for that same amount of O2, while also producing additional polluted water from the system. The only significant difference would be access to a supply of Algae. 24 minutes ago, Miravlix said: Put two Liquid Tank's on a rocket fire it into space. Get more PW than having the same dupe in this setup? both of these are much more effective and scalable for sure They also rely on some kind of hard to renew external resource, the focus on water is entirely because of a common mid-game situation i find myself in where i have a water excess but want more pwater/dirt. Personally id rather feed algae i make/find to a pacu for dirt and by the time i'm in space I could skim the co2 from comets for the water conversion. Really this idea is for sustainabilty freaks at a certain mid-game point cause there are plenty of other sources that can mass produce some pwater in the long run. (feeding petroleum to a generator is probably more effective for this sole purpose than firing rockets with it) That and i like the idea of finally fitting a better generation system at cycle 300 and josh finally stepping out of the pit, ripped as all heck with an athletics of 20 Link to comment Share on other sites More sharing options...
Yunru Posted January 18, 2019 Share Posted January 18, 2019 I considered doing something similar with showers, where dupes would get wet leaving the shower room, and so go back in and shower. Never tested it though. Link to comment Share on other sites More sharing options...
Gurgel Posted January 18, 2019 Share Posted January 18, 2019 16 hours ago, ApeOfDeWest said: I'm not gonna pretend this is that effective in any way but its a fun way to torture your least favourite dupe and get something out of it. If you've already maxed out the oil reservoirs and CO2 skimmers it might be a way to get more polluted but thats about it I like this. It is clean, clear and compact. I don't need pwater at the moment, but I think I may use something like this in my next colony, probably for getting cool regular water for self-cooled electrolyzers. Link to comment Share on other sites More sharing options...
JukedByLife Posted January 19, 2019 Share Posted January 19, 2019 Genius. Link to comment Share on other sites More sharing options...
DemainaNyx Posted January 19, 2019 Share Posted January 19, 2019 How long does it take for a dupe to recover their breath? I feel like if you put him in an area with no oxygen but give him a tiny pocket to breath from he'd spend most of his time doing this task with only a small percentage gathering his breath. Unsure what that would translate into though water wise but I would assume that would cut down on oxygen generated from the water he produces. Link to comment Share on other sites More sharing options...
Lawnmower Man Posted January 19, 2019 Share Posted January 19, 2019 2 hours ago, DemainaNyx said: How long does it take for a dupe to recover their breath? I feel like if you put him in an area with no oxygen but give him a tiny pocket to breath from he'd spend most of his time doing this task with only a small percentage gathering his breath. Unsure what that would translate into though water wise but I would assume that would cut down on oxygen generated from the water he produces. Most of the pwater is generated by the sink, so if he spent all his time catching his breath, pwater production would drop dramatically. Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 28, 2019 Author Share Posted January 28, 2019 On 17/01/2019 at 9:37 PM, ApeOfDeWest said: np mate , tbh im secretly hoping a certain combination of dupe traits and conditions will let me get water positive/ per dupe and get rid of the soft cap on water generation maybe keeping joshua here constantly infected with food poisoning would do it so i revisted this but this time tried to keep a dupe constantly infected with food poisoning to see if i could get water neutral. Extrememly germy water filtered from the waste was used to make liceloaf, musher was switched off when a loaf was made to keep it as germy as possible before eating and i managed to get pretty close to 100% food poisoning uptime (when the disease recovery wore off at least.) Heres the setup, using electrolyser to avoid dependance on algae, seeing as i'm checking if self-sustaining cubes of pwater gen are doable Everything outside the center room represents the rest of the base, it has no input/output other than supplying meal lice made from the dirt reclaimed from the pwater. And the completely expected result is that no, this isn't water neutral. In fact the lice loaf causes it to be even less water efficient than the first build on top of using more dirt than can be generated. What I HAVE created though is possibly the worlds most effective dupe torture device Link to comment Share on other sites More sharing options...
badgamer123 Posted January 29, 2019 Share Posted January 29, 2019 5 hours ago, ApeOfDeWest said: so i revisted this but this time tried to keep a dupe constantly infected with food poisoning to see if i could get water neutral. Extrememly germy water filtered from the waste was used to make liceloaf, musher was switched off when a loaf was made to keep it as germy as possible before eating and i managed to get pretty close to 100% food poisoning uptime (when the disease recovery wore off at least.) Heres the setup, using electrolyser to avoid dependance on algae, seeing as i'm checking if self-sustaining cubes of pwater gen are doable Everything outside the center room represents the rest of the base, it has no input/output other than supplying meal lice made from the dirt reclaimed from the pwater. And the completely expected result is that no, this isn't water neutral. In fact the lice loaf causes it to be even less water efficient than the first build on top of using more dirt than can be generated. What I HAVE created though is possibly the worlds most effective dupe torture device Consider using the starving to dead tick,feed the lowest amount of food to avoid dead,drop a few hatch /pacu inside for free meat via auto that he only get to eat once every 2 day? Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 29, 2019 Author Share Posted January 29, 2019 11 hours ago, badgamer123 said: Consider using the starving to dead tick,feed the lowest amount of food to avoid dead,drop a few hatch /pacu inside for free meat via auto that he only get to eat once every 2 day? The problem with cheaper foods is that its really hard to get enough germs on them for anybody to get sick. Dropping meat in a pool of super germy water doesn't infect it. Touching it with germy hands works but if the dupe is washing their hands constantly there wont be enough germs on their hands to get the food really gross and infect them. At the moment the only way i've found to infect a dupe with food poisoning easily is to use grotty water in a microbe musher and the only recipes that work with that are liceloaf or mush bars. Using food poisoning in an exploity way just seems to be a bit of a dead end unless germs get ramped up im afraid. If anyone cares about true sustainability in the previous build its probably better to have puft/more combo'd making tiny amounts of algae that can be used to make algae terrarium with polluted oxy gassing off the bottles (no cleaning into oxygen needed in a sealed room.) But by that point ur making quite an infrastructure for it and might as well build something more powerful Link to comment Share on other sites More sharing options...
badgamer123 Posted January 29, 2019 Share Posted January 29, 2019 i was just thinking from the point of ultra torture lol Link to comment Share on other sites More sharing options...
Craigjw Posted January 29, 2019 Share Posted January 29, 2019 Have you tried passing food through PO2 on a conveyor rail? Link to comment Share on other sites More sharing options...
ApeOfDeWest Posted January 29, 2019 Author Share Posted January 29, 2019 4 hours ago, badgamer123 said: i was just thinking from the point of ultra torture lol hmmm, thinking about rapidly cooling and heating a solitary confinement to boil and freeze dupes that get themselves trapped 3 hours ago, Craigjw said: Have you tried passing food through PO2 on a conveyor rail? heres the problem with encouraging germ growth on food the max population of germs on food is pretty pathetic cause food barely weighs anything. The most i can get on non musher food is from getting a dupe to pick it up and deliver it just after going through the toilet. They get about 70,000 surface germs from doing their business => transfer about 7,000 to the food which instantly starts decaying => transfer about 27,000 to the ration box. You have to be desperately negligent or playing on a high difficulty to ever have a food poisoning problem tbh, the whole food posioning disease looks like one big tutorial for the germ system Link to comment Share on other sites More sharing options...
Sasza22 Posted January 29, 2019 Share Posted January 29, 2019 2 minutes ago, ApeOfDeWest said: the max population of germs on food is pretty pathetic cause food barely weighs anything. That`s a thing i think they should tackle in the balance updates later. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.