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Dryicefox

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  • Biography
    UPDATE: I am back and more filled by the holy radish than ever. Some say there might even be a second coming...

    Hello, I'll be your friendly average modder. I'll work with people who need extra help with modding and am currently working on 4+ mods. Firstly the one that is out, Coraline from the Neil Gaiman novella Coraline. Bobfleadip, 3-4 OCs, and Coraline.

    Mods that are pretty much finished: MrBubbles, Coraline, Warrack

    Don't ask for things from me between Mondays and (for good measure) Fridays. I'll block you or stop helping you/ or drop your commission. End of story.

    Made a DA account for those interested. Mainly going to be random things. Go in at your own risk, some mature content. dryicefox.deviantart.com

    If you don't know my gender, it is safe to assume me as them/they/their instead of he/she. I don't really care what you call me gender wise...
  • Location
    In the corner
  • Interests
    Reading, Coding, Arting
  • Occupation
    Making Modders Asplode
  • Modder
    http://forums.kleientertainment.com/user/320892-dryicefox/?tab=idm

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  • Don't Starve Together
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  1. It's taking the location of the character one has clicked on and setting their location to the location of your own character.
  2. Sure. Attacker clicks/acts on Target, Target's location is changed to attacker's location.
  3. Alright, so a friend and I are working on a character that is able to "store" another character in them. We are essentially making an action that sets the affected character's location to the location of the affecting character, and also sets their anim build to an "invisible" build. My method of thinking is to create an action that sets a tag on the affected character "stored" to ensure that the character cannot be "stored" twice Function "onstored" that sets the affected character's anim build to invisible, sets their location to that of the acting character, and strips them of their actions Function "onunstored" that sets the affected character's anim build back to the target's original anim build and gives them their autonomy back. My main problem is finding a way to code a target object that refers to the affected user.
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