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Found 92 results

  1. The two times I've gotten over 1000 days my worlds just get progressively laggier and laggier. I can't help but make larger bases at different points on the map and alter the landscape to keep from getting bored in the later days. On my second 1000 day world I routinely cleaned up loose items and actively tried to keep the structure count in check but it now I can't even load into that world without the entire app crashing. I see other players with even 2000 day worlds and wonder what they're doing differently that the game let's them actually play. Any tips or things for players to avoid?
  2. I have an issue on my character mod, for some reason the hats are too big for hit and always sit on top of the head, or slightly float above, how can i tweak them so they fit more nicely, ive tried adjust things on spriter but nothing seems to work i used extended sample character template to make it, could that be the issue? id apreciate some help and tips, thank youu Sumatsukisw.zip
  3. I remember there being a small line of code to do that but can't remember what it was & I don't know where to look for it in the code, if somebody can help me with this fast that'd be great! Last thing I need for my mod to be finished ! (Or any other code that makes an entity basically do nothing but stand still with a way to change them back to nromal of course)
  4. Hello, I'm trying to use the modoverrides.lua on my dedicated server. It didn't come with one so I just made one, as there was an example on the forums on how to do so. Can someone check to make sure I've placed it correctly? I always have my doubts. https://gyazo.com/58297a74408a54e00bb868eb5b4a7335 The second question I have is trying to configure files through it. I've been using this server mod called "Welcome Message". However, in the modinfo.lua it tells me to use modoverrides.lua to customize my own message. https://gyazo.com/8066b984ecc1a9a0765a2612506d1a31 This is the original modoverrides.lua that it came with https://gyazo.com/377d8792d592b5773752690d37760701 I've used this setting on my dedicated server but nothing changed. So now I'm stumped. I've gone through the forums and they told me to copy and paste that mods configuration files. So I've done this. https://gyazo.com/1ffd56256967e110ab00d9d101a50186 Is what I'm doing correct? I need help if any of you guys are familiar with this kind of stuff. I'm slowly learning how to configure my own server. Thank you all whoever helped. xoxo
  5. Awhile back before they re-released the tragic torch puzzle I decided to do it just for fun. Then they re-released it literally a few weeks later. I have been trying to reset this puzzle but it won't let me. It acts as if I already gotten my prize for completing it and it seems that I can't fix it. I really want to do the Metheus puzzle as well so if anyone knows how to fix this, please let me know.
  6. Hi. I need to add value into Client Table, so I'll be able to get it using TheNet:GetClientTable() Does anyone knows how to do it? Or maybe there's other way to send client variable to all players?
  7. I want my character to recovery sanity in the rain... and to move faster in the rain... I put this in my characters file, local function onisraining(inst, israining) if israining then inst.components.locomotor.walkspeed = 20 inst.components.locomotor.runspeed = 24 else inst.components.locomotor.walkspeed = 2 inst.components.locomotor.runspeed = 3 end end The numbers are high, because I still can't see a difference and I'm not sure if it's even working...
  8. Hi, I'm working on a flower pot item (Just like the Potted Succulent) I've been doing the animation on Spriter and trying to do the same things as the Potted Succulent. However when I start the game up to compile. It doesn't look like the Potted Succulent atlas-0.tex file. Here is what the Potted Succulent atlas looks like: https://prnt.sc/hkn6al Here is what my Potted Flower atlas looks like when it's compiled when I start the game up. https://prnt.sc/hkn4fo As you can see it gets split into two files, atlas-0.tex and atlas-1.tex and it doesn't even include other flower images from Spriter: https://prnt.sc/hkn44i Anyone have any advice to make my Potted Flower atlas be just like the Potted Succulent one? I'm not sure what I'm doing wrong. Thank you.
  9. So I need to know something about the Ghost Character, especially Vanilla Characters, How could I change the Animations/Sprites of it? Like override the previous one and replace it with a new one? Thanks for readin'
  10. I would like to have a character refuse to attack mobs with certain tags, I have an 'if' 'else' statement for damage multiplication depending on tags, but is there a way to make the character tell the player he won't do attack, and refuse to go attack it?
  11. I'm trying to code a weapon for a character, I don't understand how to make them swing it at things, or to determine the weapons reach. I'm also trying to figure out how to give my character a projectile weapon, and looking at other mods hasn't helped me much.
  12. Hello, I searched in the forum and nobody seems to have this post so I will ask, does someone with this server company (Nitrado) has been able to set up caves? I just follow their wiki and it just not working. I tried different things but Im not able to do it. The log shows this in the master server and is basically the same in the slave server: [00:00:00]: PersistRootStorage is now /mnt/storage//config/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 244388 [00:00:00]: Current time: Sun Dec 3 18:14:50 2017 [00:00:00]: System Name: Linux [00:00:00]: Host Name: ms1577.monsterserver.de [00:00:00]: Release(Kernel) Version: 4.12.0-1.el6.elrepo.x86_64 [00:00:00]: Kernel Build Timestamp: #1 SMP Sun Jul 2 22:34:38 EDT 2017 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 244388 LINUX [00:00:00]: Build Date: 3090 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -port 30700 -tick 30 -players 4 -console -conf_dir config -persistent_storage_root /mnt/storage/ -steam_authentication_port 30701 -steam_master_server_port 30702 [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4135607104) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.44 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Network tick rate: U=30(1), D=0 [00:00:00]: THREAD - started 'StreamInput' (4128242496) [00:00:00]: OnLoadPermissionList: /mnt/storage//config/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /mnt/storage//config/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /mnt/storage//config/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /mnt/storage//config/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /mnt/storage//config/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_94hZx7JN) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=30(1), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 30700 [00:00:03]: SteamAuthPort: 30701 [00:00:03]: SteamMasterServerPort: 30702 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: EncodeUserPath: false [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 4 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: IdleTimeout: 1800s [00:00:03]: VoteEnabled: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Shard] Shard server mode disabled by configuration file [00:00:03]: Online Server Started on port: 30700 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.02 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:04]: lua_close took 0.03 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: taskgrouplist: default Together [00:00:04]: taskgrouplist: classic Classic [00:00:04]: taskgrouplist: cave_default Underground [00:00:04]: taskgrouplist: lavaarena_taskset The Forge [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Loading world: session/32997B9FB653AB53/0000000002 [00:00:06]: Save file is at version 4.77 [00:00:06]: Begin Session: 32997B9FB653AB53 [00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading Nav Grid [00:00:09]: Reconstructing topology [00:00:09]: ...Sorting points [00:00:09]: ...Sorting edges [00:00:09]: ...Connecting nodes [00:00:09]: ...Validating connections [00:00:09]: ...Housekeeping [00:00:09]: ...Done! [00:00:09]: Halloween Trinkets added: 60 [00:00:09]: 1 uploads added to server. From server_temp [00:00:09]: Telling Client our new session identifier: 32997B9FB653AB53 [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:09]: [Steam] SteamGameServer_Init(30701, 30700, 30702) [00:00:09]: [Steam] SteamGameServer_Init success [00:00:09]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:09]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:09]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:09]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:09]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:09]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:10]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:10]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:10]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:10]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:10]: Sim paused [00:03:13]: [P2P] Session request for '76561198011265839' [00:03:20]: [P2P] Create session: 189.131.86.61|1 '76561198011265839' [00:03:20]: [P2P] Received from 189.131.86.61|1 '76561198011265839' [00:03:20]: [P2P] Sent to 189.131.86.61|1 '76561198011265839' [00:03:20]: New incoming connection 189.131.86.61|1 <6458301444755169361> [00:03:20]: Client connected from 189.131.86.61|1 <6458301444755169361> [00:03:20]: ValidateGameSessionToken pgs-usc^KU_94hZx7JN^DontStarveTogether^zbgmVvysxsZtbL2t53k3fGa0jIPAKDCa32y8Z07fjSk= for <6458301444755169361> [00:03:21]: Client authenticated: (KU_94hZx7JN) Puppycat [00:03:21]: [Steam] Authenticated host '76561198011265839' [00:03:30]: Resuming user: session/32997B9FB653AB53/KU_94hZx7JN_ [00:03:39]: Spawn request: wilson from Puppycat [00:03:39]: Skin request: (wilson_gladiator) (body_wilson_gladiator) (hand_wilson_gladiator) (legs_wilson_gladiator) (feet_wilson_gladiator) [00:03:39]: Spawning player at: [Fixed] (-314.00, 0.00, 362.00) [00:03:39]: Serializing user: session/32997B9FB653AB53/KU_94hZx7JN_/0000000003 [00:03:39]: Sim unpaused [00:03:55]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_gonext("cave_entrance" )) @(-315.52, 357.46) [00:03:55]: Finding a cave_entrance [00:03:55]: Found 104601 (1/10) [00:04:03]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_spawn("pickaxe")) @(483.82, -445.31) [00:04:08]: Validating portal[3] <-> <nil>[3] (inactive) [00:05:06]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_find("cave_entrance_open").components.worldmigrator:SetDestinationWorld("2", true)) @(490.60, -444.24) [00:05:06]: Validating portal[3] <-> 2[3] (inactive) [00:06:04]: KU_94hZx7JN running text command: regenerate true [00:06:09]: Received world reset request [00:06:09]: ... File [0000000002] [00:06:09]: ... Directory [KU_94hZx7JN_] [00:06:09]: ... File [0000000003] [00:06:09]: DelDirectory [/mnt/storage//config/Cluster_1/Master/save/session/32997B9FB653AB53/KU_94hZx7JN_] 0: ok. [00:06:09]: DelDirectory [/mnt/storage//config/Cluster_1/Master/save/session/32997B9FB653AB53] 0: ok. [00:06:10]: Collecting garbage... [00:06:10]: lua_gc took 0.14 seconds [00:06:10]: ~ShardLuaProxy() [00:06:10]: ~ItemServerLuaProxy() [00:06:10]: ~InventoryLuaProxy() [00:06:10]: ~NetworkLuaProxy() [00:06:10]: ~SimLuaProxy() [00:06:10]: lua_close took 0.21 seconds [00:06:10]: ReleaseAll [00:06:10]: ReleaseAll Finished [00:06:10]: cGame::StartPlaying [00:06:10]: LOADING LUA [00:06:10]: DoLuaFile scripts/main.lua [00:06:10]: DoLuaFile loading buffer scripts/main.lua [00:06:10]: taskgrouplist: default Together [00:06:10]: taskgrouplist: classic Classic [00:06:10]: taskgrouplist: cave_default Underground [00:06:10]: taskgrouplist: lavaarena_taskset The Forge [00:06:10]: running main.lua [00:06:10]: loaded modindex [00:06:10]: ModIndex: Beginning normal load sequence for dedicated server. [00:06:10]: LOADING LUA SUCCESS [00:06:10]: PlayerDeaths could not load morgue [00:06:10]: PlayerHistory could not load player_history [00:06:10]: bloom_enabled false [00:06:10]: loaded saveindex [00:06:10]: OnFilesLoaded() [00:06:10]: OnUpdatePurchaseStateComplete [00:06:10]: Not applying level data overrides. [00:06:10]: Not applying world gen overrides. [00:06:10]: WorldSim::SimThread::SimThread() [00:06:10]: ABOUT TO INSTALL STACKTRACE [00:06:10]: DoLuaFile scripts/stacktrace.lua [00:06:10]: DoLuaFile loading buffer scripts/stacktrace.lua [00:06:10]: INSTALLED STACKTRACE [00:06:10]: WorldSim::SimThread::SimThread() complete [00:06:10]: THREAD - started 'WorldSim' (4056939328) [00:06:10]: WorldSim::SimThread::Main() [00:06:10]: DoLuaFile scripts/worldgen_main.lua [00:06:10]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:06:10]: ModIndex: Load sequence finished successfully. [00:06:10]: Reset() returning [00:06:10]: DLC enabled : false [00:06:10]: taskgrouplist: default Together [00:06:10]: taskgrouplist: classic Classic [00:06:10]: taskgrouplist: cave_default Underground [00:06:10]: taskgrouplist: lavaarena_taskset The Forge [00:06:10]: running worldgen_main.lua [00:06:10]: SEED = 1512321660 [00:06:10]: Generating world with these parameters: [00:06:10]: level_type SURVIVAL [00:06:10]: level_data: [00:06:10]: K: 1 V: table: 0xeb0e7db0 [00:06:10]: K: desc V: The standard Don't Starve experience. [00:06:10]: K: hideminimap V: false [00:06:10]: K: id V: SURVIVAL_TOGETHER [00:06:10]: K: location V: forest [00:06:10]: K: max_playlist_position V: 999 [00:06:10]: K: min_playlist_position V: 0 [00:06:10]: K: name V: Default [00:06:10]: K: numrandom_set_pieces V: 4 [00:06:10]: K: ordered_story_setpieces V: table: 0xeb0e7dd8 [00:06:10]: K: 1 V: Sculptures_1 [00:06:10]: K: 2 V: Maxwell5 [00:06:10]: K: override_level_string V: false [00:06:10]: K: overrides V: table: 0xeb0ea9e8 [00:06:10]: K: layout_mode V: LinkNodesByKeys [00:06:10]: K: roads V: default [00:06:10]: K: season_start V: default [00:06:10]: K: start_location V: default [00:06:10]: K: task_set V: default [00:06:10]: K: world_size V: default [00:06:10]: K: wormhole_prefab V: wormhole [00:06:10]: K: random_set_pieces V: table: 0xeb0e9018 [00:06:10]: K: 1 V: Sculptures_2 [00:06:10]: K: 2 V: Sculptures_3 [00:06:10]: K: 3 V: Sculptures_4 [00:06:10]: K: 4 V: Sculptures_5 [00:06:10]: K: 5 V: Chessy_1 [00:06:10]: K: 6 V: Chessy_2 [00:06:10]: K: 7 V: Chessy_3 [00:06:10]: K: 8 V: Chessy_4 [00:06:10]: K: 9 V: Chessy_5 [00:06:10]: K: 10 V: Chessy_6 [00:06:10]: K: 11 V: Maxwell1 [00:06:10]: K: 12 V: Maxwell2 [00:06:10]: K: 13 V: Maxwell3 [00:06:10]: K: 14 V: Maxwell4 [00:06:10]: K: 15 V: Maxwell6 [00:06:10]: K: 16 V: Maxwell7 [00:06:10]: K: 17 V: Warzone_1 [00:06:10]: K: 18 V: Warzone_2 [00:06:10]: K: 19 V: Warzone_3 [00:06:10]: K: required_prefabs V: table: 0xeb0e7f00 [00:06:10]: K: 1 V: multiplayer_portal [00:06:10]: K: substitutes V: table: 0xeb0e9430 [00:06:10]: K: version V: 3 [00:06:10]: ####### # # Generating SURVIVAL Mode Level # ####### [00:06:10]: Prefab Swap Selection: grass gekko [00:06:10]: Prefab Swap Selection: regular twigs [00:06:10]: Prefab Swap Selection: regular berries [00:06:10]: Chessy_2 added to Beeeees! [00:06:10]: Sculptures_2 added to Lightning Bluff [00:06:10]: Chessy_4 added to For a nice walk [00:06:10]: Maxwell7 added to Magic meadow [00:06:10]: New size: 425 default [00:06:10]: Creating story... [00:06:10]: LinkNodesByKeys [00:06:10]: Finding valid start task... [00:06:10]: ...picked Make a pick [00:06:10]: Has start node Clearing [00:06:10]: Baking map... 425 [00:06:10]: [WorldSimActual::GenerateVoronoiMap] [00:06:10]: GenerateVoronoiMap [1]: [00:06:10]: ...Done. [00:06:10]: [AddEmptyNodes] [00:06:10]: GenerateVoronoiMap [100]: [00:06:11]: ...Done. [00:06:11]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:06:11]: [WorldSimActual::ConvertToTileMap] [00:06:11]: [ConvertToTileMap] [00:06:11]: [WorldSimActual::ConvertToTileMap] complete [00:06:11]: [WorldSimActual::SeparateIslands] [00:06:11]: [SeparateIslands] [00:06:11]: [WorldSimActual::SeparateIslands] complete [00:06:11]: Map Baked! [00:06:11]: [WorldSimActual::ForceConnectivity] [00:06:11]: [GenerateLandmasses] [00:06:11]: [MergeConnectedLandmasses] true [00:06:11]: [WorldSimActual::ForceConnectivity] complete [00:06:11]: [GetWormholesExtra] connected 0 unconnected 1 [00:06:11]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:06:11]: [GetWormholesExtra] pushed 0 wormholes [00:06:11]: [WorldSimActual::DrawRoads] [00:06:11]: [DrawRoads] [00:06:11]: [WorldSimActual::DrawRoads] complete [00:06:11]: Encoding... [00:06:11]: Encoding... DONE [00:06:11]: Checking Tags [00:06:11]: Populating voronoi... [00:06:12]: disconnected tiles... 0 [00:06:12]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:06:12]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:06:12]: Done forest map gen! [00:06:12]: Checking map... [00:06:12]: Generation complete [00:06:12]: WorldSim::SimThread::Main() complete [00:06:12]: Serializing world: session/6918C086D3792827/0000000002 [00:06:12]: Auto-enabling encoded user paths [00:06:12]: BE assets already loaded [00:06:12]: Begin Session: 6918C086D3792827 [00:06:12]: Stomping previously assigned session identifier, two loads issued. [00:06:12]: saving to server_temp/server_save [00:06:13]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:06:13]: Loading Nav Grid [00:06:16]: Reconstructing topology [00:06:16]: ...Sorting points [00:06:16]: ...Sorting edges [00:06:16]: ...Connecting nodes [00:06:16]: ...Validating connections [00:06:16]: ...Housekeeping [00:06:16]: ...Done! [00:06:16]: Halloween Trinkets added: 69 [00:06:16]: 1 uploads added to server. From server_temp [00:06:16]: Telling Client our new session identifier: 6918C086D3792827 [00:06:16]: Validating portal[1] <-> <nil>[1] (inactive) [00:06:16]: Validating portal[2] <-> <nil>[2] (inactive) [00:06:16]: Validating portal[3] <-> <nil>[3] (inactive) [00:06:16]: Validating portal[4] <-> <nil>[4] (inactive) [00:06:16]: Validating portal[5] <-> <nil>[5] (inactive) [00:06:16]: Validating portal[6] <-> <nil>[6] (inactive) [00:06:17]: Validating portal[7] <-> <nil>[7] (inactive) [00:06:17]: Validating portal[8] <-> <nil>[8] (inactive) [00:06:17]: Validating portal[9] <-> <nil>[9] (inactive) [00:06:17]: Validating portal[10] <-> <nil>[10] (inactive) [00:06:17]: Sim paused [00:06:20]: Resuming user: session/6918C086D3792827/A7H49BHUOT6N I guess the line 89 have something to do with it ([00:00:03]: [Shard] Shard server mode disabled by configuration file) but I can't find anything about it to fix it.
  13. Hello! I need someone to do Metheus puzzle! Please, help me! There is link to my profile, add me to friends if you want to help me: http://steamcommunity.com/profiles/76561198082490547/
  14. My character has is able to change appearance & I would like the minimap icons to update with his appearance as well, does anyone know how I can change character's minimap icon? I tried inst.MiniMapEntity:SetIcon( "insane_mode.tex" ) in master_postinit but it seems that code only works when character is loaded into the world & it has to be in common_postinit I know this is possible since I think players minimap icons change into ghosts when they die I confused that with player avatars oops, so it'd really be great if someone smarter than me can help, thanks for your time have a great day/night !
  15. I've started working on a mod I haven't touched in 2 years, and don't quite remember how everything worked. My current issue is when trying to update the custom animations for my character, the character is invisible in-game once compiled. I don't know what caused this, so I'm throwing guesses around. My current theory is that when saving the scml file from spriter, the subfolders aren't created, so I used the old subfolders I used to compile it 2 years ago - maybe those subfolders are outdated and aren't working with the new scml file? Anyone have any ideas?
  16. I want my character to be able to change into a hound from the game, but whenever I try to use the animation files from the game he just turns invisible instead... am I missing something? UPDATE: I now see the hound animation by moving after adding inst.AnimState:SetBank("hound"). I have no idea what that does, but I saw it used. I only see the animation when moving. If I stand still he is invisible again. Also, when I try to switch back to human form he is always invisible (assuming because I have no SetBank for that one, but even when I added that line nothing happened).
  17. I have a vid and guide that can help with the 2nd and 3rd puzzle so if you want that, ask for it Btw, sorry if I missed a topic made for finding people, I looked around and couldn't find anything..so I made my own EDIT: Completed the puzzle with someone, thanks for the help!
  18. I have a interesting question if it can be answered by a developer Does having multiple batteries on the same power grid do anything more or really no more than 2-3 batteries at most is the limit and anything else is just wasted materials
  19. Hi! I'm probably not posting this in the right section, but have yet to find a dedicated requests section. I was wondering if anyone could point me towards a mod that enables force attack for controllers, or even just one that disables attacking followers. I prefer using the controller other than the fact that I keep accidentally unsummoning Abigail. If anyone could tell me where I can find a mod that does this, or could whip one up, that would be great, thanks!
  20. Hey! I'm looking for a way to make a "reskin" for a mob to make a pet but I haven't found the build parts (Like for example, the character template images of the face or hands) of anything in the game data. Is there a way to get them? Perhaps some sort of program or method? I hope somebody answer this, really. Thanks in advance!
  21. Hello! So, I am currently making a character mod, but I'm fairly new to this and I can't figure out how properly do this. I want to make a few character perks that will work something like this: 1. When [Player is this specific character], all other players in [this proximity] of the player get ++to their armor. 2. If [Player is this specific character] and there is [this another specific character] in [this range] of the player, they both recieve a health regen boost. 3. If player doesnt hit anyone for [this set amount of time], his next first attack damage is boosted. All the feedback is appreciated. Thank you.
  22. Helloooo, I once had a post asking help to change the sewing kit uses for my character mod and it did work! Although I noticed that if I choose my character mod and enable caves for my server, the game instantly crashes and gives me the following error; The character is totally playable when a server does not enable caves, and the programmed abilities also do work. As it seems to point out the modmain lua as the source of the problem, here's the coding he currently has in it; -- Sewing skills -- AddPrefabPostInit("sewing_kit", function(inst) inst.components.finiteuses:SetMaxUses( 2 * TUNING.SEWINGKIT_USES) inst.components.finiteuses:SetUses( 2 * TUNING.SEWINGKIT_USES) inst.components.sewing.repair_value = 2 * TUNING.SEWINGKIT_REPAIR_VALUE end) I do not understand why it crashes because of the caves, so I have no idea how to fix this ;_; Please any help would be amazing, thanks!
  23. Hello! I've made a character mod that uses special attacks when pressing R and T on the keyboard. I was wondering if it was possible to add Xbox buttons too, to enable the attacks when I play with a controller. If it's possible, how may I proceed for the coding? Here's the keybinding code for the keyboard: local fire_attack = GLOBAL.KEY_R local protective_shield = GLOBAL.KEY_T Thanks!
  24. Hello. I only have one mod subscribed to; [The Forge] Picky Targeting but when I launch DST, click play, then mods, it welcomes me w/ you have no mods check out the steam workshop. I've tried to subscribe to other mods but it doesn't seem to work either. I've tried verifying the cache and reinstalling already. Any idea why? Also, it seems to only be a problem on one of my laptops at home. Do you think it's possible to subscribe from a different laptop then relog onto the problem one? Thanks in advanced!
  25. Hopefully someone can help me out here because I am absolutely stumped! The sprites are updating any colour changes made, but they're not changing positions for some reason. Spriter says everything is perfectly fine, but the outcome is very wonky.