Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet - Early Access
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 65 results

  1. alright, so you guys know what the metheus puzzles are, right? Anyways, if you have not done the cyclum puzzle, please do that first. Metheus is a multiplayer puzzle and I have no one to help me, what do I do?
  2. HELLO!!!! It's me again!! And I got a new errors Again ... X''D :: NO CAVE / Multiplayer / As Host :: :: WITH CAVE / Single player / Offline :: HERE IS FULL FILE : AIKA - Copy.zip If it not too hard , Could anyone help me understand those error please? ; w ;
  3. Hello, I was wondering if there's a function or something like inst.AnimState:GetCurrentAnimationName() (not an actual function) which returns the name of the current animation playing for an inst as a string. If there's no such code may I recommend Klei devs add such a feature, I do not think it would take too much work and it would allow for some cool new things possibilities for modders to mess around with! With this information we could easily just play or push the same animation and set the time for any other entity we want. As one of the things we would like to do with this is add a shadow clone effect and add duplicate symbols on entities without editing their animations (such as armor using the entity's head or torso symbols). Considering we already have IsCurrentAnimation I don't see how this would be hard to implement as it should be a simple modification of that code. Instead of comparing current animation name to our input and returning true we would just return the animation name.
  4. I created an action that works by pressing a key. But As you see in the GIF, character teleports back to a point where it actually is in the server, which should have been synchronized. Also, this is a prototype and It'll become a 'skill' that charge to the enemy. So before that, this issue must be solved. Github Page First, Add KeydownHandler to make it KeyPress and send RPC to the server. TheInput:AddKeyDownHandler(_G["KEY_R"], function() if inst == ThePlayer and not inst:HasTag("inskill") and not inst.HUD:IsConsoleScreenOpen() then SendModRPCToServer(MOD_RPC["sendi"]["rapier"]) end end) And the server sets net_var in classified where is attached to the character function rapier(inst) inst.sendi_classified.rapier:set(true) end AddModRPCHandler("sendi", "rapier", rapier) In sendi_classified.lua, netvar definition and Regeistering NetListeners. inst.rapier = net_bool(inst.GUID, "onrapier", "onrapierdirty") inst.rapier:set(false) local function RegisterNetListeners(inst) if TheWorld.ismastersim then inst._parent = inst.entity:GetParent() else end inst:ListenForEvent("onrapierdirty", Rapier) end When net_var changes, this event will be called. local function Rapier(inst) local shouldtrigger = inst.rapier:value() if shouldtrigger then if TheWorld ~= nil and TheWorld.ismastersim then inst._parent.components.playercontroller:DoAction(BufferedAction(inst, nil, ACTIONS.RAPIER)) end elseif inst._parent.components.playercontroller ~= nil then inst._parent.components.playercontroller:Enable(true) end end I pushed BufferedAction via DoAction which will push action in both the client and the server. (Maybe function this could cause the issue) Here's the Action StateGraph to be performed in the server. local rapier_server = State { name = "rapier", tags = { "busy", "doing", "attack", "skill", "pausepredict"}, onenter = function(inst) inst:AddTag("inskill") inst.components.locomotor:Stop() inst.components.locomotor:Clear() inst:ClearBufferedAction() ForceStopHeavyLifting(inst) if inst.components.playercontroller ~= nil then inst.components.playercontroller:RemotePausePrediction() inst.components.playercontroller:Enable(false) end inst.AnimState:PlayAnimation("whip_pre") inst.AnimState:PushAnimation("whip", false) inst.sg:SetTimeout(1) inst.components.sendiskill:OnStartRapier() inst:PerformBufferedAction() end, timeline = { TimeEvent(4 * FRAMES, function(inst) inst.sg:RemoveStateTag("busy") end), TimeEvent(9 * FRAMES, function(inst) end), TimeEvent(18 * FRAMES, function(inst) --inst.Physics:Stop() end), }, events = { EventHandler("animqueueover", function(inst) if inst.AnimState:AnimDone() then inst.sg:GoToState("idle") end end), }, onupdate = function(inst) end, ontimeout = function(inst) inst:RemoveTag("inskill") inst.sg:GoToState("idle", inst.entity:FlattenMovementPrediction() and "noanim" or nil) inst.sendi_classified.rapier:set(false) if inst.components.playercontroller ~= nil then inst.components.playercontroller:Enable(true) end end, onexit = function(inst) inst:RemoveTag("inskill") inst.sendi_classified.rapier:set(false) end, } in onenter, prevent the player to move because this will become a 'charge skill'(and non-cancelable). then re-set the classified to make the players move again. And the client version. local rapier_client = State { name = "rapier", tags = { "doing", "attack", "skill" }, onenter = function(inst) inst.components.locomotor:Stop() inst.components.locomotor:Clear() inst.entity:SetIsPredictingMovement(false) inst.entity:FlattenMovementPrediction() inst.AnimState:PlayAnimation("whip_pre") inst.AnimState:PushAnimation("whip", false) inst:PerformPreviewBufferedAction() inst.sg:SetTimeout(1) end, onupdate = function(inst) if inst.bufferedaction == nil then inst.sg:GoToState("idle", true) end end, ontimeout = function(inst) inst:ClearBufferedAction() inst.sg:GoToState("idle", inst.entity:FlattenMovementPrediction() and "noanim" or nil) end, onexit = function(inst) inst.entity:SetIsPredictingMovement(true) end, } The codes I messed up in onenter, onexit, FlatternMovementPrediction thingies are what I have tried to prevent the issue, but none of these works... And I don't know what SetIsPredictingMovement() actually do, maybe it's related to TheNet. I think the point at which the character can control is a little faster than... the server's entity is ready to locomote. How can I sync the player's position in right time? Or did I missed something?
  5. Hello. I need help. Could anyone help me please? <:'3 I'm very confusing to this issues , * After I try to selected my Character, Sometimes.. He Crash the game. * ... It's seem doesn't said any errors line about my mods , But just this : - AND THEN !!!BOOM!! CRASH TO DEKTOP - Previous versions it's run very smooth not having this issues. * or It's crash becasue, my char is sprites + custom animations ? is to large ? : o * here is my full logs if you want to see it : client_log.txt
  6. After a while into getting my space base ready, bunker doors, auto miners, scanners, all that, I am making rockets of course. Clumsily made, but I want to start making more dignified designs. For that I want a Bunker door, defending my rocket silo. Since all Timer sensors can't even count for so long, I got to use Meteorscanners made to target rockets, which I... assume detect rockets when they return? I don't know and thats why I ask you guys for help on how to use Bunker doors. And how I should place the Auto-miners to get rid of the debris on the bottom of the rocket without manual input. Help
  7. So sorry to bother you all, but I've recently started properly playing the Forge (i just Timefarmed using Wendy last year) as Wickerbottom, settling nicely into a role of Healer/CC. Thing is, I'm rather really conflicted on the things i'm unsure of or dont know: Do i use the F button or the mouse to attack? What should i equip? When should i attack? Cast spells? Any advanced techniques i must learn? So far I only managed to get to the Boarilla. My main tactic was using Living Staff + Petrifying Tome. I died due to beyblading Snortoises. I usually attacked when i was far away and had Living Staff. Thanks so much for all your help!
  8. Good evening everyone! Recently in a posting on Facebook, Klein said it had encountered difficulties in implementing a system to sell Skins to the consoles due to the conditions imposed by Sony / Microsoft. They said that in 2018 we will not receive this option in our game and that they will think of something that they could accept ..... I thought about it and I came to the conclusion that the best and easiest way would be to sell packages of reels! they only updated the Skins normally as they do today, since they have difficulties in launching updates always, they would do the way they do today ... and we would only buy the loose reels and weave the Skins that we wanted. For me is the best solution, and easier for them in front of our reality .... have any suggestions? leave it here to help developers build this for us....
  9. im having problems with my mod toad he doesnt work and i really dont want to redo images since it toke me 2 hours to copy and paste copy and paste i really need help heres the file examplefloatableitem.zip toad.zip notes.txt toad.tex toad.xml examplefloatableitem.scml examplefloatableitem.zip toad.scml toad.zip usage.txt toad.tex toad.xml toad.tex toad.xml notes.txt toad.tex toad.xml toad.tex toad.xml toad_silho.tex toad_silho.xml modicon.tex modicon.xml modinfo.lua modmain.lua examplefloatableitem.lua toad.lua speech_toad.lua
  10. I'm kinda of a bit confused as to how to make the custom perks I want the perks I wiant to be able to give my character is ability to summon darkness creatures to defend her be able to heal at dark be able to grow sanity at dark if anyone can help me with the code that would be much appreciated
  11. General advices Need help? Be helpful! Add as much info and code as possible: too often do people omit modmain.lua and modinfo.lua or reduce the crash log to the last line. Upload the files you're working with. Link the guides and tools you're using whenever possible. Detail the steps you're following. Don't make people guess what you're doing. Be specific! Is it a crash? A new feature you want? Porting from DS? Trouble with animation? State it in the title so people who know about it can see it right away. "Help with my character" means essentially nothing since characters can do pretty much anything. Don't be a jerk. Being nice is usually a good way to get people to help you. Search the log for error. One of the first step when you have a problem with a mod is to take a look at the log. When a crash occurs, the log could provide you useful informations about what is wrong. You could find the log in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta (If you are in the beta branch) Or C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogether (classic branch) Usually, informations will be in the "client_log.txt" Sometimes, a crash will happen server-side, so you must look at the server log. Search in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta\Cluster_1\Master With "DoNotStarveTogetherANewReignBeta" your current branch, "Cluster_1" your current save, "Master" if the crash happen on surface, and "Caves" if the crash happen on caves. Look at the "server_log.txt" Now you have an error log. If you can, try to understand what the error log says. Some errors could easily be fixed by yourself. You could also try a search to see if someone encountered the same problem. If it's not the case, you could create a topic. Title. The first thing people will see is the title. There is a lot of topic asking for help, so "help pls with a mod", "I need help" "[URGENT] Need help" isn't a good title, because it doesn't give a clue about what the problem is. Since people helping here are doing this in their free time, and since every modder have his strong point and weak point, your best option is to have a clear title, with informations about what you are searching. This way, people able to help you could see what help you need even before opening the topic. For example "How to create a perk for my character" "My character mod is crashing (Mod and Error log in topic)", "How to make an aura healing others players ?". You will gain a lot of time with a clear title, and people will be more likely to help. Content of your topic. Your topic must contain a clear explanation about what you need. If you are asking for help because of a crash, provide the error log (you've seen before how to obtain it), and attach your mod, so people could take a look at it. You must zip your mod first, then you can see an option "drag files here to attach, or choose files". Attach the zip file. This way, everyone could download your file and see what is wrong. When searching the cause of a crash, looking at the code is often mandatory, so you'll gain a lot of time by attaching mod in your first post. Usefuls links and tools. [TOOL] Texture and atlas packer : a tool allowing you to easily pack or unpack texture. Great for inventory image containing multiple items images. [TOOL] HandsomeMatt's Tools : one tool allowing you to converting .png file into .tex, another one allowing you to open .tex file and save them as .png [TOOL] Build renamer : one tool allowing you to rename builds. [TOOL] ktools : allow to decompile animations in a spriter file. Useful, but you need some knowledge to make it works. [RESOURCE] DST Speech Mod Template : All the speech line in one file, useful for custom character. Tutorials : [TUTORIAL] Custom recipe/food visible in crockpot/farm [TUTORIAL] How to add, not replace stuff in worldgeneration [TUTORIAL] Basics : what to use to open .lua files and why [TUTORIAL] How to create a Set Piece
  12. i tried everything to fix it but nothing works my last hope is that there's a way to turn on mods from inside the game scripts or by opening ( ` / ~ ) [ console commands ] and removing this please help i literally can't play the game without mods it's too damn annoying.
  13. so my game is doing the " Steam Workship, Checking Workshop Subscriptions " bug and i seem to find no solution for it so, i want to know. Is there a way to toggle mods on and off anywhere other than the " Mods " tab in game Please if u have any suggestion that could help that would help i can't play with my mods. Thanks.
  14. Yes, I am running entirely modless but I want to start making more serious ranches, probably to get Steel, so I wonder how I'd be making an Egg-dropper to drop all eggs into a Nursery room on the floor, to prevent getting Cramped. Do I need any mods to improve the ranches? I heard that Cairaths ranching sensors help a lot but I am not sure if I can install that on my current world?
  15. Woodie

    Passing the days, i've seen pretty much skilled woodies that actually fight the boarilla instead of running from it, doing a perfect timing to actually don't take any damage while fighting (by throwing luvy at certaim times) and even dodging the rolling with no problem Does anyone know the strat to make that perfectly?
  16. Hello! So, I plan on making a character that changes depending on his stats. Now, since he is some kind of hybrid he will be faster than normal characters. I wish to make him slower to a normal speed once he reaches some % of his HP, since it will be lower than average is, making me cautious of it. Also when his sanity drains I thought about making his eyes glow! Now, can someone tell me, is that possible? What does it require if it is? I have many ideas for him, to make him useful when I play him but not OP as many people do since struggle in DST is fun, but I never did stuff like this.
  17. as a player who purchased Hamlet when it left beta i found some core things really different in it, there was little to no tips and guides on how to (for example) obtain gold or this or that or yadda yadda yadda and it took me quite a few deaths to get into it. so i've decided to share any knowledge i come across with you all and hoping you'll do the same. i'm creating this thread for us to explore new world of hamlet together and help eachother. here's some of the tips i'd like to share with you: How to get gold on day 1 How to get home and bodyguard on day 1 (this might be a bug that will get fixed in the future)
  18. So it's my first time modding this game, and while I am looking through the code myself, I figured I should get the community's advice for this. I'm trying to make a character with a perk that causes their items to lose durability when unequipped. How exactly do I go about doing that?
  19. I'm confused what im supposed to do with the house you can own, I know that you can upgrade it too but for the most part its cosmetic stuff and even if the house can be upgraded into being bigger and have some things like planters, it still doesn't persuade me into thinking it's better than basing in the middle of other biomes. If I focus on making my base in my house, the only upside I see is that it's safer both from monsters and other outside forces like weather. But I think if you are experienced enough it's seriously a downside to have to travel SO far just to get to most of the other biomes. I feel like wasted 50 Oincs on a house because I don't feel like spending most of my day walking to where I wanna go. Has anyone preferred basing in you're own house instead or do you just make a typical base in the wild like I think i should? Sure, if I could build that house anywhere myself i'd love it but it's so far away from everything that it doesn't seem worth atleast yet. On top of all that, I'd have to constantly spend Oincs to further improve my house where maybe i should be spending it on other things like a Tam O Shanter or Cutlass.
  20. I'm going to buy the bundle but would like to know if it's worth buying right away as to get it when it's NOT £40 or is it okay to wait a little
  21. Hiya All, So I've been having a rough time getting the names_leonard and names_gold_leonard to appear on the character selection screen. I continuously looked over if I made any error and even looked over the tutorial (Using Extended Sample Character Template by Dragon Wolf Leo) I used for my mod and tried looking in the forums for the solution, I just can't seem to find one that works. As i'm about to show you below if I just select my mod the name doesn't appear, yet if i hover over the other characters their name would stay in place of where his name is suppose to be. I looked over it carefully everything looks correct so i'm pretty stumped at what I am suppose to do. The png pictures of both names_gold_leonard and names_leonard automatically compiled the .xml files by the don't starve mod tools I've done that over and over and got the same result. Files that work but won't appear in game selection. Any help would be appreciated i'm not much of a wiz with finding solutions to something like this. Thank you all for your time and hope to hear from you all soon.
  22. The mod I created is crashing, the client_log file says " [string "../mods/Benim Mod/modinfo.lua"]:1: unexpected symbol near 'ï' " What does that mean? How can I solve this issue? I already searched some files if there is that ï symbol but sadly no luck about that.
  23. Im a bit unsure how to do this, but I want to override a specific screen (scripts/screens/redux/skinpresetspopup) yet Im unsure how to do so. Prefab overriding was simple, by simply adding the prefab into the Prefabs table, but Im pretty sure Screens don't have that, any help would be aprecieted
  24. recently, I've been able to get my duplicants to the surface of the asteroid and have begun to collect the regolith, and I tried building an observatory, but it kept on getting destroyed, so I put tiles over it, but the tiles get destroyed, and the observatory is blocked by the tiles above it, I tried making steel tiles to cover it but I don't have enough resources to cover the top of the observatory. Is there anything I can do here to protect my observatory that is cheaper than using steel?