Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Hot Lava
    • [Hot Lava Beta] - General Discussion
    • [Hot Lava Beta] - Suggestions and Feedback
    • [Hot Lava Beta] - Bug Tracker
    • [Hot Lava Beta] - Strats and Records
    • [Hot Lava Beta] - Developer Log
    • Hot Lava Beta Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included - [Early Access]
  • Don't Starve: Hamlet - Early Access
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Shipwrecked
  • Hot Lava - [Open Beta]

Categories

  • Hot Lava - Beta Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 76 results

  1. I'm really struggling to make this code work. When i'm killing dragonfly im getting server announce that "Dragonfly just spawned", thats working fine and i added only this announce line to make sure that code works on this part but the next part unfortunately not working (from adding component("timer")). How to make it work? (I know that full day in DST is 480 units from tuning.lua, and what i want to show is another message that "Dragonfly just spawned" after 10/480 day but it doesn't show up. Help please! local announce3_prefabs = { 'dragonfly', } for k, v in pairs(announce3_prefabs) do AddPrefabPostInit(v, function (inst) local function OnTimerDone(inst, data) if data.name == "regen_dragonfly" then TheNet:Announce("" ..inst.name.. "" ..announcestr.spawned.. "" ..announcestr.ending) end end local function announcement(inst, data) TheNet:Announce("" ..inst.name.. "" ..announcestr.spawned.. "" ..announcestr.ending) inst:AddComponent("timer") inst.components.timer:StartTimer("regen_dragonfly", 10) inst:ListenForEvent("timerdone", OnTimerDone) end local function extinction(inst) inst:ListenForEvent("attacked", announcement) end inst:ListenForEvent("death", extinction) end) end
  2. Hello guys, I'm a mod creator (here's my Steam mods) and I'm working on a new mod and looking for some art help. Mod subject is a new creature, which behaves similarly to Chester but has more attractive and useful functionality. The creature should have a container (or should be a container) and should have a base (or object, which is a "base", like eyebone for Chester). I need help with the concept, drawing and, if it's possible, with Spriter. Code side is done almost by 100%, and I'm looking for help because it's within my power to reskin Chester and add some unique element to him, but new art would be way better and maybe someone has concepts/arts already. If you're interested and can help - feel free to contact me, I'll give you more info about the mod. My Discord tag is zyxerdima#5199
  3. So I like building big bases. Usually I run into problems with producing & consuming too much power. I do not like to split my power system even though that is the easiest way to deal with this. In my last world, I used a design by Saturnus to put more than 20kw on a wire: Now I might have set it up wrongly but the problem I ran into is that my cable which had all the generators on it, would take damage because it would exceed the 20kw produced, not consumed. So in this beautiful picture, the black cable would often basically say "Produced 30kw (taking overload damage); Consumed 4kw". Is there a way to have all power producing machinery on one cable without issues or would the best way to handle this to just have two or three generator cables and than each connect to the output with the power switch & battery design like this: Now based on the thread of which I took the design, I guess the way it would work is that I would have two maximum three "generator cables" and only one output cable since the base should not exceed 100KW. Enlighten me with your wisdom people!
  4. So recently previously working mod code has stopped working. Now, the game crashes (veggies.lua} when this runs. There is no line 351 in veggies.lua [00:00:07]: scripts/mods.lua(220,1) Mod: waiter-381565292 (Waiter 101 v5.0x) Error loading mod! .../common/dont_starve/data/scripts/prefabs/veggies.lua:351: variable 'MakePlacer' is not declared LUA ERROR stack traceback: =[C] in function 'error' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/veggies.lua(351,1) in function 'MakeVeggie' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/veggies.lua(357,1) in main chunk =[C] in function 'require' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/waiter-381565292/modmain.lua(242,1) in main chunk =[C] in function 'xpcall' I'm sure this had to do with the inttroduction of Wormwood since he can now plant seeds anywhere... It appears Klei has changed the way the game determines crops resulting from seeds,,, but I cant seem to figure out how to fix it. There appears to be a function in seeds.lua that looks into Veggies.lua ...\common\dont_starve\data\scripts\prefabs\seeds.lua I think I would need to insert/append my data into the Veggies.lua VEGGIES table.. ...\common\dont_starve\data\scripts\prefabs\veggies.lua The code below used to inserted new crops that could grow in farms from seeds. With this disabled, seeds planted in farms no longer have a chance to grow these crops. My knowledge of Lua is limited, so anyone who can advise on this, I would appreciate it. Thank you.
  5. I made some characters in DST with special perks. What do I need to do to port them to DS? If there are issues with perks I should be able to work through them, but I have no idea how to even get the character to show up on the character select menu. Thank you in advance.
  6. Hi all, I'm not sure why this is happening as it worked normally before. Like the title says, when I open the game or manually try running it from the .exe file it will flash on my screen as if it was intending to open but chose to close right away. I tried reinstalling the mod tools and reinstalling just the autocompiler itself. The program is not running as in the background when I check task manager each time, so I am genuinely confused :\
  7. Hello! If you are reading this and want to help, thank you! Basically I have made a custom character with the DST extended character template, however i do not know how to code the perks i want. The perks are gain higher damage, speed, and health the lower sanity you are. And the other perk i need help with is that the character gains more stats from sleeping, but uses less hunger. Thank you for helping!
  8. Hello everybody, I'm looking to finish the programming aspects of a character and need some help if possible. Below I will list the ideas I need help programming in order of least to most difficulty. I will also provide the latest character files and update this thread as it progresses. 1-3: Reasonable, 4: Difficult, 5-6: Insane. Is a vegetarian. [Complete] Loses sanity upon killing friendly mobs. (Edit: 5 sanity per kill) Picks things in half the time. Scared of non-nightmare aggressive mobs. (Same as Wolfgang's rate) Show specific locked recipes. Specifically those of a certain crafting tier. Once every 15 seconds you emote, heal 1 HP to all other nearby players. Thanks in advance for taking the time to look at this topic! Character Analysis.txt Update.zip
  9. I want a character to become mighty/wimpy depending on health (mighty on low health, wimpy on high health). I tried doing the following: but that gives me a crash upon spawning, I included the error ("attempt to compare nil with number") in the code, commented next to the relevant line. The function gets called and mentioned the following way, in case you're worrying about that: I expected the code to work since the following, using sanity and changing "health" to "sanity" accordingly, does work perfectly:
  10. Is it possible to create a sprite with different arm lower? I want to create character who have only one arm lower cuff on one hand. Wigfrid have this but on two nands. Maybe anyone know how to do this or this impossible? Thank you for helping!
  11. So I was trying to get a new version of my mod to use in play, it's called Kar, thing is, I had an outdated version, which I deleted in the mods folder, I probably did something wrong, and It may require some more explanation, but long story short, my updated character mod is not being shown in the game (despite being shown in the autocompiler ) and TWO outdated versions of it appear in the game (ahh it's multiplying!) I'm not any decent at computer things, so I definitely did something wrong, can anyone help me pinpoint to what that is??? I'll give you any information you need, here are two images that should describe what's going on, to a small degree: The in game copy of two outdated versions. The current state of my mods folder Pls send help ;-;
  12. So I want to play Shipwrecked music.Is there any command to play it in the main menu? Thanks in advance.
  13. Well i'm trying to make a mod where i add a backpack, however i'm unable to find a spriter template of that item, i tried using krane in other anim files of the backpack and when i open the .scml there's no image in there, is there anybody who could help me with that or share a backpack template?
  14. local function plyerdeath(isnt) local owner = inst.follower.leader if owner:HasTag("playerghost") then inst.components.health:DoDelta(-400) end end i don't understand why this doesn't work , the point of this is that when the leader dies then they all die like maxwell's puppets if you have any insight that could help your welcome to share
  15. i create containers widgets all work fine but when i try eat food inside game crash [00:01:06]: [string "scripts/components/container_replica.lua"]:209: attempt to index field 'inventoryitem' (a nil value) writing crash with container replica but i use in script local function OnEntityReplicated(inst) if inst.replica.container ~= nil then inst.replica.container:WidgetSetup(inst.prefab) end end
  16. Both Hallowed Nights and Winter's Feast related recipes have not gone away after their respective events ended. I expected this to somehow fix itself in a later update but it hasn't. I have been avoiding the recipes because it feels kinda cheaty to use them after their respective events but I would prefer a proper solution. Note that events are set to auto in worldgen and I'm not using any server mods.
  17. A glitch is happening within a mod that I am tweaking around with. in said mod, a structure built on top of a lake, is harvestable after a short period of time. The glitch that I am referring to is that when a player leaves a server and comes back, the graphic that is shown to signify that said structure is harvestable, is gone. Does anybody know of a function that activates when a player joins a server, so I can make it so that upon joining the server, the mod can check whether or not the structure is harvestable, and re-enable the graphic as a result. I have tried to use "Onload" to fix this problem as follows: But nothing happens, the structure still shows to be empty when it is harvestable. tl;dr: What is a function that activates when a player joins the game, or alternatively what is a better way to implement what is shown in the picture?
  18. So for some odd reason I am unable to load any of my worlds on PS4 currently at 1/22/2019 11:25PM PST. Every time I attempt to resume playing on my world I get a message stating the following. "Server Failed To Start You have been disconnected. We're not sure why... Sorry!" this has been going on for about 15 minutes now and Im not sure how to fix it. I have done connection test, reset my game and even the console etc and everything is fine on my end and I am even able to join other peoples Public Worlds. Any help would be greatly appreciated I just want to continue playing my current world before Winter's Feast ends
  19. im having problems with my mod toad he doesnt work and i really dont want to redo images since it toke me 2 hours to copy and paste copy and paste i really need help heres the file examplefloatableitem.zip toad.zip notes.txt toad.tex toad.xml examplefloatableitem.scml examplefloatableitem.zip toad.scml toad.zip usage.txt toad.tex toad.xml toad.tex toad.xml notes.txt toad.tex toad.xml toad.tex toad.xml toad_silho.tex toad_silho.xml modicon.tex modicon.xml modinfo.lua modmain.lua examplefloatableitem.lua toad.lua speech_toad.lua
  20. Hi! I'm trying to make my character lose sanity if he doesnt have a bent spork and gears in either his inventory or backpack. How would i go about doing this? Thanks in advance for any help offered!!! Can repay assistance with a sketch if you'd like it!!!
  21. I have these line in Modmain.lua ================ W101_FLOAT = 0 if GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) or GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC) then W101_FLOAT=1 end ================ Then In one of several prefabs ================ if W101_FLOAT ==1 then .... ================ However, when the prefab is loaded, the game crashes with the error that the variable is not defined My knowledge of Lua is limited, and I am sure I am missing something iimportant in the way that Lua works.. Any help would be appreciated.
  22. I'm trying to make some kind of level up system by eating gears just like WX-78, but even though I almost copy pasted everything for the coding it still doesn't work. The character already able to eat the gear but it just didn't leveled up, only heals applied. I already try to modify the lines and stuff but it still doesn't work. If you do notice where I'm wrong, do tell me where is it, I'll do the rest of the stuff. I reverted it back to the state where I basically copy pasted the whole thing since I'm as bad as the next dude lining for help in coding. Thank you in advance UMP45 skill edit.rar
  23. hi there~ i hope someone can shed some light in this matter it's a simple error, i understand that.... it literally SAYS Where the error is.... and What is the error, but............ seriously, the line it's pointing to, looks JUST the same as all the other lines. each one has both brackets like the image, just the same as the accused line. tbh i didn't touch the brackets, nor the other lines in the file that look the same [didn't delete, overwrite, replaced nor anything] i've isolated the crash screen and the line on modmain, i hope it sums up the error because seriously '-' i couldn't find the 'missing bracket' in the entire file even in the line pointed out in the error i really don't know what i've overlooked in such a seemingly 'simple' error. '-' -another edit -i've searched the crash xD and ended up finding a couple forums about other programs, codes, stuff like this with similar errors about brackets but not DST related the only one i've found about dst is about a REALLY missing bracket, but as seen in the screenshot above, mine is not missing '-' so idk what could be- --i realise the 'cutstones<plural> and the board<singular> are swapped added the s in the wrong one haha i've fixed this already the screenshot was taken a while ago, the thing it's still pointing to the brackets in the line 175 idk why xD HAHAHA omg i'm going insaane--
  24. I made a custom weapon for my character and everything was looking really good But when i start a world with caves enabled, the weapon doesn't do the attack animation (looks like it punches, but without his arm) and it's invisible on the ground and on the inventory tab maplespear.lua Code here: Can somebody please tell me what i'm doing bad and why the mods only works with world without caves? I'm new at modding tho If the problem is in other files, the entire mod is here: Wavis1.rar
  25. i know this is very stupid but is there a way for a function to repeat itself like if you read a book it will repeat the function . this is not for a specific character by the way