Lutzkhie Posted March 9, 2018 Share Posted March 9, 2018 looks like some players are now seeing the bad side of new geysers mechanic. Lets see how many are in favor of the new geyser mechanics and how many are those who dont, and how will the devs react to this for future updates Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/ Share on other sites More sharing options...
Luminite2 Posted March 9, 2018 Share Posted March 9, 2018 I like the idea of storing excess geyser production in a stockpile to last through the dormancy period. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012963 Share on other sites More sharing options...
BlueLance Posted March 9, 2018 Share Posted March 9, 2018 I prefer the new system, lets players be more creative, and also forces players out of their comfort zone, as they might never get the geyser they want but have to make their base work with the geysers they have. Temperature will be a bigger issue, but its more a case of Risk/Reward. Do you want that metal? Yes? How will you deal with the heat? Will it be worth it etc, People seemed content with just being fed an excessive amount of Nat Gas and only really using that for power. Now people possibly have to look at alternatives or entirely new ways to do things which is pretty exciting to me. Steam turbine can now be used a bit more if you have a volcano as well. Also like @Luminite2 mentioned, storing the gasses/liquids instead of letting the geyser over pressurise is a smart choice. Obviously geysers don't output as much, but you still wouldn't want to waste any of it. As for me I am hoping I find a Hydrogen one, I do not care about its temperature, I love Hydrogen. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012964 Share on other sites More sharing options...
Zarquan Posted March 9, 2018 Share Posted March 9, 2018 I think this poll is a bit premature. We should work out what we can do with the new system before we should decide which system we like more. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012969 Share on other sites More sharing options...
Technoincubus Posted March 9, 2018 Share Posted March 9, 2018 I find waiting 120 cycles until geyser erupt tiny bit of stuff to be the very definition of "No fun". Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012973 Share on other sites More sharing options...
BlueLance Posted March 9, 2018 Share Posted March 9, 2018 @Zarquan I could not agree more, personally I like it more because it opens up a lot of doors. I do agree the times could be tweaked, but right now I am happy. But as of right now, compared to the old geysers, I can see much more potential and need for unique designs. I am hoping to use a volcano to power some things and cool down the steam etc thus cooling down the volcanos deposit. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012974 Share on other sites More sharing options...
Xadhoom Posted March 9, 2018 Share Posted March 9, 2018 i like the new system, but i really think we need to get some way to store LARGE quantities of gas. if we have a geyser who spits out hydrogen, it would be useless if it gives out a lot for a short period, to the point where its maxed at 5kg. if i can pump it out and store it in some storage tanks and use them as buffers so i can run a generator out of it while its in dormant mode it would be nice. also, i had 2 steam fumarole, but i find the amount of water i get from them is rather small, one gives 6kg, 46s/103s, and other just 1kg, about 70% if the time, with a 50% dormant time. that's hardly any water at all. its gonna make it hard to maintain any colony of decent size, without some other way to produce oxygen then electrolyzers. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012979 Share on other sites More sharing options...
Nascarlaser1 Posted March 9, 2018 Share Posted March 9, 2018 6 minutes ago, Xadhoom said: i like the new system, but i really think we need to get some way to store LARGE quantities of gas. if we have a geyser who spits out hydrogen, it would be useless if it gives out a lot for a short period, to the point where its maxed at 5kg. if i can pump it out and store it in some storage tanks and use them as buffers so i can run a generator out of it while its in dormant mode it would be nice. also, i had 2 steam fumarole, but i find the amount of water i get from them is rather small, one gives 6kg, 46s/103s, and other just 1kg, about 70% if the time, with a 50% dormant time. that's hardly any water at all. its gonna make it hard to maintain any colony of decent size, without some other way to produce oxygen then electrolyzers. To help solve the storage issue of gasses, build a container out of tile, then use a pump to drain it of all gas. Once this is done, pump the gas from the geyser into the tank . Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012983 Share on other sites More sharing options...
Xadhoom Posted March 9, 2018 Share Posted March 9, 2018 2 minutes ago, Nascarlaser1 said: To help solve the storage issue of gasses, build a container out of tile, then use a pump to drain it of all gas. Once this is done, pump the gas from the geyser into the tank . well, in order to store any amount using just ordinary rooms, you need plastic so you can pump in 20kg, you might aswell just build big rooms around the geysers then, instead i think it would be great to build high pressure tanks that can store tons of gas. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012985 Share on other sites More sharing options...
BlueLance Posted March 9, 2018 Share Posted March 9, 2018 Yeah, its either use the excess, exploit it, or hope you have plastic, then hope its enough. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012988 Share on other sites More sharing options...
Sebastiangperez Posted March 9, 2018 Share Posted March 9, 2018 New system but only the new kind of Geyser needs to be analyse. Natural Gas , Crude olid and Water do not need to be analyse. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012994 Share on other sites More sharing options...
BT_20 Posted March 9, 2018 Share Posted March 9, 2018 We got to stop looking at the geysers down periods as making them unusable we need to adapt how we approach geysers for example we figure out a geysers average output over time put that value on a valve and have a super compressor to prevent over pressuring during the “working” periods. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012997 Share on other sites More sharing options...
Jigsawn Posted March 9, 2018 Share Posted March 9, 2018 Whilst it's far too early to make a call on the overall impact of the new geyser system, in general I think it's a great idea. The numbers might need tweaking but the overall concept makes the game better. By having a dynamic system of geyser venting periods, and varied types of geyser on each world - the game becomes way more interesting. It forces the player to adapt their playstyle and their bases to both the geyser resources available, and when the geysers start pumping out their supplies. I haven't even reached geysers in my pre-update games yet, but I imagine gas/liquid storage is going to be a critical aspect of managing the new system. When they only spew out for so long, you need to maximise your gains from their output and store what you can't use immediately. This opens up more creative solutions from the community and possibly new buildings in future updates such as gas storage facilities. All of this is a good thing that keeps the puzzle-solving nature of the game for long-term colonies, and gives players more things to think about when coming up with strategies. For those who want boring vanilla geysers, they could just have an option at world creation where you can have "static output" geysers and maybe even toggle the types of geyser you want from a list. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1012999 Share on other sites More sharing options...
Lifegrow Posted March 9, 2018 Share Posted March 9, 2018 1 hour ago, Xadhoom said: well, in order to store any amount using just ordinary rooms, you need plastic so you can pump in 20kg, you might aswell just build big rooms around the geysers then, instead i think it would be great to build high pressure tanks that can store tons of gas. This is just not true. Even an incredibly basic door compression chamber and you have an infinite stockpile. Those of you who have not yet got into the habit of storing 100% of your geysers outputs need to adapt your play. It's been this way since automation/smart batteries became common management techniques. Just collecting your unused natural gasses as soon as you find your gas geysers can give a massive stockpile of gas for later in the game. Throw in a bit of super-basic automation (smart battery > automation wire > generators) and you have really efficient power gen, and a reserve of gas for when you need it. Pair this with coal, hydrogen, petroleum and manual gens - and you're good to go. I honestly havn't played any of the pre-release, and as ever I don't intend to until it's received at least a couple of hotfixes - however on the surface this looks like the "cook your asteroid" update, rather than anything worthwhile to do with critters... Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013006 Share on other sites More sharing options...
BT_20 Posted March 9, 2018 Share Posted March 9, 2018 @Lifegrow I can agree with you completely I’m seeing all these post complaining about the geyser changes and it’s all based on the misconception that geysers are unusable now .I howerver believe that this change is a very good change because I believe geysers were implemented to help towards the goal of a end game sustainable base and not for a lazy player who wants to set and forget power on cycle 20. Not to mention with the new volcanoes and other geysers we will now have the ability to use steam power tune ups truely sustainable sand and many more features. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013023 Share on other sites More sharing options...
catsRjerks Posted March 9, 2018 Share Posted March 9, 2018 Haven't had a chance to play but the reported 100+ cycle dormancy period of some geysers seems nuts. Would rather have the same reduced output but spread out more evenly. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013025 Share on other sites More sharing options...
SkunkMaster Posted March 9, 2018 Share Posted March 9, 2018 20 minutes ago, catsRjerks said: Haven't had a chance to play but the reported 100+ cycle dormancy period of some geysers seems nuts. Would rather have the same reduced output but spread out more evenly. Well, it might at first, but it might make sense, considering there are more like 10 geysers now. -So far I've found 2 cold steam geysers and 1 warm, and other kind of geysers also, like copper. i'm up at around 6 or 7 geysers now, cycle 100, and i'm not even 50% done exploring the map. So in other words, you might have up to around 10+ geysers on the map. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013032 Share on other sites More sharing options...
Giltirn Posted March 9, 2018 Share Posted March 9, 2018 1 hour ago, Lifegrow said: This is just not true. Even an incredibly basic door compression chamber and you have an infinite stockpile. Those of you who have not yet got into the habit of storing 100% of your geysers outputs need to adapt your play. It's been this way since automation/smart batteries became common management techniques So your solution is to use door exploits? Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013040 Share on other sites More sharing options...
jamesbread Posted March 9, 2018 Share Posted March 9, 2018 54 minutes ago, SkunkMaster said: Well, it might at first, but it might make sense, considering there are more like 10 geysers now. -So far I've found 2 cold steam geysers and 1 warm, and other kind of geysers also, like copper. i'm up at around 6 or 7 geysers now, cycle 100, and i'm not even 50% done exploring the map. So in other words, you might have up to around 10+ geysers on the map. Two random geysers are placed per biome. I hope that the minimum supply per geysers is higher. now too little. Please check the following folder for details. OxygenNotIncluded_Data\StreamingAssets\worldgen\subworlds Frozen.yaml HotMarsh.yaml Jungle.yaml Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013045 Share on other sites More sharing options...
Luminite2 Posted March 9, 2018 Share Posted March 9, 2018 5 minutes ago, jamesbread said: Two random geysers are placed per biome. I hope that the minimum supply per geysers is higher. now too little. Please check the following folder for details. OxygenNotIncluded_Data\StreamingAssets\worldgen\subworlds Frozen.yaml HotMarsh.yaml Jungle.yaml That font... My god... Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013046 Share on other sites More sharing options...
Xadhoom Posted March 9, 2018 Share Posted March 9, 2018 1 hour ago, Lifegrow said: Even an incredibly basic door compression chamber and you have an infinite stockpile. well, i feel that is more of a hack then an intended feature of the game. and using such stuff don't sit all to well with me. if there was some storage device, or other device that allowed high pressure compression of gasses i would be ok with it. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013047 Share on other sites More sharing options...
SkunkMaster Posted March 9, 2018 Share Posted March 9, 2018 8 minutes ago, jamesbread said: Two random geysers are placed per biome. So what ? 6 geysers ? or ? cause i have more then 6 already. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013048 Share on other sites More sharing options...
Grimgaw Posted March 9, 2018 Share Posted March 9, 2018 3 minutes ago, SkunkMaster said: So what ? 6 geysers ? or ? cause i have more then 6 already. 10-12 from my sample of 15 worlds. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013050 Share on other sites More sharing options...
Luminite2 Posted March 9, 2018 Share Posted March 9, 2018 4 minutes ago, SkunkMaster said: So what ? 6 geysers ? or ? cause i have more then 6 already. No. Just that, of the total, 2 are completely random Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013051 Share on other sites More sharing options...
Xadhoom Posted March 9, 2018 Share Posted March 9, 2018 i feel that some geysers should be 100% to spawn, like water and steam. without an endless supply of that you can't support a colony. Link to comment https://forums.kleientertainment.com/forums/topic/88480-geysers-fumaroles-and-volcanoes/#findComment-1013052 Share on other sites More sharing options...
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